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Artist
Mar-27-2020, 10:31
Hello Everybody,

after some preparation we'd like to make another Multiplayer Test using the current 4.57 version.

So we ask everybody to please do us the favour of joining us on




Saturday, April 4th, at 20:00 GMT

Server: Team Fusion #3

Teamspeak: ATAG's
IP: 216.52.148.29, password: calais
channels Multiplayer Test - blue, Multiplayer Test - red



To not only test, but to have some fun - if all goes well - we've prepared a very simple mission:


Blue's Attack

Blue bombers must destroy 3 red airfields within 2 hours. If they succeed, blue wins. If not, red wins.
(Details in the mission briefing below.)


Cheers,
Artist.


Teamspeak:
IP: 216.52.148.29
password: calais
Channels: Multiplayer Test - blue, Multiplayer Test - red



The Purpose of the Test


We want to find out the cause(s) of the crashes that happend at the previous ATAG events after quite a while into the missions. Last time, the server in fact did not crash at all, but just severed the network connections to many (but not all) players and later allowed them to reconnect into the still ongoing mission. There's nothing special to test beyond just being there: having as many player planes as possibly flying together is the whole test: Join, attack, defend, have fun!




The Mission Briefing


To win the map:

Blue must take out three red airfields within 2 hours. To take out an airfield, five of the heaviest bombers must drop their payload onto it (Five Ju 88 or He 111).

Red must prevent Blue from doing so.

All aircrafts are available at all airfields.
The red airfields are Manston, Hawkinge, Lympne, Littlestone, Wilmington, Eastchurch, and Rochester.
The blue airfields are Oye-Plage, Coquelles, Marquise West, Boulogne Alprech, Sempy, Tramecourt, and Zutkerque.


ATAG_Pattle will lead the blue attack!
ATAG_Snapper will lead the red defense!

As this is a for primarily for testing purposes, there's no Flak, no AI, no Chain Home / Freya, no Rearm/Refuel, no ships, vehicles, or ground targets.

Artist
Apr-04-2020, 17:27
Hello Everybody who participated in this test!

Thank you so much for your help and time.

With your help we (in minute 37) could witness what made the server stop sending out data to the players (it did not crash, it just got 'silent'). We'll now investigate how this could happen and how we can fix it.

Thank you again!
Artist