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RAF74_Buzzsaw
Jul-04-2013, 18:31
Salute All

Just wanted to say that although posters may not get a reply on every post put up, the members of Team Fusion do read comments, and we do take into account feedback on this board when we set priorities and do work on the mod.

There have been quite a number of occasions where comments posted here have caused us to make changes.

However, we do look for posts which have been carefully thought through, with the poster having tested objectively. We do not pay much attention to knee-jerk posts along the lines of "My favourite plane sucks, make it Uber or I'll have a tantrum..." :stupid:

And of course, if we spent the time to reply to every comment, we wouldn't have time to do the actual work. You would be amazed how much time can be used up reading a post, looking at the historical data and game files, even running a flight/damage/weapons test to check to see if the poster has a point, before finally then composing a reply.

Of course many times we know all about the issue which the poster has pointed to, and are either already working on a fix, or have put it aside for the moment because the amount of effort required for a fix is not cost effective at the particular stage of Mod development. Team Fusion knows the bugs and problems of CoD better than anyone... even the original developers at 1C would be hard pressed to match our level of dedication in focusing on bugs.:die:

But feel free to continue to post, just don't expect you'll always get a reply. :salute:

Dutch
Jul-04-2013, 19:18
Shit Buzz, you know that we know that you know what's wrong. It's just that we enjoy indulging in 'lively conversation'. Place would be dull without it, fo' sho'. :D :thumbsup:

Catseye
Jul-04-2013, 19:26
Shit Buzz, you know that we know that you know what's wrong. It's just that we enjoy indulging in 'lively conversation'. Place would be dull without it, fo' sho'. :D :thumbsup:

Hmmmmm,
I did a test on "lively conversation" but the code is buggered up again. :)

Oersted
Jul-07-2013, 20:04
Carefully thought-out posting: :D
Something that bugs us video makers a bit is that the "tool tips" appearing next to the cursor cannot be turned off. Would be great if they could be toggled on and off as wanted. They ruin the immerson a bit... Also, I think they aren't really useful to seasoned flyers, who know their cockpits pretty well.
Thanks for telling us that you listen!

Dutch
Jul-07-2013, 20:08
Carefully thought-out posting: :D
Something that bugs us video makers a bit is that the "tool tips" appearing next to the cursor cannot be turned off. Would be great if they could be toggled on and off as wanted. They ruin the immerson a bit... Also, I think they aren't really useful to seasoned flyers, who know their cockpits pretty well.
Thanks for telling us that you listen!

Just press F10. Or assign a button on your joystick to ' toggle independant mode'. No more offensive cursors or tool tips. S'easy peasy mate. :thumbsup:

Oersted
Jul-11-2013, 04:15
I would use that mode, but I actually need the cursor from time to time. Both to press little-used buttons that I haven't bound to the keyboard, and to zoom in and out (since the original 1C programmers, in their wisdom, didn't assign a couple of buttons to 'zoom in' and 'zoom out', as in every other sim). Another little oversight that I hope TF can rectify!

Dutch
Jul-11-2013, 06:04
I would use that mode, but I actually need the cursor from time to time. Both to press little-used buttons that I haven't bound to the keyboard, and to zoom in and out (since the original 1C programmers, in their wisdom, didn't assign a couple of buttons to 'zoom in' and 'zoom out', as in every other sim). Another little oversight that I hope TF can rectify!

Roger. It'd be great if we had a FSX/DCS style disappearing cursor for sure. But if you assign a button on the stick or throttle, it's easy to 'toggle' between the two modes, although the mouse clashes with TrackIR if you forget to toggle back. :D
I have the zoom function set up too, but in my case it involves a stick button and the mouse. No additional software, but I agree there, too. :thumbsup:

OverDhill
Jul-17-2014, 15:28
I really admire what you have done with Team Fusion. I got COD and patched it late winter and plan on trying to spend some quality time with it this fall/winter (we travel in the summer). I have a couple suggestions which I am sure you might have seen before.

I would love to see you put the ability to adjust the axis curves. I am sure there have been debates about this but my take is simple. Not all joysticks respond the same way. I got a Thrustmaster Warhog for as a retirement gift. I like the stick but it seems really sensitive for my taste. Even worse is the Saitek Rudder Pedals I received as well. I could use Target to solve the stick problem but that still leaves the rudder. I know there is a workaround using Virtual Joystick but that sort of defeats the reason I have read for the team taking it out. It seem to me that if DCS left if in for their P-51 it should not be looked at as a cheat to have the ability to adjust it.

The second suggestion would be to build in a quick view for the compass. The location of which is terrible. I am sure that in real life it might be easy to glance down and see it clearly but in the virtual cockpit it is not. Not even using TrackIR is it easy to see it clearly without a lot of jockeying around. It would just be a neat addition. I see there is a workaround called NewView but is seems tedious to implement and would just be nice to see the ability to bind a key and have it switch to the compass view while pressed.

Thanks for you work as it looks awesome.

OverDhill

Continu0
Jul-17-2014, 20:39
OverDHill, have a look at the utilies & tools section. There are solutions for both of your problems I believe...

+ you can actually change the sensitivity of the axis in the menu of the game!:thumbsup:

FilMit
Jul-19-2014, 17:01
Hi Everyone!
I want to express my gratitude to the members of TF team for what they do!
You are great!
Who you are, what country, what nationality?

ps I'm sorry, I write with the help of Google translator

ATAG_Colander
Jul-19-2014, 17:10
Who you are, what country, what nationality?

Many different countries.

FilMit
Jul-19-2014, 17:45
Many different countries.

Who started all this do?

ATAG_Colander
Jul-20-2014, 00:14
Who started all this do?

Everyone, no one, it doesn't matter. What matters is that TF exists :D

OverDhill
Jul-26-2014, 13:40
OverDHill, have a look at the utilies & tools section. There are solutions for both of your problems I believe...

+ you can actually change the sensitivity of the axis in the menu of the game!:thumbsup:


You obviously did not read my post very well. I said you could do both items I pointed out with addition utilities. What I was asking for was to have these functions built into the game itself.


First I pointed out the inability to adjust the joystick axis curve not the sensitivity. There are a number of issues when trying to use vJoy along with Joystickcurves. For one I use PPJoy for a few other older simulations that recognize only 1 joystick. Although vJoy is suppose to be a replacement for PPJoy is does not do any remixing of joysticks buttons on its own. You can run the UJR application which is much like PPJoyJoy and mix joysticks together including buttons to achieve the same results. However you can not use UJR and Joystickcurves together so if your trying to change the curve of your joystick you cannot map buttons as it only handles axises. vJoy and PPJoy do not play well together so you can only have one installed. All this just because COD does not have the ability to adjust the joystick curves as does IL-2 1946 and DCS.

No offense to the NewView creator but it is a pain to setup and can change from plane to plane. Having a quick view built in would make life much easier.

ATAG_Colander
Jul-26-2014, 18:24
You obviously did not read my post very well.

There are better ways to say that.
Remember the person replying to your post is trying to help you :salute:

OverDhill
Jul-26-2014, 18:55
There are better ways to say that.
Remember the person replying to your post is trying to help you :salute:

I truly did not mean it in any offensive manner to the responder.

I have again just spent hours trying to get PPJoy and Vjoy to either play nice or get Vjoy/Joystickcurve to replace PPJoy completely with all the functions I need. Maybe my frustration was showing through a bit. Sorry if it sounded like I did not appreciate a response.

Continu0
Jul-27-2014, 03:30
I truly did not mean it in any offensive manner to the responder.


No problem at all, I really didn`t read it very carefully and was a little too fast with helping. I hope TF reads your post more carefully...:thumbsup:

implicit A
Sep-08-2014, 17:21
Hi Atag's and TF boys !

I was away for a time from COD, trying BOS, and DCS P-51, SP & MP, Huey, dora and so on. very very nice stuff too.

every sims have their good points and their bad points. I love Flight model of DCS, and the "study" sim side, I love some part of BOS.

but what I want to tell you tonight :

Is that there is nothing better the fun and pleasure to shoot down a 109 on ATAG's Server with COD TF over the Channel !
there is nothing better at this time about graphisms feelings and adrenaline.

It's such a pleasure and great to fly on it : Cockpit are so so nice reflective the sun, dogfighting is very very pleasant, aerobatics and mass management are usefull ( and it seems easier after many DCS sessions to shoot a 109 ...), the way birds are predictable when you know the way to get their best ( 670 hours on Clod at this time), but the way you will go down is never predictable ( thanksfull to the best accurate damage model ) unless other sims. In Bos when you're hit, it's always the same motion sequence with blood stuff on canopy which make it a bit arcadish, really don't like this part

I was very very very happy after so much snow to see again the marvellous landscape of cliff of dover, and france sky ! it's for me like go back home after a trip !

Very pround to support you since the begining of TF adventure.
and definitely i LOVE Cod, and the Fun to dogfight and feel the real thing with great true scale scenery and awesome clouds.

I would love a TF COD, with a bit improved Flight models with better ground effect on take off and landing ( like DCS) more clickable real sequence on start up (primer ?) (like DCS or A2A), with more airplanes, improved real Merlin and BMW motor sounds and artillery sounds . But I know you will make it always better and better !

keep the dream ON TF ! We believe in you and we're pround to support you and your effort !


:salute:

RAF74_Buzzsaw
Sep-08-2014, 19:17
Thanks for the kind words... that's the only compensation we get, and we appreciate them. :thumbsup:

We're glad you enjoy the game and hope to have more goodness in the future. :salute:


Hi Atag's and TF boys !

I was away for a time from COD, trying BOS, and DCS P-51, SP & MP, Huey, dora and so on. very very nice stuff too.

every sims have their good points and their bad points. I love Flight model of DCS, and the "study" sim side, I love some part of BOS.

but what I want to tell you tonight :

Is that there is nothing better the fun and pleasure to shoot down a 109 on ATAG's Server with COD TF over the Channel !
there is nothing better at this time about graphisms feelings and adrenaline.

It's such a pleasure and great to fly on it : Cockpit are so so nice reflective the sun, dogfighting is very very pleasant, aerobatics and mass management are usefull ( and it seems easier after many DCS sessions to shoot a 109 ...), the way birds are predictable when you know the way to get their best ( 670 hours on Clod at this time), but the way you will go down is never predictable ( thanksfull to the best accurate damage model ) unless other sims. In Bos when you're hit, it's always the same motion sequence with blood stuff on canopy which make it a bit arcadish, really don't like this part

I was very very very happy after so much snow to see again the marvellous landscape of cliff of dover, and france sky ! it's for me like go back home after a trip !

Very pround to support you since the begining of TF adventure.
and definitely i LOVE Cod, and the Fun to dogfight and feel the real thing with great true scale scenery and awesome clouds.

I would love a TF COD, with a bit improved Flight models with better ground effect on take off and landing ( like DCS) more clickable real sequence on start up (primer ?) (like DCS or A2A), with more airplanes, improved real Merlin and BMW motor sounds and artillery sounds . But I know you will make it always better and better !

keep the dream ON TF ! We believe in you and we're pround to support you and your effort !


:salute:

jcomm
Nov-08-2014, 15:06
Hi!

I'm new to CoD and ATAG, but a rather old simmer :-)

Was brought to combat flight simulation by a friend who, two years ago, almost forced me buying DCS just to try the P51d. I did, and soon followed the uh-1h, and recently the Dora.

Meanwhile he offered me IL2 BOS. He knows the first thing I look for in a flight simulator is the quality of the flight dynamics modeling and overall physics modeling.

Well, after using DCS for quite a while, and IL2 BOS for a few months, I decided, last week for the first time, to give CoD + TF a try.

My first experience was a true deception, because I wasn't aware that I was playing the sim with the "expert" mode options enabled. It felt rather arcadish that way, and, given the expectations I
had built up, through many videos seen on youtube, and reading many opinions from CoD users, I decided to simply uninstall it right away, but somehow, it looked strange that I could read so
many good comments from many users, some of them users I believe are seasoned users of this type of flight simulation, so...., I decided to re-install and test again.

Well, since last friday I am slowly becoming an CoD + TF addict. Have a lot to learn before even trying to enter MP sessions, mainly performing many flight dynamics tests. Overall what
I am finding in this simulator is VERY GOOD, and in some aspects even unexpected. I find the complexity of the various aircraft models superb, I like the cockpits a LOT, the graphics, the
smoothness with which it runs on even my low end PC, and, each session is creating additional positive experiences :-)

Honestly, and although I have been reading that ground handling is not good in CoD, I have been finding it very good and plausible. Comparing to ground handling in IL2 BOS, for instance, I actually
prefer the feel in CoD!

In flight there are also many positive aspects of the aircraft models I was able to try ( not all included in the game ). I also wonder if there are any additional aircraft, for instance the Fw190 ?

Anyway, what I would like to say is that I am really very positively impressed and enjoying each minute in CoD + TF. A Big Thank You to Team Fusion! Looking forward for any future updates!

RAF74_Buzzsaw
Nov-08-2014, 15:10
Thankyou for your comments. We are glad you enjoy the TF mod. :thumbsup:

We are working on introducing new aircraft, maps and objects to the game.

At this point the Focke Wulf 190 is not one of the aircraft we are working on for TF 5.0, but we would hope to introduce it in later releases. :salute:


Hi!

I'm new to CoD and ATAG, but a rather old simmer :-)

Was brought to combat flight simulation by a friend who, two years ago, almost forced me buying DCS just to try the P51d. I did, and soon followed the uh-1h, and recently the Dora.

Meanwhile he offered me IL2 BOS. He knows the first thing I look for in a flight simulator is the quality of the flight dynamics modeling and overall physics modeling.

Well, after using DCS for quite a while, and IL2 BOS for a few months, I decided, last week for the first time, to give CoD + TF a try.

My first experience was a true deception, because I wasn't aware that I was playing the sim with the "expert" mode options enabled. It felt rather arcadish that way, and, given the expectations I
had built up, through many videos seen on youtube, and reading many opinions from CoD users, I decided to simply uninstall it right away, but somehow, it looked strange that I could read so
many good comments from many users, some of them users I believe are seasoned users of this type of flight simulation, so...., I decided to re-install and test again.

Well, since last friday I am slowly becoming an CoD + TF addict. Have a lot to learn before even trying to enter MP sessions, mainly performing many flight dynamics tests. Overall what
I am finding in this simulator is VERY GOOD, and in some aspects even unexpected. I find the complexity of the various aircraft models superb, I like the cockpits a LOT, the graphics, the
smoothness with which it runs on even my low end PC, and, each session is creating additional positive experiences :-)

Honestly, and although I have been reading that ground handling is not good in CoD, I have been finding it very good and plausible. Comparing to ground handling in IL2 BOS, for instance, I actually
prefer the feel in CoD!

In flight there are also many positive aspects of the aircraft models I was able to try ( not all included in the game ). I also wonder if there are any additional aircraft, for instance the Fw190 ?

Anyway, what I would like to say is that I am really very positively impressed and enjoying each minute in CoD + TF. A Big Thank You to Team Fusion! Looking forward for any future updates!

A.P.Hill
Nov-11-2014, 23:54
Hi!
First off, I am very grateful to TF for resurrecting COD! I really enjoy it, although I'm not good enough to venture onto the ATAG server, as I would be cannon fodder for sure.

I was wondering if there has been any thought given to the trim in CLOD. I fly mostly RAF aircraft but I am sure the Luftwaffe has the same "problem".
I think the spit gets out of trim way too easy. Now I am a private pilot so I know that trim changes with power settings , attitude, and so forth, (and I also know that there's a big difference between a Spitfire and a Cessna 182) but in COD it seems that it is far too sensitive. The rudder for example can get out, I mean way out, without any combat maneuvers.The trim just seems to wallow all over the place. I've noticed that you really cant find a center it goes too far one way, and when you come back, it goes too far the other way. It may just be me or my setup.I have a CH stick, throttle, and rudder pedals.

Maybe its just me. Anyone else noticed this? Is it something that TF is thinking about? Maybe its fine, just thought I'd ask.
Thanks

ATAG_Ezzie
Nov-12-2014, 02:43
Hi AP,

When I started flying COD earlier this year I was using my hat switch on my ch fighterstick for trim and had exactly the same experience. I'd just come over from il-2 where it worked fine so was a bit confused why it was so sloppy. Saw a post I think that recommended using the up/down/left/right arrow keys for rudder and elevator trim and other buttons for aileron. Made the change and slop gone.

A couple of caveats. I fly the 110 with only a few hours in the Tiger Moth and limited time in red fighters early on so my set up might not work across all aircraft. And if you aren't using the hat for trim then my post is irrelevant.

Hope u get it sorted.

Ezzie




Hi!
First off, I am very grateful to TF for resurrecting COD! I really enjoy it, although I'm not good enough to venture onto the ATAG server, as I would be cannon fodder for sure.

I was wondering if there has been any thought given to the trim in CLOD. I fly mostly RAF aircraft but I am sure the Luftwaffe has the same "problem".
I think the spit gets out of trim way too easy. Now I am a private pilot so I know that trim changes with power settings , attitude, and so forth, (and I also know that there's a big difference between a Spitfire and a Cessna 182) but in COD it seems that it is far too sensitive. The rudder for example can get out, I mean way out, without any combat maneuvers.The trim just seems to wallow all over the place. I've noticed that you really cant find a center it goes too far one way, and when you come back, it goes too far the other way. It may just be me or my setup.I have a CH stick, throttle, and rudder pedals.

Maybe its just me. Anyone else noticed this? Is it something that TF is thinking about? Maybe its fine, just thought I'd ask.
Thanks

A.P.Hill
Nov-12-2014, 19:46
Hi Ezzie,
Thanks for the reply.
I am using a hat switch on my throttle for trim. I like to be able to adjust trim without taking my hands off the controls but I will give your suggestion a try.
Thanks again!
AP

A.P.Hill
Nov-12-2014, 22:09
Ezzie,
Taking the trim off the hat switch really helped. Thanks for the suggestion.

ATAG_Ezzie
Nov-13-2014, 02:41
Ezzie,
Taking the trim off the hat switch really helped. Thanks for the suggestion.

No probs -glad u got an improvement AP.

There might be a way to use the hat but in my case I got used to using the keys for trim and have not bothered re investigating it.

Ezzie

II/JG77_RC
Nov-16-2014, 18:53
Regarding the most recent TF Update Thread Nov 14 2014 - Building blocks

http://theairtacticalassaultgroup.com/forum/showthread.php?t=13942

Please do not take this the wrong way, because I greatly appreciate the work all of the members of team fusion do. But the issue I am mentioning here is far to important not to mention and is a complete game changer for pilots who fly 109's.

There was a lot of very cool stuff in the video this week, except for 10 seconds (6:26 to 6:36) which made me recoil in horror. The appearance of the dreaded, and very hated by all 109 SIM pilots THE FULL ARMOR PLATE in the back of that 109 cockpit model that was being showcased.

Since we are all very busy people here I will not waste any time getting down onto my hands and knees and begging Team Fusion not to completely take away the 109 pilots view of his 6 o clock

What we have now in Cliffs is the best view of the 6 o clock of a 109 I have ever seen in any SIM, but what may be future is this:

http://i101.photobucket.com/albums/m66/fj_13/bf109fullplate_zps54260f12.png (http://s101.photobucket.com/user/fj_13/media/bf109fullplate_zps54260f12.png.html)

What I am pleading for here, and I am sure many will agree is for this, THE HALF PLATE:

http://i101.photobucket.com/albums/m66/fj_13/109halfplate_zpsf867ba13.png (http://s101.photobucket.com/user/fj_13/media/109halfplate_zpsf867ba13.png.html)

This is what Oleg and Team Daidalos gave us for all Emil and Fredric variants of the 109 in IL-2 1946, also worth mentioning is that in BOS 2 of the unlocks for 109 cockpits are the Half Plate, and the Galland panzer glass.

I know what some may be thinking "what you are saying here RC is all well and good, but, historically the 109 came from the factory with the full armor plate" to which I would reply: "yes, you are correct, but, in fact it was very common that once these planes reached the front many pilots had their ground crew chief remove the upper part of the armor plate because with it in place the pilots rear visibility was unacceptable"

Now, for all the skeptics out there I would like to provide you all with some photographic evidence that my claims are true.

109E7 of JG27 over north Africa (notice the upper part of the armor plate has been removed)

http://i101.photobucket.com/albums/m66/fj_13/109E7Trophalfplate_zps312c0661.jpg (http://s101.photobucket.com/user/fj_13/media/109E7Trophalfplate_zps312c0661.jpg.html)

E4 or E7 of JG26 France 1940:

http://i101.photobucket.com/albums/m66/fj_13/bf109cockpit2_zpsd2a7a046.jpg (http://s101.photobucket.com/user/fj_13/media/bf109cockpit2_zpsd2a7a046.jpg.html)

109F of JG 27 North Africa 1942 (Again the top part of the plate removed)

http://i101.photobucket.com/albums/m66/fj_13/Bf_109_F-4_Trop_zpsbcc4f2d8.jpg (http://s101.photobucket.com/user/fj_13/media/Bf_109_F-4_Trop_zpsbcc4f2d8.jpg.html)

Now some of our favorite Luftwaffe Aces:

Galland France 1940-41

http://i101.photobucket.com/albums/m66/fj_13/gallandhalfplate2_zpsabbdafdf.jpg (http://s101.photobucket.com/user/fj_13/media/gallandhalfplate2_zpsabbdafdf.jpg.html)

Marseille North Africa in his Fredric 1942

http://i101.photobucket.com/albums/m66/fj_13/F4halfplate_zps216a08e6.jpg (http://s101.photobucket.com/user/fj_13/media/F4halfplate_zps216a08e6.jpg.html)

Steinbatz ? in a fredric

http://i101.photobucket.com/albums/m66/fj_13/bf-109hlfplate_zps4fbf7093.jpg (http://s101.photobucket.com/user/fj_13/media/bf-109hlfplate_zps4fbf7093.jpg.html)

As you can see the half armor plate was often used simply because the full plate deprived the pilot of such a huge amount of their overall visibility from the cockpit. Since I know how Team Fusion prides them self's on doing things right the first time, and pleasing the community, I would like to kindly ask that you spare the pilots who love 109's the pain and suffering of being stuck with the full armor plate in all upcoming 109 variants. Instead, in the interest of playability and because you care what the community has to say, be kind & give the 109 pilots THE HALF PLATE and we will all Love you even more than we do now.

Thank you for your time.

Yours Truly,

II./JG77_RC
Advocates against the
full armor plate in 109's
in all WW2 flight SIMs

:)

Artist
Nov-17-2014, 01:26
Hi RC,

thank you for your suggestion. To faciliate and organize bug reports and feature requests, we have established a bugtracker here at http://tfbt.nuvturais.de. May I kindly ask you to check if this feature has already been repquested there and if not (and I am sure it hasn't), to create a new issue with this? And, if you haven't done so already, please do read the guidelines here first: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4.

Thank you very much,
Artist

Vlerkies
Nov-17-2014, 02:20
I know what some may be thinking "what you are saying here RC is all well and good, but, historically the 109 came from the factory with the full armor plate" to which I would reply: "yes, you are correct, but, in fact it was very common that once these planes reached the front many pilots had their ground crew chief remove the upper part of the armor plate because with it in place the pilots rear visibility was unacceptable"



Hi RC,

Not necessarily correct, and dependent on the 109 model and date of manufacture. i.e. Some E1's had this canopy type fitted even before BoB started as routine mantainance, some were flying around during BoB with their original canopy.

From what I have gleaned is that when looking at the E1/3/4's there were essentially 2 lids, canopies, and 2 distinct variations of pilot head armor protection in them.
During E4 production the new lid included (kopfschutz assembly) a straight armour plate behind the pilots head initially.
Developments moved fast and shortly after this was extended to include a curved top piece of armor on top of the vertical plate in a curved fashion protecting from high six attack.

Now these canopies were fitted to E1 and E3's already in the field as they came in for maintenance. So in truth and there is plenty of evidence to support it, there was a fair mix flying about at the time (with and without Kopfschutz protection, some with only vertical plate, some with full curved)

As unacceptable as this armor was to some, it saved Adolf Galland's life during BoB.

After BoB the much improved Erla Haube canopy was introduced somewhere in the G series with vastly improved all round vis, better framing and also the rear armor behind the pilots head was not metal but BP glass of sorts, which improved rear vis.

http://i909.photobucket.com/albums/ac299/Carlosvargas44/ErlaHaube4.jpg

II/JG77_RC
Nov-17-2014, 02:37
Hi RC,

thank you for your suggestion. To faciliate and organize bug reports and feature requests, we have established a bugtracker here at http://tfbt.nuvturais.de. May I kindly ask you to check if this feature has already been repquested there and if not (and I am sure it hasn't), to create a new issue with this? And, if you haven't done so already, please do read the guidelines here first: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4.

Thank you very much,
Artist

Thanks for the reply, I would be very happy to make this feature request through official channels. Now I have attempted to sign up for the bug tracker but no matter what username/ password combo I try I keep getting the "Invalid user or password" notice. Both links take me to the same log in page, then I hit register in the top right but can not register, I just keep getting the Invalid notice after I fill in all the spaces then click the button to complete the form.

:ind:




As unacceptable as this armor was to some, it saved Adolf Galland's life during BoB.

After BoB the much improved Erla Haube canopy was introduced somewhere in the G series with vastly improved all round vis, better framing and also the rear armor behind the pilots head was not metal but BP glass of sorts, which improved rear vis.


That story about Galland is a good one, the day the plate was installed several hours later it saved his life (but would he have been bounced if the plate was not there ?) Although Galland says in the story that he got bounced because he was staring in awe at the flaming RAF aircraft going down that he had just shot.

The Erla canopy was introduced as standard kit in the later G6 series. I can not remember where I read this, it was a while ago, but apereantly Galland had the panzer glass rear protection in 1941 in his personal aircraft (he and his mechanic came up with the idea). It was installed in his 109F2 that was heavily modified at the time, with the bullet proof glass behind him, 20mm mg151 cannon in the nose and 2 x 13 mm heavy MG's

Mysticpuma
Nov-17-2014, 02:47
Your post has been mentioned behind the TF doors. All I can say is that it is in the hands of the 3D modellers and the time they have available, but it has been noted :)

Cheers, MP

II/JG77_RC
Nov-17-2014, 22:53
Your post has been mentioned behind the TF doors. All I can say is that it is in the hands of the 3D modellers and the time they have available, but it has been noted :)

Cheers, MP

Thank you Mysticpuma, This issue really is a game changer that is why I feel so passionately about it, and why TF should consider it carefully. Also, that is why Oleg and TD decided to go with the half plate in the original IL2 for fun & playabilities sake, plus it was alot easier (modifying the cockpit model) than adding an extra part to the arming screen where you could select the different plate options like a load out. Kind of a half way point. I felt somebody had to mention it before we were too far down the road to go back and fix it.

If anything, going with the HALF PLATE should save our favourite 3D guys an hour or two (or more) of work per 109 they model.

:)

II./JG77_RC
Advocates against the
full armor plate in 109's
in all WW2 flight SIMs

Everyone together Now . . . . 1, 2, 3, "HALF PLATE" !

PS: I finally was able to create a bugtracker account and have submitted this through the proper channels. Thanks again TF_Artist ! ~S~!

Artist
Nov-18-2014, 03:22
HI RC,


Thanks for the reply, I would be very happy to make this feature request through official channels. Now I have attempted to sign up for the bug tracker but no matter what username/ password combo I try I keep getting the "Invalid user or password" notice. Both links take me to the same log in page, then I hit register in the top right but can not register, I just keep getting the Invalid notice after I fill in all the spaces then click the button to complete the form.


See PM

Cheers,
Artist

SirTophamHatt
Jan-20-2017, 19:33
Hi guys I am new here. Well, I tried CloD a few years ago and it was just a disaster on my rig so I gave up on it and went back to '46 and the occasional bit of WT that I could stomach for a glimpse of higher quality graphics. I have been with BoS for the last couple of years and I have been loving it. I honestly didn't think much about CloD anymore because of the glitches and no official support and so on. I saw some wonderful screenshots out there and videos but I never could get it to run that nice on my rig. When Jason announced that TFS will be given the source code and have official authorisation to continue work on CloD, I decided it was time to check it out again. I came here and downloaded all of the patches and got everything working and was blown away that finally I could run this on maxed out settings without the slide show I was getting with minimum settings before. I have been playing now and then in my spare time for a month trying to learn some basics. I really love BoS and it does do a couple of things better than the CloD engine but this CloD looks so much more beautiful in every way. The lighting is better, the textures are better, the grass is better, ground objects, water. Even though BoS trees can cause damage the CloD trees look a lot better and move in the wind. There is just so much more detail in this and it makes BoS feel like it was a rushed job to me. I will say that BoS has better physics for damage model but CloD is absolutely unbeatable in the visual damage model. There are more detailed parts INSIDE the planes here. The engine exhaust flames are a lot more realistic and are actually reflecting the status of the engine cylinders instead of just eye candy. I know there are good things and bad things about both and I honestly don't want to start anything about which is better because everyone has their own opinion.

What I really want to say is...

You guys have done an amazing job on finishing a super detailed sim that the original developers tossed in the trash. You guys have turned this into the masterpiece that it should have been. I am a born again CloD player thanks to your work and while I still love BoS, I think I am more excited for TF 5.0 than I am for Battle of Kuban. Again to everyone involved at Team Fusion Simulations, great work and thank you!

ATAG_Marlow
Jan-20-2017, 19:50
(QUOTE): Sir Topham: What I really want to say is...

You guys have done an amazing job on finishing a super detailed sim that the original developers tossed in the trash. You guys have turned this into the masterpiece that it should have been. I am a born again CloD player thanks to your work and while I still love BoS, I think I am more excited for TF 5.0 than I am for Battle of Kuban. Again to everyone involved at Team Fusion Simulations, great work and thank you![/QUOTE]

Fantastic post, Sir Topham! If I had a hat I'd take it off to you because you have said (beautifully) what we all feel and love about CLoD...and the unbelievable work that TFS have put in to it. Whilst I've only been around for about a year, now, it was good to read your post because it reminded me of the first time I discovered this sim...the realism, the historical accuracy, the amazing handling qualities of the aircraft and the variety available. Not to mention that all encompassing 'blue funk' I found myself in when I first looked backwards, in multiplayer, and saw a 'yellow nose' on my tail.

I am sure you agree...when you know another human is at the controls it scares the hell out of you and makes ALL the difference! Hope to see you in the skies very soon, Sir Topham. Do say 'hello' on Team Speak if you see me first! Salute! :thumbsup:

RAF74_Buzzsaw
Jan-21-2017, 01:59
Thanks for your comments Sir Topham :thumbsup:

We appreciate you enjoy CLIFFS OF DOVER TF style, and we hope to have some more improvements for you within a very few short months... assuming our deal with 1C becomes official.

I do believe CoD has some game elements which are superior to BoS, but I will also freely admit BoS has some elements which are ahead of us. The good news is both game engines are being improved, and that can only be to the benefit of Flight Sim enthusiasts. ;)

Both games are a lot of fun and TF would encourage everyone to try out both games. There is also the fact we will be covering different Theaters, and therefore to get your Pacific War fix, you'll need to get it via BoS's game system. And of course, if you love the Desert War... then you'll need to try it on our CoD engine. :D

:IAG:


Hi guys I am new here. Well, I tried CloD a few years ago and it was just a disaster on my rig so I gave up on it and went back to '46 and the occasional bit of WT that I could stomach for a glimpse of higher quality graphics. I have been with BoS for the last couple of years and I have been loving it. I honestly didn't think much about CloD anymore because of the glitches and no official support and so on. I saw some wonderful screenshots out there and videos but I never could get it to run that nice on my rig. When Jason announced that TFS will be given the source code and have official authorisation to continue work on CloD, I decided it was time to check it out again. I came here and downloaded all of the patches and got everything working and was blown away that finally I could run this on maxed out settings without the slide show I was getting with minimum settings before. I have been playing now and then in my spare time for a month trying to learn some basics. I really love BoS and it does do a couple of things better than the CloD engine but this CloD looks so much more beautiful in every way. The lighting is better, the textures are better, the grass is better, ground objects, water. Even though BoS trees can cause damage the CloD trees look a lot better and move in the wind. There is just so much more detail in this and it makes BoS feel like it was a rushed job to me. I will say that BoS has better physics for damage model but CloD is absolutely unbeatable in the visual damage model. There are more detailed parts INSIDE the planes here. The engine exhaust flames are a lot more realistic and are actually reflecting the status of the engine cylinders instead of just eye candy. I know there are good things and bad things about both and I honestly don't want to start anything about which is better because everyone has their own opinion.

What I really want to say is...

You guys have done an amazing job on finishing a super detailed sim that the original developers tossed in the trash. You guys have turned this into the masterpiece that it should have been. I am a born again CloD player thanks to your work and while I still love BoS, I think I am more excited for TF 5.0 than I am for Battle of Kuban. Again to everyone involved at Team Fusion Simulations, great work and thank you!

CapaUno
Mar-31-2017, 19:46
Hi there ;o)

Well I've put a fair bit of time getting the game up and running as I suspect you all have but the first time I get on a practice server my radiator(s) don't seem to work and I don't seem to be able to bind keys to toggle radiator/oil radiator.....I have for the fuel and the brakes for example and in game I get a notification on screen but nothing for either radiator?

I have tried several different keys to make sure though there are some ready made like 'R' toggle and 5+6 on/off but nothing....any ideas....I had a good google for it and got something about manually changing the confuser file but I have saved my controls as per save so they are seperate and having looked at the confuser.ini (so aptly named for me atm) and 'R' is there for the water Rad and 5+6???....:smash:

...can't remember the oil rad but eh it's there and I don't know enough to say if the code is written incorrectly ie not recognized but it seems that your campaigns would be really short if everytime your engines would blow up after 5 mins so really it can't be that....any ideas....I have had a good look online....maybe there's a lot of sad people out there who could never get their radiators working and could never get up in the sky who no-one really knows about....:ind:

I mean it's in the script so why isn't it recognized....I know there are a few config files and a lot of radiator options but only one to toggle and only two for on/off but no cigar....:hbd:

I think it must be a bug of some kind....hope it's not cholera....

Thanks in advance

Capa :salute:

RAF74_Buzzsaw
Mar-31-2017, 20:42
Hello CapaUno

Welcome to the world of CLIFFS OF DOVER. :thumbsup:

My first suggestion: Did you read the Beginner's Guide?

http://theairtacticalassaultgroup.com/forum/showthread.php?t=5058&p=52711

Most of the answers regarding how to get up and running well are there.

The issue with your Radiators is not a bug... it is quite easy to assign them to either a button, axis or a key on your keyboard.

Don't try to do this manually in the confUser file, do it within the game.

1) Start the game
2) Click on Options
3) Click on Controls
4) If you are going to use an axes for the radiators, (ie. you are going to use something like the throttle control) then select the 'axes' tab on the upper right, click in the right column opposite 'Radiator', and move the axes you want to control the radiator... the game will register it.
5) If you are going to use buttons for the Radiator, select the 'Keys' tab in the left upper right, then in 'Category' select 'Aircraft', and scroll down till you come to 'Open Radiator' and 'Close Radiator'. Click in the column to the right of the command and then press the button you want to use to either open or close the radiator.

Remember, 'Radiator' refers to either the control which opens the shutters to the water and/or glycol radiator, ie. to the liquid cooling system... or alternatively, it could refer to the metal shutters which open to allow air to circulate in an air cooled engine.

Don't forget the 'Oil Radiator' which refers to the oil cooling radiator, in some planes, (like the 109) you have to set this manually... in some others, (like the Merlin engined types) it is automatic. If you don't have this open in a manual type, then your engine will overheat.

Hope this has been helpful. :salute:


Hi there ;o)

Well I've put a fair bit of time getting the game up and running as I suspect you all have but the first time I get on a practice server my radiator(s) don't seem to work and I don't seem to be able to bind keys to toggle radiator/oil radiator.....I have for the fuel and the brakes for example and in game I get a notification on screen but nothing for either radiator?

I have tried several different keys to make sure though there are some ready made like 'R' toggle and 5+6 on/off but nothing....any ideas....I had a good google for it and got something about manually changing the confuser file but I have saved my controls as per save so they are seperate and having looked at the confuser.ini (so aptly named for me atm) and 'R' is there for the water Rad and 5+6???....:smash:

...can't remember the oil rad but eh it's there and I don't know enough to say if the code is written incorrectly ie not recognized but it seems that your campaigns would be really short if everytime your engines would blow up after 5 mins so really it can't be that....any ideas....I have had a good look online....maybe there's a lot of sad people out there who could never get their radiators working and could never get up in the sky who no-one really knows about....:ind:

I mean it's in the script so why isn't it recognized....I know there are a few config files and a lot of radiator options but only one to toggle and only two for on/off but no cigar....:hbd:

I think it must be a bug of some kind....hope it's not cholera....

Thanks in advance

Capa :salute:

Pans
Apr-14-2017, 18:02
Hello, I've got a couple of suggestions, if I may?

Firstly, the new loading screens on the latest combined Steam beta are lovely but I now find it quite difficult to read some of the on-screen text against the background. This can be particularly problematic when trying to read server briefings against the image of the Stuka. Is it possible that either the background can be changed or the contrast between on-screen text and backgrounds altered to improve readability?

Secondly, I appreciate that this would not be considered anything approaching a priority and is possibly a niche demand, but now that TFS have access to the source code is there any chance that the map tools can be improved or expanded? Waypointing on the in-game map seems rather cumbersome and the protractor tool is both particular fiddly to use and again not particularly legible when attempting to take a bearing.

Otherwise, keep up all of the great work and I can't wait to see what TFS will be bringing us in the future! :salute:

RAF74_Buzzsaw
Apr-14-2017, 18:59
Hello, I've got a couple of suggestions, if I may?

Firstly, the new loading screens on the latest combined Steam beta are lovely but I now find it quite difficult to read some of the on-screen text against the background. This can be particularly problematic when trying to read server briefings against the image of the Stuka. Is it possible that either the background can be changed or the contrast between on-screen text and backgrounds altered to improve readability?

Secondly, I appreciate that this would not be considered anything approaching a priority and is possibly a niche demand, but now that TFS have access to the source code is there any chance that the map tools can be improved or expanded? Waypointing on the in-game map seems rather cumbersome and the protractor tool is both particular fiddly to use and again not particularly legible when attempting to take a bearing.

Otherwise, keep up all of the great work and I can't wait to see what TFS will be bringing us in the future! :salute:

Yes, we goofed on the text for the loading boards... we needed to switch the images last moment.

Will be fixed for TF 4.5. (as well as a lot of other elements and additions)

SIA_Sp00k
Apr-14-2017, 22:06
I cant say I have read every TF post. Part of me wants it as a surprise, part of me doesn't care. All of me, trusts, that like death, it will come and the best I can hope for, is that it is painless. I know the team is doing their best and as I am very happy with what I already have, anything else is considered cream.

If I had any request, it isn't so much about the games planes or its dynamics. I would be more interested in the video capture aspect of it. Camera views etc. Not sure if it has even been discussed and by no means do I consider it a priority or deal breaker. Just something else that adds to the aesthetics of the game. I enjoy making vids for personal pleasure (no not those type of vids) or vids for the Squadron. An improved free camera aspect (which I imagine is a lot of work) would be excellent. The cherry on the cream if you will.

Not important as the work being done I am sure, but just a thought for the future if not considered already.

Appreciate the sacrifices the team has already made and as always, from one of the long term flightsim community, always thankful.

7./JG26_SMOKEJUMPER
Apr-16-2017, 17:45
Hi fellas,

Have you guys found and eliminated the 109 cannon bug for force feedback users? It kicks too hard and we have to mess about with ini files. The downside being less stall warning after the little mod.

I have not found a post on it and didn't want to create a new thread. Seemed a good time to ask.

Thanks!