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Mattias
Jul-19-2013, 08:57
:salute:

I'm in a real hurry so my plans of posting a proper Friday's update went down the drain...I just have the time to post a few screenshots of fixes and improvements to the night time environment. I hope you enjoy them :thumbsup:

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13846_zps2973ccae.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13846_zps2973ccae.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot11909_zps0d93e1f6.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot11909_zps0d93e1f6.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot11430_zps499aa390.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot11430_zps499aa390.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot2593_zps855c625b.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot2593_zps855c625b.png.html)
:D

Cheers/m

ATAG_Snapper
Jul-19-2013, 09:14
Searchlights?????? :stunned:

:thumbsup:
:)

Continu0
Jul-19-2013, 09:25
:stunned:Figher-Blenny?

Ohms
Jul-19-2013, 09:34
WOW, TF continue to amaze.

E69_pupo
Jul-19-2013, 10:02
will the death star be flyable?

TheVino3
Jul-19-2013, 10:21
will the death star be flyable?

+ full 3d interior :thumbsup:

Roblex
Jul-19-2013, 10:33
The fact that TF keeps putting the fighter blenny in screenshots then telling the fighter blenny is not available to fly shows a disturbing tendancy towards sadism :-) just let us have it! We also want the beaufighter even if it has the wrong cockpit

evilvoland
Jul-19-2013, 10:41
The last screenshot - is awesome! Bravo!
But.. texture of the moon - trying to fix this?

92 Sqn. Philstyle (QJ-P)
Jul-19-2013, 10:54
Looks great!

Are the cockpits fixed at night now? (i..e strange window/ reflection effects)

A bit of a proviso on the searchlight image, not to complain, but hopefully to provide some reasoned critique,

The searchlight beams appear as very thick white lasers. In the image they appear rather immersion killing.
should not the searchlights be more transparent to a degree?

Some examples;
http://www.maam.org/wwii/photos/camp/searchlight.jpg - looks like it as been colourised, however note the bugs being illuminated by the light. You can see through the light to the illuminated objects within. In the TF example photo, the light, instead of illuminating the object (the aircraft wing), actually obscures it.

http://www.skylighters.org/slimages3/amslcrew1.jpg - Objects behind the light (trees) appear to be illuminated by the residual glow, and are very visible.

http://upload.wikimedia.org/wikipedia/commons/b/b3/Washington_Barracks_24_inch_searchlights,_1918_HD-SN-99-02235.JPEG - objects behind the light are light up and visible. Light beam is partly transparent.

http://www.tunesberry.com/__topage_searchlights.jpg - as beams extend upwards they become more diffused

http://atomictoasters.com/wp-content/uploads/2012/06/A-Douglas-Dakota-of-the-British-Overseas-Airways-Corporation-at-Gibraltar-silhouetted-by-searchlights-on-the-Rock-1940-45.jpg - diffusion (from clouds/ dust?)

http://www.strangeoldepictures.com/images/content/139529.jpg -diffused edges of the beams made up around 50% of the beam's width, only the very center section is complete white-out

hugso
Jul-19-2013, 11:10
You Team Fusion guys are such stars. Is there any way (PayPal?) we could buy you a beer or three to say thanks?

SG1_sandokito
Jul-19-2013, 11:24
You Team Fusion guys are such stars. Is there any way (PayPal?) we could buy you a beer or three to say thanks?

+1000

thx TF

Dutch
Jul-19-2013, 14:26
You Team Fusion guys are such stars. Is there any way (PayPal?) we could buy you a beer or three to say thanks?

Just donate to the ATAG server. I'm sure that people are honourable enough to share it out. :thumbsup:

RAF74_Buzzsaw
Jul-19-2013, 14:36
Just donate to the ATAG server. I'm sure that people are honourable enough to share it out. :thumbsup:

We certainly encourage people to donate to the ATAG server, it's a worthy cause, and provides a stable dependable place for people to fly CLIFFS OF DOVER.

But I want to emphasize TEAM FUSION does not receive any money for any of the work we do on our CLIFFS OF DOVER Mods, we do not receive any money from ATAG or any donations made there, we do not profit in any way from our releases.

Thanks Buzzsaw :salute:

Dutch
Jul-19-2013, 14:39
We certainly encourage people to donate to the ATAG server, it's a worthy cause, and provides a stable dependable place for people to fly CLIFFS OF DOVER.

But I want to emphasize TEAM FUSION does not receive any money for any of the work we do on our CLIFFS OF DOVER Mods, we do not receive any money from ATAG or any donations made there, we do not profit in any way from our releases.

Thanks Buzzsaw :salute:

:) Cheers, Buzz. :thumbsup:

ATAG_Colander
Jul-19-2013, 14:56
And paypal does not accept beers :)

trooph
Jul-19-2013, 15:10
Holly molly!!!!

Mattias
Jul-19-2013, 17:41
The fact that TF keeps putting the fighter blenny in screenshots then telling the fighter blenny is not available to fly shows a disturbing tendancy towards sadism :-) just let us have it! We also want the beaufighter even if it has the wrong cockpit

We are not complete sadists and the night fighter blenny will indeed be flyable with the new patch :D:
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot14306_zpsc6804c5f.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot14306_zpsc6804c5f.png.html)



The searchlight beams appear as very thick white lasers. In the image they appear rather immersion killing.
should not the searchlights be more transparent to a degree?


Yes you are right, the searchlights are not 100% there yet, but we're still working on them :thumbsup:


+ full 3d interior :thumbsup:

roflmao

Cheers/m

J2_Sturm
Jul-19-2013, 18:19
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot2593_zps855c625b.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot2593_zps855c625b.png.html)


That's no moon !

( sorry, couldn't resist )

Awesome looking work, really.

Mattias
Jul-19-2013, 18:46
That's no moon !

( sorry, couldn't resist )

Awesome looking work, really.

:) I put it there as a test -if no one noticed it would mean no one really look at the pictures :D
I used to do this at my first job, as a secretary -when I recieved a hand written document I usally put in a joke or a funny type-o somewhere in the text. If the boss didn't notice while proofreading it I knew he had not read it :D

Cheers/m

priller26
Jul-19-2013, 23:01
That is simply OUTSTANDING! I have always felt dawn/dusk and night missions were quite fun to fly, and were so on the original IL. The dawn dusk was better on the original CLOD but the night missions were just so hard to see, it was better just avoiding them. Its really awesome to see these images, and what will be possible in the near future, the searchlights are fantastic, the night tracers from the plane guns are great, very exciting stuff. Will the night tracers from ground flak be visible, and if so, will the weave and bob as they tended to do as the gun tracked the plane, and the shells expent their energy?
Thanks again for the update, and all your stunning work!

Uwe
Jul-19-2013, 23:18
Those screenshots look like paintings.
The shot of the 109's-just beautiful!

=vit_unit=
Jul-20-2013, 00:31
It is so nice. Amazing!
But we see it every Friday. And it seems like TF works on this direction only. I do hope it is not true.
What about old bugs, stability?
For example, video recording and timeout, lights shining trough cockpit, freezes and so on.

Tonester
Jul-20-2013, 01:55
It is so nice. Amazing!
But we see it every Friday. And it seems like TF works on this direction only. I do hope it is not true.
What about old bugs, stability?
For example, video recording and timeout, lights shining trough cockpit, freezes and so on.

Beggars cant be chosers mate ;)

Uwe
Jul-20-2013, 01:57
Beggars cant be chosers mate ;)

Quoted because it bears repeating.

RAF74_Buzzsaw
Jul-20-2013, 02:48
What about old bugs, stability?
For example, video recording and timeout, lights shining trough cockpit, freezes and so on.

We don't show 95% of what we are working on.

All the bugs you mention are being worked on, some we have solutions for, some need more work.

For some of these, the solution is not a simple matter, ie. find an entry into an encrypted code, find a section which might be related to a problem, decrypt it, and then guess what might fix the problem, test it to see if it is related to the problem, if that's successful, then check to see that you're not causing 5 other problems. If you've created other problems, fix them, but make sure you're not again, causing more problems by fixing the first round of problems. Then show it to the team, and see if they fall over laughing at you when you show your 'solution' to the problem...

I think you get the idea. :beaten:

If you know of people with high level professional coding skills, and who are willing to work long hours, for no money, please have them PM myself or Mattias. :idea:

New Team members will also have the pure pleasure of answering questions on this forum.... :huh:

=vit_unit=
Jul-20-2013, 03:06
Thank you for detailed answer.
Just know I stay on TF side in debates about what you're doing.:thumbsup:

All people I know is already TF members.

=BKHZ=Furbs
Jul-20-2013, 04:23
We don't show 95% of what we are working on.

All the bugs you mention are being worked on, some we have solutions for, some need more work.

For some of these, the solution is not a simple matter, ie. find an entry into an encrypted code, find a section which might be related to a problem, decrypt it, and then guess what might fix the problem, test it to see if it is related to the problem, if that's successful, then check to see that you're not causing 5 other problems. If you've created other problems, fix them, but make sure you're not again, causing more problems by fixing the first round of problems. Then show it to the team, and see if they fall over laughing at you when you show your 'solution' to the problem...

I think you get the idea. :beaten:

If you know of people with high level professional coding skills, and who are willing to work long hours, for no money, please have them PM myself or Mattias. :idea:

New Team members will also have the pure pleasure of answering questions on this forum.... :huh:


Moan moan moan, just do it quicker...and better...


:)


Only joking, looks like bloody awesome work to me.

One question, are TF able to make any progress with FSAA, or is it hardcoded?

Mattias
Jul-20-2013, 04:51
It is so nice. Amazing!
But we see it every Friday. And it seems like TF works on this direction only. I do hope it is not true.
What about old bugs, stability?
For example, video recording and timeout, lights shining trough cockpit, freezes and so on.

:salute:

The bug causing lights shining through cockpits has been found and smashed :thumbsup:
The other issues you mention are being worked on, as well as a ton of other stuff. As Buzzsaw said above it's no easy task and even a seemingly small bug can require 100+ hours of work :stunned:

Cheers/m

ATAG_Torian
Jul-20-2013, 05:06
We are not complete sadists and the night fighter blenny will indeed be flyable with the new patch :D:


OH WOW, that is gonna add a whole new dimension. Is that 4 hispano ventrally mounted cannons ??

Salmo
Jul-20-2013, 05:22
OH WOW, that is gonna add a whole new dimension. Is that 4 hispano ventrally mounted cannons ??

Yep! That would be the ... Blenheim Mk IF, night fighter version, equipped with an AI Mk III or Mk IV airborne interceptor radar, armed with four 0.303 in (7.7 mm) machine guns in a special gun pack under the fuselage. About 200 Blenheim Mk Is were converted into Mk IF night fighters.

killerrrr
Jul-20-2013, 05:34
guys... this pictures.... looks like......

SHIT!!!:P

gorman
Jul-20-2013, 05:38
Is that 4 hispano ventrally mounted cannons ??

From what I know, Bristol Blenheim IVF used 4x .303in (7,7mm). Having four cannons instead, would be too good :)

Edit: I posted it too late, it is explainded above by the creators themselves sorry.

Roblex
Jul-20-2013, 06:25
Yep! That would be the ... Blenheim Mk IF, night fighter version, equipped with an AI Mk III or Mk IV airborne interceptor radar, armed with four 0.303 in (7.7 mm) machine guns in a special gun pack under the fuselage. About 200 Blenheim Mk Is were converted into Mk IF night fighters.

Cool! Can't wait to use that radar!

Just kidding :D 1) It would take a lot of work and 2) After all that work we would need two crewmembers and the information we would get from the radar would be very hard to interpret and, for all practical in-game purposes, probably useless. The first airborne radars needed a dedicated ground controller to get you within close range in the first place then the radar gave a very crude idea of direction and range.

ATAG_Snapper
Jul-20-2013, 06:42
guys... this pictures.... looks like......

SHIT!!!:P

Gee Killerrrr, ever since you joined us last year you've done nothing but gripe! Wait..this is your first post. Have you been lurking all this time? Welcome to the forum! :D

buster_dee
Jul-20-2013, 06:48
Just a side note: I'm a bit of a radar junky. I've seen plenty of AI MK IV pics, but not of MK III, which was the more likely version for the Bleny. They functioned the same (improvements aside), but that doesn't mean they looked alike.

philip.ed
Jul-20-2013, 07:07
Great shots.

I'm not a fan of how CloD looks at night (is anyone?)

I would love to see the game revert to the old night-time look:

http://mikmak08.free.fr/forum_OBT/full-1029-8806-shot_20110326_195101.jpg

HaJa
Jul-20-2013, 07:38
I just have to say that this looks great :)
You're doing a stellar job mates.

9./JG52 Ziegler
Jul-20-2013, 07:42
"And paypal does not accept beers"

Wha????

ATAG_Colander
Jul-20-2013, 10:03
it's no easy task and even a seemingly small bug can require 100+ hours of work

This!

Dutch
Jul-20-2013, 10:26
We are not complete sadists and the night fighter blenny will indeed be flyable with the new patch :D:

Droool.......droooooooooooll,.........:goofy

On the other hand, I can't anything with 8 brownings, let alone 4, but I'll be having a jolly good bash at it old chap! :D

Mattias
Jul-20-2013, 16:30
Great shots.

I'm not a fan of how CloD looks at night (is anyone?)

I would love to see the game revert to the old night-time look:



:salute:

Indeed, and this is pretty much the look we're aiming to re-introduce :thumbsup:

Cheers/m

Uwe
Jul-20-2013, 17:04
Great shots.

I'm not a fan of how CloD looks at night (is anyone?)

I would love to see the game revert to the old night-time look:

http://mikmak08.free.fr/forum_OBT/full-1029-8806-shot_20110326_195101.jpg

I don't know, that picture there looks really, really bright. Far to bright for o-dark thirty.
Is that a late dusk shot?

kopperdrake
Jul-20-2013, 19:16
I don't know, that picture there looks really, really bright. Far to bright for o-dark thirty.
Is that a late dusk shot?

Too bright? You need to turn your monitor down...down...down...down some more...

...there...5% brightness...now *that's* how dark a dark night should look.

:-P

1lokos
Jul-20-2013, 20:28
That's funny! :) I love play with TD Lorenz (blinding landing) in il-2 1946 (unfortunately in CloD the Lorenz beam is too narrow and dont have audible blimps).

Blenheim AI Mk.II airbone radar:

http://i43.tinypic.com/mt4g9t.jpg

Seems easy, just put target echo over this inverted "T". :thumbsup:

Sokol1

Skoshi_Tiger
Jul-20-2013, 20:42
I wonder if any flight sim has modeled night blindness before?

Turn of the lights and it's completely black out side, gradually over 10-15 minutes you get limited night time vision. If you get caught in the beam of a spot light or a flak burst goes off close by you loose your night vision again.

Could be fun.

buster_dee
Jul-20-2013, 23:31
I meant that I haven't seen what the boxes looked like. I'm familiar with the transmit, receive, and display principles though.

RAF74_Buzzsaw
Jul-22-2013, 00:08
Cool! Can't wait to use that radar!

Just kidding :D 1) It would take a lot of work and 2) After all that work we would need two crewmembers and the information we would get from the radar would be very hard to interpret and, for all practical in-game purposes, probably useless. The first airborne radars needed a dedicated ground controller to get you within close range in the first place then the radar gave a very crude idea of direction and range.

We don't want to give people unrealistic expectations, and for that reason, I have to say I do not think we will be able to implement airborne radar for this upcoming release. There are too many graphics changes and code rewrites required to do it at this stage. Yes, we would definitely like to see this as a feature in the future.

At the moment nightfighters will operate on the 'Cat's Eye' principles used by both sides in the early summer before the British installed the AI sets. And both sides will of course be able to contact their ground based radar systems for vectors to target aircraft. :salute:

Uwe
Jul-22-2013, 00:54
We don't want to give people unrealistic expectations, and for that reason, I have to say I do not think we will be able to implement airborne radar for this upcoming release. There are too many graphics changes and code rewrites required to do it at this stage. Yes, we would definitely like to see this as a feature in the future.

At the moment nightfighters will operate on the 'Cat's Eye' principles used by both sides in the early summer before the British installed the AI sets. And both sides will of course be able to contact their ground based radar systems for vectors to target aircraft. :salute:

Oh boy! Better fire up the 110 nightfighter skins!

RAF74_Buzzsaw
Jul-22-2013, 02:37
Oh boy! Better fire up the 110 nightfighter skins!

http://img69.imageshack.us/img69/6415/hy3x.jpg

Already done thanks to Kodoss, our resident 110 expert. :thumbsup:

Manoxerox
Jul-22-2013, 03:11
We don't want to give people unrealistic expectations, and for that reason, I have to say I do not think we will be able to implement airborne radar for this upcoming release. There are too many graphics changes and code rewrites required to do it at this stage. Yes, we would definitely like to see this as a feature in the future.

At the moment nightfighters will operate on the 'Cat's Eye' principles used by both sides in the early summer before the British installed the AI sets. And both sides will of course be able to contact their ground based radar systems for vectors to target aircraft. :salute:

And there will be pilots who use "Bright Eye" principle in nighttime missions i.e. adjust the brightness and gamma settings of the video card so high that they can see like in the broad daylight. It has happened before and it will happen in the future with radar or not:devilish:

Kling
Jul-22-2013, 03:39
Too bright? You need to turn your monitor down...down...down...down some more...

...there...5% brightness...now *that's* how dark a dark night should look.

:-P

Looks like a normal afternoon anywhere in Scandinavia between december and february ;)

92 Sqn. Philstyle (QJ-P)
Jul-22-2013, 04:18
And there will be pilots who use "Bright Eye" principle in nighttime missions i.e. adjust the brightness and gamma settings of the video card so high that they can see like in the broad daylight. It has happened before and it will happen in the future with radar or not:devilish:

Also, in the existing game, you can resize one of those GUI windows so that it covers your entire screen. This brightens up the entire gameplay, and turns night into early morning - without having to adjust any monitor or gamma settings.

RAF74_Buzzsaw
Jul-22-2013, 14:04
And there will be pilots who use "Bright Eye" principle in nighttime missions i.e. adjust the brightness and gamma settings of the video card so high that they can see like in the broad daylight. It has happened before and it will happen in the future with radar or not:devilish:

Yes, if people want to cheat themselves and others, nothing we can do about it. :td2:

Which is why the night environment effects we are working on will likely be mostly of interest to single player, I doubt the night setups will be seen a lot on servers.

rfa
Jul-22-2013, 14:49
Very excited about this, as early war nightfighters and intruders always fascinated me - especially those "stop-gap" measure planes which were usually those types deemed obsolete for daytime action, or converted bombers.

Just a couple observations as far as online play:

AI radar or not, the key to having a fun setup is somehow limiting AI gunners - both on airplanes and on the ground. Intercepts at night, especially in fighters that only had a slight speed advantage over a bomber, usually involved a prolonged tail chase. Most airplanes were usually taken by surprise, and once spotted, it was much easier for a bomber to lose it's pursuer in the darkness. As things stand, you'll be able to spot the bomber way before you should be able to, as it's gunners would open up on you from a great distance. I'm going off topic here, but my ideal online flight sim has no AI in it. Every game so far has shown me that there are only two types of AI - either too powerful, or too weak.

As for AI ackack and flak - I really wish it was the case of avoiding searchlights rather than tracers - gunners opening up on you only after you were painted by the beams, with perhaps heavy caliber flak firing blindly into your general corner of the sky for immersion purposes.

It would also be neat if during the night the server limited the planeset to those types predominantly used at night - bombers and those "2nd rate" aircraft.

Just my 2 cents,

rfa

RAF74_Buzzsaw
Jul-22-2013, 15:05
Very excited about this, as early war nightfighters and intruders always fascinated me - especially those "stop-gap" measure planes which were usually those types deemed obsolete for daytime action, or converted bombers.

Just a couple observations as far as online play:

AI radar or not, the key to having a fun setup is somehow limiting AI gunners - both on airplanes and on the ground. Intercepts at night, especially in fighters that only had a slight speed advantage over a bomber, usually involved a prolonged tail chase. Most airplanes were usually taken by surprise, and once spotted, it was much easier for a bomber to lose it's pursuer in the darkness. As things stand, you'll be able to spot the bomber way before you should be able to, as it's gunners would open up on you from a great distance. I'm going off topic here, but my ideal online flight sim has no AI in it. Every game so far has shown me that there are only two types of AI - either too powerful, or too weak.

As for AI ackack and flak - I really wish it was the case of avoiding searchlights rather than tracers - gunners opening up on you only after you were painted by the beams, with perhaps heavy caliber flak firing blindly into your general corner of the sky for immersion purposes.

It would also be neat if during the night the server limited the planeset to those types predominantly used at night - bombers and those "2nd rate" aircraft.

Just my 2 cents,

rfa

Some of your concerns can be modelled into the server setups.

AI is really unavoidable in most server setups, players will not fly the number of bombers required to give a decent population.

As far as restricting aircraft to the types normally used at night, we are making up a "Night" planeset with skins etc. and servers or single player campaign builders will be able to use just those types.

Mattias
Jul-22-2013, 17:17
Looks like a normal afternoon anywhere in Scandinavia between december and february ;)
True roflmao

Nowadays there is not much inspiration around for the night time look as it's only dark for like 90 minutes a night :)

1lokos
Jul-22-2013, 19:25
http://mikmak08.free.fr/forum_OBT/full-1029-8806-shot_20110326_195101.jpg

Seems that this Hurricane need a replacement bulb for "secondary illumination" (like Ju-88). :D

Sokol1

1lokos
Jul-22-2013, 19:31
AI radar or not, the key to having a fun setup is somehow limiting AI gunners



This is not bit issue, AI gunner are already set in "Mr. Magoo" mode. :)

Sokol1

ATAG_Ribbs
Jul-23-2013, 22:02
I'm hoping at some point team fusion can look into the AAA. the black flack is to sparse and all over the place. Looks like a black poof of smoke. Would like to see it follow an aircraft a little better than it does now. It just seems to appear randomly over head.. not following anything in particular. Also would like to see them be more intimidating and loud when they burst close to your aircraft.. hearing the shrapnel hitting the skin of the plane.

Kling
Jul-24-2013, 02:43
I'm hoping at some point team fusion can look into the AAA. the black flack is to sparse and all over the place. Looks like a black poof of smoke. Would like to see it follow an aircraft a little better than it does now. It just seems to appear randomly over head.. not following anything in particular. Also would like to see them be more intimidating and loud when they burst close to your aircraft.. hearing the shrapnel hitting the skin of the plane.

Funny, I was thinking exactly this just the other day!
Flak that makes you go:
-Holy Shit that was close!

:)

ATAG_Colander
Jul-24-2013, 09:38
Actually, I have the suspicion that the flack does nothing but popup a black cloud. I don't remember seeing any message "XXX shot down by flak".

JG5_Emil
Jul-24-2013, 09:48
I'm hoping at some point team fusion can look into the AAA. the black flack is to sparse and all over the place. Looks like a black poof of smoke. Would like to see it follow an aircraft a little better than it does now. It just seems to appear randomly over head.. not following anything in particular. Also would like to see them be more intimidating and loud when they burst close to your aircraft.. hearing the shrapnel hitting the skin of the plane.

Might be worth testing against say AI bombers at altitude. It used to be quite dangerous.

At lower altitudes wouldn't the large caliber flack be useless? I'd imagine that tracking a fast moving aircraft with a large gun would be virtually impossible, also didn't they use time fuses set to explode at certain altitudes? If that was the case then they shouldn't even fire at the lower altitudes.

ram0506
Jul-24-2013, 11:02
In single payer missions the flak definitely can hit the players aircraft or other AI aircrafts.
I was playing a mission of the destroyer campaign of the channel battles addon by Desastersoft. In my Bf110 I had to escort a group of He111 far into enemy territory (can t remember the target). On the way to the target one He111 was hit by Flak. I could not see the impact but I saw the bomber going out of the formation with a smoking engine. Then on the way back to home another bomber was hit. This time I saw the explosion of the bomber in the air. Both hits occurred when there were flak clouds around me and the bombers and no enemy fighters were in range.
And in several missions I noticed the impact of shrapnel by flak on the own aircraft by hearing a loud noise and once seeing also a hole in one wing.
But one thing is true, the flak in general is not very accurate. (Thank God!:D)

ChiefRedCloud
Jul-24-2013, 11:45
Someone sent me what they claimed was a preview of the next TF patch .... It has the bombing of London ...


http://www.youtube.com/watch?v=rtRWhaSF2_M

roflmao

Manoxerox
Jul-24-2013, 13:38
Someone sent me what they claimed was a preview of the next TF patch .... It has the bombing of London ...


http://www.youtube.com/watch?v=rtRWhaSF2_M

roflmao
This is where I started 22 years ago: http://www.youtube.com/watch?v=qhO94FPfb0w

so there has been quite a lot going on during these years:grandpa

1lokos
Jul-24-2013, 15:37
Actually, I have the suspicion that the flack does nothing but popup a black cloud. I don't remember seeing any message "XXX shot down by flak".

I was shot down some times, flying Blenheim in ATAG, one time above 3000 fts trying level bombing, I suppose by 88. PK.
Small caliber AAA - a sequence of 5-6 white burst - seems dont reach this altitude.

Sokol1

VMF214_Jupp
Aug-12-2013, 01:23
~S~ Sorry to take this further away from the OP, but this impressed somewhat on seeing it.
One version of "the flak" that used to, or could, exist in this simulator, can be seen here. 1m 30s on.

http://www.youtube.com/watch?v=hy7ntJt_ns4

Kling
Aug-12-2013, 06:20
~S~ Sorry to take this further away from the OP, but this impressed somewhat on seeing it.
One version of "the flak" that used to, or could, exist in this simulator, can be seen here. 1m 30s on.

http://www.youtube.com/watch?v=hy7ntJt_ns4

Jeeeeeez look at all that flak!!!! Which version of the game is that?

92 Sqn. Philstyle (QJ-P)
Aug-12-2013, 06:24
Jeeeeeez look at all that flak!!!! Which version of the game is that?

I think that was quite early on... back before the devs starting deleting everything out of the game as a shortcut to optimizing it....

Mattias
Aug-12-2013, 06:56
:salute:

I think it's still in the sim -it's just a matter of how many AA guns the mission designer put in :devilish:
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot12401_zpsa71cc617.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot12401_zpsa71cc617.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13690_zps7dd5a77d.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13690_zps7dd5a77d.png.html)

92 Sqn. Philstyle (QJ-P)
Aug-12-2013, 06:59
:salute:

I think it's still in the sim -it's just a matter of how many AA guns the mission designer put in :devilish:
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot12401_zpsa71cc617.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot12401_zpsa71cc617.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13690_zps7dd5a77d.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13690_zps7dd5a77d.png.html)

yikes.. FPS during that?

TheVino3
Aug-12-2013, 07:00
I think what VMF214_Jupp might have been referring to was the fact that those black flak bursts had a flash, which is definitely visible a bit after 1:30. Currently there is no such flash. :thumbsup:

bolox
Aug-12-2013, 07:14
Currently there is no such flash.

not with 88mm/3" AA- but there is with 40mm bofors at night:devilish:

Mattias
Aug-12-2013, 07:20
I think what VMF214_Jupp might have been referring to was the fact that those black flak bursts had a flash, which is definitely visible a bit after 1:30. Currently there is no such flash. :thumbsup:

Oh... that can be arranged :)

Getting the black arrows back into the sim will be a bit more tricky roflmao

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot4997_zps73cdf908.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot4997_zps73cdf908.png.html)
(hard to catch on a screenshot but look under the right engine)

Kling
Aug-12-2013, 08:13
Maybe now when TF knows how to optimize the smoke for better FPS they can put more high alt flak on the maps?
I know there was a modded flak gun in il21946 that would shoot ten times faster but at the same time was made ALOT less accurate to give the impression of lots of guns shooting at the same time.
This way you only needed one object on the ground to give the impression of a heavy flak defended area. 3-4 of them gave the flak we see in the video above. It was agreat idea! Maybe something like this can be considered for release 3 Mattias?

I miss the feeling you have in Il21946 and in ROF when you really saw the flakbursts around you at fairly high altitude and you could hear them when they were close. Like the flak in the movie dark blue world when he is attacking that train! Would be very immersive!
;)

Mattias
Aug-12-2013, 08:16
yikes.. FPS during that?

I didn't think of checking that...I guess when flying through flak that heavy the FPS is not the problem you have :)

Mattias
Aug-12-2013, 08:18
Maybe now when TF knows how to optimize the smoke for better FPS they can put more high alt flak on the maps?
I know there was a modded flak gun in il21946 that would shoot ten times faster but at the same time was made ALOT less accurate to give the impression of lots of guns shooting at the same time.
This way you only needed one object on the ground to give the impression of a heavy flak defended area. 3-4 of them gave the flak we see in the video above. It was agreat idea! Maybe something like this can be considered for release 3 Mattias?

I miss the feeling you have in Il21946 and in ROF when you really saw the flakbursts around you at fairly high altitude and you could hear them when they were close. Like the flak in the movie dark blue world when he is attacking that train! Would be very immersive!
;)

Some fast firing AA guns is a great idea :thumbsup:

SoW Reddog
Aug-12-2013, 08:22
Wasn't this video filmed in 1/8th time or something then sped up to play? I seem to remember seeing something when I first got CloD that was similar if not this exact one, and to make it seem smooth with no lag or stutter it was slowed down?

I've been hit by enough of both sides flack, and all sizes to know that it all "works".

ATAG_Ribbs
Aug-12-2013, 11:07
Wasn't this video filmed in 1/8th time or something then sped up to play? I seem to remember seeing something when I first got CloD that was similar if not this exact one, and to make it seem smooth with no lag or stutter it was slowed down?

I've been hit by enough of both sides flack, and all sizes to know that it all "works".

I remember reading on this also..I think he is correct.

No doubt I think they need to be redone with some sort of flash burst first. they also just look like they appear out of no where as a black poof..instead of something that has exploded in the sky around you..IMHO

AKA_Recon
Aug-17-2013, 17:40
Yes, if people want to cheat themselves and others, nothing we can do about it. :td2:

Which is why the night environment effects we are working on will likely be mostly of interest to single player, I doubt the night setups will be seen a lot on servers.

+1 not to be a killjoy, but I'd prefer no nighttime missions in the online server. I'd gather if nighttime missions ran in North American timezone, it would probably be the end of flying CloD in my evenings.

It's fun, and I like the progress, but I've never been a fan. Just seeing how folks can manipulate the brightness/gamma is enough for me to say 'no thanks'.

But I know there is a huge single player group out there, so I applaud these efforts.

AKA_Recon
Aug-17-2013, 17:42
Some fast firing AA guns is a great idea :thumbsup:

If I recall, those fast firing guns used to cause lag and framerate issues in IL2:1946.

Today, we have the 'light smoke' guns that fire at low enemies at what appears to be a greater rate ?

AKA_Recon
Aug-17-2013, 17:44
I miss the feeling you have in Il21946 and in ROF when you really saw the flakbursts around you at fairly high altitude and you could hear them when they were close. Like the flak in the movie dark blue world when he is attacking that train! Would be very immersive!
;)

+1 ... in ROF it has made me jump a few times, as it felt like it was in my cockpit!

AKA_Recon
Aug-17-2013, 17:47
Jeeeeeez look at all that flak!!!! Which version of the game is that?

wow

I suppose that would be a bad time to bounce the bomber, seems the odds of getting shot by your own flak would be pretty high!!! LOL

rfa
Aug-19-2013, 13:04
Just seeing how folks can manipulate the brightness/gamma is enough for me to say 'no thanks'.

Yeah, bummer about that.

...you know, I love historical immersion, and I'm somewhat of a scorewhore who likes an even playing field. These super detailed sims come with their own problems when it comes to online play. I understand not everyone has a computer powerful enough to handle these games, but it is not unreasonable to assume that some people choose to lower the detail levels in order to have an edge over other players when it comes to spotting the enemy.