PDA

View Full Version : DCS: World News



Pages : [1] 2

Silver_Dragon
Sep-15-2013, 18:26
Air to Ground missiles AFM on develop.

http://youtu.be/ju9nxIwh-nA

Silver_Dragon
Sep-26-2013, 05:26
Wags DCS: W 1.26 Update 1 news

http://forums.eagle.ru/showthread.php?t=114584

Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.

Matt

Xcom
Sep-26-2013, 07:05
gr8 news!

Silver_Dragon
Oct-02-2013, 06:48
http://forums.eagle.ru/showpost.php?p=1892527&postcount=2

DCS 1.2.6 Update 1 - Change Log

DCS World
Fixed crash when loading mission from a public server.
Fixed crash after jumping from aircraft during an "Autostart".
Fixed crash when try to lock ground target when using Easy Radar mode.
Fixed crash after collision of two aircraft.
Fixed crash when player gets close to column with delayed start.
Fixed crash after plane switches to glide path.
Kuznetsov ATC can now recover multiple flights without causing collisions.
Fixed IR pointer when using Combined Arms.
Corrected SSE: Empty Error message on coalition.addGroup().
Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
Fixed 'Value' in trigger 'Bomb in zone' trigger action.
Fixed missing text: "2, rolling" when starting taxi.
Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.

DCS: Black Shark 2
IT-23 symbology aspect has been corrected.
Fixed joystick commands for kneeboard.
Fixed missing target markers on Ka-50 Easy Radar.
Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.

Lock On: Flaming Cliffs 3
Su-33 falling through the flight deck when landing on the carrier has been fixed.
F-15C and Su-33 unable to connect twice to tanker in network play has been fixed.
F-15C Tanker AP won't disengage when online has been fixed.
F-15C ADI LNAV "Jiggle" has been fixed.
Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.

DCS: Combined Arms
Fixed crash occurring when Targeting Panel of selected unit is viewed.
Keyboard input script has been corrected.

DCS: A-10C Warthog
Fixed tanker not completing refueling when in network play.

DCS: Mi-8MTV2
Corrected beacon light connection to electrical bus.
Fixed "floating" UV-26 indication textures.
Added "RI-65 is operative" voice message when turning on the VWS.
Implemented “Game Mode” flight model.

DCS: UH-1H Huey
Fixed M134 minigun fire audio.
AI UH-1H can now fire M134 minigun.
Fixed autostart.
Flexible sight line of sight is now controlled separately from view camera control.

Silver_Dragon
Oct-03-2013, 07:27
http://forums.eagle.ru/showpost.php?p=1893540&postcount=3

Also today, our official product specifications are as follows:

Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.

Of note, we no longer support 32 bit OS systems

Silver_Dragon
Oct-04-2013, 09:02
Steam Rise DCS: W requeriments (+2 GB RAM minimum) and ED put 64 Bits OS only

http://store.steampowered.com/app/223750/

Minimum:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core 2 Duo 2.0 GHz
Memory:6 GB RAM
Graphics:512 MB RAM card
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible

Recommended:
OS:64-bit: Windows Vista, 7 or 8
Processor:Core i5+
Memory:8 GB RAM
Graphics:Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better
DirectX®:9.0c
Hard Drive:10 GB HD space
Sound:DirectX 9.0c - compatible
Other Requirements:Broadband Internet connection

future inflight control editor

http://forums.eagle.ru/showpost.php?p=1894716&postcount=52

In-mission control input manager is currently in testing.
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1264310_645644598790765_666305237_o.jpg

ATAG_Bliss
Oct-04-2013, 12:36
Finally we can set our controls while in a mission / aircraft. That's huge! :thumbsup:

Recoilfx
Oct-04-2013, 12:37
Hehe, it's both awesome and just sad at the same time!

Silver_Dragon
Oct-06-2013, 08:54
russian forum news, working on new 6DoF cockpits to FC-3 (google translator)

http://forums.eagle.ru/showpost.php?p=1886764&postcount=427

MiG booths soon be changed.

http://forums.eagle.ru/showpost.php?p=1888576&postcount=436

Both?
Yes, there are three..

AKA_Recon
Oct-06-2013, 10:36
Finally we can set our controls while in a mission / aircraft. That's huge! :thumbsup:

+1

Old_Canuck
Oct-06-2013, 10:40
+1

and another +1. DCS players will be buzzing about this upgrade.

Catseye
Oct-06-2013, 11:06
and another +1. DCS players will be buzzing about this upgrade.

Agree!

This has been tedious for me to get my stick set up properly.

ATAG_NakedSquirrel
Oct-06-2013, 14:58
Such simple stuff, but so important.

Silver_Dragon
Oct-08-2013, 03:01
http://forums.eagle.ru/showthread.php?p=1898816#post1898816

Three low light shots from the Nevada map.

https://scontent-a.xx.fbcdn.net/hphotos-frc3/1381248_647447455277146_505688574_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1394453_647447478610477_1455994500_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1380569_647447438610481_464103038_n.jpg

jaydee
Oct-08-2013, 05:02
http://forums.eagle.ru/showthread.php?p=1898816#post1898816


https://scontent-a.xx.fbcdn.net/hphotos-frc3/1381248_647447455277146_505688574_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/1394453_647447478610477_1455994500_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1380569_647447438610481_464103038_n.jpg
Im gonna enjoy shootin up that casino !

Silver_Dragon
Oct-08-2013, 11:21
DCS: W 1.2.6 Update 2

http://forums.eagle.ru/showpost.php?p=1899257&postcount=4

We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.


DCS 1.2.6.18933 Update 2 Change Log

DCS World
Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.


DCS: A-10C Warthog
Fixed crash caused by Mission Prepare.

Flaming Cliffs 3
F-15C. Extra chaff loading has been corrected.
F-15C. Fixed Navigation Mode not updating after aerial refueling.
Fixed Kuznetsov aircraft carrier ATC not providing permission to take off.
Corrected position of smoke outlet of smoke generators.
Su-27. Sorbcya ECM pod 3D model - Fixed navigation light position.
Su-27. 3D model - Fixed canopy texture issue.
Su-27. Adjusted landing gear light cone.
Su-27. Fixed bug with tail numbering for Su-27 "Air Force Standard" scheme.
Su-27. Corrected landing gear animation.


DCS: Mi-8MTV2 Magnificent Eight BETA
Corrected upper blister sections of the cockpit 3D model.
Updated animation of radio channel selectors.
Added animations for the RI-65 voice warning system control panel.
Added thumb button to the rotor brake lever.
Added wheel brake lever to the cyclic control handle.
Adjusted wheel brake sound.
Added bomb release command (B) to the default input profile.
Fuel shut off valves defaulted to off during cold start.
Corrected armament keys for joystick.
Corrected altimeter pressure limits.
Fixed audio volume adjustment when opening/closing blisters.
Removed audio volume adjustment when opening/closing fuselage door.
Fixed camera position issue caused by multiple presses of the Flight Engineer position command.
6 DOF now works correctly when switching to the right pilot position.
Corrected operation of dust protection device heating, engine heating.
Added rudder trimmer option.
Circuit breakers. Common turning-off functionality for auto-stop.

DCS: UH-1H Huey BETA
Fixed sticking commands in the left pilot position.

ChiefRedCloud
Oct-08-2013, 19:13
Got a question ..... I bought the P51 Mustang and installed it just fine. Do I need DCS World also or is it one and the same?

Royraiden
Oct-08-2013, 20:30
Got a question ..... I bought the P51 Mustang and installed it just fine. Do I need DCS World also or is it one and the same?

You need DSC World to be able to install the P-51 Module.

ATAG_Bliss
Oct-11-2013, 15:03
Since there was 2 DCS World News threads I merged them and kept this one stickied.

Just FYI..

Mysticpuma
Oct-11-2013, 15:54
Can someone tell me which control/HOTAS/Slider I need to use to assign my Hotas Cougar Throttle.....to the engine speed/revs? Currently I have to use Range Rotary to change the engine speed and would really like to set it to the Throttle control?

Cheers, MP

Remon
Oct-12-2013, 09:01
Can someone tell me which control/HOTAS/Slider I need to use to assign my Hotas Cougar Throttle.....to the engine speed/revs? Currently I have to use Range Rotary to change the engine speed and would really like to set it to the Throttle control?

Cheers, MP

Are you talking about the P-51? Or is that a Cougar specific question? In any case, the way to assign the axes in DCS is through the Axis Commands from the drop down menu each aircraft has.

Silver_Dragon
Oct-22-2013, 04:32
Kinney Interactive update, F-35 canceled.
http://forums.eagle.ru/showpost.php?p=1911246&postcount=22

I received word today that they decided to terminate the project.

ATAG_NakedSquirrel
Oct-22-2013, 12:20
Kinney Interactive update, F-35 canceled.
http://forums.eagle.ru/showpost.php?p=1911246&postcount=22

Was wondering how they'd complete that project in the first place. I thought most of that plane was classified.

Maybe they'll release a FC3 level of detail for the plane since most of the cockpit and modeling was done.

ChiefRedCloud
Oct-22-2013, 12:29
Was wondering how they'd complete that project in the first place. I thought most of that plane was classified.

Maybe they'll release a FC3 level of detail for the plane since most of the cockpit and modeling was done.

What's been terminated? I missed something here ....

ATAG_Lolsav
Oct-22-2013, 12:30
What's been terminated? I missed something here ....

F-35 canceled

Silver_Dragon
Oct-22-2013, 14:31
DCS: World Changelog 1.2.6 Update 3

http://forums.eagle.ru/showpost.php?p=1911915&postcount=5

DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3

DCS World:
Fixed static aircraft submerged in ground on some airfields.
FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.
Fixed GUI error after attempting to delete a unit under some conditions.
A Ground Vehicle Group can now be placed from ME menu.
Multiplayer: Fixed crash when one player performs belly landing.
Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.
New Su-25T quick missions has been added (EN).
Flaming Cliffs 3:
The Kuznetsov aircraft carrier ATC will now give permission for landing.

Su-25: DCS Flaming Cliffs
Interactive training lessons has been added (EN).

DCS: A-10C Warthog:
Fixed missing texture for LITENING II IR pointer beam.
Yaw SAS channels will no longer disable when switching between EGI and HARS.
Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)

DCS: UH-1H Huey (Beta):
Fixed typo and changed picture in UH-1H module installer.
Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.
Fixed loss of ADF indication with no change in signal strength.
Added input command for controls of the pilot's sight*

* You may need to delete the user input files for UH-1H for these changes to take effect

Silver_Dragon
Oct-23-2013, 10:36
Yo-Yo plan an new DCS:W expanded future special effects video(old video: http://youtu.be/XsILOlhheTM)

http://forums.eagle.ru/showpost.php?p=1912666&postcount=5

This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow. Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.

Silver_Dragon
Oct-24-2013, 14:15
Nevada update

http://forums.eagle.ru/showpost.php?p=1913780&postcount=6

A little update:

A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.

Matt

Silver_Dragon
Oct-24-2013, 14:35
Wags detail more data of Nevada

http://forums.eagle.ru/showpost.php?p=1913867&postcount=2788

Areas in regards to map content (textures, elevation mesh, etc.), not geographic areas.

Silver_Dragon
Oct-30-2013, 03:55
Oculus Rift support Update

http://forums.eagle.ru/showpost.php?p=1917782&postcount=925


Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.

https://scontent-b.xx.fbcdn.net/hphotos-ash4/1390627_659181310770427_1928210161_n.jpg

Silver_Dragon
Nov-07-2013, 03:10
Su-33 / Tu-22M3 Update

https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460122_10153497957845341_1090328663_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-ash3/1457554_10153497959650341_1720353592_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-ash3/1391609_10153497960950341_404681248_n.jpg

9./JG52 Jamz Dackel
Nov-07-2013, 04:50
Su-33 / Tu-22M3 Update

https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460122_10153497957845341_1090328663_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-ash3/1457554_10153497959650341_1720353592_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-ash3/1391609_10153497960950341_404681248_n.jpg

Very nice... That's what you call a payload

ATAG_Snapper
Nov-07-2013, 11:21
Wow! As a layman I'd be hard pressed to distinguish those screenies from the real thing. :stunned:

:thumbsup:

Silver_Dragon
Nov-08-2013, 02:43
Nevada Update
http://forums.eagle.ru/showpost.php?p=1924258&postcount=10

Our lead developer in charge of the NTTR map has been out of the office this week, so progress was rather slow. However, I've attached a couple images of the new trees being developed for this map.

https://scontent-a.xx.fbcdn.net/hphotos-frc1/1005855_663761023645789_1101408304_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1454947_663760963645795_84861861_n.jpg

Mattias
Nov-08-2013, 13:51
Nevada Update
http://forums.eagle.ru/showpost.php?p=1924258&postcount=10


https://scontent-a.xx.fbcdn.net/hphotos-frc1/1005855_663761023645789_1101408304_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1454947_663760963645795_84861861_n.jpg

Oh that looks really good! :satisfied:

Silver_Dragon
Nov-08-2013, 15:38
ED Facebook


New GBU-31(V)3/B penetrator on F-15E

https://scontent-b.xx.fbcdn.net/hphotos-ash4/1385573_10153502581515341_603466375_n.png
https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460166_10153502584470341_96610925_n.png

9./JG52 Jamz Dackel
Nov-08-2013, 15:47
ED Facebook



https://scontent-b.xx.fbcdn.net/hphotos-ash4/1385573_10153502581515341_603466375_n.png
https://scontent-b.xx.fbcdn.net/hphotos-prn2/1460166_10153502584470341_96610925_n.png

very nice

Falco
Nov-08-2013, 20:29
Nevada Update
http://forums.eagle.ru/showpost.php?p=1924258&postcount=10


https://scontent-a.xx.fbcdn.net/hphotos-frc1/1005855_663761023645789_1101408304_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1454947_663760963645795_84861861_n.jpg
:stunned: I'm so spoiled

Silver_Dragon
Nov-15-2013, 09:01
SU-25T WIP cockpit update

https://scontent-a.xx.fbcdn.net/hphotos-prn2/1424338_10153539598655341_48255034_n.jpg
https://scontent-b.xx.fbcdn.net/hphotos-prn2/1450689_10153539598580341_2023135766_n.jpg

Silver_Dragon
Nov-15-2013, 13:46
http://forums.eagle.ru/showthread.php?t=116764

Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

Here is an early image of the new GUI that we think will make finding single missions much more easy.

https://scontent-b.xx.fbcdn.net/hphotos-prn2/1441252_667731749915383_1900324061_n.jpg

Silver_Dragon
Nov-25-2013, 11:58
DCS: World: 1.2.6 update 4:

http://forums.eagle.ru/showthread.php?p=1934309#post1934309

Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.
Fixed StarForce protection bug with false virtual machine error.
The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.

Silver_Dragon
Dec-11-2013, 06:50
Preliminary changelog 1.2.7
http://forums.eagle.ru/showpost.php?p=1940605&postcount=1


Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.

DCS World
Improved network play stability.
Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
CBU-87/103. Decreased the count of graphic effects for improving FPS.
ECM effectiveness against air defense systems has been significantly increased.
Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
VHF AM radio frequencies now correctly increased by 10 Mhz.
The input modifiers are separated for each input layer (for each aircraft).
Corrected night detection ranges of ground units with IR sensors.
Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
Kh-25ML (AS-10) new flight dynamics implemented.
Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.
R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
Corrected a far LOD of projectile's green tracer.
Added engine smoke for most aircraft.
Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
Added AI MQ-9 Reaper.
Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
Added new GBU-31(V)3 penetrating bomb.
AIM-9M/P, MIM-72G. Decreased lift and drag factors.
Spanish squadrons added to the log book.
AGM-84E changed warhead type from blast-fragmentation to penetration.
Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Adjusted valid store options for A-10A:
Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each).
Added AGM-65G – Station 3 & 9 on LAU-117.
Added LAU-131 – Stations 2, 3, 4, 8, 9, 10.
Added LAU-68 - Stations 2, 3, 4, 8, 9, 10.
Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9.
Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9.
Added BDU-50LD/HD on all stations.
Made ALQ-131 – available on both 1 & 11.
Made AIM-9M/P – available on both 1 & 11.
Added 600 US GAL drop tank – Station 4, 6, & 8
Added ALQ-184 - Stations 1 and 11.
Removed LAU-61 – all stations.
Removed Mk-20 Rockeye – all stations.
Removed AGM-65K – LAU-88 option for station 3 & 9.
Adjusted valid stores for A-10C:
Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only.
Added ALQ-131 – available on both 1 & 11.
Added ALQ-184 - Stations 1 and 11.
Adjuted valid stores for F-5E:
Added LAU-68 – Stations 3, 4, 5, & 6.
Adjusted valid stores for F-15E:
Added AGM-65G – Station 2 & 18.
GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only.
MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only.
Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AIM-7 – Station 3 & 8.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added ALQ-184 - Stations 6.
AGM-119B – Station 3, 4, 7 & 8.
Removed AGM-88 – Not carried by the A model.
Removed AIM-120C - Not carried by the A model.
Removed AGM-154C - Not carried by the A model.
Removed GBU-12 - Not carried by the A model.
Removed GBU-10 - Not carried by the A model.
Removed LANTIRN - Not carried by the A model.
Removed AGM-65E - Not carried by the A model.
Removed AGM-65K - Not carried by the A model.
Adjusted valid stores for F-16A-MLU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added LITENING II – Station 5R.
Added AGM-119B – Station 3, 4, 7 & 8.
Added AGM-154C - Station 3 & 8.
Removed LANTIRN – MLUs upgraded for SNIPER/LITENING.
Removed MK-20 Rockeye.
Removed AGM-65E.
Removed AIM-9P.
Adjusted valid stores for F-16C Block 52:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-31(V)3/B - Station 3, 4, 7, and 8.
Added CBU-103 WCMD - Station 3, 4, 7, and 8.
Added CBU-105 WCMD - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added GBU-27 - Station 3, 4, 7, and 8.
Added LITENING II – Station 5R.
Added ALQ-184 - Stations 6.
AGM-154C - Station 3 & 8 only.
AGM-88 - Station 3 & 8 only.
Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only)
Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft.
Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks.
Removed AGM-65E.
Removed AGM-65K – LAU-88 option for station 3 & 8.
Adjusted valid stores for F/A-18C:
Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F).
Added GBU-38 - Station 2, 3, 7, and 8.
Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B)
Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B)
Added MK-82 – Single on Station 2, 3, 7, and 8.
Added MK-82 – TERs on Station 2, 3, 7, and 8.
Added Mk-82AIR – Single on Station 2, 3, 7, and 8.
Added MK-82AIR – TERs on Station 2, 3, 7, and 8.
Added MK-82AIR – VERs on Station 2, 3, 7, and 8.
Added LAU-68 – Station 2, 3, 7, & 8.
Added LITENING II – On station 5 (used by USMC).
AGM-65D – Not used by USN/USMC.
AGM-65K – Not used by USN/USMC.
Adjusted valid stores for Tornado GR4:
Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III).
Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV).
Added LITENING – Station 5.
Removed BL-755 – No longer in service, not carried by GR4 (GR1 only).
ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled.
Adjusted valid store options for the B-1B:
Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.


DCS: Black Shark 2
Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc.
Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition.
Flaming Cliffs 3
Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function.
For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated.
F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.

DCS: A-10C Warthog
Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme.
Aircraft can once again receive a complete aerial refueling transfer.
TACAN dial controls have been corrected.
Command bars now working correctly during an ILS approach.
The liquid oxygen regulator is no longer dependent on electrical power.
The ADI pointers have been corrected as well as the pitch steering bar stow function.
Added mouse-clickable mirrors that allow them to be stowed or un-stowed.
Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.

DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta.

DCS: P-51D Mustang
Added Israeli skin by Mario “Markindel”.

DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*

*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.

Silver_Dragon
Dec-12-2013, 05:41
More updates 1.2.7 changelog:

http://forums.eagle.ru/showthread.php?t=117324

DCS World
New and improved ship wakes.

Silver_Dragon
Dec-18-2013, 11:41
DCS: World 1.2.7 Open Beta available
http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/

Silver_Dragon
Dec-25-2013, 08:07
DCS: W 1.2.7 Beta Update 1

http://forums.eagle.ru/showpost.php?p=1955432&postcount=1

DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.

Silver_Dragon
Dec-28-2013, 05:40
First pics of Su-24M AI new 3D model in progress

https://scontent-a.xx.fbcdn.net/hphotos-prn1/1545733_689481027740455_1453857251_n.jpg
https://scontent-a.xx.fbcdn.net/hphotos-prn2/1505209_689481021073789_179776634_n.jpg

Silver_Dragon
Dec-30-2013, 09:46
first pics WIP Mig-29 external model

forums.eagle.ru/showpost.php?p=1958569&postcount=628
https://scontent-b.xx.fbcdn.net/hphotos-prn2/1506878_690249110996980_416436474_n.jpg
https://scontent-b.xx.fbcdn.net/hphotos-frc3/1503403_690249117663646_1678805488_n.jpg

Silver_Dragon
Jan-11-2014, 13:52
ED news

http://forums.eagle.ru/index.php

Dear users!
Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).

Our apologies for the inconvenience.

Silver_Dragon
Jan-21-2014, 09:54
DCS: World Update: 1.2.7.22998.348 Update 2

http://forums.eagle.ru/showpost.php?p=1974538&postcount=3

AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3. Localizer bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. Tanks ammo count and reload time are adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine’s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.

ATAG_Septic
Jan-21-2014, 10:13
Thanks for the heads up Silver_Dragon. :thumbsup:

Septic.

ATAG_Striker
Jan-23-2014, 03:39
thanks dragon:salute:

Silver_Dragon
Jan-24-2014, 11:10
DCS: World 1.2.7 Final release available (and improved autoupdater):

Changelog :
http://forums.eagle.ru/showthread.php?t=119581

Asso, ED team confirm future Beta versions incoming on the future.

http://forums.eagle.ru/showpost.php?p=1977484&postcount=59

New betas will follow soon. If you'd like to test new versions, keep open beta on your disk.

Catseye
Jan-24-2014, 12:30
SD,
Thanks for the heads-up.
Cats . . .

ATAG_Snapper
Jan-24-2014, 15:35
Just updated....was a couple of updates behind. Not only does it play very, very well on my PC, but now you can do joystick assignments on the fly. No more having to exit the game, bring up the joystick GUI, do the changes, then fire up the game again. This is a major, major, PLUS!!!! :thumbsup::thumbsup:

Catseye
Jan-24-2014, 17:54
Just updated....was a couple of updates behind. Not only does it play very, very well on my PC, but now you can do joystick assignments on the fly. No more having to exit the game, bring up the joystick GUI, do the changes, then fire up the game again. This is a major, major, PLUS!!!! :thumbsup::thumbsup:

Yes indeedy.

Now that I'm trying to map my old Cougar Throttle it certainly is a very good process!

Injerin
Jan-24-2014, 20:07
REJOICE REJOICE :) I love the patch as well :)

Skoshi_Tiger
Jan-25-2014, 01:13
Got about halfway through the update and then received a "Server overloaded" message. I might need to wait a bit and try again.

EDIT: tried again and all good!

Silver_Dragon
Jan-28-2014, 14:14
Glowind Facebook

https://www.facebook.com/glowingproductions?ref=stream

Released!

A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.

This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.

Feel free to subscribe for more videos!

http://www.youtube.com/watch?v=5eR1Tvwt9iU&list=UU3TveouV6D2BWVIey36qIOQ&feature=c4-overview

Silver_Dragon
Jan-29-2014, 10:11
New WIP Project 1164 Atlant [Slava] Class Cruisers (AI) to DCS: World

https://www.facebook.com/media/set/?set=a.10153539598095341.1073741837.441639040340&type=1
https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn1/t1/71556_10153822521090341_1619187299_n.png
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1661437_10153822521110341_789621607_n.png
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/1010811_10153822521115341_1990450449_n.png
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t1/1560471_10153822521295341_120627661_n.jpg

ATAG_Striker
Jan-29-2014, 22:59
Hey Dragon is there any plans for ships to be pilot able? if possible i wouldn't mind doing research or chippin in. :thumbsup::salute: love your work...

Silver_Dragon
Jan-31-2014, 11:19
Not sure, I think first see some improvements on navy control under CA, and a far.... far future, can be something of this.

Silver_Dragon
Feb-07-2014, 10:05
DCS: World 1.2.7 Update

http://forums.eagle.ru/showpost.php?p=1989994&postcount=3

DCS 1.2.7.23803 Release Update 1 Change Log EN
Multiplayer. Improved server stability.
Combined Arms. Multimonitor Setup. Compass scale will shows in right position.
A-10C. CADC will works after repair.
F-15C. TWS. Added command 'Return To Search/NDTWS'. 'Unlock TWS Target' renamed to 'Target Unlock' command.
UH-1H manual updated.
Group fails to spawn if group ID is not specified for coalition. Fixed.
Su-25T. The CCIP mark will movable in the all height of HUD.
Fixed wrong location and name of the video file after video rendering.
A-10A. Corrected cockpit shape and textures.
ATGM launchers doesn't launch second missile. Fixed.
Some minor graphics tunes.

Silver_Dragon
Feb-07-2014, 12:38
http://forums.eagle.ru/showpost.php?p=1990204&postcount=1423

Progress...
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/t1/1511173_711262865562271_173214160_n.jpg

Silver_Dragon
Feb-09-2014, 14:16
ED Facebook page

https://www.facebook.com/eagle.dynamics

Roland WIP
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1/1779858_10153863154830341_1870308126_n.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t1/1610013_10153863154835341_1968705724_n.jpg

ATAG_Freya
Feb-10-2014, 21:25
Thankyou for all these updates, Silver Dragon. :thumbsup: Just posting here to say there is a steam sale on DCS stuff right now, for anyone who wants to pick something up!

Silver_Dragon
Feb-13-2014, 09:37
http://forums.eagle.ru/showpost.php?p=1994836&postcount=2

Su-24M WIP.

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1/p180x540/1897902_10153876894710341_1141656551_n.jpg
https://scontent-b-ams.xx.fbcdn.net/hphotos-ash3/t1/p180x540/1911896_10153876894715341_1270093224_n.jpg

Silver_Dragon
Feb-16-2014, 13:42
More progress of the Oculus Rift into DCS: W

http://forums.eagle.ru/showpost.php?p=1997187&postcount=1494

So, I got permission for Oculus to say a bit more...

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)
Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

Head tracking
Re-centering hot key
Automatic Rift detection
Stereo 3D
Fixed HUD projection for 3D
In-mission GUI
Using Rift for view control in Replays
F2 view working with Rift control
Adjustments for distortion and chromatic aberration

More to still do, but things are shaping up well.

-Matt

Chivas
Feb-17-2014, 03:40
That is good news. It appears that incorporating the OR into established game engines isn't as difficult as some have suggested. The developer has also said that early OR prototype versions SDK's should be easily upgradeable to the the consumer version SDK.

Silver_Dragon
Feb-19-2014, 14:51
http://forums.eagle.ru/showthread.php?t=120893

Press Release

NEW CUSTOMER BONUS SYSTEM!

DUXFORD, UK, February 19th, 2014 – The Fighter Collection and Eagle Dynamics will reward our loyal customers with a new bonus system that will provide discounts with DCS product purchases.

When purchasing a DCS product a full price (not on a discount sale, or discounted price), customers will receive a 20% bonus based on the price of the purchased DCS product! A bonus is applied to only the first purchase of a specific DCS product.

If you purchase two DCS products at full price, you will receive a DCS bonus of 25% based on the value of the order.

This bonus escalates with the purchase of additional DCS products:

• 3 DCS products: 30%
• 4 DCS Products: 35%
• 5 DCS Products: 40%
• 6 DCS Products: 45%
• 7 DCS Products: 50%
• 8 DCS Products: 55%
• 9 and more DCS Products: 60%

Customers that purchased DCS products at full price prior to the start of the bonus program can register their products and receive a bonus of 20% of the purchased price.

These bonuses will be credited on the customers’ personal Bonus Accounts of the DCS website. Customer bonus funds can only be redeemed for the purchase of DCS products from www.digitalcombatsimulator.com.

The bonuses for previous purchases can be reviewed at:
English: http://www.digitalcombatsimulator.com/en/personal/account/
Russian: http://www.digitalcombatsimulator.com/ru/personal/account/
Note: Bonus accounts are based on the local currency of purchases.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Silver_Dragon
Feb-22-2014, 12:37
DCS: M1A2?

http://forums.eagle.ru/showpost.php?p=2002724&postcount=1

Dear all,

We are looking for detailed information on the M1A2, preferably SEP update, to include:

1- Commander's independent thermal viewer (CITV) with second-generation thermal imager, commander's display for digital colour terrain maps for IVIS.

2- DRS Technologies second-generation GEN II TIS thermal imaging gunner's sight.

3- Inter-Vehicle Information System (IVIS.) The IVIS system allows for the automatic and continual exchange of information between vehicles. By incorporating information provided by an on board Position/Navigation (POSNAV) system, unit commander's can track the location and progress of subordinate elements automatically, without tasking vehicle crews. In addition enemy positions can be identified, plotted and disseminated, while reports and artillery requests can be automatically formatted, transmitted, and processed. Lastly, map graphic control measures and operational orders can be rapidly distributed via the IVIS system.

4- Complete and detailed description of the driver control system and driver's integrated display and thermal management system.

4- Detailed functional description of all commander, gunner and driver control panels.

5- Detailed and complete photography of inside commander, gunner, loader, and driver areas.

- Note, please do not just link to items found on Google. Been there, done that.

If you feel you have unique data that is NOT classified, pleas drop me a PM. We may also be looking for M1A2 SMEs.

Thanks!
Matt

Silver_Dragon
Mar-25-2014, 10:41
Spring Discount:
http://forums.eagle.ru/showpost.php?p=2026745&postcount=1


From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)

DCS: Black Shark 2. $39.99 now $27.99 (30% off)

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)

DCS: Combined Arms. $29.99 now $23.99 (20% off)

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

http://www.digitalcombatsimulator.com/en/shop/

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

Chizh confirm the next Su-25T 6DoF will be release on the 1.2.8. Russian forum (google translation).
http://forums.eagle.ru/showpost.php?p=2026114&postcount=185


Originally Posted by Mista View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
New 3D cabin Su-25T will be in the near patch

Silver_Dragon
Mar-26-2014, 15:59
DCS: World Preliminary Changelog
http://forums.eagle.ru/showthread.php?t=122086

1.2.8 Preliminary Change Log


Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.

DCS World
• Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.

DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.

DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.

DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.

DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.

DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.

Silver_Dragon
Mar-28-2014, 10:53
ED March Newsletter, interesting future develops :)


Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!

DCS Spring Sale

Eagle Dynamics E-Shop.

Friday, 25th March 2014

From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer

DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer

DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer


Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.


2014 is already shaping up to be a very exciting year for DCS with some great developments:

1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.

2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!

3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.

4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.

5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!

Remon
Mar-31-2014, 05:03
Interesting addition to the 1.2.8 changelog

DCS World
Added FREE TF-51D for DCS World!

ATAG_Lolsav
Mar-31-2014, 05:50
Interesting addition to the 1.2.8 changelog

DCS World
Added FREE TF-51D for DCS World!

*Started downloading 1.2.8!

Chuck_Owl
Mar-31-2014, 12:07
*Started downloading 1.2.8!

I see no update available with my auto-updater... :(

Catseye
Mar-31-2014, 12:13
I see no update available with my auto-updater... :(

+1

I see no notification that it's ready and nothing available on either beta or regular updater.
??

Silver_Dragon
Mar-31-2014, 14:00
http://forums.eagle.ru/showpost.php?p=2030883&postcount=5

Updated Su-24M WIP images.
https://scontent-b-vie.xx.fbcdn.net/hphotos-prn2/t31.0-8/1960833_737951682893389_179687776_o.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1932572_737951516226739_1516260732_o.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1962222_737951552893402_2136156955_o.jpg
https://scontent-b-vie.xx.fbcdn.net/hphotos-frc3/t31.0-8/1962222_737951602893397_1671285853_o.jpg

other additions to the preliminary changelog DCS: World 1.2.8
http://forums.eagle.ru/showthread.php?t=122086


DCS: World
Improvements to the multiplayer scoring system.

DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.

Remon
Apr-04-2014, 05:03
Beta's out, go grab it.

Silver_Dragon
Apr-04-2014, 05:25
DCS: World 1.2.8 changelog final... Beta available to download

http://forums.eagle.ru/showpost.php?p=2033920&postcount=5

DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.

Beta link (1.2.7 Beta can update by autoupdater): http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/

Silver_Dragon
Apr-10-2014, 04:59
Wags put a term update list and modules:
http://forums.eagle.ru/showthread.php?p=2039947#post2039947

The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:

Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.

Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:

• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).

External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.

Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

In the coming weeks, we will be updating our store pages to use these product definitions.

The content of the module matrix

Su-25T Advanced Flight Model (AFM) Standard Systems Modeling (SSM)
Su-25 Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
A-10A Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
F-15C Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-27 (In Development) Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-33 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
MiG-29 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
A-10C Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Ka-50 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
UH-1H Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Fw190-D9 (In Development) Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Mi-8MTV2 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
P-51D Professional Flight Model (PFM) Advanced Systems Modeling (ASM)

ATAG_Lolsav
Apr-10-2014, 10:33
+1

I see no notification that it's ready and nothing available on either beta or regular updater.
??

Sorry guys, came in late to reply. The 1.2.8 its on beta, so turn on the beta updates and it will install for this game.

Silver_Dragon
Apr-10-2014, 16:58
http://forums.eagle.ru/showpost.php?p=2040710&postcount=6

Camera depth of field WIP. This will be a selection in Options.
https://scontent-b-mad.xx.fbcdn.net/hphotos-ash3/t31.0-8/1801135_742760405745850_6523815239396538941_o.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10001197_742760395745851_3490107758024897255_o.jpg
https://scontent-b-mad.xx.fbcdn.net/hphotos-prn2/t31.0-8/10006047_742760322412525_3796815472090072620_o.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t31.0-8/1909350_742760455745845_1486718607851930959_o.jpg

Continu0
Apr-10-2014, 18:29
Ilya, don`t mess up with this! All I can think for now...

Silver_Dragon
Apr-11-2014, 06:08
DCS 1.2.8.26442 Open Beta RC1 Change Log
http://forums.eagle.ru/showpost.php?p=2041137&postcount=6

DCS World
Rockets has an abnormal affect by wind is fixed.
Su-25T. Digital drums on baro altimeter will works.
Su-25T. Pipper will displayed on the HUD when select mode Free-Fall Bombing in the "Invisible zone" and minor adjustments to HUD.
Su-25T. Tuned mirrors.
GUI Error, when you try to Record video is fixed.
Trash bin icon removed for TF-51D in MM.

DCS Flaming Cliffs 3
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.

F-15C: DCS Flaming Cliffs
The PTC work is changed.
Sustained load factors corrected.
Speed brake automatic retraction by AoA corrected.
The accounted radius of wheels and traction corrected.
Added damage of engines.
Added disengage of PTC when gear extension.
Check ARI on the ground.
Cockpit update.
Navigation lights reflections swapped.
Changes to HUD AoA display.

DCS UH-1H
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.

DCS Mi-8MTV2
External electric power supply bugfix.
ARK-9 fine tuning knobs will works.
Blade of main rotor gone off when runway start from a ship is fixed.

DCS Combined Arms
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.

Silver_Dragon
Apr-18-2014, 06:00
DCS 1.2.8.26834 Open Beta RC2 Change Log disponible.

http://forums.eagle.ru/showpost.php?p=2046133&postcount=7

DCS World
Su-25T. Digital reading of desired course on the HSI is corrected.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Su-25T cockpit. Corrected some issues with shape and textures.
Fixed SSE functions for getting objects by name.
Radio for ground units now works.
Fixed possible crashes and memory leaks in the renderer.
Fixed crash if allocation was made in third party code.
TF-51D. Autorudder works.
KC-135. No longer disappears in mid air after take-off.
Render. Fixed overflow of vertex buffer.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.

DCS Combined Arms
Corrected textures of MANPADS.
Fixed shaking of MANPADS when aiming.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
SAM radars no longer detect helicopters on the ground.
The maximum range of tank laser rangefinders decreased to 4000 m.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Tank ballistics computer improved.
Added Command Panel for tactical commander to the F7 View.
Ship Control. Removed formation and altitude settings.

DCS Flaming Cliffs
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
F-15C. Modified damage model of airfoils.
F-15C. Modified aircraft characteristics on descent.
F-15C. Increased gear and flaps drag.
F-15C. Tuned roll instability at altitudes above 30,000 ft.
F-15C. Tuned engine thrust at IDLE and drag.
F-15C. Tuned engine altitude performance.
F-15C. Added engine, CAS and AFCS failures.
F-15C. Added English Flight Manual.
F-15C. Increased elevator mixing at high AOA.
F-15C. Fixed wing fuel tanks destruction.
F-15C. Temporary deleted disengagement of PTC when gear extended.
F-15C. Increased tank volume for negative load factor.
F-15C. Modified collision model.
F-15C. Changed engine nozzle program at MIL.
F-15C. Fixed speedbrake extension not showing in multiplayer.

DCS Mi-8MTV2
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Electrical system corrections.
Fixed electric ground power.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.

DCS UH-1H
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.
Flight manual corrected.

Silver_Dragon
Apr-25-2014, 04:35
DCS: World 1.2.8 Beta Release Candidate 3 update:

http://forums.eagle.ru/showpost.php?p=2051135&postcount=8

DCS World
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
TF-51D. Quick Start missions corrected.
Su-25T. Cockpit. Autopilot lamps are working now.
Su-25T. Autopilot override key commands changed to [LAlt + A].
Su-25T. Glideslope error ring and director ring are placed correctly.
FFB function with ALT-TAB corrected.

DCS FC3
Added English flight manual of F-15C.
Some issues with copy protection of A-10A and FC3 are fixed.
Fixed some FFB issues.
The blackout at high G is fixed.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.
F-15C. 3D models of pilot and parachute are corrected.
F-15C. Added hydraulic failures influence.
F-15C. Ailerons maximum deflection angles are increased.
F-15C: Elevator maximum deflection angles are corrected.
F-15C. Obsolete autopilot commands are removed.
F-15C. Added engine destruction by fire.
F-15C. Added working fuel quantity indicator.
F-15C. Flaps are down at hot start on ground.
F-15C. Wing fuel tanks can be damaged.

DCS Combined Arms
Missing lifebar for ground units on F10 view fixed.
Tank’s fire solution issue are fixed.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed


DCS Mi-8MTV2
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.

DCS UH-1H
Flight manual corrected.
__________________

Silver_Dragon
Apr-28-2014, 09:31
DCS: World 1.2.8 Final Changelog
http://forums.eagle.ru/showpost.php?p=2053590&postcount=1

DCS 1.2.8.27203 Change Log

DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.
GUI Error, when you try to Record video is fixed.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Radio for ground units now works.
Fixed crash if allocation was made in third party code.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.
IR missiles. The lock range increased.
AI aircrafts: The killed pilot will not disappear from the cockpit.
The uncontrolled aircraft on the ramp will not ejecting the nonexistent pilot after taking damage.
FFB function with ALT-TAB corrected.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD.
Added instruments: magnetic compass, G-metr, outdoor thermometer.
External electric power supply bugfix.
Blade of main rotor gone off when runway start from a ship is fixed.
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.
Fix TV3-117 engine start failure (after engine cut-off, and then again engine starting)
Impact of a surface to the helicopter wheels is corrected.

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
Su-25. The plate of airbases list in the cockpit are corrected.
Su-25. Missed cockpit textures behind the right shoulder was added.
Su-25. The gaps in the gunsight are removed.
Su-27/33, MiG-29. HUD. Glideslope error ring and director ring are placed correctly now.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Added Command Panel for tactical commander to the F7 View.
Command bar. After target designation the aircraft will attack units if even they are moving.
Aircraft can be activated from Command Bar in Uncontrolled mode.
Fixed options “Computer firing solution”.
Helicopters can easily destroy heavy tanks colliding with them is fixed.

Silver_Dragon
May-25-2014, 08:37
http://forums.eagle.ru/showthread.php?p=2072849#post2072849

DCS 1.2.8.27915 Open Beta changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: P-51D (TF-51D)
- Starter action time increased in Autostart script.

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.

Silver_Dragon
May-28-2014, 13:49
DCS: World Update (previous was beta test version)
http://forums.eagle.ru/showpost.php?p=2076799&postcount=2

DCS 1.2.8.27915 changelog

DCS World
- AI planes don't attack the targets assigned at the starting point when using Late activation: fixed.
- Static BMP-3 no longer able to apply smokescreen.
- TF-51D: Default input added for Game Mode.
- TF-51D: K-14 related commands deleted from axis settings.
- AI helicopters no longer sees “invisible” units.
- DE localization. Mixed languages and translations mistakes in the options menu fixed

DCS: Flaming Cliffs 3
- Radar now can be turned ON after player enters to plane by [RAlt+J].
- FPS in F-15C campaign improved .

DCS: Mi-8MTV2
- 19th mission in “Spring Tension” campaign corrected.

Combined Arms
- Fixed server crash when player attempts to set aircraft route.
- MANPAD’s indication and lock range tuned.
- CA Unit Control - RTB ability added.
- Fixed crash when MP-client takes control SAM Osa (SA-8 ) with disabled AI.

Silver_Dragon
Jun-03-2014, 16:18
Eagle Dynamics and oculus rift go to E3 with the F-86F Sabre and Fw-190D-9

http://forums.eagle.ru/showthread.php?t=125315

Press Release
EAGLE DYNAMICS AT E3 2014

DUXFORD, UK, June 3rd 2014 –Eagle Dynamics at the Oculus booth for E3 2014.

Showing its latest Digital Combat Simulator (DCS) titles, Eagle Dynamics will be pleased to showcase exciting cockpit experiences on the Oculus Rift DK2 (Development Kit 2). Eagle Dynamics is excited about this opportunity to display the amazing combination of its true-to-life cockpits with the virtual sense of presence possible only with Oculus VR.

By press appointment only, Eagle Dynamics will also be available to demonstrate two new aircraft in development: The F-86F Sabre and the Fw190-D9.

ABOUT DCS WORLD
Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game, focusing on a military aircraft simulation. It includes a FREE TF-P1D Mustang and a Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014. Additionally, DCS World includes:

• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book

This all allows the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units. DCS World allows both realistic game play and more relaxed game play to suit the player.

Download DCS World for free from: www.dcs-world.com

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Contact: dcs@fighter-collection.com

Silver_Dragon
Jun-05-2014, 04:50
http://forums.eagle.ru/showthread.php?t=125345

Press Release

DCS SUMMER SALE 2014 IS HERE!

Eagle Dynamics is pleased to announce its Summer Sale for 2014 with discounts up to 60% off. The sale will last from 5 to 18 June 2014.

Eagle Dynamics e-shop: http://www.digitalcombatsimulator.com/en/shop/

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
DCS: A-10C Warthog. $39.99 now $15.99 (60% off)
DCS: Black Shark 2. $39.99 now $15.99 (60% off)
DCS: Black Shark 2 Upgrade (not compatible on Steam). $29.99 now $11.99 (60% off)
DCS: Combined Arms. $39.99 now $15.99 (60% off)
DCS: UH-1H Huey. $49.99 now $29.99 (40% off)
DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $34.99 (30% off)
A-10A: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
Su-25: DCS Flaming Cliffs. $14.99 now $8.99 (40% off)
F-15C: DCS Flaming Cliffs. $24.99 now $19.99 (20% off)

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

ABOUT DCS WORLD

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft. DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia - the location of the 2008 conflict. Further maps will be available in 2014.

Additionally, DCS World includes:

• Powerful mission and campaign editors
• Multiplayer
• Massive inventory of air, land and sea combat units and weapons
• Advanced AI
• Fast mission generator
• Dynamic weather and seasons
• Training missions
• Mission replay system
• Pilot log book

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic game play and more casual play styles to suit the player.

Download DCS World for free from: www.dcs-world.com

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Silver_Dragon
Jun-21-2014, 16:34
http://forums.eagle.ru/showpost.php?p=2097158&postcount=9

A couple of early work in progress shots of new grass, the AI MiG-15bis and depth of field OPTION.

Again, these are WIP!

https://scontent-b.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10482482_779598572062033_1764750563591740829_o.jpg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10358944_779598465395377_8791272349702653894_o.jpg
https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10397207_779598448728712_2858915770963441471_o.jpg
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10494406_779598615395362_2406612209138386272_o.jpg

ATAG_Snapper
Jun-22-2014, 18:35
These shots look great! Thanks for posting them. :thumbsup:

What is "Depth of Field Option"? Anyone know?

9./JG52_J-HAT
Jun-22-2014, 18:43
It seems to me it's objects in the background being blurred, Snap.

Catseye
Jun-22-2014, 19:40
These shots look great! Thanks for posting them. :thumbsup:

What is "Depth of Field Option"? Anyone know?

Other than how deep I penetrate a farm-field when lawn darting - it it's anything like a camera depth of field this would be a great option for adjustment.

If it's what I think it is it would be a great way to modify frame rate for slower machines at the expense of crispness at distance and foreground.

ATAG_Snapper
Jun-22-2014, 21:11
Thanks, guys, that makes sense.

Hey, if the devs made looking from near to far (and vice versa) take a lonnngggg time to come into focus, it'd just be like real life for us 60+ year olds! LOL

:)

TWC_SLAG
Jun-22-2014, 23:03
Boy, can I relate to that.

Depth of field is the area in focus between a near point and a far point. With a camera, this can be controlled by changing the "f stop". The lower the "f stop" the greater the area in focus. I don't know how that might relate to the digital world, though.

badfinger


Thanks, guys, that makes sense.

Hey, if the devs made looking from near to far (and vice versa) take a lonnngggg time to come into focus, it'd just be like real life for us 60+ year olds! LOL

:)

ATAG_Snapper
Jun-22-2014, 23:23
Yeah, I'm a bit of a camera/video nut, but I wasn't sure how the DCS devs were going to represent the "DoF Option" in a sim, or even if it meant a form of 3D presentation -- especially with Oculus around the corner.

Vlerkies
Jun-23-2014, 03:05
These shots look great! Thanks for posting them. :thumbsup:

What is "Depth of Field Option"? Anyone know?

If you look at the pic of the heli and troops, you will see the grass is slightly out of focus right in front and at the back while the band where the heli, the 1 troop and concrete section is in focus. Move further back and you see the other troops and AA truck etc are again out of focus.
DoF is in photography is scale-able depending on your lens and your camera settings. Its about trying to create the right effect that provides impact to the scene you are shooting.

hnbdgr
Jun-23-2014, 03:49
Boy, can I relate to that.

Depth of field is the area in focus between a near point and a far point. With a camera, this can be controlled by changing the "f stop". The lower the "f stop" the greater the area in focus. I don't know how that might relate to the digital world, though.

badfinger

Sorry for correcting you...:recon:

The width of a diaphragm in a lens (otherwise called an aperture) dictates how much/little will be in the depth of field and as such in focus.

The bigger the hole (represented by small f numbers - 1.8,2 etc. ) the smaller the depth of field - the better separation of your subject from the background
The smaller the hole (big f numbers generally f8+) the larger the depth of field - you will get more of the background in focus.

ATAG_Headshot
Jun-23-2014, 08:05
I personally hate DOF effects in games. It's a neat idea to try to simulate more of what the eye would actually see, but the problem is that it doesn't take into account how fast your eye accommodates when you look at something else. For example, most games will have more of a set DOF effect such that all distant items will be rather blurry. This is terrible for when you are in the cockpit and trying to look a long ways away at say a hill line while searching for a low target. Your natural eye would refocus on the hill line allowing you to see it much better while everything close in would go more blurry, but you won't usually notice because what you are focusing on intentionally is clear. The problem is that even with stuff like track IR the game never knows exactly where you are looking. I am often not looking directly at the middle point of my screen so trying to slave your focal point to that doesn't help much either. If you scan the sky and see a tiny dot a long way off the game won't know that unless you center it and it refocuses the DOF for that, which leads to things not in your optimal range simply being blurry, looking terrible, and not in focus.

hnbdgr
Jun-23-2014, 08:29
I personally hate DOF effects in games. It's a neat idea to try to simulate more of what the eye would actually see, but the problem is that it doesn't take into account how fast your eye accommodates when you look at something else. For example, most games will have more of a set DOF effect such that all distant items will be rather blurry. This is terrible for when you are in the cockpit and trying to look a long ways away at say a hill line while searching for a low target. Your natural eye would refocus on the hill line allowing you to see it much better while everything close in would go more blurry, but you won't usually notice because what you are focusing on intentionally is clear. The problem is that even with stuff like track IR the game never knows exactly where you are looking. I am often not looking directly at the middle point of my screen so trying to slave your focal point to that doesn't help much either. If you scan the sky and see a tiny dot a long way off the game won't know that unless you center it and it refocuses the DOF for that, which leads to things not in your optimal range simply being blurry, looking terrible, and not in focus.

+1 current technology is nowhere near replicating acuity of human eyesight.

Remon
Jun-23-2014, 08:36
Don't worry, they said that DoF won't be in game. It will only be used when you're taking screenshots. That's why I'm guessing they'll implement something like Arma 3's camera. where you can select your aperture.

ATAG_Snapper
Jun-23-2014, 17:50
+1 current technology is nowhere near replicating acuity of human eyesight.

Rgr that! :thumbsup: Why would I want a sim to replicate my naturally lousy eyesight? LOL Actually, for a long time I was having trouble using TrackIR with my progressive bifocals. We're constantly tilting our heads using it, as a result my line of sight to the monitor was frequently looking through the wrong part of the bifocals. Pretty hard to spot hard-to-spot spots! :D I moaned about this to my eyedoctor (she started laughing when I described Clod, TrackIR, HOTAS cockpit etc), but the solution was easy. Single prescription eyeglasses without all the fancy (ie expensive) coatings in a cheap frame. She had me measure the distance from my eyes (with a semi-straight face) when sitting normally with feet in the rudder pedals to the monitor screen, and she had the cheap "computer glasses" made for me. Presto! It was like freaking night and day to have the screen in sharp focus no matter how I tilted my head. I could spot spots!

:)

Thanks Ramon for the DoF update. :salute:

Screamadelica
Jun-24-2014, 00:21
Good glasses are a necessity for those of us in the senior flyers category. :)

gavagai
Jun-26-2014, 12:08
DCS World 190D-9 preorder is up. It will be released for download on August 5th: http://www.digitalcombatsimulator.com/en/shop/modules/dora/

ATAG_Freya
Jun-26-2014, 14:05
Sorry for my laziness here, but do backers of DCS WW2 get this aircraft right away?

hnbdgr
Jun-26-2014, 14:27
I'd like to know as well but i bet it will be a no... I had to select p51 as my reward although it is part of the dcs ww2 package

Catseye
Jun-26-2014, 14:52
Sorry for my laziness here, but do backers of DCS WW2 get this aircraft right away?

Hi Freya,
From what I read on the DCS forums the short answer would be no.
The other answer is that we have not been advised yet and there should be an update by WAGS for July that will probably spell it out more.

The general thought is that the key will be made available when the product is made available.

Cheers,
Cats . . .

gavagai
Jun-26-2014, 15:24
No, Wags just announced that $40 <= backers will get 190D-9 keys in August before release!:thumbsup:

http://forums.eagle.ru/showthread.php?p=2101600#post2101600

Catseye
Jun-26-2014, 18:48
No, Wags just announced that $40 <= backers will get 190D-9 keys in August before release!:thumbsup:

http://forums.eagle.ru/showthread.php?p=2101600#post2101600

Good news!
Unfortunately, he says $40 and up.
Still don't know what they are gong to do with the aircraft promised in the Kickstarter program though.

Hopefully, it all works out for everyone.

ATAG_Freya
Jun-26-2014, 19:00
:thumbsup: That is good news! I fear that as a paypal backer and a DCS steam version user, I may have some hurdles to get over before I can test out the Dora. Time will tell! Thanks for the info! :salute:

hnbdgr
Jun-27-2014, 03:28
:thumbsup: That is good news! I fear that as a paypal backer and a DCS steam version user, I may have some hurdles to get over before I can test out the Dora. Time will tell! Thanks for the info! :salute:

You don't mind me asking... What is the deal with STEAM DCS and non steam DCS. I've activated my P51 on steam earlier this week. Could I activate it with the same key in a non steam version? And how is it going to affect you regarding the dora? I'm also a paypal backer.

Foul Ole Ron
Jun-27-2014, 06:52
Steam made a decision to stop the key merges.

Keys bought from the ED site (or anywhere else outside of Steam) can no longer be used to activate DCS products on Steam.

Keys bought on Steam can be used to activate on DCS World products though.

If you've activated your P51 on Steam that licence will only be active on Steam as far as I know. Personally I've always preferred to keep my DCS platform away from Steam. You're better off doing this from now on if you can as you won't be able to take advantage of ED sales throughout the year otherwise. But if there's any Steam sales you can use those to buy the key and then activate on DCS World.

hnbdgr
Jun-27-2014, 07:38
Ok thanks for explanation. Well, I'm not sure which key I've been given as a backer but I did activate the steam version. That should mean I can also activate the non steam version with the same key.

Foul Ole Ron
Jun-27-2014, 07:59
I don't think so.. once it's activated on the Steam version the key is used up as far as I know. Maybe you could place a ticket with ED support to see if there's anything they can do to have it re-registered for DCS World instead as long term that would be the best option I think.

Catseye
Jun-27-2014, 11:08
The answer might be here.

http://forums.eagle.ru/showthread.php?t=113587&highlight=steam

ChiefRedCloud
Jun-27-2014, 14:55
A quick question for those who fly DCS World regularly. With regards to online play I'm given to understand that it is limited by the net code or such? I wonder if someone could clarify this? How many at present can fly simultaneously with good frame rates? Is there work to expand or correct this?

Chief

9./JG52 Hans Gruber
Jun-28-2014, 06:28
My P-51 key works on both Steam and non-Steam version of DCS.

Can somebody clarify the FW190 situation for WWII backers? I backed at $50 level so do I get a key in August?

Cassius
Jun-28-2014, 07:33
My P-51 key works on both Steam and non-Steam version of DCS.

Can somebody clarify the FW190 situation for WWII backers? I backed at $50 level so do I get a key in August?
I asked too about it, and waitin for answer. The first message was "all who backed more than 40 backs will get key, but later". I asked "How later?" Really ready to buy Dora now and present second smb. Don't want wait longer.

Foul Ole Ron
Jun-28-2014, 08:19
If you backed at $40 or higher you'll get your key for the Dora before the August release and you'll be able to fly it immediately on release day:

http://forums.eagle.ru/showthread.php?t=126190

gavagai
Jun-28-2014, 09:37
Yes, you get a key in August.

Catseye
Jun-28-2014, 17:47
If you backed at $40 or higher you'll get your key for the Dora before the August release and you'll be able to fly it immediately on release day:

http://forums.eagle.ru/showthread.php?t=126190

Originally, the $20 backers showed 4 flyables as a kickstarter reward of which I selected the FW190. So there seems to be some changes there re: the $40 point.

gavagai
Jun-28-2014, 18:49
Originally only those who selected the Fw 190 as a DCS World reward would have been receiving the 190 in August, and IIRC that was at least a $90 pledge. The rest were going to wait until DCS WW2 was in beta. What has changed is that those who pledged at the $40 level and above are receiving the 190 as a DCS World reward.

Catseye
Jun-28-2014, 22:27
Originally only those who selected the Fw 190 as a DCS World reward would have been receiving the 190 in August, and IIRC that was at least a $90 pledge. The rest were going to wait until DCS WW2 was in beta. What has changed is that those who pledged at the $40 level and above are receiving the 190 as a DCS World reward.

Got it, thanks.

Makes sense considering the convoluted original offer.

Silver_Dragon
Jul-14-2014, 13:32
New Changes on the Bonus system.
http://forums.eagle.ru/showpost.php?p=2117306&postcount=2

Today we made several changes to the bonus system that we hope you will all appreciate:

http://www.digitalcombatsimulator.com/en/faq/bonus_rules/

The customer has the opportunity to receive a bonus for existing orders (paid before February 20th, 2014) pertaining to products participating in the bonus program, with the same rules applied (p.2-3) as under the new order. Customers must use these bonuses prior to January 1st, 2015. Visit: Personal section / My account to register the orders.

A product can be paid by use of bonuses no more than 30% (thirty percent) of the full product price. We retain the right to change this percentage at any time and at our discretion.

The following rules are applied to bonuses accrued for purchases made after February 20th, 2014: 100% of the bonus will be cancelled without return and/or recovery in case the customer does not make a purchase within one year from the date of the last purchase from the DCS e-shop.

Silver_Dragon
Jul-25-2014, 04:04
DCS World 1.2.9 Preliminary Change Log
http://forums.eagle.ru/showpost.php?p=2126790&postcount=1

Please note that version 1.2.9 was created simply to launch DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We also hope to see some new third party projects released in 1.2.9. As such, this version is NOT intended as bug fixing version... that will be for DCS World 2.0.0.

Items:

• DCS: F-86F Sabre release
• New MiG-15bis AI aircraft
• Oculus DK2 support
• Fixed label visibility for external view saved being carried over from previous multiplayer sessions
• Logitech G940 joystick trimming repaired
• Added additional radio frequencies to each airfield to support F-86F and Fw 190 D-9 radios
• Corrected rear gun aiming for the Tu-22M3
• Corrected A-10A HUD jittering when firing the gun
• Corrected mission 8 of the Ka-50 Deployment Campaign

Silver_Dragon
Mar-27-2015, 14:56
Hoooo man. I have very far time out of ATAG forum. Sorry to all "followers" of DCS: W section.....

Ok, last update DCS: W 1.2.16 with VEAO Hawk and the Steam Spring discount:
http://forums.eagle.ru/showthread.php?t=140468

In the Open Beta today! (has release today)

Changelog of 1.2.16

VEAO DCS: Hawk T.1 module beta release

DCS World
Fixed missing image Bf-109K4 in ME if module not installed.
Fixed error in radio speech scripts AI planes for some countries.
Su-24: Corrected 3D model and LOD’s
Su-24: fixed ground objects lighting
Execution of.exe files in mission is disabled
FAB-50 and FAB-100 bomb textures updated
Numerous scripting functions for Cargo Static Objects fixed (partially)
Fixed broken update for MiG-21Bis

DCS: Flaming Cliffs 3
Su-27: fixed ground objects lighting
Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed

DCS: F-86F Sabre
Corrected rate of fire for guns
Some joystick commands for Arcade mode fixed

DCS: MiG-15Bis
Added pilot’s 3D model
Updated 3D external model.
Updated 3D model of cockpit.
Added rack damage with high force (only for 600L fuel tanks).
AGK-47B cage handle now automatically return to off position, when released.
Corrected tooltips for AGK-47B cage handle.
Deleted unused option in “Special” tab.
Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
The adjustment of gunsight brightness is inverted.
DGMK-3 Desired heading and current heading are inverted.
Corrected autostart procedure.
Cockpit air valve now closing during repair.
Timer’s minute needle now moving counterclockwise.
FAB-50 and FAB-100: bomb parameters corrected
Gear damage and moment limit adjusted

http://forums.eagle.ru/showthread.php?p=2360582#post2360582

DCS Spring Sale on Steam!

Dear Pilots,

For the next four days (26 to 30 March 2015), we are running a 70% sale off on most DCS products on Steam.

Enjoy,
The Eagle Dynamics Team

DCS: Ipad aplication news:
http://forums.eagle.ru/showthread.php?t=141270

Dear Pilots,

We have updated the DCS World iPad App with the following changes:

1- Corrected DCS World website login
2- Corrected cockpit panorama payment issues
3- Corrected several smaller bugs
We are also working on an Android version.

Thanks,
Eagle Dynamics

Silver_Dragon
Apr-03-2015, 10:17
Return of the Eagle Dinamics Wiki

http://forums.eagle.ru/showthread.php?t=42300&page=7

Wohoo!

Our official Eagle Dynamics Wiki (http://en.wiki.eagle.ru) already restored.

The wiki works at same manner as Wikipedia - all users can edit existed pages, create new articles etc.

We'll provide technical support and moderation control.

Registration already opened! Sign in and contribute!

Silver_Dragon
Apr-03-2015, 10:43
DCS: World 1.2.16 Update I in open beta

http://forums.eagle.ru/showpost.php?p=2366747&postcount=4

In the Open Beta today!

Changelog of 1.2.16.38601

DCS World
Multiplayer. Net traffic will be more scalable.
Update German and Spanish localization.
Oliver Perry bug with incorrect attack group is fixed.
Multiplayer. Payloads authorization check added.
Fixed crash with assigning embarking task via scripting engine.
Added guided bombs in trigger condition 'BOMB IN ZONE'.
Incockpit G-Effect is tweaked.
Piston engine detonation physics introduced.
Increased the life value for a concrete hardened objects (ammo depot, command center, aircraft shelter).
Added individual warheads for cluster's submunition: PTAB-2.5 (slightly increased); PTAB-10,5 (slightly increased); PTAB-1M (slightly increased); Mk118 (decreased); Bl-775 HEAT (slightly decreased).
Increased mightiness of MLRS Grad and Uragan rockets.
Corrected S-25 and S-25L warheads.
Tuned to slight penetration capabilities the S-25 rocket and S-25L missile warhead.
Tuned BetAB-500, BetAB-500ShP, KAB-500Kr, GBU-27/28/31v3 penetrators.
Decreased HE capability of S-13 rockets.
Basic penetration warhead is tweaked.
KAB-1500L(Kr). Replace simple warhead to penetrator.
AIM-120B/C. Adjusted weapon system DLZ calculation at low altitudes. AI's will not launch AIM-120 outside DLZ.
R-27ER/ET. Decreased a weapon system calculated launch range in upper hemisphere.
AIM-9M. Increased max structural limit G from 35 to 40.
Su-17, Su-25, MiG-27. Added antiship task.

DCS CA
Ground Units cockpit. Overlapping information strings fixed.
The formations in the command bar will work.

DCS Flaming Cliffs 3
Su-27. Gear and speed brake drag is tweaked.
Su-27. The nozzle automatics is corrected.
Su-27. Dependence of engine RPM by environmental parameters is corrected.

DCS P-51D
Quick Start. Updated P-51D Intercept mission.
Quick Start. Restored mission dogfight P-51D vs P-51D.
Fixed crash during descent when supercharger switches from HIGH to LOW.

DCS Bf 109 K-4
Fixed duplicate key bindings of Game mode.
Aerodynamics tweaks.
Added English Bf 109 campaign by SiThSpAwN.
Input. Night Vision Goggles was removed.
QuickStart. Dogfight mission. Corrected trigger text.
QuickStart. Intercept mission corrected. Transports now fly more like WWII bombers, they do not evade, or fire defensive flares, etc.
Wings will be more steady with overloads. Will not destructed by one critical overload.

DCS Fw 190 D-9
Too high power with MW50 fixed.
Battery will charge with generator.
Enable ram air.

DCS Black Shark 2
Update German training descriptions.
Added special option - pedals trim flag.

DCS MiG-15bis
Oil pressure corrected.

DCS UH-1H
Bug, after cargo has been unhooked, helicopter behavior like as cargo still connected and rope is tense, is fixed.

ATAG_Colander
Apr-03-2015, 11:37
Multiplayer. Net traffic will be more scalable.

Wonder what that means in terms of # of people playing

kampf
Apr-03-2015, 11:46
Pedal trim flag for BS2 !?!
Ooh at last we made it
[emoji106]

Silver_Dragon
Apr-09-2015, 08:22
http://forums.eagle.ru/showthread.php?p=2370952#post2370952


https://scontent.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/1960077_932764520078770_8993608380060669434_n.jpg? oh=96f61fc26c9af5e0d38fc8f30ffb6d6f&oe=55A11956
Spring is here and it’s time to reward yourself with some new DCS modules at great savings! Take advantage of this sale that runs from Thursday April 9th at 12:00 Moscow time to Monday April 13th at 12:00 Moscow time.

http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $14.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-15bis: $49.99 to $29.99 (40% off)
DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: C-101 Aviojet: $59.99 to $17.99 (70% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
Hawk T.1A for DCS World: $39.99 to $19.99 (50% off)

Mastiff
Apr-09-2015, 15:08
http://forums.eagle.ru/showthread.php?p=2370952#post2370952

must be the corrected version, because I only will pay the price they posted earlier.

Mig15 $19.99 now they back pedaled and placed it at $29.99.

Here in the USA if they post a price at that price they have to sell it or face litigation.

guess no one is brave enough to go after that price they first posted?

16517

Chuck_Owl
Apr-09-2015, 16:15
guess no one is brave enough to go after that price they first posted?

16517

After you.

Silver_Dragon
Apr-15-2015, 11:07
Eagle Dynamics new web page:
http://www.digitalcombatsimulator.com/en/

ATAG_Flare
Apr-15-2015, 16:27
Eagle Dynamics new web page:
http://www.digitalcombatsimulator.com/en/

I like it!

Silver_Dragon
Apr-30-2015, 10:38
DCS April Newletter



https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11180606_944864298868792_2576541115947307031_n.jpg ?oh=675e386277eff5edde18602ca9cc101e&oe=55D44027
DCS World Website Update

The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:

www.DigitalCombatSimulator.com

DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

Video: https://youtu.be/xaKkwChLE5c

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros

The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

Video: https://youtu.be/Xo6chhW9pPk
Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS World 2: Nevada Test and Training Range (NTTR) Map

https://scontent.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/20894_944862505535638_1584792944394459404_n.jpg?oh =3b7ef3c0fc7ef04a05c419057da72fa1&oe=55CA76E0

We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

Video: https://youtu.be/LMOzd89daiU

DCS: Strait of Hormuz Map

https://scontent.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11203007_944863892202166_6211969023499711684_n.jpg ?oh=f4d37a36a4d4b974ae0f335af89976a5&oe=55CC1D49

When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5

https://scontent.xx.fbcdn.net/hphotos-xtf1/v/l/t1.0-9/11124708_944862125535676_1514700114859508855_n.jpg ?oh=240bbe426ce3cc3897d19c03bc2660bf&oe=55DE268A

A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10985963_944863302202225_6361396854196335922_n.jpg ?oh=cad0b94b1bfc93ce73fb4fb547084099&oe=55982812&__gda__=1436019875_b5a3d7cdc0ee46269b75abf980ce2af 2

Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11011914_944861592202396_5917782994185127096_n.jpg ?oh=98a1a97f7f7cbbd8a46be0688e70a59f&oe=55DBFF60&__gda__=1439021834_6df9b87f11e0d6a2a89ea91ba0989a5 6

Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11204438_944862898868932_6924794552352459605_n.jpg ?oh=a2bb59b84d14cb6a9378079fdc1767c4&oe=55CF4266

Future Newsletters

When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.

ATAG_Flare
Apr-30-2015, 10:46
That Spitfire though!

Wow! Come on and release it already, it looks so pretty, I want to fly it . . .

Silver_Dragon
Apr-30-2015, 14:30
Check the Newsletter videos, has very interesting. Meanwhile, new 1.2.16 Update 2 Open Beta available:

http://forums.eagle.ru/showpost.php?p=2386055&postcount=7

Open Beta update to ver. 1.2.16.39472

DCS 1.2.16 Update 2 - Changelog

DCS World
Briefing pictures added to some German missions.
Wingman incorrectly performs radio command ‘Go to Route’ - fixed.
Added missing pictures for S-125 SNR and P-19 radar in Encyclopedia for RU localization.
Helicopter AI shooting on ground targets - fixed
Added Su-25T missions for FR localization.
FPS loss when cluster bombs use - fixed.
Some documentation updated - corrected ReadME files, deleted outdated changelogs.

DCS Fw 190 D-9
Updated RU Flight Manual.

DCS MiG-15bis
Black line coming out of mig-15 cockpit in f2 view removed.
Corrected fuel transfer speed from external tanks.
Single missions added

DCS: Mi-8MTV2
Removed the light spots on ground when taxi/landing lights disabled.

Silver_Dragon
May-28-2015, 10:03
Eagle Dynamics Facebook, new objects and some improvement on the object dinamic

https://www.facebook.com/eagle.dynamics

The mark flags and tyres. Could be use for landing site markings.
----
Yes. Flags work as weathercock and fluttering.
https://scontent.xx.fbcdn.net/hphotos-xta1/t31.0-8/1534903_10155665795205341_2406355498200307112_o.jp g

Foul Ole Ron
Jun-02-2015, 13:30
From the DCS Forums:


A little update:

Today we reached a significant milestone of moving the NTTR map into full internal testing such that our external testers can now pound on it.

There are still several blocking bugs, but we are working hard to resolve them has fast as we can.

That's some pretty positive news. Looks like we might get our hands finally on EDGE and NTTR in the reasonably near future.

Silver_Dragon
Jun-17-2015, 08:29
Eagle Dinamics June Newsletter. Bad news has DCS: World 2 delayed. Good nes, progres on NTTR, Spitfire mk IX, Mig-29 FC-3, L-39 Albatros and F/A-18C.



http://www.digitalcombatsimulator.com/images/newsletter/20150617/Cover720.jpg

DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.
So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status

http://www.digitalcombatsimulator.com/images/newsletter/20150617/NTTR2.jpg

While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
TACAN and ILS
A couple of crash situations
When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

DCS WWII

http://www.digitalcombatsimulator.com/images/newsletter/20150617/SpitIX.jpg

The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3

http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-12-06-2015-4.jpg

To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.
The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.
This will be a free update for Flaming Cliffs 3 owners.

http://www.digitalcombatsimulator.com/images/newsletter/20150617/MiG-29-Cockpit.jpg

DCS: L-39 Albatros

http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_01.jpg

The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).

http://www.digitalcombatsimulator.com/images/newsletter/20150617/L-39C_betails.jpg

DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.

http://www.digitalcombatsimulator.com/images/newsletter/20150617/F-18-cockpit.jpg

ATAG_Snapper
Jun-17-2015, 09:22
Great update -- thanks for the heads up.

Encouraging news about the Spitfire IX. Would be good to get the "long wing" version for high altitude missions.

ElGringo
Jun-17-2015, 09:57
I don' t understand some of ED's choices. An early mark IX is going to struggle versus the late war german fighters we have now.

ATAG_Snapper
Jun-17-2015, 10:37
I don' t understand some of ED's choices. An early mark IX is going to struggle versus the late war german fighters we have now.

I believe it has to do with the real life models they have access to.

Tycoon
Jun-18-2015, 01:26
Man, not even anything mentioned about the WW2 map. If ED goes any slower they're going to go backwards in time, which actually would be a good thing because at this rate EDGE will be outdated when it's out.

gavagai
Jun-18-2015, 09:25
Man, not even anything mentioned about the WW2 map. If ED goes any slower they're going to go backwards in time, which actually would be a good thing because at this rate EDGE will be outdated when it's out.

Compared to what? No other developer is building something similar: a sim sandbox open to third party developers, clickable pits, a powerful mission editor with a reasonable learning curve... Or if you only mean the graphics engine, that doesn't matter very much. The core of simulation is the systems, not the textures.

Tycoon
Jun-18-2015, 17:43
I am not comparing them to anything, I understand that the things they develop are naturally more complex and time consuming than most other software developments. But that doesn't change the fact that they are still incredibly slow, no matter what kind of software it is, and not just EDGE, but like I said the WW2 map and the eternal beta modules. Oh boy I just thought, how long will DCS world 2 be in alpha?(forget beta) 10 years? And they keep giving the same reasons for delaying it, no doubt those are the real problems but still come on, you would think they could have seen this stuff way off.

Silver_Dragon
Jun-22-2015, 18:59
The week newsletters return on Stream format, that can be uploaded to youtube after end to the community review.

http://forums.eagle.ru/showthread.php?p=2419909#post2419909

Weekly DCS World Stream

Dear all,

After the success of the Twitch Stream yesterday, we are going to attempt to do a weekly Twitch stream (when the software is cooperating and I am not traveling). Currently, I am thinking that it will be on Sundays at 1800 UTC time. With the kinks worked out, the streams will be archived for later viewing and users are free to re-broadcast.

It’s my hope that the first weekly stream will be this Sunday, 28 June.

I will also be doing an open Q&A on the channel chat the half hour prior to the stream starting.

More details to follow…

Thanks,
Matt

Aditionaly to the week review, the ED team answerd questions, half hour previous the Stream. The community can pur your questions here: http://forums.eagle.ru/showthread.php?t=144519

Silver_Dragon
Jun-26-2015, 17:07
MudSpike publish a review to the user campaing "THE ENEMY WITHIN", a campaing flying by BEACHAV8R on DCS: W 2.0
http://www.mudspike.com/dcs-world2-the-enemy-within/

http://www.mudspike.com/wp-content/uploads/2015/06/EW-001.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-002.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-007.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-025.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-070.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-080.jpg
http://www.mudspike.com/wp-content/uploads/2015/06/EW-085.jpg

Silver_Dragon
Jun-27-2015, 19:02
Next Wags Stream on DCS: W 2.0 Sunday June 28 / 18:00 UTC

http://forums.eagle.ru/showpost.php?p=2423053&postcount=2


The next stream will be a on Sunday, June 28th at 1800 UTC. Although there will probably be some new elements, this stream will for the most part duplicate the previous test stream now that we worked out some kinks. This time should also work better for most viewers.

http://www.twitch.tv/wagmatt

This stream will also be archived for later viewing for those that cannot make it.

Thanks,
Matt

Silver_Dragon
Jun-28-2015, 15:26
Wags upload Stream 28 june DCS: W 2 / NTTR:

http://www.twitch.tv/wagmatt/b/673478911

Silver_Dragon
Jun-28-2015, 16:58
Some detaill extracted to June 28.

1º Module manager and options boton has moved to the upper position of the main menu. The rigth menu has been reordened.
https://scontent.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11696295_974602939228261_4853052075079097362_o.jpg

2º Wags have "installede" a Belsimtek F-5E and a F-15C. (and Flamming Clifft 3). New modules?
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11699039_974598825895339_8785379573084917339_o.jpg

3º New options view.
https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/241022_974602862561602_3089976101652471307_o.jpg

4º New radionavgation beacons added to the caucassus map.
https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11412054_974601689228386_3465541718227207935_o.jpg

5º Great quantity of new countries and first show on the editor theater selector pannel of the Straigh of Hormuz Theater.
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10517275_974601645895057_6663964701035963725_o.jpg

6º NTTR nevada theater has been extendes to all directios with respecto to the 21 Stream map dimensions. I suppouse 100-200 km or more, but Wags tell the california size can be extended to reach the pacific. wags tell NTTR map can be 64 Gbs size. :shock:
https://scontent.xx.fbcdn.net/hphotos-xat1/t31.0-8/11105244_974595595895662_8631423595963256120_o.jpg

Comparative pic of the NTTR map on the 21 June Stream. The Death valley mountains (I suppouse) has gained on definition and detaill.
https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11411769_971104596244762_1719572782845923807_o.jpg

Silver_Dragon
Jun-28-2015, 19:08
I review otherwise the Stream and on 11:14 minute, Wags tell after NTTR release, the theater map will gain more updates with mew textures, resolution mesh and airbases (Tonopa Airbase has planned), other will be the south part of the map with the National training centre (Fort Irwin) to use them with a Combined arms area to make training / mission and Campaign (vs Opposing Force / 11th Blackhorse Cavalry Regiment?). Other parts can will be update has the Saint George country, with Airport and better detail zone on east NTTR map.

Silver_Dragon
Jun-29-2015, 04:11
Official video by Bunyap, that show the Wags Q&A previous to the June 28 Streaming.

https://youtu.be/zuGf8ytY4h4

MudSpike Q&A translation, with interesting detaills.
http://forums.mudspike.com/t/dcs-world-2-live-steam-part-deux-electric-boogaloo-june-28th/467

Q&A section was recorded by ED I think, but here's a brief summary of what I remember (all paraphrased, accuracy mistakes are all mine):

Note to self: send @wagmatt an iTunes voucher, as he and his music library have been stuck in a well for over 20 years now.

Updated using @bunyap2w1's video info - thanks!

Q1: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now. Different landings (emergency, break etc), frequencies, start-up controllers and wingmen. Focus of the team right now.

Q2. Will NTTR trees have collisions? How will they be handled?
A. Yes, with a single rectangular trunk polygon being solid. Whole forests (rather than urban trees that are more individually placed I guess) are still being worked on and might be done after launch though. Performance is important for this part.

Q3. What is the weather engine and what's due to be improved?
A. More realistic weather! Nicer clouds, dynamic high/low pressure systems. Support for turbulence, especially around mountains for updrafts etc.

Q4. How many more countries are being added to the Mission Editor?
A. A pretty extensive list of new countries will be shown in the stream, e.g. Iran, UAE etc. Many are placeholders rather than having skins/units done so far.

Q5. Will we see special target units on the NTTR?
A. Not really units, but the satellite terrain does have range/circles to use. The map will be hopefully expanded after release to include some more detailed around NTTR and the surrounding range and airports.

Q6. Size on disk of NTTR map?
A. About 46GB (forty six) for Nevada (Editor: so with DCS 1.0 full at about 27GB, buy stock in SSD makers)

Q7. Possible to fly multiple players in one package, plus AI take the lead?
A. Yes! In multiplayer the player doesn't need to be lead. Can be any member of the four-ship with an AI lead. Great for datalink systems and more realistic sharing.

Q8. What is the model vis option for? Is the 'smart scaling' (called 'Model Visibility' in the config of DCS 2) a LOD system of seeing aircraft closer (as an option)?
A. Not really model scaling, it's more just an icon that scales. When an object goes to a single pixel, say, this icon helps other aircraft visibility (if that option is on, it's optional). Great for the WWII aircraft.

Q9. Will the existing free Black Sea/Caucasus map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though (either free or payware). The map is being improved in terms of textures plus in the future improve the mesh, objects and range, e.g. the Crimea.

Q10. Any sound engine improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use. Cleaner separation of sound and game logic, which helps performance.

Jugdriver
Jun-29-2015, 22:44
Well they really better work on the colors. The colors I have seen from screen shots are no where near accurate for the area around St George. That being said It will be a fun Map, I look forward to flying thru Zion NP! I also cant wait to fly the Fillmore Beaver area!!


JD
AKA_MattE

ATAG_Freya
Jun-30-2015, 00:00
LOL

http://i.imgur.com/e3OfRRZ.jpg

There's a place called "Virgin" in between them, isn't there?

Geography, ain't it crazy sometimes?

Jugdriver
Jun-30-2015, 18:59
LOL

There's a place called "Virgin" in between them, isn't there?

Geography, ain't it crazy sometimes?

You are right Freya, There is the town of Virgin down there, but it is south of Beaver.. That being said the I-15 corridor north of St George is known as the Fillmore - Virgin - Beaver area.

In all seriousness the eastern area of that map is one of the most beautiful places in the country, there are two national parks, (Zion and Bryce) and two National Monuments (Cedar Breaks and part of Grand Staircase Escalante ) not to mention numerous state parks; The Tushar mountains to the east of Beaver are over 12,000 feet high. That's Just Utah, on the Nevada side of the map there is Red Rock Canyon Nation Conservation Area and Lake Mead National recreation Area, both of which are quite stunning from 30K feet in the air, not to mention Nevada is the most mountainous state in the US. I know it is a flight sim and we are not there to sight see, but I hope they at least try and do it justice.

JD
AKA_MattE

Silver_Dragon
Jul-01-2015, 14:42
Next DCS: W Stream 4th July, now helos

http://forums.eagle.ru/showthread.php?t=144516

The next live Stream will be on Saturday, July 4th at 1800 UTC. The Q&A will start at 1730 UTC.

Helos, helos, helos!

http://www.twitch.tv/wagmatt

After the Stream concludes, I will post a copy to Youtube

Thanks

Silver_Dragon
Jul-19-2015, 15:02
Wags interview of thedevildoggamer on DCS: W 2 (first 45 min)

http://www.twitch.tv/thedevildoggamer/v/7943279

In summary (by mwd2):
- Open Alpha will have DCS World 2.0 + NTTR (payware or free for A-10C Beta User) + Caucasus + Su-25T + TF-51D (no split to bring DCS World 2.0 earlier!)
- Dedicatet Server after the OpenAlpha (no date)
- All Aircrafts in DCS World 1.0 will work in DCS World 2.0
- each client in a Multicrew-Aircraft need a Licence for this aircraft
- tree blocking of sights and weapon impact later (dependent on the performance!)
- Low Detail Area on NTTR: No Objects
- NTTR should get an overhaul (hopefully) after release Strait of Hormuz
- Spitfire (external model) fly in DCS World 2.0
- the Team is working at MP issue, fix crashes and optimization - if these done, they will release it just the next day.

4535jacks
Jul-19-2015, 17:43
Have ED hinted at a release date yet? I am hoping to see it released by the end of September but I won't hold my breath as I am sure there is still plenty of work to do and bugs to iron out.

Gary

Foul Ole Ron
Jul-19-2015, 18:15
I think September is probably the date that ED have in mind right now. VEAO announced last week that their P40-F will be released in September and I suspect that's the date they were given by ED who won't want to be doing a minor release in between now and the major DCSW 2 release. Time will tell though.

Silver_Dragon
Jul-22-2015, 19:01
Next Streaming info:

http://forums.eagle.ru/showpost.php?p=2437574&postcount=9

The next live Stream will be on Sunday, July 26th at 1800 UTC. The News and Q&A will start at 1730 UTC. Channel chat opens at 1700 UTC.
Time conversion: http://www.worldtimebuddy.com/

This stream will focus on DCS: L-39 Albatros.

http://www.twitch.tv/wagmatt

Thanks

Foul Ole Ron
Jul-23-2015, 15:00
DCSW 1.5 coming in September - new rendering engine but only Black Sea map. Sounds like a step-by-step transition into DCS 2.0. Probably for the best if it's not ready to keep other things from hanging around too long.


The Albatros module will be released as an open beta in September 2015 along with DCS World 1.5.0. This version will use the new rendering engine, but only include the Black Sea map.

4535jacks
Jul-24-2015, 09:04
I think this is a good step for open alpha as it allows us to identify any issues with edge before testing the new map rather than doing both at the same time. The most important element for me is the improved performance, particularly online. Hopefully I will soon be stutter free.

Silver_Dragon
Jul-26-2015, 15:23
Wags 26 July Stream.

DCS: W 1.5 has DCS: W 2.0 engine minus NTTR and new maps. All others new features, DX11 engine, new effects, new GUI, unified exe, 3D engine on map editor en encyclopaedia, New IA, etc, coming on September with the L-39C (L-39ZA coming later free).

Q&A
http://www.twitch.tv/wagmatt/v/8631641

L-39 Flight
http://www.twitch.tv/wagmatt/v/8634072

Silver_Dragon
Jul-27-2015, 08:19
New Open beta version 1.2.16 on DCS: World

http://forums.eagle.ru/showpost.php?p=2440349&postcount=8

In the Open Beta today!

Changelog of 1.2.16.42215


DCS World
Corrected English commands' localization
Corrected German localization
Russian Installation Guide added
French version of Oil War Campaign updated
Credits list updated for all languages
Fixed crash during fall of the aircraft, when using some triggered events
Weapon Type options list of Fire-At-Point task for Ground Vehicles and Ships has been corrected
Plugin section in options.lua now initialized before first launch
Added antiship task to A-10A, AH-1W, AH-64, F-86F, MiG-29, Su-27, Su-33, F-4E
Added/corrected antiship payloads to A-10A, A-10C, AH-1W, AH-64, F-4E, F-86F, Ka-50, Mi-24V, Mi-28N, MiG-29, Su-27, Su-33
Fixed crash on deactivation tanker after completion of refueling
Fixed alpha channel for trigger zone in ME

Combined Arms
Added joystick commands for turret and sight
Chinese CA manual added
Restored circle of attack zone for artillery
DCS Flaming Cliffs
Corrected German localization of Su-27 campaign
Added German localization of F-15, A-10A, MiG-29, Su-33 campaigns
German localization of the training missions corrected
Su-27 engine temperature behavior is corrected
Su-27 fuel tank-sequencing procedure is corrected
Fixed missing training install button for Flaming Cliffs module in ES locale
Fixed sound bug in Mig-29S "Over the Hump" campaign

DCS F-86
Russian localization of Controls/Tooltips implemented
Russian localization of the single and instant missions added
Missing briefing image added for F-86F Take-off instant mission

DCS Bf 109 K-4
Reversed keyboard adjustment for gunsight brightness

DCS P-51D
Russian localization of the single and instant missions added
Chinese Flight Manual added
Corrected the briefing image for P-51D Take-off Batumi instant mission in Spanish version

DCS Mi-8MTV2
Russian localization of Controls/Tooltips added
FOV (Field Of View) option was added into Special Menu settings
Corrected embarkation category of the radio menu
Fixed embarking through radiomenu
Implemented trigger activation while changing frequency for ARC-9 and ARC-UD (it means that changing frequency can work as a condition for triggers in DCS)
Engine resource in ME can be set by entering digits (not only by analog sliders)

DCS Fw-190
Russian localization of the single and instant missions added
Chinese Flight Manual added
Russian Quick Start Manual updated

DCS MiG-15
Controls/Tooltips corrected
Fixed minor ASP-3N bugs occurring while working
English Flight Manual added

DCS UH-1H
Added training menu tab for RU locale
Unlimited ammo option now works for machineguns
A few minor bugs fixed.

Silver_Dragon
Jul-28-2015, 18:13
Small stream by Wags over Las vegas during night on the L-39C (interesting look some improvements on the training aircraft)
Edit: Stream has been deleted :(

Silver_Dragon
Sep-20-2015, 09:03
ClanOfAces russian squadron put a stream of a L-39 over caucasus map on DCS: World 1.5

the FPS counter has active, maintaing 60 Frames per second.

The testing computer configuration:
Intel Core i7 3820 3.6 GHz
8 GB RAM 1333 MHz
Nvidia 780 GTX

and show DCS: W internal configuration (all full?).

https://youtu.be/zZYB4I7gyoc

Combat Wombat
Sep-20-2015, 09:18
Might have to watch out for Bunnies on the runway before long :) looks fantastic can't wait thanks for the heads up :salute:

Silver_Dragon
Sep-28-2015, 16:03
Preliminary Changelog DCS: World 1.5

http://forums.eagle.ru/showpost.php?p=2487386&postcount=1

Dear all,

What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports.

Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules.

As items are added or modified, they will be highlighted in red.

As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it.

Sincerely,
The Eagle Dynamics Team


DCS World 1.5.0 Changelog

General
New unified executable. Separate executables are no longer used for the front end and simulation.
New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
Improved VR support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
Corrected track synchronization errors

Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes

Main Menu
Moved Options to icon at top of Main Menu.
Moved Module Manager to icon at top of Main Menu
Created Log-in / Log-out dialog at top of Main Menu
New Login dialog with the possibility to stay logged in
Options
Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
Added “Ultra” setting to Visib Range. This is for high-end systems only.
Added separate Low and High settings for Heat Blur.
HDR now simply has On or Off settings.
Depth of Field settings added.
Lens Effects settings added.
Clouds settings added (no affect until new clouds are implemented).
Anisotropic Filtering settings added.
Model Visibility settings added.
Flat Terrain Shadows settings added.
Tree Shadows setting removed.
TSAA setting removed.
Cockpit Shadows setting removed.
Search option added to Controls
F2 view camera effects settings added to Misc.

Instant Action
New Instant Action missions selection dialog.

Campaigns
New Campaign selection dialog.

Multiplayer
New dialog interface
Favorites
Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
Added server descriptions.
Added mission lists with shuffle option
Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
Added option to allow object export
Added option to Pause on mission load
Added option to Pause a server with no client.
Client can now enter any nickname (up to 5) and select one of them
Ships are now synced correctly

Log Book
Log book now accounts for individual aircraft statistics and not just as a whole

Encyclopedia
3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons

Training
New Training missions selection dialog

Mission Editor
Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
Added "Clearview" variable to triggered messages to use the old method of displaying messages.
Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
Fixed Bombs not producing a "shot" event.
Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
Sound files triggered to play over a radio frequency now works correctly.
Static ships will no longer only face east. They will respect the direction specified in the mission editor.

Artificial Intelligence (AI)
Aircraft use smarter holding point logic for landings
AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
AI using cranks after BVR shots to extend F and A poles
Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
Added antiship task to Su-17, Su-25 and MiG-27
4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
Cruise missiles have much better terrain following guidance now
Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
Fixed Patriot so it now re-arms if near a warehouse
Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.

Models
New F-5E
New L-39C
AIS pod added to payload of Western aircraft (no special function at this time)
LANTIRN pods on F-16 corrected for older missions
New Model for TPZ
New model for Roland ADS
Added APC Tigr 233036 (Available to Russia)
Added APC Cobra (Available to Georgia)
Building fires are now local to the weapon impact location

http://forums.eagle.ru/showpost.php?p=2487387&postcount=2

Weapons
Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
Increased maximum structural G limit of AIM-9M from 35 to 40 G
Gun Smoke effect tuned

Black Sea Map
Added higher-resolution texture created by Mustang
Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
Ground units falling through bridges has been largely eliminated

F-15C
Infinite fuel after aerial refueling has been fixed
Transonic Roll-off eliminated
Wing rock effects implemented
Rudders have more authority
PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
High altitude, medium and high AoA behavior is corrected (related to TRO above)
Slow speed, high AoA behavior is corrected
Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
Two wing tanks now have less drag than the belly tank
Selectable bingo bug is implemented
Afterburner stages lighting off are now subtly audible
Conditions of oscillatory and flat spin are corrected

MiG-29
New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.

Su-27
Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
Corrected speed indication on HUD when below 80 KPH.
P-51D
Gunsight cable added to cockpit 3d model
The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
In-game manual fixed
Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
AN 5825 Vertical Speed Indicator errors
Smoke Generator Typo fixed
Mi-8MTV2
Virtual flight engineer has been implemented
SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
Fully implemented model of KO-50 kerosene powered defroster
(P-503B) cockpit voice recorder is now animated
Activated all circuit breakers
Signal flare system is now made fully operational
Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
Siren is implemented
«АВТОМАТ. СБРОС» (automatic release) switch is now functional
The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented

Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573

F-86F
Rudder authority increased
In-game manual added
Fixed incorrect tank jettison button hint in russian localization
Emergency ignition switch is now normal two-position switch instead of spring-loaded
Gun Selector now OFF instead of ALL GUNS at cold or runway start
When guarded, rocket release selector now is always in OFF position
New cockpit lights added

Bf-109K-4
New skins
New normal map
Minor 3D issues
Flap warning buzzer sound level tuned
Control stiffening for Rudders
Campaign fixes
Gaps between fuselage and cockpit (when viewed in cockpit) fixed
Loading screen and wallpaper renders fixed
General FM improvements

Fw-190D-9
Fuel system warning light errors
Normal full oxygen pressure
SZKK4 texture errors
Corrected skins
New normal map

Hawk
HUD clipping fixed - HUD no longer shows outside HUD glass
Training Mission cold start - Updated to have voice over by instructor and typos fixed
Small graphical artifact on canopy model - this was a remnant of the canopy handle
Kneeboard has been implemented
Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
Code optimization for DCS 1.5.0
Graphical optimization for DCS 1.5.0
Night lighting updated for 1.5.0

Combined Arms
Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
Added Arcade (isometric) View
Uragan MRLS can now be controlled by player
Added Sights for Challenger 2 and LAV-25
Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
Synchronization issues in Multiplayer is fixed
Fixed sight visibility limitation while zooming in fog conditions
Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
Added Sights for T-72 and T-90 MBT (from T-80)
Corrected SAM launch for Oliver Perry and Normandy
Added second reverse gear for M1A2 MBT
Added initial voice communications for Red and Blue tank crews. More to come.
Adjusted M1A2 engagement range

C-101
Mirror image orientation corrected
Mirror image is now hidden when retracted
External textures improved
New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
Several liveries corrections
Solved issue with GPU missing when there is wind
Fixed issue with both ailerons deflecting in same direction for AI
Collision model improved (now damage affects SFM aerodynamics)
Default payloads added to Mission Editor
Surfaces and controls are now animated when using keyboard
Several inputs added
Kneeboard added
Ejection Seat adjusting added
Sounds for GPU and ejection seat fixed and added
Input options issues fixed
GUI image in payload section corrected
LoD optimization improved
It's now possible to open the canopy with keyboard/joystick assignment
Ejection sequence corrected
Theme music added
Pilot 3D model added in cockpit view
PSD C-101 Template 2048 added

MiG-21bis
Implemented RU Game Localization
Replaced multiple existing inputs with toggle inputs.
Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
Fixed various instances of the Radio not working.
Fixed the Radar operating without electrical power
Increased missile smoke visibility
Fixed the “SPRD Appears on F6 View after use” bug
Introduced special option for ASP pipper gameplay features.
Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
Corrected Rudder Authority (“Rudder overpowering ailerons”)
Added UUA Sensor animation
Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
Improved regulated Afterburner throttle control
Partially fixed visible weapons remaining on destroyed/missing wings
Fixed A-A missile lock tone bug
Corrected wing thickness & angle
Various corrections on all weapon pylons
Rebuilt frontal canopy for smooth fuselage transition
Re-Drew rivet and panel lines on rear fuselage
Added red floodlights in cockpit
Dozens of minor 3D/2D issues
Fixed various Cockpit graphics issues
Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
Added 8-10 new default liveries
New specular maps
Sculpted rear fuselage into a new normal map
Added new SPRD Rocket booster model and texture
Corrected placement of SPRD Rocket booster on aircraft
Further optimized external model and textures
Revised gear door textures
Corrected AoA vane animation
Temporarily removed 'Canopy Icing' checkbox pending visual implementation

Localization
Mi-8MTV2. Russian Training Missions added.
Bf 109. Russian Single Missions added.
German Bf-109 K-4 manual added.

ATAG_Flare
Sep-28-2015, 20:27
IT'S HAPPENING! THEY MADE A DEADLINE!






(If you don't count the few years delay . . .)



Still so hyped!

Silver_Dragon
Sep-29-2015, 14:56
More info to the 1.5 changelog

http://forums.eagle.ru/showthread.php?p=2487386#post2487386


DCS World 1.5.0 Changelog

General

- 0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions

Bf-109K-4

-New Options for setting rudder and aileron trim tabs in options menu

C-101

- Several cockpit textures issues fixed
- Parking brake implemented
- Startup training mission with English voice overs included

a couple of notes about 1.5:

- We won't build 32-bit binaries anymore. The users of 32-bit systems will stop getting the updates. Steam users will have to switch to a special 'beta' to keep using 32-bit DCS (locked at 1.2.16).
- Netcode improvements will come later
- ServMan support is currently broken but will be restored. This will require some minor work on ServMan part. ServMan maintainters are welcome to PM me.
- The infamous network 'integrity check' was removed and will be replaced with a different tech.

While release build creation and final testing are underway, here are a few images of the new MiG-29 cockpit.

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12017444_1022194744469080_1764746335494859119_o.jp g
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12091398_1022194747802413_2885042734599515908_o.jp g
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12091395_1022194751135746_7515626806589331175_o.jp g

Silver_Dragon
Sep-29-2015, 15:51
More updates:

http://forums.eagle.ru/showthread.php?p=2489002


Mi-8MTV2
Added sling load system - tactical, emergency and auto unhooking
Added cargo indicator
Added dust effect appearing upon contact of cargo with ground
Added possibility to change rope length in mission editor (7-30m)
Added snap view for cargo

F-86F
Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry
All electrical bus consumers now have a minimum voltage at which the consumer continues function

MiG-15bis
Available load factor was reduced for some altitude bands, this has made closer to official documents
Fixed logic of the ARC-5 NDB switches
Fixed stick shake during takeoff
View adjustment speed was increased
Increased performance reduction with damaged stabilizer
Added step throttle control

Silver_Dragon
Sep-30-2015, 12:54
More updates, but problems with the install files.

http://forums.eagle.ru/showthread.php?p=2490208#post2490208


Multiplayer
Clients can now be assigned to the same flight group

Mission Editor
Player no longer needs to be flight lead in an aircraft group

Artificial Intelligence (AI)
Improved AI logic of helicopters:
Fixed Mi-24 firing ATGM
Fixed SH-60 firing AGM-119
Improved helicopters landing - no more pitch oscillations
Improved helicopters group landing - no more break up (роспуск)
Fixed various issues with take-off, landing and taxiing
Helicopters with ski can now take-off from runway
Improved big helicopters behavior on taxiway
Improved vertical take-off
Improved helicopters behavior with sling load:
fixed take-off with sling load heavier than allowed
fixed sling load oscillations after net lags in multiplayer
added in air cargo hook from sloped surfaces

Su-27
New Su-27 skins added

MiG-15bis
MiG-15bis EN cockpit added

http://forums.eagle.ru/showpost.php?p=2490208&postcount=4

Being that it is September 30th today, I wanted to give you a little update. The team spent all day today trying to assemble and release the Open Beta, but despite our best efforts, we had some assembly failures. Just as soon as we can resolve these errors, we will release the Open Beta.

Thanks

Silver_Dragon
Sep-30-2015, 14:12
More updates:

http://forums.eagle.ru/showpost.php?p=2487387&postcount=2


UH-1H
Added cargo indicator
Added snap view for cargo

F-86F
Adjusted spin characteristics

Localization
Added Chinese localization (simplified Chinese)

Silver_Dragon
Sep-30-2015, 14:37
Wags put them. ED team take overtime to release 1.5.

http://forums.eagle.ru/showpost.php?p=2490483&postcount=306

Team members needed to release the 1.5 and L-39 Open Betas are still in the office and will be working through the night.

Silver_Dragon
Oct-01-2015, 15:17
DCS: World 1.5 Open Beta availble to autoupdater

http://forums.eagle.ru/showpost.php?p=2493338&postcount=8

Done!

Use autoapdater of open-beta.

If you no have the Open beta check here:
http://www.digitalcombatsimulator.com/en/downloads/world/beta/

Combat Wombat
Oct-01-2015, 17:05
And so it begins :IAG: nearly an 8GB download :) that's 2hrs for me And loving every KB can't wait .

ATAG_Flare
Oct-01-2015, 18:24
Downloading now!

Wonder how long it'll take . . . showing 19 gb for me, that must be wrong . . .

EDIT: Looks like most of those GB are being copied over from 1.2.16, the modules, files already in place, etc.

Combat Wombat
Oct-01-2015, 20:24
You might want to check ED forums flare there's some probs some are having regarding module's I passed over reading today.

1lokos
Oct-01-2015, 21:16
Installed, run Ok, minus Mig-21 that need a hot fix:

http://forums.eagle.ru/showthread.php?t=147774

Bounder!
Oct-01-2015, 21:47
Installed and running very nicely and smoothly to boot! There are plenty of extra 'easter-eggs' to 'wet your whistle' in 1.5 (like a WoP model of the Spitfire IX (as AI only for now and a placeholder by the looks of it) (http://forums.eagle.ru/showpost.php?p=2494440&postcount=678)) and the L-39 Rear Seat ride along co-pilot seat (http://forums.eagle.ru/showthread.php?t=147908)
http://1.1.1.4/bmi/i.imgur.com/OAEvSDS.jpg

1lokos
Oct-01-2015, 22:47
Why now all WWII planes need three extra bright varnish coat? :doh:

http://smg.photobucket.com/user/thomasdw/media/Jun%202014/DCS%202015-10-01%2019-30-17-55.jpg.html

gavagai
Oct-02-2015, 10:51
This is a great update. The FPS are higher and the visuals are greatly improved. So far the only performance issue is the trees.

Oh, yes, aircraft spotting is improved!

Silver_Dragon
Oct-02-2015, 12:38
HotFix 1 (1.5.0.45280) available by the autoupdater.

http://forums.eagle.ru/showpost.php?p=2496791&postcount=9

DCS 1.5 open beta hotfix 1
Fixed launching in Steam
Fixed login when username contains special characters
Fixed third-party modules: MiG-21, Hawk
A-10C TAD map fixed

gavagai
Oct-02-2015, 14:54
HotFix 1 (1.5.0.45280) available by the autoupdater.

Nope. No auto-update here.

Silver_Dragon
Oct-02-2015, 16:11
Strangle. I update perfect the 1.5 Beta

Meanwhile, Air combat vs 120 aircrafts on DCS: W 1.5, with Max detail graphics. After, the video maker intent a +200 aircraft combat but have FPS problems.
https://youtu.be/G6ovIY7OTGs

gavagai
Oct-03-2015, 09:28
Update came a day later for me.

ATAG_Snapper
Oct-03-2015, 10:31
Update came a day later for me.

Same here.

The 1.5 all downloaded and installed without a hitch. A few good tips by others here about using Module Manager to load in already-purchased aircraft into 1.5, plus turning off Depth of Field in the video settings has this sim running at a full 60 fps (with vsync enabled) in the Instant Action FW vs P51 mission. Haven't tried much else yet, but it's looking really, really good. I agree that the visibility of the FW190 opponent is much better now and far easier to track in a dogfight. :thumbsup:

Silver_Dragon
Oct-04-2015, 18:48
DCS: World 1.5 (beta) installation files and Torrent available:
http://www.digitalcombatsimulator.com/en/downloads/world/beta/

Roland
Oct-05-2015, 07:25
Meanwhile, Air combat vs 120 aircrafts on DCS: W 1.5, with Max detail graphics. After, the video maker intent a +200 aircraft combat but have FPS problems.
https://youtu.be/G6ovIY7OTGs


Looks good. do you think stutter is dcs or video render? only see it few times so very impressive anywya

Ohms
Oct-10-2015, 22:54
Have not flown DCS for awhile but uploaded 1.5 and my modules just to try, well WOW. Made myself a 12 v 12 mission and have not stopped playing for two days. Looking forward to more content for the WWII aircraft.

ATAG_Snapper
Oct-11-2015, 11:05
Have not flown DCS for awhile but uploaded 1.5 and my modules just to try, well WOW. Made myself a 12 v 12 mission and have not stopped playing for two days. Looking forward to more content for the WWII aircraft.

+1

I've only flown the Instant Action P51 Vs FW 190, but very impressed with visuals and smoothness of gameplay. Hoping the Spit and Jug aren't too far off -- not much news on 'em anymore.

ATAG_Flare
Oct-11-2015, 12:50
+1

I've only flown the Instant Action P51 Vs FW 190, but very impressed with visuals and smoothness of gameplay. Hoping the Spit and Jug aren't too far off -- not much news on 'em anymore.

The spit is coming along, it's in 1.5 as AI although the cockpit is all grey and the sounds and animations need work. Apparently it's hard to fight though - good news for us spit pilots!

Silver_Dragon
Oct-23-2015, 11:19
Hotfix 3 (1.5.0.46175.67):

http://forums.eagle.ru/showpost.php?p=2529447&postcount=8

DCS 1.5 Open Beta hotfix 3

General
‘render3D' option in /Config/autoexec.cfg restored.
Empty ["condition"] variable in mission causes no flyable A/C fixed.
Fixed possible data lost when missions created in old versions saved in 1.5.0.
Advanced Actions panel compatibility with old 1.2.16 missions fixed
Bug with music continues playing when entering training mission is fixed.
Quick Logout fixed
The cloud render in the main menu will not capture PC time in background of the Module manager.
Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.
Some localization updates.
Fixed FPS counter when Oculus Rift used
DX11 crashes fixed

AI
MLRS will move to get valid fire position.
Fixed bug with MLRS wrong fire direction on F10 view.

Multiplayer
Mouse cursor will hide when not in use.
MP chat panel position can be changed by mouse.
Fixed crash to desktop after using backspace key too many times in multiplayer chat.
Fixed bug when some units and buildings were not visible to clients in multiplayer.
Error at the click on server list is fixed.

MiG-29
MiG-29. Cockpit updated.
AoA, Fuel quantity and G indicators updated

UH-1H
UH-1H. Door gunners will engage enemy.

L-39C
L-39. Will possible to assign key for "Throttle - Idle/Stop" action.

Mi-8MTV2
Added clickable controls: flight clock heating, battery heating, emergency and general lighting.
Flashlight added (LAlt+L by default).

MiG-15bis
MiG-15 pilot: G-tolerance increased

F-86
Gun/missile selector switch: cycle clickable fixed

♣_Spiritus_♣
Oct-23-2015, 16:43
How do you get this hotfix? The last couple have auto updated when I start the game but not this time. I'm not getting any update. :grrr:

Combat Wombat
Oct-23-2015, 17:01
Try going to Start menu -Programs - click on eagle dynamics scroll down to update beta for a start.

Vlerkies
Oct-30-2015, 13:42
Much of the team is now focused on getting DCS World 2.0 and the Open Alpha release of the Nevada map ready for launch in late November 2015. There are a few items we are still cleaning up, but all looks on track.

In the meantime, we have a wonderful DCS: NEVADA Test and Training Range Map video, created by X-stounds, for your enjoyment:


http://www.youtube.com/watch?v=idofkjiosUI&feature=youtu.be

rowns
Nov-07-2015, 14:39
New update tonight:



http://forums.eagle.ru/showthread.php?t=147601

DCS 1.5.1.46722.87 Open Beta Changelog

General
Ground AI units now can path find around obstacles.
Multiplayer events now correct show in chat.
Multiplayer scores is counting now.
Added NDB and RSBN icons on F10 map.
GAZ-Tigr armour corrected.
Fixed broken repair Su-25T.
Fixed issue when AI get stuck taxiing if object is in front of a 'junction' for their route.


L-39C
Fixed messed up textures when changing cockpit language between mission run.
Fixed error on return from back seat to spectators in multiplayer mode.

Mi-8MTV2
Second hooked cargo can be unhooked in normal way.
Fixed endless descent marker smoke in multiplayer.

UH-1H
Fixed radar altimeter digital reading brightness.
Removed small gaps in cockpit model.
Fixed opacity of top green windows.

Ka-50
Removed duplicated HMS ring on multimonitor configuration.
Fixed ABRIS map.

Bf-109K-4
Fixed CTD after spin.

*Some small fixes and features isn't mentioned in the log.

Silver_Dragon
Nov-13-2015, 13:02
Incoming DCS: W 1.5.1 Update 1

http://forums.eagle.ru/showpost.php?p=2553798&postcount=8


DCS World
Encyclopedia. Added new entries. More to come.
Payload and refueling ingame panel corrected.
The broken trees blending, when seeing it from cockpit is fixed.
Restored Heat Blur effects for helicopters.
The dust effect for wheeled vehicles corrected.
Crash with moving vehicle group is fixed.
Game options. The cockpit status bar option added to the gameplay panel in the game option window.
Game options. The HUD language option is restored.
Game options. The pressing of button in the CONTROLS panel will recognized correctly.
Game options. The EXTREME settings of VISIB RANGE option are corrected.
Multiplayer. The status bar IAS indication of AI aircraft is restored.
Multiplayer. The Spectator external views option is added to MISC panel of game options.
Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
ME. Crash in the "Warehouse in airport" panel is fixed.
Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
SAM Buk (SA-11) animation now coincides with actual turret position.


DCS L-39
Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.

DCS MiG-15bis
G-Load overlay indicator removed from cockpit.
The airframe damage decals are corrected.

DCS F-86F
A left wing frame structure appearing when wing bends is removed.

Localization
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.

Silver_Dragon
Nov-14-2015, 06:25
Stive Daves explain the magnitude of the future NTTR F-15 / A-10C Campaings to DCS: W

http://forums.eagle.ru/showpost.php?p=2552503&postcount=28

Thanks for the write up, Beach.

It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.

It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.

Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.

At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.

It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.

From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.

After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.

Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with
26 Pages of tactical briefings

These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.

These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings

This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.

It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.

It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.

The use of the tactical briefings means that if you just want to fly and have fun, you can do that.

But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...

What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...

For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.

I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.

Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.

and ED work with Vive to integrate HTC VR and VR game controllers on DCS: World

http://forums.eagle.ru/showpost.php?p=2546158&postcount=185

DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

Silver_Dragon
Nov-20-2015, 08:06
New 3D models on the ED Facebook
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12238385_10156306323300341_5074601326901234732_o.j pg
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/12240921_10156306322740341_7159065926786980382_o.j pg
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12248078_10156306323735341_4349074345850929280_o.j pg
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12095144_10156306322900341_4602104976540988700_o.j pg
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12239410_10156306323600341_5356131809925967662_o.j pg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xtp1/t31.0-8/12238226_10156306323775341_281992039652365421_o.jp g

Silver_Dragon
Nov-23-2015, 11:00
DCS: World 1.5.1 Update 2

http://forums.eagle.ru/showpost.php?p=2564015&postcount=9


DCS World
Encyclopedia. A number of corrections.
Crash when you try take control Su-25, without DRM protection activation is fixed.
Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
Partial fix for ATI R9 3xx videocard.


DCS A-10C
Z-fighting objects on FLIR view are eliminated.


DCS FC3
Added Chinese cockpit textures for Su-27.
Deviation bars on ADI will work in the new MiG-29 cockpit.
MiG-29 rudder pedals animation in the cockpit is corrected.
P-51D
A start on runway with maximum wind crash is fixed.

DCS F-86F
Skin "US AirForce FU-178", corrected tail number texture.
Flaps actuators corrected.

DCS Mi-8MTV-2
Fixed bug with progress of 11th mission Mi-8.

DCS L-39
Corrected the throttle button geometry.
Corrected incockpit pilot’s skin.


DCS MiG-21Bis
Windows Registry entry moved to HKCU/Eagle Dynamics.
All keys have had activations replenished.
Note: It is recommended to manually update and follow these steps:
Cancel any automatic update prompt.
Deactivate module.
Delete all Leatherneck Simulations’ MiG-21Bis Windows Registry entries.
Execute manual update.
Restart Windows, and activate module.
If successful, users should not be asked to reactivate after future updates.
LOD models optimized.
Incorrect ASO texture replaced.
Radome axis of movement fixed.
Double cockpit in low graphic settings fixed.
TacNumbers holes fixed.
Added more variation of Russian TacNumbers
Added Eastern Arabic TacNumbers.
Changed material setting from mirror to aluminum.
Landing gear’s external lights now come on only at full extension.
Remodeled external pilot’s visor and is now transparent with specular.
Navigation lights during the day are now bigger in “Bright” mode.
Missing panel lines and sealant on external canopy/windscreen added.
Missing rivets on right-side drag chute tube added.
Missing screws on top-side wing fuel tank panels added.
UVs for middle fuselage flipped 180 degrees to fix NMp errors.
Liveries adjusted for UV flip.
New normal and specular textures.

Localization
RU localization updated
DE localization updated
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.

Silver_Dragon
Nov-29-2015, 11:32
Q&A November 29 and Polychop Gazelle fly
https://youtu.be/4nAlY3YOhOY

Silver_Dragon
Nov-30-2015, 10:31
DCS: World 2.0 Alpha with access to NTTR nevada availabe.
http://www.digitalcombatsimulator.com/en/downloads/world/2.0/

http://www.digitalcombatsimulator.com/upload/iblock/00b/Cover.jpg

ATAG_Snapper
Nov-30-2015, 10:59
:party2::party2::party2:

ATAG_Flare
Nov-30-2015, 11:07
Finally!

Now, the question - Mirage or Nevada? One can only spend so much!!!!

Foul Ole Ron
Dec-01-2015, 03:39
Nevada I'd say as it'll offer tons of game play. They'll also release the NTTR red flag campaign for the A-10C soon enough which should offer some really detailed and immersive missions. I'm going to wait for the release of the Mirage and some reviews before deciding to buy or not. Anything from ED, Belsimtek or LNS is an insta buy for me. The other 3rd party developers I'm going to wait on reviews until they prove themselves.

claudlogin
Dec-01-2015, 13:18
Have you a fix date for the purchase of the Nevada map ?

claudlogin
Dec-01-2015, 13:24
Have you a fix date for the purchase of the Nevada map ?
wow !, have just started the dowload

Silver_Dragon
Dec-06-2015, 14:48
ED update 2 month ago the Steam DLC list

Aircraft and Helos:
-DCS: F/A-18C Hornet
-DCS: F4U-1 Corsair
-DCS: AJS-37 Viggen
-DCS: P-47D Thunderbolt
-DCS: Spitfire Mk IX
-DCS: SA342M Gazelle
-DCS: F-5E Tiger II
-DCS: F-14 Tomcat
-DCS: M-2000C

Theaters:
-DCS: NEVADA Test and Training Range Map
-DCS: Strait of Hormuz Map
-DCS: Iwo Jima Map

Campaings
-A-10C: Enemy Within Campaign
-A-10C: Red Flag Campaign
-F-15C: Red Flag Campaign

F/A-18C, P-47D and Spitfire Mk IX , Nevada and Hormuz, and the A-10C and F-15C has produced by Eagle Dynamics. F-5E has maked by Belsimtek, M-2000C by RAZBAM, SA342 by Polychop, A-10C: Enemy within campaing by Baltic Dragon and F-14, F4U-1, AJS-37 y Iwo Jima Map by Leatherneck

Only a DLC has not name (I supouse as the normandia WW2 theater or Me262). 2016 comming with great news, and I think that only the begin.

Steam DCS: W DLCs:
https://steamdb.info/app/223750/dlc/

Silver_Dragon
Dec-11-2015, 12:19
DCS: World 1.5.2 incoming

http://forums.eagle.ru/showpost.php?p=2594391&postcount=10

DCS 1.5.2.48110.121 Changelog

DCS World
Memory leak is fixed.
Fixed crash when player give order of reconnaissance task to wingman
Create Fast Mission Generator. Incorrect number of wingman when generating mission is fixed.
ME. Uragan BM-27: Indication for minimum engagement distance is corrected.
ME. Condition box for Naval Groups corrected.
Encyclopedia. Air To Air R-3S and R-3R missiles added.
Corrected position of Batumi and Gelendzhik NDBs.
VOR beacons fixed.
A server crashed after an exit if a client cargo had been unhooking is fixed.
Corrected performance of Super 530D and Magic 2 missiles.

DCS A-10C
RWR switch off when starting from runway or parking hot positions is fixed.
Manually entered coordinates of initial positions are working now.
Elevation data for init position added.

DCS FC3
Su-27 Cockpit. Chinese textures updated.

DCS F-86F
Rudder trim is functional now.
Fire Warning Light Test Switch Bugs are fixed.
Canopy open/close controls corrected.
Input command for clock start/stop/reset button are functioning now.

DCS MiG-15bis
Marker receiver activates over all NDBs fixed.
Adjusted G-tolerance of pilot without G-suit.
Russian training missions added.

DCS L-39
Sound will be heard when radar altimeter goes below warning level.

DCS Mi-8MTV2
Anti-icing system is corrected.

DCS Ka-50
Crash on leaving control of Ka-50 is fixed.

gavagai
Dec-12-2015, 15:56
As usual, it updates for others about a day before it will update for me. I've tried all the tricks: command prompt window, deleting bazar folder, and updating from the start menu.:doh:

Silver_Dragon
Dec-18-2015, 11:13
New DCS: W Newsletter

http://forums.eagle.ru/showpost.php?p=2604242&postcount=6


https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12391987_1056890777666143_8008142690293356375_n.jp g?oh=822b2b298356f29067b4859dada7fb28&oe=57140198

A-10C: The Enemy Within Campaign, Now Available

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/942885_1056890807666140_178662659308691849_n.jpg?o h=5826acf53056a6ebdc522f3580a260be&oe=56D8188A

Created by “Baltic Dragon”, The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/campaigns/

https://youtu.be/RgzjBz6SWtA

DCS: A-10C Warthog SALE!

To commemorate the launch of The Enemy Within Campaign, you can reduce the price of DCS A-10C up to 50%(!), by spending your bonus points. Starting Friday, December 18th at 1500 GMT and lasting until Monday, December 21st at 0900 GMT.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/

DCS: M-2000C Coming Next Week!

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12341470_1056890770999477_7917332566776252400_n.jp g?oh=3169abf7aa1f7577b361766af44a1750&oe=5720AF22

RAZBAM’s DCS: M-2000C is now undergoing final testing prior to its Open Beta release next week. This Open Beta will work with both DCS versions 1.5 and 2.0.

Once the Open Beta is released, the pre-purchase sale price will end, so get your copy now and treat yourself to this outstanding new entry to DCS World.

Purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/m2000c/

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12366485_1056890767666144_4337454219920074947_n.jp g?oh=f36fd7c9c374fb0b618aed3eb6d83f05&oe=570CFC0D

DCS World 2.0 Open Alpha Update 1

We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include:
L:39 updates: SPU communications fixed, flashing lights on ADF dials, ADF frequency dials in rear cockpit getting stuck
Signal flare brightness increased
Fixed multiplayer client loss when changing slots
Localization fixes for Russian, German and Chinese
F-86F: Improved rudder control, corrections to manual, AN/ARN-6 CONT position now selectable, added input for accelerometer and fast gyro slaving, updated rudder trim
Mi-8MTV2: Corrections to manual, added window heating regulator
Fw-190: Fixed left gun not firing
MiG-15Bis: New Chinese livery for MiG-15
Bf-109: Updated wind sound
UH-1H: Added UHF ARC51 channel frequency table, fixed ARC51 presets
Encyclopedia corrections
Entire flight refuels when player refuels now
Corrected missile plume visual from certain angles
Further stabilization fixes
Corrected Moskva attack distances
Adjusted display of airfield ATC frequency on F10 map
Fixed crash as a result of client cargo unhooking
Corrected VORTAC frequencies
New imposter data test parameters
Corrected S-8 rocket smoke
Added KAB-1500LG to encyclopedia
Adjusted BMP-3 100mm gun
Reduced memory allocations
Improved Combined Arms “Arcade Camera” view
Corrected AI A-10C and A-10A landing gear damage
Changed MAXFPS to 180

Happy holidays and have a wonderful New Year’s!
The Eagle Dynamics Team

Vlerkies
Dec-18-2015, 13:44
Grabbed the A-10 campaign right away. No idea when I can find the time to play it but it looks cracking.
Thx

Santa, now bring me my Mirage!
:thumbsup:

Silver_Dragon
Dec-19-2015, 10:57
DCS: World 2.0.0.480 Available

http://forums.eagle.ru/showpost.php?p=2604225&postcount=5

DCS World
AI A-10A & A-10C: Corrected behavior with damaged landing gear
Uragan BM-27. Indication of minimum engagement range is corrected.
Missing map in Create Fast Mission generator is restored.
Fixed bug with incorrect number of wingmen in Create Fast Mission generator.
Corrected vertical scroll bar in the Briefing panel.
Missile's engine plume will not disappears from some point of view.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
Expanded Lua scripting documentation

DCS CA
Ground Units. Arcade commander view fixed.

DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.

DCS Mi-8MTV2
Flight manual updated.

DCS Fw 190 D9
Port (Left) gun will fire.

DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.

Black Shark 2 Republic Campaign
Air Rain mission. Increased landing zone radius up to 120 m. Removed manpads from airdrome air defence.
Cleanup mission. The enemy manpad will be killed by friendly forces after some time, if he will not killed by player.

Silver_Dragon
Dec-21-2015, 11:57
DCS: World 2.0.0.48596.56 available
http://forums.eagle.ru/showpost.php?p=2608171&postcount=6

DCS World
Fixed bug with missing models extracted shells.

MiG-21bis
Fixed crash on radar enabling.

Silver_Dragon
Dec-25-2015, 19:19
DCS 1.5.2.48726.137 Update 1 Available:
http://forums.eagle.ru/showpost.php?p=2613088&postcount=11

Introduced DCS M-2000C by RAZBAM

DCS World
Old style scrollbar in Mission Briefing fixed.
AI aircraft no more get fuel by tanker without contact to tanker.
Multiplayer. Clients without CA will be able to open the players list, if server is CA-player.
Multiplayer. Client will get a loss in scoreboard when he changes slot.
Multiplayer. Mission name was added in MP server interface.
Multiplayer. Fixed setting server event flags.
Signal flare light will be brighter.
Crash when attempting to call Object.destroy() in landing event handler is fixed.
ME. Aerobatic task parameters are corrected.
R550 Magic 2. Increased detection range of standard target from 15 to 20 km (like AIM-9M).
Counter-Countermeasure probability of some IR missiles is slightly increased. Less value - increase immunity (there are complex, nonlinear dependence!):
- Mika T from 1 to 0.2
- R550 Magic 2 from 1 to 0.5
- R-27T from 1 to 0.5
- R-27ET from 1 to 0.5
- R-73 from 1 to 0.5
- AIM-9M from 1 to 0.5
- 9M333 Strela-10 from 1 to 0.5
- 9M39 Igla from 1 to 0.5
- FIM-92C from 1 to 0.5

DCS L-39
ADF frequency dial in rear cockpit will not stuck on some values.
Corrected lights on ADF dials.
SPU commutation fixed.

DCS F-86F
Flight manual updated.
Added input key commands for accelerometer and fast slaving gyro.
AN/ARN-6 CONT. position is selectable.
Rudder control is adjusted. Aircraft can operate with crosswind.

DCS Mi-8MTV2
Flight manual updated.

DCS: W 2.0.0.48763.61 Available
http://forums.eagle.ru/showpost.php?p=2614299&postcount=7

Introduced DCS M-2000C by RAZBAM

DCS World
Chat messages about game events can be disabled in server settings.
Updated Lua scripting documentation.
Encyclopedia: corrected some stuff.
Quick start missions added for RU locale.
Localizations updated
Fixed GUI error when cleaned input category in settings (RU locale).

Silver_Dragon
Dec-29-2015, 12:44
DCS: World Version 1.2.16 release update to 1.5.2. (via autoupdater)

http://forums.eagle.ru/showpost.php?p=2620687&postcount=12

DCS World 1.5.2 released for main public game version!

Please use DCS Updater to update current DCS 1.2.16 to DCS 1.5.2.

Note. All products (modules) should be installed via ingame Module Manager only. Dedicated installers will not be provided anymore.

http://www.digitalcombatsimulator.com/upload/iblock/7b5/DCS-World_v1.5-cover_700x1000px_3.png

Silver_Dragon
Jan-08-2016, 12:02
DCS: World Newsletter (January, 8, 2016), Wibter bonus, L-39ZA, Su-33 PFM and Mig-29.

http://forums.eagle.ru/showthread.php?t=158106


https://scontent-mad1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/12508929_1068228089865745_8382851283201241466_n.jp g?oh=03698f4105ec72fba8298f905a1cd7d2&oe=57121D09

DCS Winter Bonus Spectacular

Got a bunch of bonus DCS bonus points to use? Here is your chance! Starting 08 January at 1500 GMT time and lasting until 11 January 2016 at 0900 GMT, use your bonus points to discount most DCS module up to 50%!

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/7493_1068228073199080_9197090991230362992_n.jpg?oh =ebc64207d22c37508ccf129245ee6bbc&oe=56FF4640

Visit our e-shop for Modules at http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/

DCS: L-39 Albatros Update

We have been making great progress on the L-39 Albatros Open Beta and we are now nearing the end of the open beta with the upcoming release of the L-39ZA version and the interactive training missions.

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12508967_1068228053199082_4128153820753255921_n.jp g?oh=8869ac2a2f702b9bb76ef12caad76def&oe=5714F005

Su-33 and MiG-29 Update for DCS World

Both the Su-33 and MiG-29 are getting some love! We are working on the Professional Flight Model (PFM) for the Su-33. This will be based on the Su-27 PFM, but will be adapted for weights, the tail hook, and its distinctive aerodynamic features. Once we complete the flight model of the Spitfire IX, we will begin work on a new flight model for the MiG-29. Speaking of the MiG-29, we are also completing work on an all-new external model!

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/12509842_1068228059865748_3660985320135512228_n.jp g?oh=346ceafc9b4fd63789867d2889b3e221&oe=574113BF

Happy New Year!
The Eagle Dynamics Team

Silver_Dragon
Jan-15-2016, 12:02
Interview by Matt Wagner on FlightSim by DCS:W, future Theaters after Hormuz and WW2, by ED and 3rd parties, and pilot-able first person modules ships on a far future (The interview was previous to RAZBAM M2000 release)
http://www.flightsim.com/vbfs/content.php?16344-Interview-With-Matt-Wagner-DCS

DCS: World Newsleter 15 January 2016 (check e-mails)

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12508915_1071830626172158_2970705342416057394_n.jp g?oh=4d8295634b3882214273ed1e814a4676&oe=57060CD8
F-15C 16-2 Red Flag Campaign Available

Starting today, the F-15C 16-2 Red Flag Campaign is available for purchase and download from: F-15C 16-2 Red Flag Campaign (http://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/)

Note that this campaign requires ownership of either Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/12376437_1071830636172157_2900574956945505013_n.jp g?oh=210d1be87cc94eebde258fa9ac6a3838&oe=573F485F

The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C.

All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Video: https://youtu.be/xzXgRGcgLwM

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12417617_1071830629505491_283566649065633927_n.jpg ?oh=d700bff1840db1cbd1fd32cf8d6c0e7a&oe=570D3762

F-15C and Nevada Map Bonus Event

To kick off the release of the new F-15C Red Flag campaign, we are offering you 50% off both modules using available bonus points. This bonus event will run Friday, January 15th at 1500 GMT and lasting until Monday, December 25th at 0900 GMT.

Purchase from: F-15C for DCS World (http://www.digitalcombatsimulator.com/en/shop/modules/f-15c_dcs_world/) and DCS: NEVADA Test and Training Range Map (http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/)

DCS: NEVADA Test and Training Range Map Update

We continue working on improvements to the Nevada map that includes fixing bugs and implementing new features. The following will be available in the coming months:

Add Tonopah Air Force Base
Add additional casino/hotels to the Las Vegas strip
Add additional airfields and landing strips to the central (detailed) portion of the map
Add the National Training Center (NTC)
Improved grass and ground clutter
Other smaller improvements
When these additional features are added and the module is final, the cost of the map will likely increase. However, these new features will be free to those that already own the map.

Sincerely,
The Eagle Dynamics Team

DCS: World 2.0.0.49135.72 Update available:
http://forums.eagle.ru/showpost.php?p=2644476&postcount=8

DCS 2.0.0 Update 4 (2.0.0.49135)

DCS World
Russian, German and Chinese localization updated
net.get_slot() and net.set_slot() docs documentation updated (API/DCS_ControlAPI.txt)
Fixed crash on pre-sp1 win7
Taxiing PAI behavior improved
Crash when CBU BL755 explosion effect appears fixed
Rare sound initilaization glitch fixed

DCS UH-1H
Fixed UH1H-Dyn.dll loading.
RU locale added to QuickStart mission

DCS F-15C
RU QuickStart missions added

DCS Su-27
RU QuickStart missions added

RAZBAM Mirage-2000C
External model corrected for multiplayer clients

“F-15C 16-2 Red Flag” campaign support added

Silver_Dragon
Jan-17-2016, 05:53
Briefings 16-02 Red Flag F-15C Campaing available (added to DCS: W 2.0.0 on the last patch)
http://www.digitalcombatsimulator.com/en/downloads/documentation/f-15c_16-2_red_flag_briefings/

Silver_Dragon
Jan-22-2016, 04:56
DCS: World 1.5.2.49392 Update 2 available

http://forums.eagle.ru/showpost.php?p=2652491&postcount=13

DCS 1.5.2.49392 Update 2

DCS World
MP. Multiplayer protocol was changed. Current version is not compatible with old ones.
MP. Fixed bug with invisible servers in the MP lobby.
Encyclopedia. New entries added. French, Chinese, Russian localisation corrected.
Export API is now registered as Export.* in the GUI state, fixed the documentation.
CN localization - A-10C and Ka-50 single missions added.
RU localization update.
CN S-300PS 54K6 cp added to the available unit list.
CN Il-78, An-30 added in the Chinese unit list.
CN Il-76/78 Chinese liveries added/updated.
Korean language support added.
Russian installation guide updated / Russian images added
Mission Generator. Fixed error that occurred with attempt to move of blue node.
AI helicopter behavior in the RTB or Bingo task is corrected.
The triggers “object in zone", "object out of zone” will be working correctly for helicopters with cargo.
AI Helicopters. Crash on deactivation during landing on the ship fixed.

DCS MiG-15bis
CN MiG-15 training missions added.

DCS F-86F
DCS F-86F Flight Manual RU.pdf added

DCS UH-1H
Fixed UH1H-Dyn.dll loading (for this reason, the game does not start for some players).

DCS L-39
Fix of multi crew interaction between two clients on server.

DCS Mi-8MTV2
Added cockpit fans.

DCS Combined Arms
CA slots will be displayed in the list of roles.

RAZBAM DCS M-2000C
Fixed TACAN range units
Fixed clicking sound when in easy comm mode
Increased drag of wing tanks
Corrected rate limit of servo-actuator dynamics
Made multiple corrections to engine performance
Corrected gear lever handle operation and animation
Corrected fuselage drag for more correct performance
Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
Corrected flickering for HUD symbology when WOW going on/off
Fixed the issue where an engine sound could be heard even though aircraft is cold
Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted
Hydraulic pressure 1 and 2 gauge animated
Cabin altitude gauge animated and calculation updated
Fixed Select altitude off by one
Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
Fixed cover switches being able to switch even with cover on
Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
FBW disconnect switch now FBW gain mode switch (see link below)
Corrected control effectiveness at extreme angles of attack
Correct burner diameter
Adjusted vertical tail effectiveness at extreme angles of attack
Added transonic drag effects
Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)
Input file fixes in preparation for localization
Gear modeling improvements
Added keyboard control for all flight controls (pitch, roll, yaw, throttle)
Default view improvement (based on input from community with minor alterations)
AP heading fixes when command was cross 0 North while transition to commanded heading
Engine nozzle position logic fixes
Affect lift on portion of wing where air brake is when extended
Filter on longitudinal acceleration
Altimeter setting now functional
Added animation to lights to be shown in multiplayer
Fixed intake cones position mismatch
Fixed nose gear door 3D collision bug
Sustained turned rate improvements
Autopilot control and engagement envelope logic corrected
AA FBW mode now proper config with center tank loaded
Added joystick mappable commands for FBW commands and seat adjust
Fuel flow schedule fixes
Buddy lasing functional (and ability for M-2000C to use JTAC)
Updated manual
M-2000C viewable in multiplayer for those that don't own it
New Liveries
Fix for kneeboard not showing up
Small gun snake logic fix
FPM marker caged below 50 knots
HUD alignment fixes
Fix for Mach indicator on HUD getting out of sync
Inversed light for Landing Gear handle fixed
Master Warning/Caution system fixed
Unnecessary folder in CoreMods fixed
Error in INS code fixed
Missing icons for M-2000C fixed

VEAO DCS Hawk
Hawk radios talking to ground crew now working.

Silver_Dragon
Jan-29-2016, 08:16
From vk.com: https://vk.com/eagle.dynamics

New Kutnesov carrier 3D to DCS: World
https://pp.vk.me/c630419/v630419284/171be/qjqSdQ5nrV4.jpg
https://pp.vk.me/c630419/v630419284/171b5/KOBEGTkt2CU.jpg
https://pp.vk.me/c630419/v630419284/171ac/oQN81Lz2bI4.jpg
https://pp.vk.me/c630419/v630419284/171e2/NwP2mPPgUGY.jpg
https://pp.vk.me/c630419/v630419284/1720f/_RTUKuKfUgc.jpg

Silver_Dragon
Jan-29-2016, 10:12
DCS: World Newsletter January 29 2016 (pics and videos on the weblink)

http://forums.eagle.ru/showpost.php?p=2659915&postcount=14



Dear Pilots!

2015 was an important year for DCS World with the introduction of new Eagle Dynamics Modules like DCS: L-39 Albatros, DCS: NEVADA Test and Training Range, and both Su-27 and Ka-50 campaigns. Just as important, we launched our new graphics engine, the ability to support multiple maps, introduction of cooperative multiplayer in the same aircraft, and a rapidly growing number of high quality 3rd party developers. These accomplishments have laid the foundation for great things in 2016 and beyond.



We also launched the new DCS World website that you can view here:
http://www.digitalcombatsimulator.com/en/index.php

On both our Youtube channel and Facbook page, we released many new videos of modules and news updates. Here are some of our favorite highlights:

Our fundamental goals for DCS World remain unchanged: we aim to build a deeply immersive and accurate world simulation engine that allows you to enjoy the highest levels of fidelity in aircraft operations from WWII onwards, in wonderfully detailed and varied areas of the globe while offering an ever more credible ground simulation experience.



DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR.

Aircraft Modules

Eagle Dynamics’s first goal in 2016 is to wrap up the L-39 Albatros with the addition of the L-39ZA version along with the addition of interactive training missions. We will also continue to improve the cooperative multiplayer experience in the L-39 as a testbed for this technology.



In parallel we continue to work on the F/A-18C Hornet. We are currently working on the cockpit and setting up its functionality. Later in 2016 we plan to release the Hornet as an “Early Access” product that will allow you to participate in early testing.

Our goals for DCS World War II remain unchanged and are still focused on a stable of WWII aircraft in addition to a 1944 map of Northern France with period ground units. We hope to finish the Spitfire IX in mid-2016 followed by the P-47D at the end of the year. We will also continue to fine-tune the P-51D, Fw 190 and Bf 109.



To complete the update to all DCS: Flaming Cliffs 3 aircraft, we plan to add a new 3D external model for the MiG-29 with the incorporation of the Professional Fight Models (PFM) to both the Su-33 and MiG-29.



In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations.

Map Modules

DCS: NEVADA Test and Training Range map is being enhanced with the addition of:
Tonopah Air Force Base
New casino/hotels in the Las Vegas strip
A number of airfields and landing strips in the central (detailed) portion of the map
The National Training Center (NTC)
Improved grass and ground clutter
Plus a host of minor improvements

We have also been working on the DCS: Strait of Hormuz map with the primary focus on F/A-18C operations. For this release we are working on our new T5 dynamic mesh terrain technology that we believe will bring this map a new dimension in quality and detail.

The third map being worked on is the 1944 Northern France map. We see this period map as a cornerstone element to create an immersive World War II air combat experience.

Aircraft Carriers



We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World.

New Campaigns

As we release maps and aircraft, we will also continue to offer new campaign modules. These will include both training and combat scenario campaigns.

Summary

We see 2016 as a very exciting time for DCS World with the growth in maps, aircraft, and features. When we include all the new aircraft and map modules being developed by our talented 3rd parties, 2016 will be an exceptional and fun time in the skies of DCS World.



Sincerely,
The Eagle Dynamics Team

♣_Spiritus_♣
Jan-29-2016, 18:40
Awesome news on both your posts today. Carrier ops are going to be awesome with that level of detail from the photos. Razbam needs to move the A-7 up in production with this news from DCS.

ATAG_Snapper
Jan-29-2016, 19:00
Uh oh.

Let's see now: ED's Spit IX release in Summer '16.....TF 5.0 somewhere (hopefully) around then.....

"Gee, Snapper, usually you're all windburned from cruising down country roads on your Hog this time o' year. Why are you so pasty-white this summer?" :-)

Catseye
Jan-29-2016, 21:51
Uh oh.

Let's see now: ED's Spit IX release in Summer '16.....TF 5.0 somewhere (hopefully) around then.....

"Gee, Snapper, usually you're all windburned from cruising down country roads on your Hog this time o' year. Why are you so pasty-white this summer?" :-)

After a full day of Hogging - there is still the night. Who needs sleep anyway when your a young'un. :)

ATAG_Flare
Jan-30-2016, 19:17
Uh oh.

Let's see now: ED's Spit IX release in Summer '16.....TF 5.0 somewhere (hopefully) around then.....

"Gee, Snapper, usually you're all windburned from cruising down country roads on your Hog this time o' year. Why are you so pasty-white this summer?" :-)

Oh my. I was planning on going outside this summer . . ..



Oh no . . . . my parents are going to be very upset when they find out I'm flying instead of "enjoying the (35c+ degrees) weather!"

Silver_Dragon
Feb-03-2016, 15:41
Baltic Dragon RAZBAM Mirage 2000C campaing first trailer on DCS: World
https://youtu.be/sjoB9tCdF64

Silver_Dragon
Feb-05-2016, 09:34
DCS 2.0.1 available to update and A-10C: 16-2 Red Flag Campaign release

http://forums.eagle.ru/showpost.php?p=2667468&postcount=9

A-10C: 16-2 Red Flag Campaign release


DCS 2.0.1 Changelog

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Added pop-up notification for available modules to install
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
Mi-8MTV2. AI will use taxi lights
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
MP. "Pause when empty" function on server config was added
MP. The possibility to copy of server and mission text was added
MP. Added imposter settings indication
The taxi lights and weapon lighting elements will light up objects on the ground
Absent rotor blade of static Mi-8 is restored
Model of static Ka-50 is corrected
ME. The “Clone” button added to Mission goals panel
9А4172 Vikhr ATGM. Speed corrected
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Barometric altimeter pressure settings corrected

DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft

DCS FC3
Su-25 "Revanche" campagne. Script error after first mission of is passed

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS F-86
Wrong FFB trimming behavior is fixed
Wheel brakes are tuned
Circuit breaker for Engine ignition and others will work
Canopy switch fixed
MP. landing and taxi lights on net phantom is corrected
Nose wheel Synchronization mechanics is turned ON by default
DCS MiG-15bis
Pressurization effect on the ground is corrected
Corrected cockpit model at low graphics settings
Corrected FFB shake
Barometric altimeter limits are corrected
Corrected control system

DCS CA
Mouse pointer will not be visible in binocular view

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels

DCS NTTR
AGM-65 will able to lock map objects
MP. Client without Nevada map will not be able to join to server

Silver_Dragon
Feb-05-2016, 09:56
DCS: World Newsletter Febriary 5, 2016

http://forums.eagle.ru/showpost.php?p=2667485&postcount=15


https://scontent-mad1-1.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/942809_1082470395108181_5651878597075737448_n.jpg? oh=90981c4a2d020950620602e409f1e094&oe=573B6B1B
NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update

The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12642715_1082470391774848_239310027634072311_n.jpg ?oh=64722590b966d3edc7c2c9fd9e34c375&oe=57382CE1

Store page: http://www.digitalcombatsimulator.com/en/shop/campaigns/

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.
All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.

Features:
10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag
Highly detailed mission briefings, mission maps, and lineup cards as PDF files
Custom voice-overs and hundreds of triggers
Created in partnership with the author Steve Davies and pilots that have flown Red Flags

Video: https://youtu.be/3CLfKDR16c0

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12670306_1082470398441514_6526638835508408404_n.jp g?oh=8901d30a56660528c920e5ddbeedc167&oe=572886DC

Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

DCS: A-10C Warthog Sale

In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Red Flag Hog Bundle

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12644994_1082470435108177_5225233290153727482_n.jp g?oh=c3b9adcd1c26003a72f2ae8029742bdb&oe=57366982

For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.
This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Special offers: http://www.digitalcombatsimulator.com/en/shop/special_offers/

Sincerely,
The Eagle Dynamics Team

ATAG_Snapper
Feb-05-2016, 10:46
This is so good to see (NTTR map & campaigns, v2.0x). It was a long time ago (in Snapper years) that I purchased the A10C pre-alpha. With that initial release my controls would go all-screwy, causing my A10C to crash into the terrain with Bitchin' Betty nagging "Pull up! Pull up!" LOL

I gotta say, DCG fixed whatever the problem was with a quick update. Fast forward umpteen years and I found, to my everlasting delight, that DCG also held good to their long-ago promise of providing the NTTR map free of charge to those of us who bought that early A10C release. :thumbsup:

I bought the NTTR Campaign for the F15C, but other than verifying that it installed OK (it did), haven't played it yet. Gotta learn how to fly the darned thing, first! LOL

I plan to buy this 2nd NTTR Campaign which is now for the A10C...just gotta figure out how to start it up! :D

Salute, DCG! :salute:

:)

ATAG_Flare
Feb-05-2016, 11:53
This is so good to see (NTTR map & campaigns, v2.0x). It was a long time ago (in Snapper years) that I purchased the A10C pre-alpha. With that initial release my controls would go all-screwy, causing my A10C to crash into the terrain with Bitchin' Betty nagging "Pull up! Pull up!" LOL

I gotta say, DCG fixed whatever the problem was with a quick update. Fast forward umpteen years and I found, to my everlasting delight, that DCG also held good to their long-ago promise of providing the NTTR map free of charge to those of us who bought that early A10C release. :thumbsup:

I bought the NTTR Campaign for the F15C, but other than verifying that it installed OK (it did), haven't played it yet. Gotta learn how to fly the darned thing, first! LOL

I plan to buy this 2nd NTTR Campaign which is now for the A10C...just gotta figure out how to start it up! :D

Salute, DCG! :salute:

:)

Wait - who's DCG?

Do you mean DCS? Or ED (Eagle Dynamics - the devs)?

Apparently these DCS campaigns are really good. Haven't flown any though . . . I probably will do the Mirage one when it's released though.

ATAG_Snapper
Feb-05-2016, 13:00
Wait - who's DCG?

Do you mean DCS? Or ED (Eagle Dynamics - the devs)?

Apparently these DCS campaigns are really good. Haven't flown any though . . . I probably will do the Mirage one when it's released though.

You're right. Typo. Think my keyboard ig pooched.

:)

Catseye
Feb-06-2016, 23:06
I plan to buy this 2nd NTTR Campaign which is now for the A10C...just gotta figure out how to start it up! :D

Salute, DCG! :salute:

:)


Been there and once you get the sequence sorted out it is a great feeling. Now if I could only just figure out how to set Mavericks as SOI, then SPI, then lock all sensors to the Mav then zoom in and then and then and then . . . . whew (woah, maybe its TMS up short - no . . . up long, wait - down short . . . oh crap target behind me now). They got away again! :)

Silver_Dragon
Feb-08-2016, 14:42
NTTR (16-2 Red Flag Campaign) official music by Btd
https://soundcloud.com/btd/soundtrack-for-dcs-campaign

Silver_Dragon
Feb-12-2016, 16:31
Today Newsletter, 50% discount on ED products to Feb 15, and two new pics of Dubai, Hormuz Theater on progress. DCS: World 1.5.3 has delayed to next week.

http://forums.eagle.ru/showpost.php?p=2675690&postcount=17


https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12741893_1086499771371910_6529272375018678735_n.jp g?oh=c8d2703705ee4837a53c8aeca0751411&oe=57308B99
Got a bunch of DCS bonus points to use? Here is your chance! Starting 12 February at 1500 GMT time and lasting until 15 February at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

Visit our e-shop for Modules at: http://www.digitalcombatsimulator.com/en/shop/modules/ and our Campaigns at http://www.digitalcombatsimulator.com/en/shop/campaigns/

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12745430_1086499784705242_6811949153891823102_n.jp g?oh=5ac2d1bed3c40ebd1f8597abf7eab482&oe=57378EEA


https://scontent-mad1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12697479_10156585703875341_3294165454742214055_o.j pg
https://scontent-mad1-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/12696954_10156585703880341_6229693655206275313_o.j pg

Silver_Dragon
Feb-16-2016, 08:10
Changes on DCS: W airport data:

http://forums.eagle.ru/showpost.php?p=2678739&postcount=1

AIRDROME DATA

This table will reflect recent changes in airdromes data.

https://docs.google.com/document/d/1YLbioEyGUpo015lcOhV1HsYGLUJCPFwwmybnBd_mKAE/edit?usp=sharing


2016-02-15
In the next patch will be changed the frequencies of Inner and Outer NDBs of Senaki airdrome.

Silver_Dragon
Feb-17-2016, 11:51
DCS: World 1.5.3 available, added L-39ZA. VEAO Hawk and LN Mig-21Bis has problems with that version.

http://forums.eagle.ru/showpost.php?p=2681227&postcount=14

DCS 1.5.3.50355.19 today in the Open-beta

Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed

DCS L-39
Added L-39ZA
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Updated cockpit model


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total.

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels

DCS UH-1H
Fixed progress in 9th and 14th missions of “UN Pilot” campaign

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

Known issues
Hawk module temporary doesn’t work.
MiG-21bis module required new activation.

Silver_Dragon
Feb-19-2016, 12:58
DCS: World 1.5.3 changelog release:

http://forums.eagle.ru/showpost.php?p=2681227&postcount=14

DCS 1.5.3.50487.22 Today in release


Added L-39ZA into L-39 module


DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Script error after first mission of "Revanche" campagne is fixed
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Small correction of Batumi NDB location
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
Su-27 The Ultimate Argument campaign. Corrected mission 18.
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP - switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control


DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
Corrected missions

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden

DCS CA
Mouse pointer will not be visible in binocular view

DCS UH-1H
Fixed crash in 14th mission of “UN Pilot” campaign
Fixed progress in 9th and 14th missions of “UN Pilot” campaign


DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page


DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Low.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirror
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

Silver_Dragon
Feb-26-2016, 11:47
Changelog DCS: W 2.0.1 Update 1

http://forums.eagle.ru/showpost.php?p=2692308&postcount=10


DCS 2.0.1 Update 1

Added L-39ZA into L-39 module

DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo fixed
MP. Mouse moving on briefing screen also controls background camera view fixed.
MP. "Pause when empty" function on server config was added
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
Illumination ammunition will painting objects on the ground and aircraft
Speed of ATGM Vikhr corrected
Crash with missile explosion effect is fixed
AI helicopters will attack from assigned direction
AGM-86 collision in flight fixed
AI MiG-31 dive corrected
Corrected parachute texture for Russian pilot model
AI Mi-8MTV2 can hit the target with GUV AP-30
Different helicopter groups can be spawned on the same FARP
Fixed crash on launch AGM-65
Fixed crash on Mi-8 GUV fired
Fixed error when “Make HTML” button pressed in Options Controls menu


DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
DSMS error after weapon drop fixed
ILS can be switched off by keyboard combo or joystick button

DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Game flight model corrected
Barometric altimeter pressure settings corrected
Corrected hydraulic pressure drop when wheel brake applied
Training missions added.
Fixed bomb release sequence
SARPP switching off when IAS is less than 120 km/h

DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state fixed

DCS Mi-8MTV2
Mi-8MTV2: AI will use taxi lights

DCS F-86F
Wrong FFB trimming behavior is fixed
Wheel brake moment corrected
Circuit breaker for Engine ignition and others will work
MP. landing and taxi lights on net phantom is corrected
Nose wheel steering behaviour corrected
Autostart and autostop commands added for joysticks
Emergency speed brake lever removed
Toe brakes animation added
AN/APX-6 IFF Transponder Dial Stop implemented
Attitude indicator pitch trim knob is now functional

DCS Flaming Cliffs 3
F-15. Hydraulic failure now lead to pressure drop and loss of control

DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected

DCS Bf 109-K4
Implemented cockpit camera movement options regarding gunsight retaining movement
Corrected Flight manual
Reduced flaps control wheel to 8 turns total
Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
Reduced drag

DCS MiG-15bis
Added pressurization effect
Corrected cockpit appearance in low graphic settings
Corrected FFB shake
Corrected control system
Barometric altimeter limits are corrected
Fixed stall speed, modified spin dynamics
Fine-tuned buffet onset AOA and stall AOA.
Tuned shake AOA
Sealed canopy can’t be opened/closed even with stopped engine
Control stick can be hidden
DGMK current and desired course logic corrected

DCS CA
Mouse pointer will not be visible in binocular view

DCS M-2000C by RAZBAM
Add RAZBAM-made missile definitions
Add VTB (radar) screen display export (including key binding)
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before
takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known
issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Fixed Armament Panel bug.
Fixed Mirror bug.
Fixed miscellaneous bugs.
Add IFF interrogation
Add ECS system early implementation
Add radar warm-up period
Add pilot model head movement with respect to cockpit view state
Add visor position command
Add effective yaw rate limiting
Add clickable cockpit clock hinging
Add LOX flow indicator (constant breath rate for now will be updated)
Add fuel bingo dial functionality
Add afterburner dynamic glow
Add ADI slip ball animation
Add fuel dump logic
Add A/B cutoff logic
Add emergency fuel cutoff logic (known issues)
Add clickable mirror to toggle rendering
Update missiles definitions
Update controls bindings
Update various radar logics
Update sustained turn rate calculations
Update wing/controls surface effectiveness with excessive pitch rate
Update G-limit wing failure snap logic
Update collision model
Update LOX & GO2 consumption rate calculations
Update seat switch models
Update A/P PID gains
Update airbrake actuator speed
Update roll/yaw coupling
Update PANNES lights logic
Update N dial tens tumbler animation
Update manual
Fix missile trails not existing
Fix CL 2x GBU rack misalignment (hopefully for the final time)
Fix removed controls bindings (Nav/Waypoint selection)
Fix crash due to absurd aerodynamics calculation
Fix miscellaneous pitch controller bugs
Fix TACAN X/Y is now two-position switch, no longer an axis
Fix for negative speed and alpha >90 deg causing aircraft to stagnate
Fix seat adjustment values exceeding ranges
Fix for CONF light logic (A-A mode only okay with centerline tank only when it is empty)
Fix volume knob logic
Fix comm radio volume knobs being switched
Fix default pedal adjustment position
Fix external lights light casting
Fix aux sight misalignment
Fix radar was available with weight on wheels

DCS C-101 by AvioDev
Localization project included. Spanish and Chinese for the time being. Other languages will follow
Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
Fixed some label names in clickable cockpit
PSD templates uploaded to DCS web page

DCS MiG-21bis by Leatherneck
Fixed Fuel Gauge working without PO-750 No. 2 Inverter
Added Weapon Selector Left/Right input command
Fixed RSBN Rangefinder showing horizontal instead of oblique angle
Corrected nosecone damage model in LoD2
Corrected Navigation Light intensity in Off.
Corrected Pilot Helmet protrusion through visor.
Added Specular and Normal map to static covers
Corrected Canopy Stand location
Added shortcut mapping to briefing window and mirrors
Fixed R-55 and R-3S IR missile tones
Corrected R-3R lock tone
Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!)
Changed unlock behaviour of button on stick
Fixed incorrect radio channels after cycling through them with keyboard
R-55 can now only be carried on Pylons 1 & 2
Fixed Non-Dispensing Chaff
Fixed inverted Radar symbology
Fixed various instances of SPS (RWR) Sound Synchronization
Fixed various instances of ASO-2 not working
Fixed RN-24 damage and effectiveness.
Fixed clickable area for Aileron Boosters
Hypoxia is no longer induced under optimal conditions
SPRD no longer works after jettison
Fixed SARPP recording when system turned off
Corrected Suction Relief doors moving when engine off
Fixed Throttle Start/Stop position toggle
Fixed Crash when PRMG Channel > 16
Fixed persistent A/C shaking after taking off with blown tires
Pneumatic Air no longer leaks indefinitely when using brake on axis
Corrected input for booster aileron switch
Corrected Aileron Booster behaviour

Mastiff
Feb-28-2016, 10:15
Since I'm banned on the ED forums, last update gave me this issue.

21044 21045

21046 21047

Jugdriver
Feb-28-2016, 12:09
So you are saying they banned you from the forums and then had your controls disabled after the last update? Really?? What did you say that got you banned?

Open a support ticket and see what they say.



JD

AKA_MattE

Mastiff
Feb-29-2016, 02:16
I think it has something to do with new keyboard key inputs but I'm not sure what to change? yep its new keybindings added to the module so you have to find out which keys are double up.

Foul Ole Ron
Feb-29-2016, 05:20
Somebody posted this workaround fix on the ED forums:

Remove the red keys and rebind them then restart the game. Works for me. It happens when the default keybind that gets set with the new patch overlap with one of your other keybinds. It's annoying but easy fix

Silver_Dragon
Mar-11-2016, 07:45
new DCS: 1.5.3 Beta update 1

http://forums.eagle.ru/showpost.php?p=2707665&postcount=16

DCS 1.5.3.51171 changelog

DCS World
Campaign panel. Fw 190 campaign will be presented in the campaign panel
The campaign will have progress if it is in the directory for multilanguage campaigns
Options panel. Error when "Make HTML" button pressed fixed
US pilots 3D models on the Kuznetsov deck are removed
Multi monitor viewport looks OK even if GUI is setup using custom coordinates
Ground Units: MLRS' wind correction has been fixed. BM-30 “Smerch” 9M55F rocket with single HE warhead has been added for test. The old one (9M55K) is still used as primary.
MP. Bug resulting to loss when server occupied a slot is fixed
Stinger and Igla manpads will shoot
Missing georgian Stinger manpad is restored
Bug with wingman Ka-50 (AI) can't start engine at first try is fixed
Battlefield Commanders menu will be available even if CA is not installed
Fixed crash with use scroll bar "Max launch range" after the destruction of the unit
AI S-3B Tanker will take off correctly
Obsolete P-37 radar model deleted from Caucasus
Removed duplicate missions of Belsimtek modules
Encyclopedia corrections

DCS MiG-15bis
DGMK current and desired course logic corrected
ARK frequency scale corrected
Slightly increased loads at subsonic and transonic speeds

DCS Fw 190 D-9
Water-methanol mix added to old default missions
Added MW/B4 weight to aircraft total weight

DCS Bf 109 K-4
Artificial horizon cage ring operation corrected
Added combined wheel brakes axis command
Added default snap views
Synced radiator flaps in MP games between player and his net phantom
Added MW/B4 weight to aircraft total weight
Jettisoned canopy will appear in cockpit after repair

DCS F-86F
Missing Parking Brake handle is restored
Input presets updated
Wrong behavior of several 3-pos switches is corrected
Fixed Accelerometer issues
F-86: accelerometer label "stores"
F-86: Throttle Grip clicable and animation, windshield anti-icing lever
F-86: switches sound, parking brake
F-86: fine-tuned stall and spin dynamics.
F-86: clicable and input for Rotating Grip on throttle
F-86: ARN-6 "CW" mode
F-86: axis commands in input, normal trim switch clicable fixed
Speed brake airflow sound

DCS FC3
F-15C. Misplaced aircraft centreline symbol on HUD is corrected
MiG-29. Added G/AoA limit sounds
Su-25. Corrected position for the Mode Switch

DCS Hawk T1 by VEAO
Autostart and Autostop commands now working

DCS M-2000C by RAZBAM
Added radar antenna elevation axis.
Added network argument for pilot visor and internal AB glow
Added more dependencies for damage (gear box to inner wing, engine to fuselage, etc...)
Added random failure of stores modeling due to over-G using AA mode when you should be in Stores mode
Added engine RPM governing and afterburner random fluctuations due to engine damage
Added Afterburner malfunction if engine health less than 75%.
Modified default UnitPayloads to use Matra Missiles.
Modified Aero effects due to nose damage
Modified Aero effects due to damage not linear anymore (square root of damage)
Fixed controls indicator.
Fixed TDC axis not working.
Fixed TDC bug making it immobile when a target is locked.
Fixed TACAN mode switch to multi-position instead of axis.
Fixed strobe lights.
Fixed stick position logic in AP mode and correct engagement/disengagement threshold.
Fixed logic for aux intake doors.
Fix for engine thrust point from engine instead of from aircraft CG
Fix for bingo giving incorrect warning and default of 1200kg.
Tuning for negative G behavior of slow speed FBW mode.
Tuning for tolerance for engine flameout.
More aerodynamic tuning at extreme envelope
Gear and brake behavior tuning
Various performance tuning
Updated the user manual (radar section).
Updated Radar Screen
Gear using common rate limiter now
Improvements the braking moment to prevent loss of control down the runway
Initial parachute in external model
Initial parachute control and aerodynamic modeling
Parachute dynamic/random movement
Possible fix for damage elements regaining health during flight
Fix for fuel dump losing fuel in internal tank
Fix for fuel cutoff still allowing afterburner to work
Added parachute commands and clickable for lever
Add radar elevation and azimuth control
Add radar antenna stabilization
Add new type of engine shutdown button keybind
Update and rework ECS oxygen systems
Update autopilot pitch control dynamics
Fix FBW side acceleration terms
Fix roll/heading trim control in autopilot
Fix bug with default.lua slats keybinds
Fix minor FBW test lights bug
Fix autopilot using true MSL, not uses indicated altitude
Fix fuel dump incorrectly showing in fuel rate indicator
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix radar contact movement in PPI mode
Fix minor bugfixes

DCS CA
PPI target acquiring on net client fixed
Alternative turret control mode has almost invisible cursor in IR vision mode
Alternative control mode reset on mission exit has been fixed
Fixed crash when player uses "G" command
IR-view inside cabin will not inherit state from previous mission