Broodwich
Feb-27-2013, 19:35
I feel like the other topic could use a split.
If done to historical accuracy fire rate would be great to have in game. Gunners and pilots alike I'm sure were given training on the possible damage to their guns from over firing and generating heat. I bet they were very cautious to follow the guide lines or risk loosing the gun to failure or barrel warpage. So then what were the instruction's, and what were the penalties. I can't find very much on the web about this.
I do recall an interview or two where the pilots mentioned they didnt hold down the trigger the whole time because that would melt the barrel. I'll let the research junkies figure it out though.
What I'm more interested in is will jammed guns be implemented? There are quite a lot of incidents on both sides where guns would jam while pulling high g turns, either because of the weapon itself (early hispanos, MG FF, MK108) or because of its implementation (early P51s, tomahawks .303 wing guns, spits outer guns). Some of the discrepancies between real life and this game happen because people can pull high G turns and fire high deflection shots without worrying about their guns jamming.
Anywho, my 2cents
Oh, and I do realize this will take time! Many thanks and good luck to the devs!
If done to historical accuracy fire rate would be great to have in game. Gunners and pilots alike I'm sure were given training on the possible damage to their guns from over firing and generating heat. I bet they were very cautious to follow the guide lines or risk loosing the gun to failure or barrel warpage. So then what were the instruction's, and what were the penalties. I can't find very much on the web about this.
I do recall an interview or two where the pilots mentioned they didnt hold down the trigger the whole time because that would melt the barrel. I'll let the research junkies figure it out though.
What I'm more interested in is will jammed guns be implemented? There are quite a lot of incidents on both sides where guns would jam while pulling high g turns, either because of the weapon itself (early hispanos, MG FF, MK108) or because of its implementation (early P51s, tomahawks .303 wing guns, spits outer guns). Some of the discrepancies between real life and this game happen because people can pull high G turns and fire high deflection shots without worrying about their guns jamming.
Anywho, my 2cents
Oh, and I do realize this will take time! Many thanks and good luck to the devs!