View Full Version : Friday update - August 23rd 2013.....trust us, it's a good one ;)
Mysticpuma
Aug-23-2013, 07:05
Well guys here's a "thanks for your patience" Friday update.
We have been working really hard to get some enhanced features into the Simulation and as it stands, it looks like we have so-far succeeded but we still have so much more to do.
We know the community is impatient for the patch and we really want to get it out to you, but if you can stick with us a little longer as we finalise beta testing (and still squash more bugs!! Pesky things!) then it will be worth the wait.
Today we are showcasing the new clouds and some of the improved lighting effects. Please note every skin used in this footage is 0% weathered and so will look factory fresh and newly lacquered...but it highlights the lighting so much, it would have been criminal not to do so ;)
There are a few more bits and pieces shown in the footage and maybe you'll pick them out...but mainly it's for the new clouds (wait until you see the comparison footage) and lighting effects (again the 109 at dawn...wow!).
The next few updates will showcase other features in video presentations. The idea was to have one large promo reel (and will probably still occur using clips from these updates....maybe ;) ) but there is so much to show, it's probably going to e easier to do it this way...time will tell! Maybe there could be multiple Friday updates....who knows!
Anyway, one of the images captured from this video has already been posted in a screenshot thread, so keep your eyes open for it as you see what it looks like in full video glory :)
Looking forward to your feedback, almost there now, almost there ;)
Cheers, TF
Watch the footage here:
https://vimeo.com/72842778
https://vimeo.com/72842778
III./ZG76_Saipan
Aug-23-2013, 07:17
cant wait....thanks guys
9./JG52 Ziegler
Aug-23-2013, 07:23
Brillient MP and all of Team Fusion. A huge thanks for your work.
I know that everyone is chompin at the bit the patch by I, for one, would rather wait till the team feels it is ready for prime time. It avoids mini's and fixes later. :thumbsup:
SoW Reddog
Aug-23-2013, 07:35
Looks great.
I have one question though, the new clouds, do they render in the same place on each machine now? Its already an issue that I think I'm in a cloud because I am on my machine but everyone else sees me in the clear, if we increase the number of clouds and it's the same that issue's going to get worse?
Continu0
Aug-23-2013, 07:53
Niiiiiiiice!
Manoxerox
Aug-23-2013, 08:15
AWESOME!! Guess I must go downtown to buy a hat and learn how to bow properly!!:salute:
Erminas
Aug-23-2013, 08:18
Looks amazing!!!
Keep up the good work :thumbsup:
Can't wait to try new patch out and by then i hope my internet will get better so i can hop on TS too.
With the new patch I will be so much in need of a new graphic card. At least if the server missions somehow match the amounts of clouds shown in the video. :)
92 Sqn. Philstyle (QJ-P)
Aug-23-2013, 08:48
With the new patch I will be so much in need of a new graphic card. At least if the server missions somehow match the amounts of clouds shown in the video. :)
Cloud numbers have gone up, FPS has also gone up.
There might be more clouds, but it is less taxing on your graphics card.
Mattias posted some screenshots a few weeks ago showing this.
I had in mind that the performance increase was more about effects (explosions, fire, smoke) and not about clouds.
But you are right the last pair of before/after screenshots (http://theairtacticalassaultgroup.com/forum/showthread.php?t=5174&p=53128&viewfull=1#post53128) is mainly about clouds ans shows an impressive FPS boost.
We will see about the final results soon.
ATAG_Freya
Aug-23-2013, 09:31
Looks great.
I have one question though, the new clouds, do they render in the same place on each machine now? Its already an issue that I think I'm in a cloud because I am on my machine but everyone else sees me in the clear, if we increase the number of clouds and it's the same that issue's going to get worse?
Is this true? About the clouds rendering differently on other machines? Most often to me, when flying with a wingman, the clouds are same for both of us and used to describe stuff ie: "contact under the big cloud to our 2'oclock" etc... But then I was flying a ju-88 the other day, was attacked, went into the clouds for cover, even changed course and alt to throw them off but the spit came up and shot me to bits as if it were no big deal! Right inside a cloud the whole time!!! I've never heard this about clouds and before Reddog's post, never even thought of it. ??? Great update and great work TF !! You guys rock!
Cheers,
Freya
FAE_Cazador
Aug-23-2013, 09:51
... But then I was flying a ju-88 the other day, was attacked, went into the clouds for cover, even changed course and alt to throw them off but the spit came up and shot me to bits as if it were no big deal! Right inside a cloud the whole time!!! I've never heard this about clouds and before Reddog's post, never even thought of it. ???....
Was the Spit human or AI? AI unfortunatley can track you down inside clouds, I believe...
With the new patch I will be so much in need of a new graphic card. At least if the server missions somehow match the amounts of clouds shown in the video. :)
Beta patch actually runs smooth as silk at the moment..im running a gtx580 1.5gig.
Personally i see no drops in FPS with new clouds.
FAE_Cazador
Aug-23-2013, 09:59
Good to know, Kling , I have the same card! And which CPU+RAM you have? Mine is a rather outgraded CoreDuo 2.66 MHz + 4G RAM, awaiting replacement when economy improves... :(
Very good news and video, BTW, we are all awaiting the final release....:thumbsup:
Brilliant,absolutely stunning guys,thank you very much for the video,I like many others would prefer to wait............we know it'll be worth it in the long run :)
BTW those clouds are superb!!!!,the sim just gets better and better and this is all thanks to you fantastic chaps :thumbsup:
Klunker
Aug-23-2013, 10:11
The work in progress does appear more real, but the current shots comparisons were clearer in my system. The current shots appear brighter and therefore stuff easier to see for me. I don't know if it's just my impression, but there appear to be more shadows in the work in progress. I would think that shadows that reduce the light on the target may exacerbate some already difficult vision issues. Am I wrong?
9./JG52 Ziegler
Aug-23-2013, 10:21
The work in progress does appear more real, but the current shots comparisons were clearer in my system. The current shots appear brighter and therefore stuff easier to see for me. I don't know if it's just my impression, but there appear to be more shadows in the work in progress. I would think that shadows that reduce the light on the target may exacerbate some already difficult vision issues. Am I wrong?
Yes I think so since one of the main targets of this patch is the LOD/visibility issues. Take a look at the 1:22 of the video and stop it around there and check out the planes in the distance. It's ace!:thumbsup:
Holy shite that looks good! Really like the clouds and their shadows on the ground.
Excellent work TF!
Good to know, Kling , I have the same card! And which CPU+RAM you have? Mine is a rather outgraded CoreDuo 2.66 MHz + 4G RAM, awaiting replacement when economy improves... :(
Very good news and video, BTW, we are all awaiting the final release....:thumbsup:
Im running a I5 760 overclocked to 4ghz...
Mysticpuma
Aug-23-2013, 10:39
Hi guys.
Just for reference all the footage in the WIP was captured 'realtime', so no pre-recorded trk file, I just played a single mission, started recording a .trk file (to make comparison shots with old version) and then recorded as I flew with FRAPS.
FRAPS does affect FPS slightly but depending on where I was in the clouds I.never dropped below 30-fps.
I always fly with vsync on so I get no graphical tearing and record at 30-fps. The graphics lighting is such an advance it brings a smile to my face every time I load ot up!
My system isn't a beast, just average specification (now), but I have no problem flying in these conditions with 3x more clouds and no popping into view of them, they blend into view now beautifully.
All footage was captured at 1920x1200, vsync on, 2xAA (in-game), no sweet fx installed, this is all as it appears in a patched v4.00 beta.
The main details of my system are:
Core i7 950 @ stock 3.06ghz
6Gb Corsair Ram
Nvidia GTX 670 4Gb
gameplay is incredibly smooth.
Re. question about smoke and other particle updates.
As we prepare to release the patch more videos will appear including comparisons of particle effects updates, LoD improvements for spotting aircraft....which new Beta testers have claimed is a true gamechanger and much, much more.
Keep the faith, lots of good stuff is coming :)
Cheers, TF
FAE_Cazador
Aug-23-2013, 11:01
Im running a I5 760 overclocked to 4ghz...
Wow! , thank you, I'll have to wait ... :salute:
1/3_vszd_Tazar
Aug-23-2013, 11:31
I am not quite sure this is the rigth path. It looks like a color filter on the camera. A grey color filter. But gents a human eyes does not work this way. The human eyes able to adopt to the light conditions. So, in open air basicly you have clear visibility during the day, and you see almost nothing at night. There is a little transition between the two stages, but it is not too long. We call this phases dawn and gloaming, when the sun is below the horizon. But when the sun is up the human eyes can see clearly, because the iris of the eye can expand or narrow.
So, basicly you can use color filters on your camera, because in this way you can make beautiful pictures what the human eyes never see. So I am afraid, this artistic pictures are against visibility. And visibility is the key in a simulator. And real visibility is the key in a simulator, not the artistic one. A simulator is not a comics or a photo album.
Looks fantastic to me! :thumbsup:
Looks sweet! :thumbsup:
One question:
Currently the weathering is only applied when the markings are activated (it works in the plane selection menu but not in-game), is this issue fixed or, if not, can this be fixed?
I'm worried that all these nice custom made skins that have their markings and weathering directly painted will always look factory fresh and shiny like in the video.
ATAG_Snapper
Aug-23-2013, 12:18
The Work In Progress looks stunning! :thumbsup:
ATAG_Colander
Aug-23-2013, 12:38
Looks great.
I have one question though, the new clouds, do they render in the same place on each machine now? Its already an issue that I think I'm in a cloud because I am on my machine but everyone else sees me in the clear, if we increase the number of clouds and it's the same that issue's going to get worse?
Since a pic is better than 1000 words....
Screenshots from two different machines at (almost) the same location:
3724
Looks more like the England I was raised in. The colours are much more realistic than the colours we have now which look more like western canada / eastern europe.
I am not quite sure this is the rigth path. It looks like a color filter on the camera. A grey color filter.
Besides the clouds the change in colours is what I recognised first. I am also not sure if the desaturation of the colours - resulting in a darker, greyer sky, water and landscape - is the most realistic approach.
I am also wondering about the Spitfire at 0:46 min: Why should the red paint in such a close viewing distance not be displayed as bright red but as pale-red (the same for the other colours)? Another example is at 1:55 min. where you can't even see the yellow nose of the Bf 109 passing close-by.
Well, ten people, eight different views on colours.
Maybe there could be multiple Friday updates...
Danger of information overflow! Better split the information to make it Friday, Monday and Wednesday updates! :D
Re. question about smoke and other particle updates.
As we prepare to release the patch more videos will appear including comparisons of particle effects updates, LoD improvements for spotting aircraft....which new Beta testers have claimed is a true gamechanger and much, much more.
Keep the faith, lots of good stuff is coming :)
Cheers, TF
http://vimeo.com/72842778
http://vimeo.com/65968983
the patch takes into account the two video is even more?
Lensman
Aug-23-2013, 13:22
Brilliant work! I love the change in colour saturation from sunlight to cloud. Really beginning to feel the weather effects now. The cloud shadows on the terrain are a revelation, a real game changer.:)
Mastiff
Aug-23-2013, 13:30
awesome cant wait to get in there and kill tazar, and his filtered eyes...:P
Mattias
Aug-23-2013, 13:32
Another example is at 1:55 min. where you can't even see the yellow nose of the Bf 109 passing close-by.
:salute:
I might be wrong but I think the 109 has a different skin in the WIP clip. I won't spill the beans on this just yet, but one TF member have put an enormous work into giving each staffel historically correct skins :thumbsup: Not all of them had a yellow nose :D
@MysticPuma: Great vid, as always! I have seen it 5 times in a row now :popcorn2:
Cheers/m
philip.ed
Aug-23-2013, 14:44
Some great work going on here.
But I do have to echo the comments of a previous poster.
It really looks like the current WIP has a grey filter on. Why? One of the best things about CloD, which the developers did a good job modelling, was the vibrant lighting effects that you see when flying. This work seems completely eradicated in the WIP videos, and the whole picture seems really dark and saturated.
Tigertooo
Aug-23-2013, 15:06
another very "sincere thank you" to the TF team for all of this that we can expect.
Thank you
1/3_vszd_Tazar
Aug-23-2013, 15:06
awesome cant wait to get in there and kill tazar, and his filtered eyes...:P
Do not take off your sunglasses, so you can double the the effect! :cool:
The "Men in Black" patch... :D
Looks great guys, really enjoy and look forward to these Friday updates ~S~ :flying:
ATAG_Colander
Aug-23-2013, 15:24
http://vimeo.com/72842778
http://vimeo.com/65968983
the patch takes into account the two video is even more?
Sorry Nacy,
I don't understand what you are asking :(
ATAG_Lewis
Aug-23-2013, 15:28
Yummy.....Big Thanks to our special TF team....~S~
Some great work going on here.
But I do have to echo the comments of a previous poster.
It really looks like the current WIP has a grey filter on. Why? One of the best things about CloD, which the developers did a good job modelling, was the vibrant lighting effects that you see when flying. This work seems completely eradicated in the WIP videos, and the whole picture seems really dark and saturated.
A couple of the screenshots are hugely vibrant, but I understand what your saying. Stock COD's colors and lighting needed work, but I was always able to adjusted my Nvidia settings for brightness/gamma/contrast etc to make it more appealing to my tastes. TF are now creating colors and lighting that are much more realistic IMHO, and it should make it much easier to fine tune my own monitor/graphic card to suit. I wonder if some people issues with TF lighting changes couldn't be easily fine tuned in their own equipment.
RAF74_Buzzsaw
Aug-23-2013, 16:42
A couple of the screenshots are hugely vibrant, but I understand what your saying. Stock COD's colors and lighting needed work, but I was always able to adjusted my Nvidia settings for brightness/gamma/contrast etc to make it more appealing to my tastes. TF are now creating colors and lighting that are much more realistic IMHO, and it should make it much easier to fine tune my own monitor/graphic card to suit. I wonder if some people issues with TF lighting changes couldn't be easily fine tuned in their own equipment.
Salute
And the big improvement you will see, is that with our new aircraft LOD's you will be able to turn up your resolution, and still see enemy aircraft.
So you will get the beautiful capability of the game fully realized.
No more crippling the potential of your monitor and video card to be combat effective.
The subtlety of the colours and shadings will be much more apparent, and the definition of the image will begin to approach the level of photo-realism.... of course, you need to buy a new video card to really max everything out. :-P
Mysticpuma had another video he could have shown here, which was even more spectacular, it really shows off the lighting... no doubt you'll see it in the near future.
Sandy1942
Aug-23-2013, 16:50
Wow! I shocked! What clouds! And after all there is more to come!
Salute
And the big improvement you will see, is that with our new aircraft LOD's you will be able to turn up your resolution, and still see enemy aircraft.
So you will get the beautiful capability of the game fully realized.
No more crippling the potential of your monitor and video card to be combat effective.
The subtlety of the colours and shadings will be much more apparent, and the definition of the image will begin to approach the level of photo-realism.... of course, you need to buy a new video card to really max everything out. :-P
Mysticpuma had another video he could have shown here, which was even more spectacular, it really shows off the lighting... no doubt you'll see it in the near future.
Spotting aircraft has become an issue as I've aged, and one of the reasons I stopped flying. The new terrain color, lighting, and aircraft LOD's will make me want to fly again. Now if it were possible to implement the Oculus Rift in COD, I'd happily fly into the sunset, serenely oblivious to any enemy aircraft. ;)
Klunker
Aug-23-2013, 17:06
Yes I think so since one of the main targets of this patch is the LOD/visibility issues. Take a look at the 1:22 of the video and stop it around there and check out the planes in the distance. It's ace!:thumbsup:
Yes, I see your point and agree that the plane in the distance does appear clearer. If this is what is required to see better then I can't complain except to say that the new presentation appears darker and with less appealing brightness of the original game.
The new presentation closely resembles the FXinjector that Jupp sent me. Things are clearer, but no matter how much I fiddle with the settings I can never get the colors to appear as light and as pleasant as the original. Like the FXinjector, the new color presentation is darker, like seeing though grey sunglasses as someone as already mentioned. But again, if that's what is required to see targets better, I'm willing to live with it even if not a fan of the new darker images. It's just too bad the same effect can't be achieved with the original game lighting scheme which I find very appealing.
gavagai
Aug-23-2013, 18:11
Some great work going on here.
But I do have to echo the comments of a previous poster.
It really looks like the current WIP has a grey filter on. Why? One of the best things about CloD, which the developers did a good job modelling, was the vibrant lighting effects that you see when flying. This work seems completely eradicated in the WIP videos, and the whole picture seems really dark and saturated.
+1
I can hardly see the red of the Spitfire's roundel in some of that video footage.
It's just too bad the same effect can't be achieved with the original game lighting scheme which I find very appealing.
I think it can, we're just seeing someone's artistic interpretation.
J2_Sturm
Aug-23-2013, 18:21
Looks very very good to me.
My take on the "it's darker" impression is that there are more clouds casting more shadow on the ground ( and most of the aircraft are in shadow ) - there are areas of the ground which show sunlight and they look pretty bright. :thumbsup:
Eg. the 109 at 1:15 appears significantly brighter than the stock version as it catches the light.
Also, the ground from 1:55 - 2:02 It appears that only a few patches of ground in the distance are actually sunlit. Even better example at 2:09.
Lensman
Aug-23-2013, 18:59
Looks very very good to me.
My take on the "it's darker" impression is that there are more clouds casting more shadow on the ground ( and most of the aircraft are in shadow ) - there are areas of the ground which show sunlight and they look pretty bright. :thumbsup:
Eg. the 109 at 1:15 appears significantly brighter than the stock version as it catches the light.
Also, the ground from 1:55 - 2:02 It appears that only a few patches of ground in the distance are actually sunlit. Even better example at 2:09.
Exactly:)
Katdog5
Aug-23-2013, 19:02
https://img.pandawhale.com/44037-anderson-cooper-oh-my-god-gif-IOik.gif
ATAG_Snapper
Aug-23-2013, 19:26
Looks very very good to me.
My take on the "it's darker" impression is that there are more clouds casting more shadow on the ground ( and most of the aircraft are in shadow ) - there are areas of the ground which show sunlight and they look pretty bright. :thumbsup:
Eg. the 109 at 1:15 appears significantly brighter than the stock version as it catches the light.
Also, the ground from 1:55 - 2:02 It appears that only a few patches of ground in the distance are actually sunlit. Even better example at 2:09.
Yep. +1
Mattias
Aug-23-2013, 19:30
Looks very very good to me.
My take on the "it's darker" impression is that there are more clouds casting more shadow on the ground ( and most of the aircraft are in shadow ) - there are areas of the ground which show sunlight and they look pretty bright. :thumbsup:
Eg. the 109 at 1:15 appears significantly brighter than the stock version as it catches the light.
Also, the ground from 1:55 - 2:02 It appears that only a few patches of ground in the distance are actually sunlit. Even better example at 2:09.
:salute:
Good observations Sturm :thumbsup:
We had to do some changes to the HDR settings in order to get a more correct night time environment + get rid of some weirdness at certain hours of the day. No artistic interpretations to make the game darker or remove the colors has been made :D On the contrary -we have been trying to be as respectful to the original as possible. At some hours the new HDR might appear a bit brighter and at some a bit darker but this is only noticeable when putting two shots next to each other :thumbsup:
Cheers/m
ATAG_Bliss
Aug-23-2013, 20:14
:salute:
Good observations Sturm :thumbsup:
We had to do some changes to the HDR settings in order to get a more correct night time environment + get rid of some weirdness at certain hours of the day. No artistic interpretations to make the game darker or remove the colors has been made :D On the contrary -we have been trying to be as respectful to the original as possible. At some hours the new HDR might appear a bit brighter and at some a bit darker but this is only noticeable when putting two shots next to each other :thumbsup:
Cheers/m
I just want to reiterate this.. It looks better and more realistic while flying than the game has ever been. Literally it's like the ground, air, and sky has had a complete make over. IMO, coupled with the most important fix of all (the LOD issue), this patch will revolutionize the game. Even better is the fact that frame rates (like mine) for instance are essentially stuck at vsync, at that's while running a resolution I only used before to take screen shots (2650x1600). Now I can fly, see contacts, and see all the beauty in that resolution without even a hint of slow down. It's impressive to say the least. Yes, and this is with every single graphic setting in game at it's highest level.
gavagai
Aug-23-2013, 20:48
Sounds good then. Glad it was the clouds that made everything look dark.
III./ZG76_Keller
Aug-23-2013, 20:55
Flying between two cloud formations in this Beta patch actually gives you the feeling of the immense size and density of them, clouds no longer feel like paintings on the wall.
It's actually breathtaking.
TheVino3
Aug-23-2013, 22:56
http://www.youtube.com/watch?feature=player_embedded&v=Oh1S-C1r_mA
Just to try and show what the reflections are simulating. This video really clearly demonstrates the effect, especially at the end (can hardly see the roundels on the wing at all). Colours are not definite, at all, and the angle at which you look at a piece of metal changes its apparent colour quite a lot when its under a big bright object like the sky. It has nothing to do with how close you are. To my knowledge, diffuse reflections like this haven't been modeled quite like this in a flight sim before, so naturally they might look a bit startling to some people at first, but they are modeled to simulate a real physical phenomenon.
Cheers
tintifaxl
Aug-24-2013, 06:06
Wow! Awesome guys. You really turn CloD into a gem.
" Enjoy the show "... What a show !! breathtaking stuff team ... it's looking fantastic :thumbsup:
Watched this again last night on my main computer, full screen and HD. Just...wow! :)
As somebody else said, thats a lot closer to the England I grew up in!
Foul Ole Ron
Aug-24-2013, 10:31
Looks a lot better. The colours seem closer to the sky & landscape that we get in this part of the world - especially with the more overcast weather. Without SweetFX CloD always looked a bit bright and cartoonish to me (at least on my monitor). The way the light is now diffusing looks better now too. Looking forward to trying it out for real.
I am not quite sure this is the rigth path. It looks like a color filter on the camera. A grey color filter. But gents a human eyes does not work this way. The human eyes able to adopt to the light conditions. So, in open air basicly you have clear visibility during the day, and you see almost nothing at night. There is a little transition between the two stages, but it is not too long. We call this phases dawn and gloaming, when the sun is below the horizon. But when the sun is up the human eyes can see clearly, because the iris of the eye can expand or narrow.
So, basicly you can use color filters on your camera, because in this way you can make beautiful pictures what the human eyes never see. So I am afraid, this artistic pictures are against visibility. And visibility is the key in a simulator. And real visibility is the key in a simulator, not the artistic one. A simulator is not a comics or a photo album.
Actually you can't blame Team Fusion for the bullshtit "gray filter".
It was the "it doesn't look like the chitty Southern England look" crowd and Luthier that did that. Everybody flew without clouds and they complained that the game doesn't look like the foggy, hazy, southern England.:doh:
"Oh, the landscape is too bright, the collors are too saturate, I want the British peasupper" and so on. Luthier "fixed" what was a weather issue with a general lighting engine "solution".. That's how the murky gray mess got into the game. Can't blame Team Fusion for that.
The only thing the game needed was the new clouds, a bit of local haze and few ground textures tuned here and there.
The amount of light hitting the landscape is dependent of the amount and type of particles it has to pass through to get there. You don't mess up the lighting engine of the entire game, to get a local specific weather related look. You just try to create the local atmospheric conditions and the engine takes care of the rest. The old CLOD lighting engine could do that perfectly, but they f@ked it up to please a crowd that couldn't understand the reasons behind the bright looks, without bad performance hit.
I'll give you few examples of what I mean:
Here's a sunset before the "fix":
http://img.photobucket.com/albums/v258/Jaws_18/Screenshot8860.jpg
Here's one with the gray murky "fix":
http://img.photobucket.com/albums/v258/Jaws_18/Screenshot5979.jpg
Look at the difference in the brightness between clear sky and partially covered sky in the old engine:
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110423_010447.jpg
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110423_134303.jpg
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110420_150634.jpg
In that old engine all you need is weather. The new cirrus clouds with the new clouds in the old engine would be ideal. Perfect look and little performance loss. I lost hope we'll ever see it right. :(
The old engine e did a lot of things a lot better. The water and aircraft reflections was a big one too. Now the water looks the same under clear sky like under clouds.
http://www.youtube.com/watch?feature=player_embedded&v=Oh1S-C1r_mA
Just to try and show what the reflections are simulating. This video really clearly demonstrates the effect, especially at the end (can hardly see the roundels on the wing at all). Colours are not definite, at all, and the angle at which you look at a piece of metal changes its apparent colour quite a lot when its under a big bright object like the sky. It has nothing to do with how close you are. To my knowledge, diffuse reflections like this haven't been modeled quite like this in a flight sim before, so naturally they might look a bit startling to some people at first, but they are modeled to simulate a real physical phenomenon.
Cheers
Actually what you see there is the reflection of the clouds on the surface of the waxed aircraft. Under clear sky you would see the blue sky reflected in the skin:
http://img.photobucket.com/albums/v258/Jaws_18/6859333038_9e95da48ab_o_zps2a3e5192.jpg
This is not an effect specific to planes, just the way light works. It's the same with the water reflections. Back before the lighting engine was modified, you had that kind of reflection with the water. The color was different depending what reflected in the water:
Here's an example:
http://img.photobucket.com/albums/v258/Jaws_18/Screenshot1275.jpg
then it was..."fixed": :doh:
http://img.photobucket.com/albums/v258/Jaws_18/Screenshot550.jpg
Well said Jaws. :thumbsup:
RedToo.
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110423_010447.jpg
This early morning mist exist in il-2 since 1st Demo version (09/2001), unfortunately removed in "cry fix"... :(
Sokol1
Mattias
Aug-24-2013, 14:09
Actually what you see there is the reflection of the clouds on the surface of the waxed aircraft. Under clear sky you would see the blue sky reflected in the skin:
This is not an effect specific to planes, just the way light works. It's the same with the water reflections. Back before the lighting engine was modified, you had that kind of reflection with the water. The color was different depending what reflected in the water:
:salute:
You are correct the reflections in the water what simplified for one of the last "vanilla" patches (the reason is most possibly for increased performance).
What they did was using a lower resolution of the reflection to ease the workload. It's still very possible and easy to re-gain these kind of reflections in the game; I just tried it:
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13271_zps2430e0aa.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13271_zps2430e0aa.png.html)
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot1940_zps622810a1.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot1940_zps622810a1.png.html)
Problem is that iit's FPS heavy and stutters like crazy on lower end machines...
Please note that Vanilla version looks like this: (so the removal of the reflections is not to be blamed on TF :recon:)
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot2436_zpsd9e9577f.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot2436_zpsd9e9577f.png.html)
Mattias
Aug-24-2013, 14:16
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110423_010447.jpg
This early morning mist exist in il-2 since 1st Demo version (09/2001), unfortunately removed in "cry fix"... :(
Sokol1
That's a very nice pic :thumbsup:
I like the look of the initial versions of Clod, but the trolls in the banana forum didn't like it as much :(
Lensman
Aug-24-2013, 14:21
hmmmm...these pretty reflections would be realistic for a near flat calm Indian Ocean but I doubt the English Channel looks like that very often.
IvanoBulo
Aug-24-2013, 14:23
Today we are showcasing the new clouds and some of the improved lighting effects. Please note every skin used in this footage is 0% weathered and so will look factory fresh and newly lacquered...but it highlights the lighting so much, it would have been criminal not to do so ;)
...
Looking forward to your feedback, almost there now, almost there ;)
I really appreciate Team Fusion work on improving IL-2 CoD. But I was very disappointed with the new video. If you guys want to introduce "new lighting" please make sure you have the switch to turn it off. Some of the lightning effects looks really nice but overall the colors and gamma is now look "Instagramish" (h.e. far from reality).
Thank You!
Mattias
Aug-24-2013, 14:29
I really appreciate Team Fusion work on improving IL-2 CoD. But I was very disappointed with the new video. If you guys want to introduce "new lighting" please make sure you have the switch to turn it off. Some of the lightning effects looks really nice but overall the colors and gamma is now look "Instagramish" (h.e. far from reality).
Thank You!
:salute:
Using the patch is 100% optional :)
Don't get me wrong -we appreciate all constructive criticism, but if you really want to prevent us from doing something "instagramish" please be more specific. RL photos or footage also helps :thumbsup:
Mattias
Aug-24-2013, 14:31
hmmmm...these pretty reflections would be realistic for a near flat calm Indian Ocean but I doubt the English Channel looks like that very often.
True :D
:salute:
You are correct the reflections in the water what simplified for one of the last "vanilla" patches (the reason is most possibly for increased performance).
What they did was using a lower resolution of the reflection to ease the workload. It's still very possible and easy to re-gain these kind of reflections in the game; I just tried it:
That looked really cool at sunrise and sunset. Could you take a shot of the sunset with those reflections just for kicks?
I think they also reduced the resolution of the sky in the same time. :(
:salute:
Please note that Vanilla version looks like this: (so the removal of the reflections is not to be blamed on TF :recon:)
Yeah. They did it back in March-April 2012. I wish they abandoned the game before they messed it up.
hmmmm...these pretty reflections would be realistic for a near flat calm Indian Ocean but I doubt the English Channel looks like that very often.
Agree, the water reflection was a bit too strong, but part of the problem is also too calm sea by default.
If you add wind and cloud cover in the original version, the reflection disappears. That means the lighting engine worked correct, it just needed tweaking :
http://img.photobucket.com/albums/v258/Jaws_18/shot_20110423_134303.jpg
IvanoBulo
Aug-24-2013, 15:30
:salute:
Using the patch is 100% optional :)
Don't get me wrong -we appreciate all constructive criticism, but if you really want to prevent us from doing something "instagramish" please be more specific. RL photos or footage also helps :thumbsup:
I think it is easy enough to find images and footage in the internet nowadays. But most of those images and video doesn't reflect what you see with your own eyes. Real life light in sunset looks much closer to how it currently displayed in CoD. Just like on the your video from 1:00 to 1:05. But starting @ 1:05 (WIP) it starts to look like it is a different planet.
I agree that current lightning is not perfect but I don't think current technologies would allow to make it so. But it is still more realistic _to me_ then the WIP.
You are right that the patch is optional. But it is optional if you fly offline. So I think after all tremendous work Team Fusion done I think it will be easy enough for you to add a switch to keep current color settings.
Enjoy the sunset:
http://www.youtube.com/watch?v=pvZxth4fddI
The "whiners/trolls" had little to do with the graphic engine rewrite. It had everything to do with allowing the sim to run on average unoptimized systems. I wish they never bothered, but it was critical to COD's survival. Unfortunately the graphic rewrite still needed a lot optimizations to succeed, before the investors pulled the plug. The sim ran very well on my highly optimized system from day one, and I wish they had concentrated on bug fixes, feature fixes, and optimization in that year of the graphics rewrite. I would have like the developers to say "go buy a decent system and/or optimize the one you have" if you want to run a complex combat flight sim, But that would be just selfish. ;)
I don't know Chivas, I think the hysterical tone on the sims release had something to do with the dumbing down. A contrast with the release of IL2 Sturmovik - hardly anybody could play it on top settings on release but I don't remember people being silly about it. Everyone realised the longevity that had been built into the sim and that good things come to to those who wait. I for one was envious of the screenshots posted on perfect settings that I could only wish for at the time. Didn't stop me from flying. However I don't fly Clod much even though like you I could run it well from day one. Lack of content for an offline flier like me.
RedToo.
Mattias
Aug-24-2013, 16:30
I think it is easy enough to find images and footage in the internet nowadays. But most of those images and video doesn't reflect what you see with your own eyes. Real life light in sunset looks much closer to how it currently displayed in CoD. Just like on the your video from 1:00 to 1:05. But starting @ 1:05 (WIP) it starts to look like it is a different planet.
I agree that current lightning is not perfect but I don't think current technologies would allow to make it so. But it is still more realistic _to me_ then the WIP.
You are right that the patch is optional. But it is optional if you fly offline. So I think after all tremendous work Team Fusion done I think it will be easy enough for you to add a switch to keep current color settings.
Enjoy the sunset:
:salute:
How helpful as that clip from San Francisco taken in January is, it would still be helpful if you could point out exactly what in the WIP looks like from a different planet.
Trust me, making a switch to change the visuals to "vanilla" Clod is not as easy as it sounds :(
Cheers/m
Mattias
Aug-24-2013, 16:59
The "whiners/trolls" had little to do with the graphic engine rewrite. It had everything to do with allowing the sim to run on average unoptimized systems. I wish they never bothered, but it was critical to COD's survival. Unfortunately the graphic rewrite still needed a lot optimizations to succeed, before the investors pulled the plug. The sim ran very well on my highly optimized system from day one, and I wish they had concentrated on bug fixes, feature fixes, and optimization in that year of the graphics rewrite. I would have like the developers to say "go buy a decent system and/or optimize the one you have" if you want to run a complex combat flight sim, But that would be just selfish. ;)
:salute:
Yes and no -the trolls demanded the rewrite for their average systems :)
Also, I have to say everything was not perfect back then. A lot of things looked kind of cartoonish :thumbsup:
DennydD
Aug-24-2013, 17:19
:salute:
You are correct the reflections in the water what simplified for one of the last "vanilla" patches (the reason is most possibly for increased performance).
What they did was using a lower resolution of the reflection to ease the workload. It's still very possible and easy to re-gain these kind of reflections in the game; I just tried it:
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot13271_zps2430e0aa.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot13271_zps2430e0aa.png.html)
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot1940_zps622810a1.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot1940_zps622810a1.png.html)
Problem is that iit's FPS heavy and stutters like crazy on lower end machines...
Please note that Vanilla version looks like this: (so the removal of the reflections is not to be blamed on TF :recon:)
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot2436_zpsd9e9577f.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot2436_zpsd9e9577f.png.html)
The clouds are reflected in the water! YAY
I think this new patch will raise the eyecandy to unknown heights. :)
gavagai
Aug-24-2013, 17:35
ROFL, it's easy to tell who grew up on a coastline and who did not. It's like when the moscow guys made the RoF channel map coastline look like hawaii. :thumbsup:
Anyway, I am very excited about the LoD fix and the fps improvement with clouds.:salute:
I am convinced now that TF is choosing the right path with the graphics. Especially, the point about performance sounds crucial to me - if the game only runs smoothly on high-end systems it would do much more harm.
For me the performance requirements were one reason (beside the bugs) that the sim had such a "rough" start.
After couple of beta testers and TF members said that the game looks much better than before it does not matter to me if there is some details that do not perfectly fit into my personal point of view.
Looking very much forward to patch 4.0. And thanks for taking the time to make the video and to let us see and discuss the changes!
Oersted
Aug-24-2013, 17:42
DennyD, Mattias just showed what can be done, but not what they are going to do.
The video by Mysticpuma looks spectacular. I thank TF for their work and look forward with full confidence to the patch!
The look of the atmosphere is to some extent an artistic choice, since we won't ever have full photo-realism with present-day tech. I think TF's take on it is just great. Ten different people will have ten different views on exactly how they want colours and lighting tweaked, but please guys: how about just realising that there can be many interpretations and YOURS is not necessarily the only right one?
:salute:
Yes and no -the trolls demanded the rewrite for their average systems :)
Also, I have to say everything was not perfect back then. A lot of things looked kind of cartoonish :thumbsup:
The forums were full of whiners/trolls demanding everything under the sun, but the development team didn't have to be told adnaseaum that there was a problem. They new that before it was forced out the door. The graphic rewrite was in their minds necessary for the average person with an unoptimized system, for any hope of future sales. It wasn't about whiners/trolls, it was about sales.
I totally agree that the terrain didn't look like any part of England I've ever seen, and hoped it could be optimized like you, and the TF team are doing now, instead of a complete rewrite. Never did understand how they got the colors so wrong. You wouldn't think that would be the most difficult task to get right from the beginning, but I'm no wizard on how lighting engine effected colors. I know Oleg brought the sim home a few nights to fix the colors, but he obviously wasn't successful.
Anyway I totally appreciate the unpaid work you and Team Fusion are doing.
~Salute~ JG27_Chivas
DennydD
Aug-24-2013, 18:57
DennyD, Mattias just showed what can be done, but not what they are going to do.
Ups. :doh:
Anyways. If you watch the vid at 1:05 it seems to me that it is way better than before. (Could be just me :D)
JG5_Emil
Aug-24-2013, 21:16
I like the new colors look excellent and it's nice to see them move away from the ridiculous lime greens that you sometimes find in CLOD.
Looking forward to seeing this next patch with baited breath :)
TheVino3
Aug-24-2013, 21:18
Actually what you see there is the reflection of the clouds on the surface of the waxed aircraft. Under clear sky you would see the blue sky reflected in the skin:
This is not an effect specific to planes, just the way light works. It's the same with the water reflections. Back before the lighting engine was modified, you had that kind of reflection with the water. The color was different depending what reflected in the water:
Yes, as I said, a big bright thing like the sky reflects of things - anything reflects light, in varying degrees. As you rightly point out: thats how light works.
However, I will point out that the aircraft in the video I linked isnt very polished, or waxed, but the effect is still very strong. It becomes more diffuse the less smooth the surface is - the picture you linked had a very smooth surface reflecting, and the clouds and sky were reflected more sharply - but it is the exact same principle :thumbsup:
Cheers
The only thing the game needed was the new clouds, a bit of local haze and few ground textures tuned here and there.
The amount of light hitting the landscape is dependent of the amount and type of particles it has to pass through to get there. You don't mess up the lighting engine of the entire game, to get a local specific weather related look. You just try to create the local atmospheric conditions and the engine takes care of the rest. The old CLOD lighting engine could do that perfectly, but they f@ked it up to please a crowd that couldn't understand the reasons behind the bright looks, without bad performance hit.
This is seem in this video:
http://youtu.be/08z9uxa5Vyc
Sokol1
IvanoBulo
Aug-25-2013, 00:08
How helpful as that clip from San Francisco taken in January is, it would still be helpful if you could point out exactly what in the WIP looks like from a different planet.
Here another video. WhiteCliffs - Dover TimeLapse (from dusk till dawn)
http://vimeo.com/47519618
ROFL, it's easy to tell who grew up on a coastline and who did not. It's like when the moscow guys made the RoF channel map coastline look like hawaii. :thumbsup:
Anyway, I am very excited about the LoD fix and the fps improvement with clouds.:salute:
That ROF Channel map was quite funny. roflmao The water looked like melted blue glass. roflmao
I definitely didn't grow up on a coast line. :( The closest coastline was 600km away. I did, however work four years on cruise ships and traveled from Nordkapp to Cape Horn, from Bora Bora, to Istambul. So I've seen my share of coastline, islands, oceans and seas.
We did trips from Dover a whole summer . One week to the Norwegian Fjords, Iceland and the next one along the Baltic sea all the way to ST. Petersburg.
I've seen plenty of the English Channel. That Time laps from Dover,just posted, looks exactly how I remember it. I used to go to some fortress on top of the cliffs and the channel looked beautiful, with all that blue cut by the white wake of those fast cross channel ferries.
We did have plenty crappy, murky weather as well, but that's weather. Is the weather engine that has to create that look, not the lighting engine.
Another thing to remember when looking at pictures to get the looks of bodies of water. Most self respected camera lenses have some sort of antiglare coating. That will kill a lot of reflections you see with naked eye.
=vit_unit=
Aug-25-2013, 01:03
Here another video. WhiteCliffs - Dover TimeLapse (from dusk till dawn)
http://vimeo.com/47519618
Nice video you found.
Mattias, maybe we need to make an in-game video with same POV to compare with this one :salute:
How do you like this idea?
One question:
Currently the weathering is only applied when the markings are activated (it works in the plane selection menu but not in-game), is this issue fixed or, if not, can this be fixed?
I'm worried that all these nice custom made skins that have their markings and weathering directly painted will always look factory fresh and shiny like in the video.
Does nobody has an answer?
Mysticpuma
Aug-25-2013, 08:32
Does nobody has an answer?
Did a test with a custom skin. You can add weathering or leave them unweathered. Effects work either way, will post pictures later when at PC.
Cheers, MP
Mattias
Aug-25-2013, 09:37
Nice video you found.
Mattias, maybe we need to make an in-game video with same POV to compare with this one :salute:
How do you like this idea?
:salute:
That would be fun :thumbsup:
Cheers/m
Mattias
Aug-25-2013, 09:44
We did have plenty crappy, murky weather as well, but that's weather. Is the weather engine that has to create that look, not the lighting engine.
:salute:
We have tried to salvage a lot of code relating to weather effects and lighting for old versions of Clod. It's not a very modular system, to say the least, so it's been hard and extremely time consuming work. Maybe we will be able to re-introduce more of it in the future without hitting FPS :thumbsup:
Cheers/m
Did a test with a custom skin. You can add weathering or leave them unweathered. Effects work either way, will post pictures later when at PC.
Cheers, MP
Thank you! :)
I love the high altitude clouds getting more light than the low ones at sunset. Looks really beautiful. :salute:
Mattias
Aug-25-2013, 15:00
:salute: and thank you all for your feedback!
We're tweaking on :thumbsup:
Now it's time for me to take my wife and fly into the sunset :D
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot40375_zps2441e327.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot40375_zps2441e327.png.html)
Mysticpuma
Aug-25-2013, 16:53
Just a short clip to show how the lighting falls on the landscape when looking at it from different altitudes. This is from the Beta version of the patch and still we are working to enhance/change/fix bugs and other issues.
The following footage is not necessarily what will finally appear in the next patch, but hopefully you will be able to see how the sunlight looks as it falls on the land and how the shadows of the clouds can mute the appearance (as you would expect when it is in shade).
Cheers, TF
https://vimeo.com/73093749
https://vimeo.com/73093749
ATAG_Naz
Aug-25-2013, 16:59
:clap::clap:
LARRY69
Aug-25-2013, 17:07
:clap::clap::clap:
:flying:----( Gratulatons!!!)
larry69
philip.ed
Aug-25-2013, 17:45
The landscape looks stunning.
But I really have to say that the sky and the atmospheric lighting looks far too saturated. I feel like I am looking at a picture I have edited on Instagram. The blue of the sky is far too muted, and this contrasts way too much with the clouds which in turn look rather foreboding and unnatural. There is just too much grey going on.
The Battle of Britain was fought in one of the hottest summers this country has experienced, and thus the norm would be bright, sunny days. I know the video is just a demonstration, but look at these two photos from Mattias's account.
The first photo looks brilliant. The sky is the perfect shade and everything looks natural. The second photo just looks fake.
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot2530_zpsa645abf5.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot2530_zpsa645abf5.png.html)
http://i1054.photobucket.com/albums/s497/MusseMus77/Screenshot1940_zps622810a1.png (http://s1054.photobucket.com/user/MusseMus77/media/Screenshot1940_zps622810a1.png.html)
IvanoBulo
Aug-26-2013, 00:11
We have tried to salvage a lot of code relating to weather effects and lighting for old versions of Clod
Sorry for asking but how many people still asking to improve FPS? In 3.01 with "Very High" video settings and 8xAA single AMD 7870 card runs great at Full HD resolution. And I don't wish those effects to be removed in order to get +10FPS I wouldn't even notice. But I do notice the difference in WIP screenshots. On those screens it looks like the atmosphere got thinner, the polarized filter was applied and contrast and saturation increased.
So please, TF team, make the switch to keep "vanilla" lightning and colors.
And BTW Oleg Maddox is a professional photographer and I think he did a good job.
:salute:
ATAG_Ribbs
Aug-26-2013, 00:39
Your all wrong! the Battle of Britain was fought in BLACK & WHITE! Here's proof! Here is a suggestion.... instead of whining and crying about the colors in the game.. just play the freaking game and give TF its props that they deserve :thumbsup: you ungrateful bastards! :grrr: Freaking amazing!
37753776
Your all wrong! the Battle of Britain was fought in BLACK & WHITE! Here's proof! Here is a suggestion.... instead of whining and crying about the colors in the game.. just play the freaking game and give TF its props that they deserve :thumbsup: you ungrateful bastards! :grrr: Freaking amazing!
37753776
+1 I really cannot believe that there are people who still go about whining about the colours. I think that the game is looking good even now as well as it looked good 2 years ago. Next time when you think about how the GAME looks unrealistic consider that it is a game not reality.
1/3_vszd_Tazar
Aug-26-2013, 06:10
It is not about colors it is about visibility, I think. And yes, I have some bad impression. Not about TF of course, but the old Il-2. There was a time in the old Il-2, when I saw nothing below me, just the great green plains... That was a nightmare to many of us.
Of course I hope after the patch everybody will able to play maximum resolution. Correcting the LOD issue will guarantee this. And thank you to the TF team, for keeping a dream alive.
Mattias
Aug-26-2013, 06:45
The landscape looks stunning.
But I really have to say that the sky and the atmospheric lighting looks far too saturated. I feel like I am looking at a picture I have edited on Instagram. The blue of the sky is far too muted, and this contrasts way too much with the clouds which in turn look rather foreboding and unnatural. There is just too much grey going on.
The Battle of Britain was fought in one of the hottest summers this country has experienced, and thus the norm would be bright, sunny days. I know the video is just a demonstration, but look at these two photos from Mattias's account.
The first photo looks brilliant. The sky is the perfect shade and everything looks natural. The second photo just looks fake.
:salute: Philip.ed
Thank you for your feedback. I'm not sure I follow you 100%, as saturated colors are quite the opposite of grey :D
All days in Clod have fair weather, but regarding the historical weather I found this link quite informative: http://www.battleofbritain1940.net/0021.html
...and this one: http://battleofbritainblog.com/category/july-1940/
The second picture was never meant to showcase the patch/beta -it's just a proof of concept that it's possible to reflect the sky and clouds in the water (as a response to Jaws, post #60). It was made in my personal "mess around playground mod" where I'm not even sure which HDR settings and other mods are loaded.
My fault for posting WIP's and proofs of concepts...I think I need to stop doing that :recon:
Please have a look at Mystics last video instead :thumbsup: (post #95)
Cheers/m
Mattias
Aug-26-2013, 06:46
Your all wrong! the Battle of Britain was fought in BLACK & WHITE!
+1 roflmao
ATAG_Ribbs
Aug-26-2013, 11:50
My fault for posting WIP's and proofs of concepts...I think I need to stop doing that...
Please don't stop doing that Mattias.. the people that love the work far out weight the people that don't.. trust me! :thumbsup:
Really surprised to see phillip.ed among them though...:S
philip.ed
Aug-26-2013, 14:06
I do love the work! Keep posting pictures!
I just think the recent update videos show a game that looks less realistic visually, and more cinematic.
Not necessarily bad looking, but not as realistic as I like. It is all a matter of personal taste, and I am sure I will love the patch when it drops.
I love the work TF do, so please do not think of me as being a Troll or a negative-twit.
ATAG_Ribbs
Aug-26-2013, 15:33
phillip.ed your usually not like that.. that is why i pointed it out. You have been extremely valuable to the flight sim community..and do not perceive you as a troll whatsoever. Everyone has their own likes and dislikes, and everyone perceives things in different ways ... like the old adage says..cant please everybody. I personally like a more washed out look because it reminds me more of that era... when i look up WW2 pics and images .. they are 99% Black and white. I realize it was bright and sunny sometimes during the wars.. but as a whole.. and my perception is that it was a dark dreary time.... and I want my game to reflect just that... see to each his own. I don't ask the TF guys to do this or that to fit my needs or wants.. i can do it in my video settings..just like everyone else can. I personally would like to see them working on more content..which Im sure they are.... different guys working on different things. :thumbsup: I guess I just dont get how people can critique other peoples Non paid hard work that benefits so many other people.. is what im getting at..rant over..carry on ...:) :salute:
PS when am I going to be able to get out of my sports car and run over to my plane and climb inside ! ....haha couldn't resist ...:-)
Tigertooo
Aug-26-2013, 16:34
you TF chaps surely keep my dream alive.
Extremely appreciated
ATAG_Colander
Aug-26-2013, 16:56
PS when am I going to be able to get out of my sports car and run over to my plane and climb inside ! ....haha couldn't resist ...:-)
http://4.bp.blogspot.com/_Toryf9CnEMs/TT32nJvRI2I/AAAAAAAAAT8/lpiY-URJuGU/s640/mach_5_meteoro.jpg
Mattias
Aug-26-2013, 17:19
Please don't stop doing that Mattias.. the people that love the work far out weight the people that don't.. trust me! :thumbsup:
Ok, I'll keep on posting :)
I do love the work! Keep posting pictures!
I just think the recent update videos show a game that looks less realistic visually, and more cinematic.
Not necessarily bad looking, but not as realistic as I like. It is all a matter of personal taste, and I am sure I will love the patch when it drops.
I love the work TF do, so please do not think of me as being a Troll or a negative-twit.
No worries -we do appreciate all feedback, good or bad, and I do not think you came across a troll :thumbsup:
Cheers/m
Team Fusion Guys!
I see a lot of varied opinions on colors and what not. No need to add my two cents. It's buried somewhere in among those opinions. I'm eagerly awaiting the new patch to see if the distance issue is really resolved and if you can fix the hit box for the 109 radiators so small leaks do not suddenly appear.
Now, if it wasn't for Team Fusion and ATAG, I wouldn't be here and the game would still be off my hard drive and a loss of money paid out by me. Thank you many times over for having the willingness to fix this actually remarkable flight sim. As a team, you already have accomplished a tremendous feat. Basically taking an unplayable game and making it not only playable but smooth. Quite a feat. I think the colors are better than they were (see I just had to add my two cents after all) and sometimes when I am flying along toward dusk at 20,000 ft, the atmospherics are over whelmingly beautiful. So congratualtions on a job that has been well done and which is still being well done. I appreciate your efforts and as for me, keep up the good work. You are only making it better.
To paraphrase something Lincoln said, "you can please some people all the time. You can please all the people some of the time. But you can't please all the people all the time". So my advise is please yourselves and make this sim what you would like it to be! I'll be happy to just tag along.
ATAG_Ribbs
Aug-27-2013, 12:48
Well said Salty! :thumbsup: Glad to see you made your way back to CLOD...:salute:
ATAG_Snapper
Aug-27-2013, 13:16
Well said Salty! :thumbsup: Glad to see you made your way back to CLOD...:salute:
+1 :thumbsup:
Great quote by Honest Abe, BTW.
---------------------------
"Remember, you can't believe everything you read on the Internet!" -- Abraham Lincoln
Old_Canuck
Sep-11-2013, 15:17
"Better to remain silent and thought a fool than to speak out and remove all doubt." - Abraham Lincoln
(not a paraphrase either).
ATAG_Ribbs
Sep-12-2013, 15:41
I like that quote Canuk...wish more people abided by it... :)
If there were repairs Team Fusion, I would never played. Hold TF appreciate your work!:salute:
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