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machoo
Mar-21-2013, 15:05
My Dev kit will be here very soon , anybody else getting one? I wonder what the chances are of people being able to mod it so COD works with it? I would think very low unfortunately but it's wishful thinking :)

Recoilfx
Mar-21-2013, 16:45
I was among the first handful of people to fund the oculus before kickstarter happened, so I better be in the first batch. :thumbsup:

GunSlingerAUS
Mar-23-2013, 21:01
Yep, I'm another Rifter. Looking forward to flying and driving with it, but I think it'll take a while before we get any support for our chosen sims.

TheVino3
Mar-24-2013, 00:38
Did I read somewhere that an 'injector' type thing is being made? I dont really know how well that will work on a game as temperamental as CloD, but its going to be an interesting thing to try out. Im looking forward to the Oculus Rift very very much.

Blitzen
Mar-24-2013, 15:30
I probably won't be the only one looking forward to seeing how this functions with CloD...:-)

GunSlingerAUS
Mar-24-2013, 20:04
There was indeed an injector being made, but before it could be completed the author was hired by Rift to be their community manager. As a result I believe he's ceased development, so it's going to take longer than anticipated for non-devs to get it working with games. I'm fine with that, as it was never meant for gamers.

Hessle
Mar-27-2013, 09:01
Really looking forward to the reports (when the injector is completed), it is worth mentioning that the public release will have a higher resolution screen which will be a while from now.

ChiefRedCloud
Mar-27-2013, 09:59
Just how much is this?

Flanker35M
Mar-27-2013, 17:13
S!

Sounds interesting but what is the price?

Marmus
Mar-27-2013, 17:15
The website says $300 for the development kit...

Recoilfx
Mar-29-2013, 14:02
oh lord almighty :)
See you guys in the future :)
2489

Mattias
Mar-29-2013, 15:19
oh lord almighty :)
See you guys in the future :)
2489

Aarghhh.....gimme gimme gimme! :nnbb:

ATAG_Colander
Mar-29-2013, 15:22
Not sure how the game will look at 640x480.

Recoilfx
Mar-29-2013, 16:56
Looks pretty terrible heh. But no matter, the FOV is awesome, and the scale of things is really really well done. Exploration games will be very good with this... I have pretty bad motion sickness right now though... I hope i can get used to it soon!

Chivas
Mar-29-2013, 21:14
Not sure how the game will look at 640x480.

The developer is hoping to have a much lighter, and higher resolution screen in the consumer release. The new bendable high resolution Oled screens could be just the ticket.

Mattias
Mar-29-2013, 21:15
Looks pretty terrible heh. But no matter, the FOV is awesome, and the scale of things is really really well done. Exploration games will be very good with this... I have pretty bad motion sickness right now though... I hope i can get used to it soon!

At least you will have killer FPS with that res :D

Recoilfx
Mar-29-2013, 21:20
Bad news, the injector doesn't work with Cliffs of Dover... pooo

Edited the profile.xml and the game crashes when I launch it... Oh well :-\

Mattias
Mar-29-2013, 21:33
Bad news, the injector doesn't work with Cliffs of Dover... pooo

Edited the profile.xml and the game crashes when I launch it... Oh well :-\

Well...that has never happened before :D
I hope you will be able to get it working, but I guess this might be quite complicated...

Cheers/m

Recoilfx
Mar-29-2013, 21:38
nahh, I think at this point, a game really needs to be built for it... I think the biggest obstacle for consumers at this point is the motion sickness - It can get pretty bad... I never really get motion sick, but the first few minutes of using the Rift is quite intense - I felt my body was slowly revolting - dizziness, sweat, increased heart rate, sweat... Introductory games need to be very slow in movement, no more running at 60mph like Doom :)

It did get a little better after couple tries, but man, the best virtual reality is reality itself :)

Skoshi_Tiger
Mar-29-2013, 22:40
I felt my body was slowly revolting - dizziness, sweat, increased heart rate, sweat... :)


Isn't that how your supposed to feel going into combat? Wow they have made it realistic! :sick:

Flanker35M
Mar-30-2013, 16:28
S!

By the looks of it IL-2 Battle of Stalingrad might get Oculus Rift support out of the box. All depends on what Jason Williams says on his review on it. He had tested the unit and pondering it's implementation. So shall see, interesting times indeed.

thee_oddball
Mar-30-2013, 18:40
S!

By the looks of it IL-2 Battle of Stalingrad might get Oculus Rift support out of the box. All depends on what Jason Williams says on his review on it. He had tested the unit and pondering it's implementation. So shall see, interesting times indeed.

I doubt he will...he is going more for the "game" market and not the sim market.

Chivas
Mar-30-2013, 19:31
S!

By the looks of it IL-2 Battle of Stalingrad might get Oculus Rift support out of the box. All depends on what Jason Williams says on his review on it. He had tested the unit and pondering it's implementation. So shall see, interesting times indeed.

I very much doubt Jason will be able to include Oculus Rift support with the initial release of BOS. Although I believe he's bought the developers kit to see if their game engine could be modified at some point to work with the Rift. Any developer who buys the development kit could have some input into the specs/software/hardware changes required for the eventual Rift consumer product. If the consumer product sees significant improvements to the resolution/latency/blur issues it could be the holygrail of combat flight sims. I believe the Oculus developer is hoping to have a consumer product before the end of 2014, but are understandably very reticent to make any release prediction.

Oersted
Mar-30-2013, 20:40
If Jason manages to make BoS the first sim to run with OR it will be a huge PR prize.

Oersted
Mar-30-2013, 20:55
S!

By the looks of it IL-2 Battle of Stalingrad might get Oculus Rift support out of the box. All depends on what Jason Williams says on his review on it. He had tested the unit and pondering it's implementation. So shall see, interesting times indeed.

http://forum.il2sturmovik.net/topic/578-initial-oculus-rift-impressions-after-demo/

Jasons review copy had 1280x800 px resolution.

Oersted
Mar-30-2013, 21:21
..Aaaand the hands for your virtual cockpit...

http://www.roadtovr.com/2013/03/30/gdc-2013-oculus-rift-razer-hydra-tuscany-unity-demo-4401

Royraiden
Mar-30-2013, 22:11
I doubt he will...he is going more for the "game" market and not the sim market.
He actually wrote that it is more than probable that they will implement this device into BOS. Any new devices aimed at adding immersion to games and in this case sims should be received with open arms in my opinion.

machoo
Mar-30-2013, 22:26
Resolution is fine apparently , take into account that is is also a 7 inch screen . The devs know it needs higher res and will be included with a smaller screen for retail. Still going by what people are saying you are %100 immersed as soon as you try it. The brain is tricked into thinking this is real.

machoo
Mar-30-2013, 22:28
..Aaaand the hands for your virtual cockpit...

http://www.roadtovr.com/2013/03/30/gdc-2013-oculus-rift-razer-hydra-tuscany-unity-demo-4401



Yeah I know , I watched this vid from another site a few hours ago. That looks so fun , i'm getting one of those Hydra's for sure.

LizLemon
Mar-31-2013, 02:05
https://www.youtube.com/watch?v=l9jAyePgH5c

I wouldn't be surprised if we see this in flightgear soon, and X-plane will probably follow.

Chivas
Apr-01-2013, 13:06
GTC 2013: Oculus VR Reveals Future of Oculus Rift at ECS
Subject: General Tech | April 1, 2013 - 05:37 AM | Tim Verry
Tagged: virtual reality, oculus vr, oculus rift, GTC 2013, gaming

Oculus VR, the company behind the Oculus Rift virtual reality headset, took the stage at NVIDIA's GPU Technology Conference to talk about the state of its technology and where it is headed.


Oculus VR is a relatively new company founded by Palmer Luckey and managed by CEO Brendan Iribe, who is the former CPO of cloud gaming company Gaikai. Currently, Oculus VR is developing a wearable, 3D, virtual reality headset called the Oculus Rift. Initially launched via Kickstarter, the Oculus Rift hardware is now shipping to developers as the rev 1 developer kit. Oculus VR will manufacture 10,000 developer kits and managed to raise $2.55 million in 2012.


The developer kit has a resolution of 1280x800 and weighs 320g. It takes a digital video input via a DVI or HDMI cable (HDMI with an adapter). The goggles hold the display and internals, and a control box connects via a wire to provide power. It uses several pieces of hardware found in smartphones, and CEO Brendan Iribe even hinted that an ongoing theme at Oculus VR was that "if it's not in a cell phone, it's not in Oculus." It delivers a 3D experience with head tracking, but Iribe indicated that full motion VR is coming in the future. For now, it is head tracking that allows you to look around the game world, but "in five to seven or eight years" virtual reality setups that combine an Oculus Rift-like headset with a omni-directional treadmill would allow you to walk and run around the world in addition to simply looking around.

Beyond the immersion factor, a full motion VR setup would reduce (and possibly eliminate) the phenomena of VR sickness, where users using VR headsets for extended periods of time experience discomfort due to the disconnect between your perceived in-game movement and your (lack of) physical movement and inner-ear balance.


After the first developer kit, Oculus is planning to release a revised version, and ultimately a consumer version. This consumer version is slated for a Q3 2014 launch. It will weigh significantly less (Oculus VR is aiming for around 200g), and will support 1080p 3D resolutions. The sales projections estimate 50,000 revision 2 developer kits in 2013 and at least 500,000 consumer versions of the Oculus Rift in 2014. Ambitious numbers, for sure, but if Oculus can nail down next-generation console support, reduce the weight of the headset, and increase the resolution it is not out of the question.


With the consumer version, Oculus is hoping to offer both a base wired version and a higher-priced wireless Rift VR headset. Further, the company is working with game and professional 3D creation software developers to get software support for the VR headset. Team Fortress 2 support has been announced, for example (and there will even be an Oculus Rift hat, for gamers that are into hats). Additionally, Oculus is working to get support into the following software titles (among others):

AutoDesk 3D
TF2
DOTA 2
L4D
Half-Life
Warface
Minecraft
Fortnite
UT3
Hawken
Crysis
During the presentation Iribe stated that graphics cards (specifically he mentioned the GTX 680) are finally in a place to deliver 3D with smooth frame rates at high-enough resolutions for immersive virtual reality.



Left: potential games with Oculus VR support. Right: Oculus VR CEO Brendan Iribe at ECS during GTC 2013.

Pricing on the consumer version of the VR headset is still unkown, but developers can currently pre-order an Oculus Rift developer kit on the Oculus VR site. In the past, the company has stated that consumers should hold off on buying a developer kit and wait for the consumer version of the Rift in 2014. If the company is able to deliver on its claims of a lighter headset with higher resolution screen and adjustable 3D effects (like the 3DS, the level of stereo 3D can be adjusted, and even turned off), I think it will be worth the wait. The deciding factor will then be software support. Hopefully developers will take to the VR technology and offer up support for it in upcoming titles into the future.

Are you excited for the Oculus Rift?

Gromit
Apr-01-2013, 13:34
I can see the product developments being as common as a track IR in the long term, right now though, not sure I want to throw a considerable amount of cash at a product that someone else will benefit financially from!

machoo
Apr-01-2013, 17:16
Track iR never interested me , it might look realistic in a video but when you are turning your head but still looking at the screen it's not immersive at all. VR is the way to go, other companies will get the ball rolling with their own VR headsets and the best one will come out on top. This might not be Oculus but Oculus has kicked the ball forward and the game is starting so to speak. Q3 next year for the consumer version is to long to wait , and that's why I brought one now. You will have support for games as soon as people start getting kits , for $300 it's not much for a new toy to play with for over a year.

Uwe
Apr-02-2013, 16:57
Machoo you sound like someone who has never used track IR.

Heres hoping that these head mounted setups will come out soon!

Recoilfx
Apr-02-2013, 21:20
Good news everyone...

Forth day using the rift... The motion sickness is finally subsiding! It can be beaten! :)

Oersted
Apr-03-2013, 01:26
Recoil, you're not giving us much of a report on how it is to use. If you feel like adding a bit more detail feel welcome!

AA_Engadin
Apr-10-2013, 12:40
OR teardowned by the ifixit.com guys:

http://www.ifixit.co...eardown/13682/1

http://d3nevzfk7ii3be.cloudfront.net/igi/ALABktxKSYc4ZgpD.medium

This development kit looks pretty easy to repair, just in case. Hope final product will keep as easy to disassemble as this one.

Anyway, a bit too many lenses around, will make us feel like this?

http://bugguide.net/images/cache/HK6KKKEK5KV0BQC04QB04QO0PQWKQK104Q6K8QUK0KDKWQY0AQ 30UQZS7KHSUQB0UQDK9QTK4K305KDKGK9KEQD0BQ.jpg

AA_Engadin

ATAG_Lolsav
Apr-10-2013, 12:53
OR teardowned by the ifixit.com guys:

http://www.ifixit.co...eardown/13682/1

Just providing the correct link:

http://www.ifixit.com/Teardown/Oculus+Rift+Teardown/13682/1

AA_Engadin
Apr-10-2013, 14:13
Just providing the correct link:

http://www.ifixit.com/Teardown/Oculus+Rift+Teardown/13682/1

Ouch! Thanks. :thumbsup:

AA_Engadin

AA_Engadin
Apr-12-2013, 11:05
'Ambilight' hacked OR already! :) Even at this beta stage! And with a diving mask! But, on a second thought, isn't this what the development kit if intended for?


http://www.youtube.com/watch?v=r8FSuxA-cp4

BTW it looks like a good idea, given our peripheric vision is pretty blurry and we are not supposed to move our eyeballs left or right when we are wearing it, but our head. It can add for inmersion pretty well.

Hope Phillips won't sue this guy for patent infringement.

AA_Engadin

louisv
Apr-13-2013, 08:21
Why would Philips do that ?

Dozens of other models have been produced by dozens of other groups since the mid-90's, just not with the specifications and price we are looking for.

edit: just checked patents...1995 filing date...so this is 2013, that's 18 years ! Safe.

AA_Engadin
Apr-13-2013, 11:58
Why would Philips do that ?

Dozens of other models have been produced by dozens of other groups since the mid-90's, just not with the specifications and price we are looking for.

edit: just checked patents...1995 filing date...so this is 2013, that's 18 years ! Safe.

louisv, I guess I missed this emoticon :D in the comment about Phillips. But, on the other hand, a patent protects your invention for 20 years. :ind:

But, again, I for the OR team would check it with an expert on Intellectual Property. But sure they are warned enough about this sort of obstacles from the very beginning of the OR project.

AA_Engadin.

92 Cdt. Kiwikillemoff (QJ-Z)
Apr-15-2013, 18:15
Cant wait for this to be an everyday item...

http://youtu.be/sUt47ycrCuQ

Chivas
Apr-25-2013, 18:50
http://www.penny-arcade.com/report/article/we-spend-the-weekend-with-the-oculus-dev-kit-and-answer-your-questions

III./ZG76_Saipan
Apr-27-2013, 16:56
http://www.tomshardware.co.uk/Elder-Scrolls-Skyrim-Chris-Gallizzi-Occulus-Rift-Vireio-Perception,news-43636.html

AA_Engadin
Apr-29-2013, 09:25
I have to admit it: this is how we'll all look like while in a Oculus Rift device (mostly like the guy on the right, looking for high contacts):


http://www.youtube.com/watch?v=Vmv63RbysaA

While in a low light ambient, not for girlfriends, flatmates, parents or siblings around should they be prone to cardiovascular accidents .

AA_Engadin

92 Sqn. Philstyle (QJ-P)
May-07-2013, 06:49
lols (sort of....)

http://www.huffingtonpost.co.uk/2013/05/07/guillotine-simulator-ocul_n_3228044.html?utm_hp_ref=uk?ncid%3DGEP&google_editors_picks=true

AA_Engadin
May-16-2013, 17:48
A new player enters the game at the last CeBit: the Carl Zeiss Cinemizer OLED with headtracking and earbuds :stunned:


http://www.youtube.com/watch?v=2XIP_Ib3ZTw

http://the-games-veda.blogspot.co.uk/2013/01/carl-zeiss-cinemizer-oled-headtracker_12.html

http://the-games-veda.blogspot.co.uk/2013/04/preparing-for-vr-battlefield-3-1080p-3d.html

It's a 1.080p 3D and the videos have been recorded running a QX9775 CPU and a XFX Radeon HD5970 Black Edition. The VR experience being like "a 40" stereoscopic 3D screen" is not bad, to say the least. Furthermore, "the immersion is second to none when playing a FPS game with a HMD you are totally isolated from the outside world". "The headtracker is recognized like a mouse, a standard mouse, so every game" that uses a mouse will allow you to use the headtracker at once. This sounds like heaven to me: "Adding the Zeiss Headtracker to your daily routine requires 0 effort unlike other VR control solutions that suffer from complex setup, usage and require additional software layers and drivers. You are not going to be paying some hack to make a hack for your favourite app or game to work because it works out of the box with all your apps and games through mouse emulation and with the 3 degrees of freedom expected of such devices".

Actually, if the videos are faithful to the real thing, the resolution looks totally acceptable for a medium user, with no ghosting at all.

Carl Zeiss Cinemizer OLED plus HeadTracker + Rise of Flight:


http://www.youtube.com/watch?v=1AlqrDX73E4

A comparison among Oculus Rift, Carl Zeiss Cinemizer OLED and SMD ST 1080 follows:

http://the-games-veda.blogspot.com.es/2013/05/oculus-rift-dev-kit-review-part-2-why.html

AA_Engadin

AA_Engadin
May-16-2013, 18:50
Oculus Rift + Rise of Flight:


http://www.youtube.com/watch?v=ConJqygVOqE

Draw your own conclusions.

AA_Engadin

AA_Engadin
May-16-2013, 19:05
A new contender in the CeBIT 2013 arena: the Silicon Micro Display ST 1080, "a true 1080p 3D Full HD wearable display".

2826

http://www.siliconmicrodisplay.com/st1080-features.html

A comparison among Oculus Rift, Carl Zeiss Cinemizer OLED and SMD ST 1080 follows:

http://the-games-veda.blogspot.com.es/2013/05/oculus-rift-dev-kit-review-part-2-why.html

SMD ST 1080 plus Zeiss Headtracker + Rise of Flight:


http://www.youtube.com/watch?v=UoJn738AX2k

AA_Engadin

AA_Engadin
May-17-2013, 05:38
A Head Mounted Devices comparison chart from roadtovr.com:

2828

From here:

http://www.roadtovr.com/head-mounted-display-hmd-vr-headset-comparison

AA_Engadin

Kling
May-23-2013, 09:24
Isnt the whole benefit of OR the fact that the field of vision is alot bigger?! Thats all that matters to me. A 40" screen at 2m is not a whole lot better than a 24"screen at 0,5m distance. Ill wait for OR to become 1080 and then we are talking!!!

ram0506
May-23-2013, 15:00
Isnt the whole benefit of OR the fact that the field of vision is alot bigger?! Thats all that matters to me. A 40" screen at 2m is not a whole lot better than a 24"screen at 0,5m distance. Ill wait for OR to become 1080 and then we are talking!!!

You`re absolutely right! Only the wide field of view of the OR can bring the immersion that is needed for a flight simulator. The other solutions are more like watching tv.

Chivas
May-23-2013, 18:30
The relatively wide FOV, 3DOF, and no outside view of the room your sitting in brings a high level of emersion with the existing demo version of the Rift. Hopefully the consumer version will have a higher FOV, Resolution, and atleast 4DOF. I don't need the tilt or zoom function. A curved high resolution Oled screen might just be the ticket. I would pay five hundred plus dollars for that. I know I wouldn't need to buy anymore expensive monitors for my hobby.

AA_Engadin
May-24-2013, 07:20
Hi,

IMHO we have to take into account that the guys at OR have to face two tasks not easily fulfillable:

one: to increase resolution up to some real 1080p on one hand, as the ST1080, like promised, and

two: to increase the two displays size in order to increase the field of view and avoid the 'tunnel efect'.

AFAIK, to only increase resolution up to 1080p won't take rid of the insufficient FOV issue, I am afraid. It will only avoid 'pixelating'.

Other solution for increasing FOV, I guess, is to bring the two displays closer to our eyes, so taking the frame limits away from their center and therefore softening them inside our peripheral FOV. But that way pixels will become bigger to our eyes, eliminating the benefits of a higher resolution. :ind: So, IMHO always, this approach is fully discardable. What lets me out of ideas, but physically increase display's size.

So bigger displays coupled with higher resolution seems to be the way to go. Getting to this point, my only hope is that innovators at OR make good use of their magic wand. :)


AA_Engadin

Roblex
Jun-02-2013, 07:36
Isnt the whole benefit of OR the fact that the field of vision is alot bigger?! Thats all that matters to me. A 40" screen at 2m is not a whole lot better than a 24"screen at 0,5m distance. Ill wait for OR to become 1080 and then we are talking!!!

The Rift claims a 110 degree FOV. The FOV of the human eye (ignoring peripheral vision) is about 60 so wearing the Rift is technically wider but it is down the end of a box so feels like wearing blinkers. On top of that it tries to compress a high res 16:9 image onto a 640x480 4:5 ratio screen and does this by warping the image. Before someone posts 'but it the commercial release will have better resolution', to get the full res they would need to develop a tiny screen that is is 4000 pixels wide and it would still have the warping issue. Also, unlike the RIFT ROF video posted above taken straight from the game, what you actually see through the headset is overlaid by a visible grid that destroys the illusion of depth.

The Zeiss headset gives an image identical to sitting in front of a 40inch monitor from 6 feet away and while that does not seem a large FOV, remember that it is in full res so those distant planes are not displayed as blocks and your picture is not squashed horizontally and stretched vertically as in the Rift and there is no 'box' effect Zeiss also have a headset giving the equivalent of a 100inch monitor and both sets work straight from the box without the developers needing to rewrite their games and they track without the blurring seen on the Rift even with its current low res googles. Oh, and you can look at your keyboard which is kind of important in a flight sim until they develop a system capable of rendering your own hands on the screen accurately so you can operate the virtual switches. The systems we have now are about as accurate as a cheap smartphone touch screen.

Personally I would rather have a HMD simulating a 40 inch monitor and use TiR. Maybe when the Rift or a rival comes up with something without the drawbacks I will look at it again.


Somebody help me out on the maths here:-

I keep seeing people posting that the 40 inch Zeiss only has a FOV of 30 degrees but my maths says it is double that.
A right angle triangle with adjacent side of 72 inches and opposite side of 40 inches gives an angle of 29 but that is only half the screen so surely the FOV is 58?

14./JG5_Droz
Jun-02-2013, 13:59
Mate, I am asking to delete my post not the whole thread. :thumbsup:

My post was about the OR co-founder's unfortunate accident but decided it deserves it's own thread.

AA_Engadin.

Oh. Man, just read about it. Sad.

louisv
Jun-02-2013, 20:40
Roblex,

Your maths are right, 29.05 to be more exact. A "TV strapped to your head", I don't see the point in comparing anything on the consumer market and the Oculus Rift.

The OR has 90 degrees horizontal, 110 diagonal and its clear from many reviews that something happens between 30 and 90 degrees...your vision is covered out to your peripheral vision and your brain buys it. Going further probably would invoke the law of diminishing returns...

I agree about the resolution, but technology is so fast now, it will certainly be upgraded for the final model. The distortion you see in the videos is surely un-distorted by the optics.

I will actually buy a pair of Superfocus glasses to be sure the OR fits and to get the maximum experience...If you don't watch CNN (where Superfocus advertizes), those glasses have an actual focus on them, so more possibilities than a fixed focus for sharpness and FOV.


People dont seem to realize how a leap the OR is.

Lou

Roblex
Jun-03-2013, 02:43
What has always amazed me is that I first flew with VR goggles a little over 20 years ago yet we are still struggling to get a consumer version on the market.

I did not try out some huge lab prototype, I am talking about an arcade game in a theme park. It was only a basic WW1 game with graphics about as advanced as Red Baron but it had a fairly light weight headset that allowed you to look around in all directions as you flew. If we had that circa 1990 I would have expected us all to be using VR in pretty much every game for at least the last ten years.
I have always blamed it on health issues i.e. maybe the companies were worried about being sued for straining peoples eyes so held off until they were certain it was all OK

Kling
Jun-03-2013, 04:02
What has always amazed me is that I first flew with VR goggles a little over 20 years ago yet we are still struggling to get a consumer version on the market.

I did not try out some huge lab prototype, I am talking about an arcade game in a theme park. It was only a basic WW1 game with graphics about as advanced as Red Baron but it had a fairly light weight headset that allowed you to look around in all directions as you flew. If we had that circa 1990 I would have expected us all to be using VR in pretty much every game for at least the last ten years.
I have always blamed it on health issues i.e. maybe the companies were worried about being sued for straining peoples eyes so held off until they were certain it was all OK

Hmmm.. Suing people for every little thing.. That sounds way too american. There must be other reasons... Probably there just hasnt been a market for it as strange as that sounds. Thats my guess anyway.

Cheers

Chivas
Jun-12-2013, 01:21
Oculus Rift 1080p HD prototype

http://www.oculusvr.com/blog/oculus-at-e3-2013/

priller26
Jun-21-2013, 20:39
BIG question, can these be used with glasses? hope so...not all the world can see without them!

Dutch
Jun-21-2013, 20:54
'Anybody else ordered an Oculus Rift?'

Not me. I'll buy one when it's proven to be perfection in plastic, and indispensable to flight simulator enthusiasts. Until that time, I'll keep my money, thanks. :D

Chivas
Jun-21-2013, 21:17
BIG question, can these be used with glasses? hope so...not all the world can see without them!

The last prototype could be used with glasses. They hope to improve the implementation in the consumer version.

priller26
Jun-22-2013, 00:22
The last prototype could be used with glasses. They hope to improve the implementation in the consumer version.



Thanks, saw that in video, I think and have always thought VR is the future of gaming, it seems to be a natural logical progression.