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KevQuixote
Oct-04-2013, 15:31
Heya,


I'm still pretty new to the server. Having an awesome time. Im trying to settle in on mastering 3 or 4 planes. I have been spending most of my time in the Ju88, but my number two choice is the 110 right now. When I load out a 110 (specifically the bomber, c7, I think) I find that I cannot carry full fuel tanks and stay under take off weight. I've also noticed that the AI guy sitting behind me doesn't shoot very well....if at all. So, if your pilot's life depended on the choice, would you take a little more fuel or take your passenger's baggage?

kopperdrake
Oct-04-2013, 15:55
Heya,


I'm still pretty new to the server. Having an awesome time. Im trying to settle in on mastering 3 or 4 planes. I have been spending most of my time in the Ju88, but my number two choice is the 110 right now. When I load out a 110 (specifically the bomber, c7, I think) I find that I cannot carry full fuel tanks and stay under take off weight. I've also noticed that the AI guy sitting behind me doesn't shoot very well....if at all. So, if your pilot's life depended on the choice, would you take a little more fuel or take your passenger's baggage?

I'm not sure if the rear gunner's anything like the chap in the Blenheim, but it might help changing the firing distance to something like 400-500m, if you can. The Blenny chap fires when the 109's practically in the cockpit with the default setting.

They still fire terribly, but they fire terribly for longer, making a chance of a hit slightly more likely.

III./ZG76_Saipan
Oct-07-2013, 11:18
you can take 100% fuel and the 500s kg. make sure your trim is at 100% and leave the flaps down a little longer than normal.

the tail gunner is a joke and I have never heard from TF if it is possible to tweak it or they choose not too. Its very frustrating that's for sure. Some 110 guys will hop in the back and take over for AI but once you do AI will not come back even when you go back to the front. make sure you take advantage of the auto pilot and read the wiki link for the 110 fuel system transfer.

Torric270
Oct-07-2013, 12:32
you can take 100% fuel and the 500s kg. make sure your trim is at 100% and leave the flaps down a little longer than normal.

the tail gunner is a joke and I have never heard from TF if it is possible to tweak it or they choose not too. Its very frustrating that's for sure. Some 110 guys will hop in the back and take over for AI but once you do AI will not come back even when you go back to the front. make sure you take advantage of the auto pilot and read the wiki link for the 110 fuel system transfer.

The gunner code may be in the place TF cannot access.

Once you take over the gunner, you can give it back to the ai by hitting Alt F2 (only hit this 1 time from the gunner position, otherwise you might despawn yourself) You can see the change reflected in net stats as you will no longer be pilot, tail gunner.

Nose gunners on bombers can be activated the same way. Go the nose gunner position, hit alt F2, and now your nose gunner will actually do something.

92 Sqn. Philstyle (QJ-P)
Oct-07-2013, 12:41
Once you take over the gunner, you can give it back to the ai by hitting Alt F2 (only hit this 1 time from the gunner position, otherwise you might despawn yourself) You can see the change reflected in net stats as you will no longer be pilot, tail gunner.

Nose gunners on bombers can be activated the same way. Go the nose gunner position, hit alt F2, and now your nose gunner will actually do something.

This needs to go in the Beginners guide!

I had no idea......

1lokos
Oct-07-2013, 12:48
KevQuixote

AI gunner in MP is setting - be game engine - in Rookie mode (offline you can tweak his skill).
I think this is player request (during development of Storm of War - later Cliffs of Dover) because "snipper" gunners of il-2 1946.

And, also by players request (confirmed by member o dev' team) the gunner suffers vertigo, childhood trauma (http://v.i.uol.com.br/image/firewhip.jpg). whaa

If plane start climb or dive at 5 m/s or more he becomes panicked, stop shooting, drop the gun and grab something*. :doh:
This happen with you too if handle gunner station - in case the MG freeze. :D

* The curious is if plane move on vertical plan under 5 m/s the gunner fire upside down, during rolls... :shoot:
But usually only hit if are you attacking his plane, somethings PK. :D

Sokol1

III./ZG76_Saipan
Oct-07-2013, 13:03
i've had the tail gunner not shoot at all on the deck flying flat and level.. the whole 5m/s might be true but if the code is locked or unavailable that just sucks.

235 Sqn. Coldstreamer (QJ-X)
Oct-07-2013, 13:15
seems to me that it would be nice of TF to say if they can open all gunners files or not.

At present realism seems to only apply to fighter jocks.

not being able to fire a machine gun in a 5 m/s climb or dive is damn unrealistic. At that pitch a gunner would be under about 1.8g's, 2g at the most. plus the g's wouldn't be continuous but would only last for the initial manoeuvre of the climb. once the pilot recenters the stick/yoke no g's would be applied.
The best defence a bomber has is to corkscrew, by 1943 pilots and gunners of Lancaster's had the down to a T. (NOT FEASIBLE IN CLOD)

KevQuixote
Oct-19-2013, 14:03
thanks guys. some great info here. I will keep working with it. I think it is nice that the gunner will call out contacts. if nothing else the gunner is useful for letting me know when im about to get shot down! :)

9./JG52_J-HAT
Oct-20-2013, 05:52
The gunner in the 110 is useless. The gun in the 110 is useless. As pointed above, the AI will only sometimes shoot and miss, even with the enemy's prop almost mowing your tailplane.

Trying to shoot it yourself doesn't help either because of the G forces simulation on the trigger (not the gun movement...) that prevents you from firing even at point blank range and levelled out (what?).

Very frustating, indeed. My advice would be to just not rely on the tail-gun and try to fly your missions avoiding places known for having patrols (near airfields or known routes to target). I usually stay low and fast and have had a lot of success on multiplayer bombing targets. Just remeber to not always take the closest route thus avoing flying through enemy infested territory.
And if you fancy multiplayer, try to grab an escort online too if you can. Chaps on TS are usually very open for that.

LG1.Klein
Oct-22-2013, 10:35
As stated above the tailgunner is largely useless. Sometimes he does a half decent job as a spotter. In all my sorties I think my tg might have damaged a few aircraft and pk'd an opponent once. Otherwise he is just back there making noise. That is whenever he does actually shoot.

"Sniper gunners" and the reason why Otto has been dumbed down so concerns me. If pilots park themselves on your six at 200 meters or less then they absolutely deserve to be demolished by a tail gunner. At least as much as a single 7.92mm LMG can do. Which if any of you served in the military is larger than our 7.62mm NATO round equipped M240B. Which is an impressive bit of kit itself. But I digress. I do not expect my gunner to accurately fire deflection shots while maneuvering against and enemy that is utilising high speed knife attacks. But if you park your ass on my six, you deserve to get a facefull of lead.

So let's not dumb down Otto and cry about sniper gunners. Let's beef him up a little bit, make him worth his weight, and try to use better tactics as the aggressor instead of blaming AI.

spud3030
Oct-31-2013, 04:04
+1 Mate

spud


As stated above the tailgunner is largely useless. Sometimes he does a half decent job as a spotter. In all my sorties I think my tg might have damaged a few aircraft and pk'd an opponent once. Otherwise he is just back there making noise. That is whenever he does actually shoot.

"Sniper gunners" and the reason why Otto has been dumbed down so concerns me. If pilots park themselves on your six at 200 meters or less then they absolutely deserve to be demolished by a tail gunner. At least as much as a single 7.92mm LMG can do. Which if any of you served in the military is larger than our 7.62mm NATO round equipped M40B. Which is an impressive bit of kit itself. But I digress. I do not expect my gunner to accurately fire deflection shots while maneuvering against and enemy that is utilising high speed knife attacks. But if you park your ass on my six, you deserve to get a facefull of lead.

So let's not dumb down Otto and cry about sniper gunners. Let's beef him up a little bit, make him worth his weight, and try to use better tactics as the aggressor instead of blaming AI.

JuLB
Oct-31-2013, 04:41
.... I do not expect my gunner to accurately fire deflection shots while maneuvering against and enemy that is utilising high speed knife attacks. But if you park your ass on my six, you deserve to get a facefull of lead.



100% agree:salute:

My rear gunner (BR.20 in BoF campaign) never hit any Bf 109, which parked more seconds on my tail.

LG1.Klein
Oct-31-2013, 08:36
100% agree:salute:

My rear gunner (BR.20 in BoF campaign) never hit any Bf 109, which parked more seconds on my tail.

That should be doubly bad for the aggressor as that gunner is wielding a .50 HMG. If you're co-e and parked on the six of a bomber that scenario should not end well for you.

aus3620
Nov-01-2013, 20:40
If pilots park themselves on your six at 200 meters or less then they absolutely deserve to be demolished by a tail gunner. ... I do not expect my gunner to accurately fire deflection shots while maneuvering against an enemy that is utilising high speed knife attacks. But if you park your ass on my six, you deserve to get a facefull of lead.

So let's not dumb down Otto and cry about sniper gunners. Let's beef him up a little bit, make him worth his weight, and try to use better tactics as the aggressor instead of blaming AI.

+1