PDA

View Full Version : AI for reference



Punch
Feb-05-2013, 04:13
Hi again,
Looking at the AI for reference thread (a real help by the way) If you wanted to use the "public enum AiAirGroupTask" object , Would that apply to all the AI in a mission or could you add the AI Group you wanted to effect?
I tried ..........

using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;

public class Mission : AMission
{

public enum AiAirGroupTask
{
ATTACK_AIR

}
}


which seemed to solve the AI loosing interest in engaging but how can I apply this to just one AI group?

Regards,

Punch