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Cheyenne
Sep-21-2013, 06:09
~S~ Everyone
I am looking for an English version of a COD Full Mission Builder tutorial.
I have checked the forums and youtube and haven't found anything.
If anyone can point me to the right place. I want to start to learn how
to build missions for Cliffs Of Dover.

Thank You

VMF214_Jupp
Sep-21-2013, 19:26
~S~ Cheyenne, since no one else has replied I'll offer that you could/should learn the basics in IL-2 1946 if you have it...

http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=14773 is a pretty good start on that.

IL-2 Cliffs of Dover is somewhat different though, most importantly with the Scripting for Triggers and Events and such and such.

Not to mention that the sim was given to us incomplete, with many errors, bugs, and glitches having been changed, fixed, or pending.

And also, somewhere in this forum I posted "Open Channel Starter Kit" that has just a blank canvas with two "critical" scripts included.

There is the short and skinny of it. Good Mission Building comes from many hours of researching, studying, applying, and then adjusting.

Good Hunting & ~S~

1lokos
Sep-21-2013, 19:35
Two tuto in the file - one for basic online mission and the other (in French) cover some script aspects.

https://anonfiles.com/file/1b753b885eb855da90ce3fb39f996796

Sokol1

Steam
Sep-24-2013, 14:20
After talking with one of the creators of the game (naryv (http://www.sukhoi.ru/forum/member.php?u=1967)), he told how creator of mission can improve the accuracy of artillery.
Accuracy of antiaircraft guns can slightly increase combining them into a group under AIChif. But this can only be done in the file of the mission.
How to do it - in the editor next to a group of anti-aircraft guns set to "AI - Anti-Air" by hands in the file of the mission like this:

[AIChiefs]
AIChief_0 0 12383 17457/r 500
(coordinates and the name of his can be set by creator)

then by hand only, alas, the relevant anti-aircraft guns tied to Chief, "/target AIChief_0 ", like this:

[Stationary]
Static0 Artillery.3_inch_20_CWT_QF_Mk_I gb 12329.35 17412.88 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static5 Artillery.3_7_inch_QF_Mk_I gb 12308.17 17452.48 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static6 Artillery.3_7_inch_QF_Mk_I gb 12334.87 17469.05 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static1 Artillery.3_inch_20_CWT_QF_Mk_I gb 12363.42 17425.78 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static2 Artillery.3_inch_20_CWT_QF_Mk_I gb 12388.28 17431.30 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static3 Artillery.3_inch_20_CWT_QF_Mk_I gb 12413.14 17440.51 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static4 Artillery.3_inch_20_CWT_QF_Mk_I gb 12436.16 17457.08 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static7 Artillery.3_7_inch_QF_Mk_I gb 12366.18 17485.63 0.00 /timeout 0/radius_hide 0 /target AIChief_0
Static8 Artillery.3_7_inch_QF_Mk_I gb 12392.88 17496.68 0.00 /timeout 0/radius_hide 0 /target AIChief_0

Original message here (http://www.sukhoi.ru/forum/showthread.php?t=80036&page=12&p=2021119&viewfull=1#post2021119)

Developer comments:

First - insert the AI Chief object(type - Anti-Air) near the AAA position. It is possible to do in FMB (object browser-> AI ->AntiAir) or directly in mission file.Second - link guns and chief, sorry to say linking guns and Chief possible only directly in mission file. This trick simulate AAA squad with better rangefinding and aiming, while single gun used its own sight for aiming.