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bolox
Aug-28-2013, 09:23
I'm in the process of writing another campaign, but before I go too far wuth it, I would like to ask for your opinions on what features you would like to see in a campaign (and those you don't want to see:-P )

I already have the theme and a pretty good outline of most of the missions, but there are things I can do at this stage of building which will push the style of the campaign in certain directions, this is where you come in.

Do you want a scoring system (something like REDUX) ?

Do you like/hate the yellow text giving messages- eg radar contacts etc?

While the campaigns I do are historical and fairly linear, it is possible to do 'branching' depending on success/failure of previous mission. At the simplest this could be relegation to wingman positions if you fail and promotion to section leader if you succeed. Success could also lead to 'bonus' missions. Is this the sort of thing you want?

TF 4.0 may introduce some new features- however these might not be compatible with certain missions. Is the possibility of changing conf.ini settings for certain missions something you are prepared to do? or do I have to write separate versions?

Any other thoughts/suggestions?

RAF74_Buzzsaw
Aug-28-2013, 13:33
I'm in the process of writing another campaign, but before I go too far wuth it, I would like to ask for your opinions on what features you would like to see in a campaign (and those you don't want to see:-P )

I already have the theme and a pretty good outline of most of the missions, but there are things I can do at this stage of building which will push the style of the campaign in certain directions, this is where you come in.

Do you want a scoring system (something like REDUX) ?

Do you like/hate the yellow text giving messages- eg radar contacts etc?

While the campaigns I do are historical and fairly linear, it is possible to do 'branching' depending on success/failure of previous mission. At the simplest this could be relegation to wingman positions if you fail and promotion to section leader if you succeed. Success could also lead to 'bonus' missions. Is this the sort of thing you want?

TF 4.0 may introduce some new features- however these might not be compatible with certain missions. Is the possibility of changing conf.ini settings for certain missions something you are prepared to do? or do I have to write separate versions?

Any other thoughts/suggestions?

Hello Bolox

I am ashamed to say I haven't had the time to try out or look at your campaign... :(

However, the simple fact you are writing one is a great contribution to the game, there are lots of single players out there who will be very happy to see a new one is available. :thumbsup:

May I ask what the subject of the campaign is? The reason I ask, is that I am hoping, if I find the time and things don't fall in on me.... :bricks:

...to create a mini-"Night Blitz" campaign to allow the single players to fly some night missions and enjoy the new environment we now have. But I won't do that if your campaign is on the same subject.

Thanks Buzzsaw :salute:

keeno
Aug-28-2013, 13:50
Hi bolox,

thanks for taking the time to compile missions and campaigns. i almost always play single player and have had a go at most of your stuff. I would like a campaign that trains a pilot as well as leads into battle with the missions becoming more and more complex and challenging. There was an old il2 campaign called "straight from the farm" which took a rooky and taught them how to fly from almost scratch in a dive bomber in the pacific theatre in ww2, i loved it as it taught me a new respect for a plane i would not have other wise flown. i almost always fly fighters but would love to get to grips with the blenny. i can fly it ok take off, cruise, skip bomb and land but really it been trial and error. or how about the me110, not the best fighter but how about a series of surgical strikes building in difficulty as the pilot gets more confident with its workings of the plane. cheers again.

bolox
Aug-28-2013, 15:39
Oops the boss has caught me moonlighting from TF work:):P

Campaign I'm looking at at the moment is neither of the above options- I'm looking at continuing my 501 campaign from it's move to Kenley 10th Sept through to its's transfer out of 11 group on Dec 17th. It seems like a good chance to utilize all the new seasonal maps along with some typically British autumn weather (clouds and lots of them) and should show off the high alt aspect. It's an area of BoB that often gets forgotten about, and 501 is unique in being the only Squadron to remain in 11 Group throughout the entire Battle.

Blitz is one I'd like to look at at some point (KG 100 /KG55 pathfinder missions with X/Y apparatus is something I'd like to try at some point:devilish: ), but feel free to jump in
The training campaign is something I sort of looked at, I did some test missions with a Blenheim as an introduction to navigation.
To do this how I'd like required importing new instruxtor speech- which wasn't possible,(and alot of scripting)
Something I might return to, but I don't feel I have the writing skills to make a really compelling briefing/storyline to make a training campaign work without an instructor (The sadist in me would probably put in multiple failures at the most inconvenient moments too:devilish:).

- and if speech could ever be imported the mad side of me has the idea of Blackadder 5 - Slackky, George and Balders in a Blenheim, being given novel ways to commit suicide by AVM Melchet :recon:

As I said in orig post I've got this one sort of layed out with the missions, it's more opinions on the style of campaign, before I start doing scripting etc which will detemine a style.

b

RAF74_Buzzsaw
Aug-28-2013, 15:59
Oops the boss has caught me moonlighting from TF work:):P

Campaign I'm looking at at the moment is neither of the above options- I'm looking at continuing my 501 campaign from it's move to Kenley 10th Sept through to its's transfer out of 11 group on Dec 17th. It seems like a good chance to utilize all the new seasonal maps along with some typically British autumn weather (clouds and lots of them) and should show off the high alt aspect. It's an area of BoB that often gets forgotten about, and 501 is unique in being the only Squadron to remain in 11 Group throughout the entire Battle.

Blitz is one I'd like to look at at some point (KG 100 /KG55 pathfinder missions with X/Y apparatus is something I'd like to try at some point:devilish: ), but feel free to jump in
The training campaign is something I sort of looked at, I did some test missions with a Blenheim as an introduction to navigation.
To do this how I'd like required importing new instruxtor speech- which wasn't possible,(and alot of scripting)
Something I might return to, but I don't feel I have the writing skills to make a really compelling briefing/storyline to make a training campaign work without an instructor (The sadist in me would probably put in multiple failures at the most inconvenient moments too:devilish:).

- and if speech could ever be imported the mad side of me has the idea of Blackadder 5 - Slackky, George and Balders in a Blenheim, being given novel ways to commit suicide by AVM Melchet :recon:

As I said in orig post I've got this one sort of layed out with the missions, it's more opinions on the style of campaign, before I start doing scripting etc which will detemine a style.

b

Thanks for the reply.

Campaign sounds great... No. 501 is one of my favourite RAF Squadrons. 'Ginger' Lacey and his chums... :thumbsup:

Mattias
Aug-28-2013, 17:01
While the campaigns I do are historical and fairly linear, it is possible to do 'branching' depending on success/failure of previous mission. At the simplest this could be relegation to wingman positions if you fail and promotion to section leader if you succeed. Success could also lead to 'bonus' missions. Is this the sort of thing you want?

:salute:

I love this! To get some kind of "feedback" from a successful or failed mission is essential in all single player games IMHO.
If you forgive me for letting my fantasy get the better of me, I would love to see a system where you can get upgraded to a better aircraft etc depending on you performance in the campaign. Some years ago I played Silent Hunter 4 (modded of course :thumbsup:) and I loved how you gained "prestige" points to upgrade your sub. I wish we could have something similar to this in Clod campaigns one day, where you can collect points to upgrade to a certain aircraft and maybe "buy" some more cool ammo in the belts like DeWilde or M-geschoss :)

Cheers/m

FAE_Cazador
Aug-29-2013, 04:52
Hi Bolox, thank you very much for your time and effort! :nw:

About your questions:

Do you want a scoring system (something like REDUX) ? Yes please

Do you like/hate the yellow text giving messages- eg radar contacts etc? No problem with them, on the contrary, very inmmersive.

While the campaigns I do are historical and fairly linear, it is possible to do 'branching' depending on success/failure of previous mission. At the simplest this could be relegation to wingman positions if you fail and promotion to section leader if you succeed. Success could also lead to 'bonus' missions. Is this the sort of thing you want? That would be very nice too.

As a suggestion, I would say that, like in Desastersoft campaigns, had the missions included big bomber formations or very populated airbases, to have a double version of such mission, with double and half the planes/ground objects, to adapt to high-end/low-end machines. I hope this will not double your workload, mate, but is is very useful for people like me with not very powerfull machines :sad!:


Cheers!

Miszak
Aug-30-2013, 03:26
Hi Bolox, thank you very much for your time and effort! :nw:

About your questions:

Do you want a scoring system (something like REDUX) ? Yes please

Do you like/hate the yellow text giving messages- eg radar contacts etc? No problem with them, on the contrary, very inmmersive.

While the campaigns I do are historical and fairly linear, it is possible to do 'branching' depending on success/failure of previous mission. At the simplest this could be relegation to wingman positions if you fail and promotion to section leader if you succeed. Success could also lead to 'bonus' missions. Is this the sort of thing you want? That would be very nice too.

As a suggestion, I would say that, like in Desastersoft campaigns, had the missions included big bomber formations or very populated airbases, to have a double version of such mission, with double and half the planes/ground objects, to adapt to high-end/low-end machines. I hope this will not double your workload, mate, but is is very useful for people like me with not very powerfull machines :sad!:


Cheers!

This! :thumbsup:

By the way Bolox, sir, is there a slim chance of converting SOMT campaign part I to Team Fusion patch like you did with part II? :devilish:

bolox
Aug-30-2013, 14:45
is there a slim chance of converting SOMT campaign part I to Team Fusion patch like you did with part II?

more than a slim chance:D- the timing will depend on TF/work commitments (and to a degree the answers to the conf.ini question:recon:)

Miszak
Aug-30-2013, 17:46
That's awesome! You, Heinkill & Team Fusion are indeed keeping the dream alive :thumbsup:. Thank you!

zionid
Sep-07-2013, 16:31
What I would love is a proper "circus" campaign portraying the "leaning forward" period from early 1941.

-Rhubarbs, fighter sweeps, bomber escorts, trainbusting etc for the RAF (Does such a campaign exist?)

It would be a beatiful way to add high altitude/contrails fighting, with numerous squadrons and detailed briefings etc.
(If you have read the first combat mission in Clostermans "The Big Show", you know what I am talking about, even though thats 43';)

I personally would love flying a GREY painted spit offensively, jumping over french rooftops and constantly worrying
about having enough fuel to make it back to Blighty.

I understand the are a couple of hickups, the foremost being the lack of Spitfire mk V's and FW190's, but hell,
it could be very authentic and enjoyable still.

Flying in squadron formation with the AI is a bit frustrating as the always climb away and use a different FM and such,
but it still gives a great joy to see all these great aircraft on the prowl.

Oh well, one can dream at least;)

Whatever you make it is awesome to have people contributing to the community:D

Keep up the good work!

(By the way, should such a campaign exist, do tell me where)

Wulf
Sep-07-2013, 19:36
What I would love is a proper "circus" campaign portraying the "leaning forward" period from early 1941.

-Rhubarbs, fighter sweeps, bomber escorts, trainbusting etc for the RAF (Does such a campaign exist?)

It would be a beatiful way to add high altitude/contrails fighting, with numerous squadrons and detailed briefings etc.
(If you have read the first combat mission in Clostermans "The Big Show", you know what I am talking about, even though thats 43';)

I personally would love flying a GREY painted spit offensively, jumping over french rooftops and constantly worrying
about having enough fuel to make it back to Blighty.

I understand the are a couple of hickups, the foremost being the lack of Spitfire mk V's and FW190's, but hell,
it could be very authentic and enjoyable still.

Flying in squadron formation with the AI is a bit frustrating as the always climb away and use a different FM and such,
but it still gives a great joy to see all these great aircraft on the prowl.

Oh well, one can dream at least;)

Whatever you make it is awesome to have people contributing to the community:D

Keep up the good work!

(By the way, should such a campaign exist, do tell me where)


I share your enthusiasm for a well constructed 1941-43 Channel Front campaign BUT I have my doubts that it could be done. There is the obvious problem you have already noted, the lack of a Mk 5 and a 190 but I suspect a work-around could be achieved with existing aircraft and a bit of imagination. There are however a few other problems not so easily resolved. Firstly, I've seen no evidence that Red players are interesting in fighting at altitude. Some do of course but most don't. I don't think it would be an exaggeration to say that most Red players appear to stay steadfastly below about 500m most of the time. From what I can see, on the times when I fly, this trend (if that's what it is) is actually increasing. I can't remember the last time I encountered a Red player up around 6k but it was certainly some weeks ago at least. The second problem I envisage stems from the first. The Channel Front Campaign (with its Rodeos, Rangers and Rhubards etc) was a bit of a disaster for Fighter Command. During this period the Jagdflieger scored at a rate of about three to one. In part, that can be explained by the introduction of the 190 but in reality, that was only a part of the problem. The real issue for Fighter Command was having to fight at a tactical disadvantage over enemy territory at extended range. Now, if Red players are going to insist on flying and fighting at low altitude, deep inside France, against a defending fighter force that knows exactly where they are, at all times, then I suspect the 41-43 Channel Front Campaign is going to be a blood bath for them and consequently a poorly frequented affair in very short order. It would be nice to think that Red players would alter their low flying tendencies and adapt, but I've been flying flight sims long enough to know that this is unlikely. In reality I suspect Red will stay low, get shot out of the sky in large numbers and very quickly lose interest in the Campaign, i.e. stay away in droves.

1lokos
Sep-07-2013, 20:27
Wulf,

They are talk about single player campaigns... :thumbsup:

Sokol1

Wulf
Sep-07-2013, 23:29
Wulf,

They are talk about single player campaigns... :thumbsup:

Sokol1

Umm ... er ... I know that!!! I was just testing to see who's awake. Good spotting that man....... :hide:

bolox
Sep-19-2013, 04:21
So, work continues.

I've got it to an 'alpha' stage- runs between 25-34 missions depending on if achieve mission goals in certain missions (still working on some of these)
Has a 'working' scoring system - needs work tho- see
http://theairtacticalassaultgroup.com/forum/showthread.php?t=5766

Am adding in the RDF directions as HUDLog to missions.
Some missions are taxi from revetments (?and first mission is a mass takeoff:D)
Have got it so it is just possible to keep up with AI to 28,000ft battle climbs (I said possible NOT easy:) ) -will probably be including a track to show how to do this- there are fairly comprehensive note in readme.


Still got loads to do- adding 'life' to airfields, trains , vehicles, tweaking AI skill levels, needs custom skins etc etc

Will be looking for beta testers when TF4.0 is out

oho
Oct-24-2013, 18:05
Hi Bolox,
Did you add some good clouds and overcast and wind to the missions?
I will try them ASAP. Thanks for your work anyway.

bolox
Oct-25-2013, 05:58
Hi Bolox,
Did you add some good clouds and overcast and wind to the missions?
I will try them ASAP. Thanks for your work anyway.

What I'm working on has clouds - sometimes alot. Got to see they are going to be too much for some peoples computers tho.

heinkill
Nov-02-2013, 06:33
What I would love is a proper "circus" campaign portraying the "leaning forward" period from early 1941.

-Rhubarbs, fighter sweeps, bomber escorts, trainbusting etc for the RAF (Does such a campaign exist?)

It would be a beatiful way to add high altitude/contrails fighting, with numerous squadrons and detailed briefings etc.
(If you have read the first combat mission in Clostermans "The Big Show", you know what I am talking about, even though thats 43';)

I personally would love flying a GREY painted spit offensively, jumping over french rooftops and constantly worrying
about having enough fuel to make it back to Blighty.

I understand the are a couple of hickups, the foremost being the lack of Spitfire mk V's and FW190's, but hell,
it could be very authentic and enjoyable still.

Flying in squadron formation with the AI is a bit frustrating as the always climb away and use a different FM and such,
but it still gives a great joy to see all these great aircraft on the prowl.

Oh well, one can dream at least;)

Whatever you make it is awesome to have people contributing to the community:D

Keep up the good work!

(By the way, should such a campaign exist, do tell me where)

Campaign, no. But these missions, created for TF 4.0

http://bobgamehub.blogspot.dk/2013/10/new-autumn-and-winter-missions-for-tf.html

Are all based on historical circus and rhubarb mission reports. A campaign would certainly be doable. But I agree it would be better with Spit Vs, 109Fs and 190s to play with! One day...

FlyingPapy
Nov-04-2013, 12:29
Hi Bolox,
since I mainly fly offline, I would very much appreciate something like " 2 minutes to action " that existed in the old IL2.
I had so much fun and learn so much with it.
Thanks S!

doxey
Nov-12-2013, 14:21
i would like to see a realistic DID (dead is dead) campaign for BF109only, where you are only send into combat missions after 1/3 of campaign is over. First 1/3 should be ground handling, evasive maneuvers, attack maneuvers, navigation, ground/Ship bombing training, motor management etc. etc. etc.

heinzknocke
Apr-23-2014, 15:45
I think its got to be the blitz daylight and night time, but like the REDUX campaign that was superb.

Heinz

:thumbsup: