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Continu0
Apr-29-2013, 11:17
Sign up here:

http://www.kickstarter.com/

Take this:

http://outerra.com/

And do stuff like this, but for WW2:

http://www.youtube.com/watch?feature=player_embedded&v=jVoNMhH_j3Y

... one can dream.... ;-)

want to see more?

http://www.youtube.com/watch?v=4QohuBHovY0
http://www.youtube.com/watch?v=jnqcSsEurBs
http://www.youtube.com/watch?v=AtAR5Qf-3iM
http://www.youtube.com/watch?feature=player_embedded&v=zZist18AbSY

Flyingblind
Apr-29-2013, 12:01
I am sure it is all pretty impressive but I can't help feeling it all looks a bit the same. There is a very limited range of colours and textures and I haven't seen a landscape apart from alpine looking mountains with one sort of fire tree. If I could see their version of a landscape that covers the same area as the CloD map I feel a better judgement could be made.

philip.ed
Apr-29-2013, 12:12
This is so weird, I was just watching these videos today!

If you take a look at the Outerra forum, there are a lot of posts about texture mods and similar tweaks. The landscape, whilst look pretty uniform, is certainly only showing a glimpse of what is possible with this software. I am sure the same area that CloD models could be replicated pretty realistically, but I am not sure what the fps cost would be.

The dynamic nature of the environment in Outerra is particularly interesting. If the software is ever used for a combat-flight sim, it would be intriguing to see what is possible.

Continu0
Apr-29-2013, 13:47
Well, somehow it is like Olegs Dream... Sandboxed to the max.
They are actually building 3D trees in the futures (renderet at a variable distance.. so 2D-Trees far away, 3D-Trees close). I am pretty sure, some day almost every sort of vegetation will be possible in this engine...

Also, they are planning to programm balistic... so shooting around will be possible. Craters are already there: http://www.youtube.com/watch?v=lRpkj4HXF40&list=UUnk8XdnB_B2VoWqt_Iz8aFg&index=2

At the moment they are primarely developing for their main-client: the US Army. So I am pretty sure, this will become a hard-core simulation engine in any way...

Flyingblind
Apr-29-2013, 14:21
I am not knocking it, just giving my initial impression of the videos that were linked. As with any computer programme needing large resources to run, there must be a trade off between complexity and the ability of an average system to handle it.

With the abandonment of CloD by IC I posed the question as to whether computers can now handle such vast data streams that it is becoming difficult for a games developer to create the complex code that utilises that power fully and still make a return on that investment. I wondered if a solution could be for a software developer or coalition of developers to develope a game environment with all the physics, lighting etc. etc. built in that could then be used by designers of actual games to contain their scenarios.

This Outerra programme is very much the sort of thing I had in mind.

RAF74_Buzzsaw
May-04-2013, 14:26
We do not own the copyright to this game.

So:

1) We cannot profit in any way from modifying the game.

2) We cannot attempt to raise money to pay ourselves for our work.

This is entirely a volunteer process, we are doing the work on our own time for free.

thanks


Sign up here:

http://www.kickstarter.com/

Take this:

http://outerra.com/

And do stuff like this, but for WW2:

http://www.youtube.com/watch?feature=player_embedded&v=jVoNMhH_j3Y

... one can dream.... ;-)

want to see more?

http://www.youtube.com/watch?v=4QohuBHovY0
http://www.youtube.com/watch?v=jnqcSsEurBs
http://www.youtube.com/watch?v=AtAR5Qf-3iM
http://www.youtube.com/watch?feature=player_embedded&v=zZist18AbSY