Little_D
Mar-21-2013, 07:06
Hi gents,
maby i have a solution for this problem, at least it works fine for my system, i put MeshFirstLod=1 back to MeshFirstLod=0.
with MeshFirstLod=1 i had wite/silver planes even when i get into ID range and zoom in to id, that makes it hard to tell what plane you are hunting.
now with MeshFirstLod=0 i still have wite/silver planes when i am in id range, but when i zoom in to id i can see now the skin and type of plane i am trying to id. sometimes they shine still silver, but under the silvershine you can see the color of the skin. i dont know if TF change something about the MeshFirstLod but when you put it to 0 the planes dont disappear anymore when you get close, as they dit before the MOD.
sorry but i dont know how to describe it better with my knowleg of english.
regards
Little_D
maby i have a solution for this problem, at least it works fine for my system, i put MeshFirstLod=1 back to MeshFirstLod=0.
with MeshFirstLod=1 i had wite/silver planes even when i get into ID range and zoom in to id, that makes it hard to tell what plane you are hunting.
now with MeshFirstLod=0 i still have wite/silver planes when i am in id range, but when i zoom in to id i can see now the skin and type of plane i am trying to id. sometimes they shine still silver, but under the silvershine you can see the color of the skin. i dont know if TF change something about the MeshFirstLod but when you put it to 0 the planes dont disappear anymore when you get close, as they dit before the MOD.
sorry but i dont know how to describe it better with my knowleg of english.
regards
Little_D