View Full Version : Spitfire convergence and gun loadout question
Katdog5
Feb-20-2013, 11:56
I'm sure this has been asked and answered to death, so please entertain me if you have a second.
I just started flying Clod seriously so I went to update my convergence and noticed my setup was completely wonky.
My convergence for gun 1 was 100/100 and the rest 2-8 somehow were at 338/338. Haha
Ok, so now I settled in to 200/200 for all guns based on some reading...maybe I'll go to 150/150
Any quick suggestions for the main belt loadout? Thanks. Heres my probably odd setup I threw together:
http://i46.tinypic.com/2ue65iw.jpg
Can any of you aces share one of your favorite main belt loadouts so I can try? THANKS
Top hole. Bally Jerry pranged his kite right in the how's your father. Hairy blighter dicky-birded, feathered back on his Sammy, took a waspy, flipped over on his Betty Harper's and caught his can in the Bertie.
92 Sqn. Philstyle (QJ-P)
Feb-20-2013, 12:07
Fristly, here's just a quick link to make sure you are aware of all the basics:
http://theairtacticalassaultgroup.com/forum/showthread.php?3003-New-tutorial-video-loadout-(RAF)
Then, here's my Spitfire setup, that I find works well.
ALL convergences on ALL guns set to 175m
On ALL Guns I have
1 x Armour Piercing
1 x "de wilde" (this ammo is one up from the bottom of the list)
Note that I do not use tracers.
If you want some tracer, I'd recommend adding a single round of the White Incendiary/Tracer to guns 1 and 8 (your two outer guns) - on top of the two other ammo types already in there.
Katdog5
Feb-20-2013, 12:14
Fristly, here's just a quick link to make sure you are aware of all the basics:
http://theairtacticalassaultgroup.com/forum/showthread.php?3003-New-tutorial-video-loadout-(RAF)
Then, here's my Spitfire setup, that I find works well.
ALL convergences on ALL guns set to 175m
On ALL Guns I have
1 x Armour Piercing
1 x "de wilde" (this ammo is one up from the bottom of the list)
Note that I do not use tracers.
If you want some tracer, I'd recommend adding a single round of the White Incendiary/Tracer to guns 1 and 8 (your two outer guns) - on top of the two other ammo types already in there.
Thanks brotha...this is exactly what I was looking for
92 Sqn. Philstyle (QJ-P)
Feb-20-2013, 12:19
Thanks brotha...this is exactly what I was looking for
No problem.
There's no substitute for getting up real close (<100m) before you fire though. You can have almost any ammo type then ;)
Fristly, here's just a quick link to make sure you are aware of all the basics:
http://theairtacticalassaultgroup.com/forum/showthread.php?3003-New-tutorial-video-loadout-(RAF)
Then, here's my Spitfire setup, that I find works well.
ALL convergences on ALL guns set to 175m
On ALL Guns I have
1 x Armour Piercing
1 x "de wilde" (this ammo is one up from the bottom of the list)
Note that I do not use tracers.
If you want some tracer, I'd recommend adding a single round of the White Incendiary/Tracer to guns 1 and 8 (your two outer guns) - on top of the two other ammo types already in there.
Thats pretty much what i use, but distance is 150. no tracer. The huns don't deserve to know they are being shot at! :devilish:
Distance is very much a personal preference thing. The way I worked it out is to play on a dogfight server with labels on for a while. they have the distance on the label.. take of on the distance you usually shoot at and set it to the average for that. Works for me.
ATAG_Freya
Feb-20-2013, 15:16
I overheard someone talking about this on the server one fine day. They mentioned that the game actually reads the values back ass-wards. ie the vert is actually horizontal and so forth. Then it was mentioned that by setting the horizontal higher ( which is actually vert) that it helped with deflection shooting. I've always understood that the further out the convergence , the more "spread" occurs. Anyone have more to say about that? I've also not found my sweet spot for convergence and find this an excellent question....
Cheers,
Freya
Katdog5
Feb-20-2013, 20:42
Thats pretty much what i use, but distance is 150. no tracer. The huns don't deserve to know they are being shot at! :devilish:
I tried this today. loved it. good call.
I've always understood that the further out the convergence , the more "spread" occurs. Anyone have more to say about that?
It's the other way round. To take an excessive example, if you set your convergence to 1000yds (and if we only consider horizontal spread and assume perfect bullet trajectories) then anywhere between 0yds and 1000yds the the spread of your bullets will be reducing from about 25 yds wide down to 0yds before they start to diverge again. The spread cant be wider than your wingspan until after 2000yds! (assuming your bullets travel that far)
If you set your convergence to 100yds then after 200yds your bullets have diverged out again to where they started and at 250 yds you have a gap the size of a fighter wingspan with no bullets in it.
The above scenario might make you jump to the conclusion that setting your guns to 1000yds is best but to get the bullets to converge at 1000yds you would need to have your guns pointing upwards so that gravity brings them down again to your level 1000yds later. With bullets it is not that steep an angle but enough to make the bullets pass above your target at sensible shooting distances.
In practice I find that a fighter at 200yds is actually quite small in your sights and I would not naturally open fire if he were much further away. If my sights were set at 100yds that would mean my bullets hitting his wings at about the same places as my guns are positioned in my own wings which could still do some serious damage. Personally I find 100yds too close because it is frustrating to be in a chase 250yds behind someone and unable to shoot because the bullets would be all over place by that distance. I use 200yds because even if I am shooting from closer, the bullets are hitting quite close to the fuselage and if I am not dead centre I am probably hitting the engine with at least one wing of guns. I also set the inner guns at 400yds because when your enemy is fleeing in straight line just out of effective range then getting some hits on him at 400yds can cause him to panic and start turning which allows you to catch up and hit him properly. At closer ranges having the inner guns set to 400yds makes little difference to the spread.
As someone said earlier, look to see what distances you naturally want to open fire from, at what range would you consider it pointless to try hitting a dodging target? Don't bother setting your main convergence further than that.
ATAG_Freya
Feb-21-2013, 09:15
Ah yes.
I've always understood that the further out the convergence , the more "spread" occurs. Anyone have more to say about that? What I meant to say was that there would be more spread at the point of convergence, well not spread, but a wider and taller "grouping". Its hard to describe what I mean to say.... I should proof read my posts better. Sometimes my fingers and brain aren't connected unless I pick my nose.... Actually I was doing some testing last night and came up with the same theory about setting inner guns at higher convergence. Only I was trying 150 on outers and 200 on inners. I think I'll increase those because I can never get that close to 109 anyway. :grrr: My aiming sucks at any distance. Sometimes I wish there was a key mapped to have the pilot throw rubber chickens out the window, as I may have better luck taking something down via bird-strike. Anyway thanks for the info, its much appreciated!
Cheers
Freya
Sometimes I wish there was a key mapped to have the pilot throw rubber chickens out the window, as I may have better luck taking something down via bird-strike.
Lol :laugh:
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