AKA_Knutsac
Mar-23-2013, 08:50
Thanks to all who worked on this. It's amazing, especially in light of the difficulties the "professional" development team was having. I can't recall a single patch in IL-2 history that's brought more overall improvement. Like many here I've read a ton of pilot memoirs and first hand accounts of air combat, and you guys have about nailed it. Been trying to find fault with the changes but really can't, everything's for the better.
Merlin engine performance (and sound) - Fundamentally it's all there, other tweaks to DM will just add to the immersion.
Contrails - Wow! Just like the newsreels. And another tactical consideration (visibility, surprise, intimidation)
Canopy reflections - At first I thought overdone, but driving around on a sunny day I consciously observed other cars, window, mirrors, etc. and now I think the effect is spot-on. A/C should be difficult to spot (as currently modeled), but reflected sunlight should be a dead give away (as you've now implemented).
General visibility/view distance/clarity - Can't put my finger on the changes, just better.
.303 mg sound - At first I was taken aback by the Vulcan cannon sound, but after listening to a real .303 on youtube (search "recovered Spitfire gun fires again"), I think you've got it pretty damn close. My only thought is that with eight guns firing at once, each with slightly different timing, the sound might not have been so "even" (if that makes sense).
Reflections on the instrument glass - very nice touch.
Anyway, fantastic work. You've injected new life into this sim.
V/R
AKA Knutsac
Merlin engine performance (and sound) - Fundamentally it's all there, other tweaks to DM will just add to the immersion.
Contrails - Wow! Just like the newsreels. And another tactical consideration (visibility, surprise, intimidation)
Canopy reflections - At first I thought overdone, but driving around on a sunny day I consciously observed other cars, window, mirrors, etc. and now I think the effect is spot-on. A/C should be difficult to spot (as currently modeled), but reflected sunlight should be a dead give away (as you've now implemented).
General visibility/view distance/clarity - Can't put my finger on the changes, just better.
.303 mg sound - At first I was taken aback by the Vulcan cannon sound, but after listening to a real .303 on youtube (search "recovered Spitfire gun fires again"), I think you've got it pretty damn close. My only thought is that with eight guns firing at once, each with slightly different timing, the sound might not have been so "even" (if that makes sense).
Reflections on the instrument glass - very nice touch.
Anyway, fantastic work. You've injected new life into this sim.
V/R
AKA Knutsac