Fidd
Apr-10-2013, 11:42
Hi all,
Have just patched IL2/CLOD with the team-fusion mod, and am undertaking the (ghastly) process, with any flight-sim, of setting-up all the controls, views and so on. For a while I've been playing "Rise of Flight", and have been flirting with the idea of getting Track IR Pro 5. Does that work with CLOD, or do most of you use regular keymapping for sticks? My rig is a CH Pro Fighterstick, Pro Throttle and Pro Pedals. As usual I'm trying to deal with unifying as many keymaps across numerous flight-sims, so that the gear can be selected with the same physical switch, if not the same actual command.
Very first impressions of CLOD are pretty good, the sound in particular, though the sound of a creaking airframe within a cockpit 4 feet from Merlin going fullchat seems a curious effect to model! The other reservation, was the reflections of the cockpit on the instrument cluster glass - shewing an empty seat! I can understand not modelling the pilot for ease of seeing the assorted bells and whistles neededin the cockpit, from the 1st person view, but do not see the benefit of modelling this reflection in the instrument glass which shows an empty seat back! Quite bizarre.
Anyway, no doubt there will be further questions as I grapple with keymaps and gradually make progress. See you in the unfriendly-skies in 6 months or so, on past form!
"Fidd" (via Air-Warrior, Aces High, WW2OL, Rise of Flight)
Have just patched IL2/CLOD with the team-fusion mod, and am undertaking the (ghastly) process, with any flight-sim, of setting-up all the controls, views and so on. For a while I've been playing "Rise of Flight", and have been flirting with the idea of getting Track IR Pro 5. Does that work with CLOD, or do most of you use regular keymapping for sticks? My rig is a CH Pro Fighterstick, Pro Throttle and Pro Pedals. As usual I'm trying to deal with unifying as many keymaps across numerous flight-sims, so that the gear can be selected with the same physical switch, if not the same actual command.
Very first impressions of CLOD are pretty good, the sound in particular, though the sound of a creaking airframe within a cockpit 4 feet from Merlin going fullchat seems a curious effect to model! The other reservation, was the reflections of the cockpit on the instrument cluster glass - shewing an empty seat! I can understand not modelling the pilot for ease of seeing the assorted bells and whistles neededin the cockpit, from the 1st person view, but do not see the benefit of modelling this reflection in the instrument glass which shows an empty seat back! Quite bizarre.
Anyway, no doubt there will be further questions as I grapple with keymaps and gradually make progress. See you in the unfriendly-skies in 6 months or so, on past form!
"Fidd" (via Air-Warrior, Aces High, WW2OL, Rise of Flight)