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ATAG_Bliss
Aug-02-2013, 13:36
A short and sweet update today.

It looks like beta testing may start late this weekend. There is going to be quite a lot of content, bug fixing, and a few surprises in this release. This is even more of a game changer than 3.0 on many levels. There's quite a stir of excitement in the air right now :D

Anyhow, I leave you all with a a couple screen shots, one of which is a really big teaser of what is to come.

http://img689.imageshack.us/img689/6648/pnn2.png (http://imageshack.us/photo/my-images/689/pnn2.png/)

http://img546.imageshack.us/img546/3167/lgj4.png (http://imageshack.us/photo/my-images/546/lgj4.png/)

PS - Hopefully the forum is back to normal in the next few days.

Sandy1942
Aug-02-2013, 14:10
Thank you Bliss. Excellent news! :thumbsup:

Sandy1942
Aug-02-2013, 14:10
Excellent news, Bliss! :thumbsup:

It is possible to delete this message - a double.

Broodwich
Aug-02-2013, 14:44
wot!!!!!!

Mattias
Aug-02-2013, 15:22
:salute:

Yes we have some busy days getting everything together for beta this weekend :thumbsup:

Thanks to the map guys in the team, here's a few more pictures to tease you all :D

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot8939_zpsb2c7fbf0.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot8939_zpsb2c7fbf0.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13240_zps029e5b95.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13240_zps029e5b95.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot10668_zps9765e639.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot10668_zps9765e639.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13938_zps6f86b13d.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13938_zps6f86b13d.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot5505_zps4600627b.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot5505_zps4600627b.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot28310_zps74493405.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot28310_zps74493405.png.html)

Cheers/m

Kling
Aug-02-2013, 15:40
:salute:

Yes we have some busy days getting everything together for beta this weekend :thumbsup:

Thanks to the map guys in the team, here's a few more pictures to tease you all :D

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot8939_zpsb2c7fbf0.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot8939_zpsb2c7fbf0.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13240_zps029e5b95.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13240_zps029e5b95.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot10668_zps9765e639.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot10668_zps9765e639.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13938_zps6f86b13d.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13938_zps6f86b13d.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot5505_zps4600627b.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot5505_zps4600627b.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot28310_zps74493405.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot28310_zps74493405.png.html)

Cheers/m

Stunning photos!!!!

Chivas
Aug-02-2013, 16:03
Very impressive ~Salute~

Uwe
Aug-02-2013, 16:03
Holy cow those look good.
Simply stunning!

Kling
Aug-02-2013, 16:26
Quick question tho Mattias. Those clouds dont look like the clouds in the "cloud friday update" a few weeks ago... these clouds look like the one we currently have in TF3.0.

Or is it just me?

Mattias
Aug-02-2013, 16:38
Quick question tho Mattias. Those clouds dont look like the clouds in the "cloud friday update" a few weeks ago... these clouds look like the one we currently have in TF3.0.

Or is it just me?

:salute:

You have keen eyes :thumbsup: -the clouds are WIP and theese shots are taken at dusk/dawn and still look a bit different from the mid day ones.
If anyone wonders why we're messing with the clouds (the "don't fix something that aint broken argument", which is a good one in most situations) it's because the code for the clouds are being re-written in order to give less of a strain on the GPU (we kind of need to if we're extending the visible clouds range :D).

Cheers/m

Sandy1942
Aug-02-2013, 17:07
:salute:

Yes we have some busy days getting everything together for beta this weekend :thumbsup:

Thanks to the map guys in the team, here's a few more pictures to tease you all :D

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot8939_zpsb2c7fbf0.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot8939_zpsb2c7fbf0.png.html)

http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13240_zps029e5b95.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13240_zps029e5b95.png.html)



White spots on a landscape are pools after a rain?

ChiefRedCloud
Aug-02-2013, 18:49
White spots on a landscape are pools after a rain? ...or snow patches ...

And am I reading your second image correctly Bliss? You guys figured out how to unlock drivable vehicles?

Royraiden
Aug-02-2013, 18:52
Superb screen shots guys.Definitely a great update.

ATAG_Bliss
Aug-02-2013, 19:30
...or snow patches ...

And am I reading your second image correctly Bliss? You guys figured out how to unlock drivable vehicles?

Oh they've been unlocked for a while. Some very magical stuff had to happen to make them work :D

vranac
Aug-02-2013, 19:39
Great work ! especially with rivers and lakes( i saw one before with rivers look thin like it should be when looking from high alt ))

plus this :)

http://www.dodaj.rs/f/2U/X6/pfsopEf/1.jpg

ATAG_Snapper
Aug-02-2013, 19:44
:salute:

You have keen eyes :thumbsup: -the clouds are WIP and theese shots are taken at dusk/dawn and still look a bit different from the mid day ones.
If anyone wonders why we're messing with the clouds (the "don't fix something that aint broken argument", which is a good one in most situations) it's because the code for the clouds are being re-written in order to give less of a strain on the GPU (we kind of need to if we're extending the visible clouds range :D).

Cheers/m

The last pic.......overcast? :stunned:

(Did they ever have foul weather over Kent or the English Channel?) :devilish:

Dutch
Aug-02-2013, 19:46
Good Grief. You mean to tell me that after all of this time, all you've managed to come up with is some different coloured leaves, some incredible looking overcast clouds, a far more realistic landscape, the possibility of night missions, drivable vehicles, searchlights, and a four gun Blenheim????

What on earth have you been doing inbetween times? How can you possibly expect support from the 'flight sim community?', with such a poor showing as that???? Bloody wasters! Hopeless!!!

Love from the 'Stupidly ignorant twot of Stelling Minnis'! :D

Very good job Chaps. :thumbsup:

ATAG_Snapper
Aug-02-2013, 19:54
To add injury to insult, Team Fusion is not paying us a red cent to download and install this patch on our own personal time!!!!!! The sheer, unmitigated gall of these people!!!!

Seriously, great work, Team Fusion! :salute:

ATAG_Bliss
Aug-02-2013, 19:57
wot!!!!!!

I'm making some missions for beta testing, but I plan on having a tanks/vehicle only server as well if all goes well. If it works out properly, many of the vehicles will be greatly assisted by being muti-crewed (one on the main gun, and one driving). It's not going to be easy to shoot, almost impossible to be accurate (shooting and moving) etc, but I think some very interesting tanks/vehicle skirmishes could take place and definitely be fun enough to have a server just dedicated to the ground war as well. Only time will tell :D

Dutch
Aug-02-2013, 20:02
I'm making some missions for beta testing, but I plan on having a tanks/vehicle only server as well if all goes well. If it works out properly, many of the vehicles will be greatly assisted by being muti-crewed (one on the main gun, and one driving). It's not going to be easy to shoot, almost impossible to be accurate (shooting and moving) etc, but I think some very interesting tanks/vehicle skirmishes could take place and definitely be fun enough to have a server just dedicated to the ground war as well. Only time will tell :D

Have you ever tried DCS 'Combined Arms'? Seriously mate, it can't possibly be any worse, as things stand currently......

ATAG_Bliss
Aug-02-2013, 20:09
Have you ever tried DCS 'Combined Arms'? Seriously mate, it can't possibly be any worse, as things stand currently......

Yes I have. I think the big difference is we can make this 100% human controlled environment with the possibility of a 50 x 50 human tank / vehicle battle etc. In DCS without a dedicated server option, the most I played was against AI. I'm thinking big here, but not promising anything :D

Dutch
Aug-02-2013, 20:13
Yes I have. I think the big difference is we can make this 100% human controlled environment with the possibility of a 50 x 50 human tank / vehicle battle etc. In DCS without a dedicated server option, the most I played was against AI. I'm thinking big here, but not promising anything :D

Mum's the word old chap. :thumbsup:

ATAG_Bliss
Aug-02-2013, 20:15
White spots on a landscape are pools after a rain?

A light dusting of snow :salute:

Silver
Aug-03-2013, 03:30
good update !

getting access to the drivable vehicles function will be great ! amazing work from atag coders they have been able to unlock these functions (and thank you to oleg and luthier for including these) :thumbsup:

but why speak of running this function on a separate server ? if we give people access to these additional functions on existing servers, most people will find it more enjoyable to start experimenting with the vehicle controls on servers that are active with other people doing the flightsim part. it also makes it more interesting for ground attack missions to start having some of these vehicles controlled by opposing human players, and have an added incentive to track them down and destroy them (as well as having moving vehicles controled by humans have specific objectives they need to achieve etc)

for those who fear chaos by having friendly human controlled vehicles interfere with aircraft activity and airfields, just treat the rogue or disruptive actions as you would with aircraft "misbehavior", warn or boot the offending players if they step out of line deliberately to interfere with normal gameplay

any news if the "spline road" problem is fixed ? since one of the last official updates by lutheir and Co this was broken, preventing normal movement of AI ground vehicles on roads (eg not possible anymore to create vehicle convoys on roads traveling from A to B etc

and i can see autumn scenery/foliage to nice change from the permanent summer map we have now :D and some patchy snow area's on the ground, or is this water ?

looking forward to trying out the new features :D

ATAG_Bliss
Aug-03-2013, 03:50
I was just thinking that using the feature on a different server for tanks, vehicles, AAA stuff would be fun in itself and could be something different!

You can bet your butt it will also be part of the regular server. Heck, some mission objectives may depend on vehicle movements / getting supplies to the front via vehicles/convoys etc. Trying to avoid being bombed/strafed by opposing planes could be quite the challenge. :D

Salmo
Aug-03-2013, 03:50
... any news if the "spline road" problem is fixed ? since one of the last official updates by lutheir and Co this was broken, preventing normal movement of AI ground vehicles on roads (eg not possible anymore to create vehicle convoys on roads traveling from A to B etc ...

Sadly not fixed (yet). But much is still being worked on.

Roblex
Aug-03-2013, 04:17
That first picture is unbelievable! Does the new landscape and other fixes make it easier to see enemies against the ground? The 111s look very clear and I wonder if they would be so clear in the existing game.

On a related note, in the current game I can't help thinking that finding a human controlled vehicle on the ground would be nearly impossible but maybe that is just my own poor graphics. The only way I can find a convoy is by knowing in advance where it is then flying very low along the road. If it was off road and I had no grid position then I would never see it. I am hoping the new patch makes finding ground targets a lot easier. Of course the other problem we will have is that the Blue team will take out red armour easily with jabo and dive bombers while the Blenny is not that good and the fighters only have machine guns. Any thoughts on how we make a balanced map?

On the other hand, I used to play WW2-OL which was based during the Battle Of France and somehow that never seemed lop-sided. Perhaps because the air side was not as heavily populated and they had good AT guns and French Chars to counteract the German Panzers (it has a very powerful gun, even though it was very slow, and could have made more difference in the BoF if used correctly)

Continu0
Aug-03-2013, 05:06
Guys, you keep going down the road of awesomenes!
Question tough, to bliss maybe: After the first TF-patch, you sowed us "infinite LoD-landscape" pictures... I still see the LoD-Boxes in the screenshots. Is the unlimited detail feature still WIP?

ATAG_Bliss
Aug-03-2013, 05:47
Guys, you keep going down the road of awesomenes!
Question tough, to bliss maybe: After the first TF-patch, you sowed us "infinite LoD-landscape" pictures... I still see the LoD-Boxes in the screenshots. Is the unlimited detail feature still WIP?

I can't really answer that one directly as we don't have a fully integrated beta to test yet. But I can say many of the WIP images you see are only partial mods/fixes/updates. It's not until all these changes by the respective parts of the team are all compiled together do we really have a complete picture that will show everything all happening at once.

Obviously getting all these different parts to all work together in the 1st place is a big challenge. To give you an idea, there may be 100 different mods, let alone all the corrections/bug fixing all has to be intertwined into a working release candidate. After the beta compile, rest assured there will be some videos more pictures etc on the way! But if it was shown as a WIP screen shot, it will be a mod that will be tried to be incorporated into the beta/RC to start testing. Hope that helps.

ATAG_Bliss
Aug-03-2013, 05:59
That first picture is unbelievable! Does the new landscape and other fixes make it easier to see enemies against the ground? The 111s look very clear and I wonder if they would be so clear in the existing game.

On a related note, in the current game I can't help thinking that finding a human controlled vehicle on the ground would be nearly impossible but maybe that is just my own poor graphics. The only way I can find a convoy is by knowing in advance where it is then flying very low along the road. If it was off road and I had no grid position then I would never see it. I am hoping the new patch makes finding ground targets a lot easier. Of course the other problem we will have is that the Blue team will take out red armour easily with jabo and dive bombers while the Blenny is not that good and the fighters only have machine guns. Any thoughts on how we make a balanced map?

On the other hand, I used to play WW2-OL which was based during the Battle Of France and somehow that never seemed lop-sided. Perhaps because the air side was not as heavily populated and they had good AT guns and French Chars to counteract the German Panzers (it has a very powerful gun, even though it was very slow, and could have made more difference in the BoF if used correctly)

The Benny will have cannons :D

But as far as firepower goes, both sides will be able to operate all the AAA guns / flak as well. I think it's going to add quite a bit of fun and definitely being more options to missions. But this is obviously all untested as of yet. Expect huge issues :D

=BKHZ=Furbs
Aug-03-2013, 06:27
Those pics look great! looking forward to a autumn of flying.

9./JG52 Ziegler
Aug-03-2013, 08:00
As they say in my neck of the woods, "Wicked!" :thumbsup:

Love to be able to man a bofors after parachuting to the ground :-P

Roblex
Aug-03-2013, 08:00
The Benny will have cannons :D

Are you sure? The night fighter only had a belly pack of 4 .303s. The only blenheims to have cannon that I am aware of belonged to the South African Air Force who welded a 20mm cannon alongside the bomb aimers position.

LcSummers
Aug-03-2013, 08:51
Thanks for the update!

I like those autumn trees.

Great

DUI
Aug-03-2013, 09:49
Nice pictures! Looking very much forward for the three new landscape-types - especially the winter version!

The user-controllable flak will be a nice extra option. I surely will try it out. Though from the technical aspect imoressive to have controllable tanks in the game I most likely will continue to destroy ground objects from above and not from the ground. Still, quite interested to see if driving them somehow feels realistic.

Sandy1942
Aug-03-2013, 11:57
It will be the Great patch!

ATAG_Bliss
Aug-03-2013, 14:18
Are you sure? The night fighter only had a belly pack of 4 .303s. The only blenheims to have cannon that I am aware of belonged to the South African Air Force who welded a 20mm cannon alongside the bomb aimers position.

If that's the case, them I'm completely wrong. I just assumed looking at the screen shots with different tracers that it had cannons. :doh:



:recon:

Plt Off JRB Meaker
Aug-03-2013, 15:16
All sounds great guys,and I certainly don't want to sound or come across rude,you guys have done us proud so far,but please,just tell me the Hurricane 'rate of turn'has been addressed.

At the moment both the Spit and 109 can turn inside of the Hurricane much quicker,this is not only fundamentally wrong,but is also historically wrong.

To finally get this corrected will make a lot of Hurricane pilots smile :)

:salute:

Cassius
Aug-03-2013, 15:39
Great work! Looking forward to the patch.

Tigertooo
Aug-03-2013, 16:18
how strange Team Fusion can do things, volunteraly, what the others ,paid for, couldn't do
I am in full admiration for the Team fusion chaps
:stunned:

RAF74_Buzzsaw
Aug-03-2013, 16:52
All sounds great guys,and I certainly don't want to sound or come across rude,you guys have done us proud so far,but please,just tell me the Hurricane 'rate of turn'has been addressed.

At the moment both the Spit and 109 can turn inside of the Hurricane much quicker,this is not only fundamentally wrong,but is also historically wrong.

To finally get this corrected will make a lot of Hurricane pilots smile :)

:salute:

With all due respect:

This is a complex issue and the posters facts are not all correct.

We have extensively tested the Hurricane vs the 109, and at sea level, and with similar fuel loads, the Hurri will outturn any 109 without any difficulty. Remember, on the servers, you may be encountering a 109 at low fuel, while flying a Hurricane at a higher fuel load.

However, because of the sim's current altitude limitations, and particularly the 109's difficulty in attaining their true ceiling, the Release 1 Hurricane's climbrate was deliberately lowered to below historical, particularly at higher altitudes. This was to prevent the Hurricane having a higher ceiling than the comparable 109's and better performance up high.

Power = sustained turnrate, and therefore the Hurricane versus the 109's at higher altitudes, will sometimes see the Hurricane being outturned in sustained turn contests in level or climbing turns.

Historically the Hurricane's turn advantage vs the 109's DID degrade at higher altitudes, although likely not as much as seen currently in the sim. The fact is, the Hurricane was not at its best at higher altitudes, any examination of the data and the pilot accounts will tell you that.

For Release 2, I am currently working on a revision of the 109's climb and altitude limitations, and depending on the success of that process, the Hurricane will then be able to have its climbrate improved, thereby improving its sustained turnrate at higher altitudes. This should bring things closer to historical. However, I am not making any guarantees.

As we have said in our Release 1 notes, Flight Models are not perfect, and never will be.

We are working as hard as possible to find solutions to any issues in the game.

Thanks for your patience Buzzsaw :salute:

Old_Canuck
Aug-03-2013, 16:53
.... some mission objectives may depend on vehicle movements / getting supplies to the front via vehicles/convoys etc. Trying to avoid being bombed/strafed by opposing planes could be quite the challenge. :D

Now THIS is going to be a sheer riot! Especially if we're all on comms. Just imagine the possibiliies for movie makers. Remember that Il 2 46 movie where fighters were trying to shoot a lone motorcycle with sidecar? Never got him and all the while this goofy tune is playing. Still grin when I think about it.

Chivas
Aug-03-2013, 18:16
It would be very interesting an historic to have human players in tanks etc on the same server. Imagine TeamSpeak full of calls for airsupport.

And the occasional "Sorry old chap, I thought you were in hedgerow across the road."

Close airsupport will be abit dicey for an old fart with relatively poor eyesight. I suppose that's why they didn't let us fly. On that note are we going to need pass a physical to fly on ATAG? ;)

Old_Canuck
Aug-03-2013, 18:43
Hey Chivas, I think they like us old farts on ATAG: easy meat.

RAF74_Buzzsaw
Aug-03-2013, 20:03
Close airsupport will be abit dicey for an old fart with relatively poor eyesight.

Of course, if you have a human on the ground, in the right vehicle, ie. one which can fire tracer rounds, then he can direct the attention of the aircraft towards the target... :-)

And assuming we can develop additional ammunition types, then smoke shells or other markers might do the job... :D

There is also the possibility that someone on the ground can fire indirectly, using long range artillery, (artillery has range of 3500 meters) with an aircraft spotting.... The Tiger Moth would be a good spotter, we could do one up in German colours as a temporary measure till we get a Fiesler Storch. :flying:

Chivas
Aug-03-2013, 21:00
Of course, if you have a human on the ground, in the right vehicle, ie. one which can fire tracer rounds, then he can direct the attention of the aircraft towards the target... :-)

And assuming we can develop additional ammunition types, then smoke shells or other markers might do the job... :D

There is also the possibility that someone on the ground can fire indirectly, using long range artillery, (artillery has range of 3500 meters) with an aircraft spotting.... The Tiger Moth would be a good spotter, we could do one up in German colours as a temporary measure till we get a Fiesler Storch. :flying:


Yes of course, why didn't I think of that, O ya I forgot I'm old, I seem to be forgetting a lot of things lately.

ATAG_Bliss
Aug-03-2013, 23:59
Just remember, Oleg's car is fast :)

Dutch
Aug-04-2013, 01:16
Just remember, Oleg's car is fast :)

Oh wow. :)
When the game was first released, one of the firsts things I said at the banana place was that I wished there was a car to simply drive around looking at the scenery. When the driveable vehicles screenshot aired, I thought 'I wonder if......?'

:-)

RAF74_Buzzsaw
Aug-04-2013, 01:22
Just remember, Oleg's car is fast :)

Yep, and that's the other thing we can do... Have Rally car races through Britain in Oleg's little red MG. :D

Skoshi_Tiger
Aug-04-2013, 01:26
Great update guys, Thanks for the effort and hard work your putting into this game.

So term will be used for a player who drives their tank over the boarder and hides in the tree line of an enemy airfield waiting for spawning players? Vulcher won't be correct?

Roblex
Aug-04-2013, 02:52
Great update guys, Thanks for the effort and hard work your putting into this game.

So term will be used for a player who drives their tank over the boarder and hides in the tree line of an enemy airfield waiting for spawning players? Vulcher won't be correct?

In First Person Shooter (FPS) games a person who prefers to stay still and pick people off from hiding is called a 'Camper'. If he does it near the enemy spawn point he is called a 'Spawn Camper'

ATAG_Bliss
Aug-04-2013, 03:47
Yep, and that's the other thing we can do... Have Rally car races through Britain in Oleg's little red MG. :D

That will be tough in that little car without a banked oval. That ol girl gets going to fast and she'll flip right over in a sharp turn :D

And you get off the main drag you wouldn't believe how rough the ride is. But I must say, driving through the streets of London is pretty cool :salute:

Continu0
Aug-04-2013, 04:12
You know, probably the best thing about the Ground-Vehiecles is the air-support that can / must be called... I hope that this will animate people to fly bombers a little more. Sure something that works against the "lets do some dogfighting above hawkinge" we have all the time..

Sandy1942
Aug-04-2013, 07:15
...The Tiger Moth would be a good spotter, we could do one up in German colours as a temporary measure till we get a Fiesler Storch.
IMHO, Henschel Hs126 better is suitable for this task. ;)

3482

P.S. It from area of dreams.

V.4_Pogi
Aug-04-2013, 09:04
....The Tiger Moth would be a good spotter, we could do one up in German colours as a temporary measure till we get a Fiesler Storch. :flying:


Perhaps this paint
http://www.pumaszallas.hu/Private/VO101_Tom/BuckerJungmann2_prew.jpg
By VO101_Tom

Utólagos engedelmeddel Tom :-)

VMF214_Jupp
Aug-04-2013, 11:06
Cool! TY for your werks.
3484

Tigertooo
Aug-05-2013, 03:15
Perhaps this paint
http://www.pumaszallas.hu/Private/VO101_Tom/BuckerJungmann2_prew.jpg
By VO101_Tom

Utólagos engedelmeddel Tom :-)

is there a template available for the Moth?

VO101_Tom
Aug-05-2013, 04:20
is there a template available for the Moth?

Hi. The http://www.cliffsofdover.fr/ page share many skins to clod. If you filter the plane types, you will find a clean, dark grey skins for every plane. These skins are unique, because they contain much more detail, than the average skins (like the attached pic). Easy to use as "void" skin, you can lighten in Photoshop, and paint what you want (When you download a skin, i suggest delete the "Pilot name" field, otherwise the page will bake that text to the skin).

The whole skin would be huge, i link here only the small part of the fuselage. Nice detailed template:
http://www.pumaszallas.hu/Private/VO101_Tom/Skin/S132_default.jpg

Tigertooo
Aug-05-2013, 04:40
Thank you very much VonTom

SoW Reddog
Aug-05-2013, 05:10
To be perfectly honest I'm completely nonplussed at the idea of driveable vehicles. Sure, it'll be fun the first couple of times, but imagine jumping on a server with 40 players, to find there's only 5 people actually flying in a flight sim. This is just an example of people wanting everything imo. If you want to drive tanks, call in fire support, air support and shoot stuff then play ARMA.

I'm grateful for the attention and work of TF and will take whatever they deliver with thanks and praise, but I don't think it should be priority given all the flight related issues that people complain of unless that list is exhausted or unfixable.

RedBeard
Aug-05-2013, 07:36
Very Impressive.

ATAG_Torian
Aug-05-2013, 08:45
This may certainly give some gr8 new options particularly for the Dunkirk map. German armor having the capacity to neutralise the airfield at Oye Plage or destroying small vessels in the harbor. May need to limit the armour type to something that is vulnerable to AP rounds from a Brit fighter. Really looking forward to seeing what u guys have achieved. Might attract a whole new set of players who just want to assault ground objectives. Fine by me. "We shall fight them on the beaches...."

Royraiden
Aug-05-2013, 09:22
To be perfectly honest I'm completely nonplussed at the idea of driveable vehicles. Sure, it'll be fun the first couple of times, but imagine jumping on a server with 40 players, to find there's only 5 people actually flying in a flight sim. This is just an example of people wanting everything imo. If you want to drive tanks, call in fire support, air support and shoot stuff then play ARMA.

I'm grateful for the attention and work of TF and will take whatever they deliver with thanks and praise, but I don't think it should be priority given all the flight related issues that people complain of unless that list is exhausted or unfixable.

To some extent I agree with you, although that problem could be fixed by having a limit on drive able vehicles in the server where most are flying.If implemented properly it could add to the overall experience and that could attract more people.

kopperdrake
Aug-05-2013, 10:34
I imagine that the server load would be less for a ground-based vehicle as well? In which case it might be that the server can handle, say, 80 aircraft *and* 100 ground vehicles at the same time. I think it's one of those ideas that we'll know how well it works once people get the chance to use it and abuse it.

ATAG_Colander
Aug-05-2013, 10:40
Just an FYI....
The vehicles are a very, very, very (did I say very?) WIP.

Royraiden
Aug-05-2013, 10:56
Just an FYI....
The vehicles are a very, very, very (did I say very?) WIP.

No need to worry then :thumbsup:

ATAG_Colander
Aug-05-2013, 11:11
No need to worry then :thumbsup:

Well, I must say that even though they are WIP, I had my share of laughs driving a tank against AI tanks :)

It will be fun to have tanks attacking bases (and hiding under trees) and Stukas having to find and bomb them!

With that said, I do not think you'll find a server full of tank drivers and no pilots. Is just nice to be able to change the view now and then.

Oh, you could also man a bofors gun and try to shoot that pesky vulcher that got you before take off :D

Gromit
Aug-05-2013, 11:13
Not sure about driving the vehicles, but I would seriously like to crew a flak gun!

Dutch
Aug-05-2013, 11:36
Oh, you could also man a bofors gun and try to shoot that pesky vulcher that got you before take off :D

Now that is the part I'm looking forward to. Anyone got links to the preview vid Luthier posted before things went Tango Uniform??

S'ok, found it. :D


http://www.youtube.com/watch?v=ZC29KL_wSBo

VO101_Tom
Aug-05-2013, 11:40
Now that is the part I'm looking forward to. Anyone got links to the preview vid Luthier posted before things went Tango Uniform??

Wehicles:
http://youtu.be/sHc04iRFFwA
Tanks:
http://youtu.be/sHc04iRFFwA

DUI
Aug-05-2013, 12:16
And flak:

http://www.youtube.com/watch?v=QArJnYGoO9A

RAF74_Buzzsaw
Aug-05-2013, 15:37
To be perfectly honest I'm completely nonplussed at the idea of driveable vehicles. Sure, it'll be fun the first couple of times, but imagine jumping on a server with 40 players, to find there's only 5 people actually flying in a flight sim. This is just an example of people wanting everything imo. If you want to drive tanks, call in fire support, air support and shoot stuff then play ARMA.

I'm grateful for the attention and work of TF and will take whatever they deliver with thanks and praise, but I don't think it should be priority given all the flight related issues that people complain of unless that list is exhausted or unfixable.

We are not diverting energy and effort from the development of aircraft towards vehicles... our exploration of the game does not proceed that way. :-)

Everything our coders discover is a function of detailed examination of the files, but because they don't know exactly where to look or what to look for, they often stumble across other elements.

That is the situation with the vehicles. Our lead coder came across a means to enable them with a relatively small amount of time and effort, so... might as well. :D

Think of exploring a maze, and stumbling across all manner of wonders and gifts while doing so. :jump:

Anyway, we think people will enjoy the vehicles, and we think they will add a dimension of gameplay which can make the whole experience more fun. :signs5:

DUI
Aug-05-2013, 15:43
To bring back an old question: I am wondering whether the drivable tanks is the revolutionary feature (http://theairtacticalassaultgroup.com/forum/showthread.php?t=4607) you were speaking of..? :recon:

RAF74_Buzzsaw
Aug-05-2013, 15:58
To bring back an old question: I am wondering whether the drivable tanks is the revolutionary feature (http://theairtacticalassaultgroup.com/forum/showthread.php?t=4607) you were speaking of..? :recon:

No, but we are still working on that element... and it may not be complete for this release.

ATAG_Colander
Aug-05-2013, 15:59
To bring back an old question: I am wondering whether the drivable tanks is the revolutionary feature (http://theairtacticalassaultgroup.com/forum/showthread.php?t=4607) you were speaking of..? :recon:

This was the revolutionary feature:
http://englishrussia.com/images/flying_fortress/7.jpg

RAF74_Buzzsaw
Aug-05-2013, 16:00
Oops... well Colander and I are thinking in different directions... But safe to say, I think the community will like the patch.

ATAG_Bliss
Aug-05-2013, 16:03
I imagine that the server load would be less for a ground-based vehicle as well? In which case it might be that the server can handle, say, 80 aircraft *and* 100 ground vehicles at the same time. I think it's one of those ideas that we'll know how well it works once people get the chance to use it and abuse it.

I would think it would work this way as well. At least I hope so!

This will bring a completely new style of mission for people as well. Manning a flak gun is pretty damn fun. Driving a tank is very hard as well. You really need 2 people in each one to do it right.

I think this is also a way to get more people interested in the game. Look at all the people that play WOT. Now imagine if they could do something like that, make their own server, setup their own missions or w/e, and have a tank battle or a variation of ground and air etc in both long drawn out and very short duke it out type missions. This type of stuff almost makes it a completely different game when you think about it.

Of course there's a lot of work to be done and whatnot, but I think this could bring a whole other style of player base to the game. Just as there are dedicated fighter pilots, bomber pilots, incorporating dedicated ground players into the sim would make a pretty immersive environment on all fronts IMO.

Time will tell :D

AKA_Recon
Aug-05-2013, 18:32
Amazing work - thanks for the update!

Couple of questions:

1. do you guys take donations ?
2. is there a way to sign up or be a part of beta testing to help ?

Again, thanks - and I love TF 3.01 so far, looking forward to the next update

PS. I pray you guys continue to make visibility LOD better :)

Roblex
Aug-06-2013, 02:33
How many people have tried WW2-Online? That has been doing the whole Air/Vehicles/Soldiers think for years. I played it for a while and it was great fun though the air side was not up to IL2 standards. That was a couple of years back so the aircraft may have improved. As the ground was fully modelled with fences and walls and ditches etc. for the soldiers, it made take-offs and landing feel even more realistic than CLOD as you swooped over the road full of moving vehicles and passed through the gap in the (more realistic) treeline to touch down. It did not have user created scenarios as we might be able to do here, it was just one huge 24/7 map with dynamic front lines that got reset about once a month when one side or other managed to take it all over. That sounds like a great idea but I think the reason I stopped playing was that I got frustrated that I could spend three hours of my evening with 50 other players capturing Sedan in a huge pitched battle involving tanks and troops and even gunboats with air support then the next morning when I woke up a handful of Aussies playing on a poorly populated map had taken it back nearly unopposed. That whole area of gameplay was being remodelled last time I looked so it may have been sorted by now.

Flanker35M
Aug-06-2013, 05:30
S!

WW2OL is a complete joke regarding flight models. The programmer for them must be using other than legal medication to really say they are spot on. Worst crap I've seen in a long while and won't get any better..ever. The ground war is much better and working. Needless to say when I did play WW2OL it was ground troops or vehicles. But in general WW2OL's age is showing already with dated graphics and stuff. Vehicles and stuff in Cliffs Of Dover would be nice at some point if the game itself will run far better than now. Not that it does not, but if there is more added like vehicles by people = expect degraded performance until all aspects on them are discovered and tweaked by TF.

I am really waiting for the new patch from TF to see what they have up the sleeve this time :D Sure no TrackIR anymore as sold it for the Oculus Rift but a JaBo pilot does not need looking back :D

Skoshi_Tiger
Aug-06-2013, 07:10
Just a quick question to those in the know. Does controllable Flak gun include the ones placed on the freighters decks?

Taking part in a channel-dash could be fun on both sides!


Cheers!

Skoshi_Tiger
Aug-06-2013, 07:12
I could spend three hours of my evening with 50 other players capturing Sedan in a huge pitched battle involving tanks and troops and even gunboats with air support then the next morning when I woke up a handful of Aussies playing on a poorly populated map had taken it back nearly unopposed.


Bloody Aussies! Can't trust them further than you can spit! Populated entirely by criminals you know! ;)

DUI
Aug-06-2013, 07:47
Just a quick question to those in the know. Does controllable Flak gun include the ones placed on the freighters decks?

Taking part in a channel-dash could be fun on both sides!
Nevert thought about it but as there was a controllable Flak on a train in one of the videos of the original developers I would expect the ship flak to be controllable as well. A really nice idea - a Blenheim flying on the deck towards your ship and you sitting behind a flak. Maybe, even the flak of the whole convoy being player-controlled.

LG1.Klein
Aug-06-2013, 11:17
How many people have tried WW2-Online? That has been doing the whole Air/Vehicles/Soldiers think for years. I played it for a while and it was great fun though the air side was not up to IL2 standards. That was a couple of years back so the aircraft may have improved. As the ground was fully modelled with fences and walls and ditches etc. for the soldiers, it made take-offs and landing feel even more realistic than CLOD as you swooped over the road full of moving vehicles and passed through the gap in the (more realistic) treeline to touch down. It did not have user created scenarios as we might be able to do here, it was just one huge 24/7 map with dynamic front lines that got reset about once a month when one side or other managed to take it all over. That sounds like a great idea but I think the reason I stopped playing was that I got frustrated that I could spend three hours of my evening with 50 other players capturing Sedan in a huge pitched battle involving tanks and troops and even gunboats with air support then the next morning when I woke up a handful of Aussies playing on a poorly populated map had taken it back nearly unopposed. That whole area of gameplay was being remodelled last time I looked so it may have been sorted by now.

WW2OL was great. Only problem with it is the fact that the game is really showing it's age. I was one of those losers who ran around with the original pre-ordered game box and took random photos with it lol. I hope the market is there for a WW2OL or Battleground Europe as it's been renamed part 2.