Punch
Feb-05-2013, 04:13
Hi again,
Looking at the AI for reference thread (a real help by the way) If you wanted to use the "public enum AiAirGroupTask" object , Would that apply to all the AI in a mission or could you add the AI Group you wanted to effect?
I tried ..........
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public enum AiAirGroupTask
{
ATTACK_AIR
}
}
which seemed to solve the AI loosing interest in engaging but how can I apply this to just one AI group?
Regards,
Punch
Looking at the AI for reference thread (a real help by the way) If you wanted to use the "public enum AiAirGroupTask" object , Would that apply to all the AI in a mission or could you add the AI Group you wanted to effect?
I tried ..........
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public enum AiAirGroupTask
{
ATTACK_AIR
}
}
which seemed to solve the AI loosing interest in engaging but how can I apply this to just one AI group?
Regards,
Punch