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View Full Version : Feedback for 92.Sqn Reddogs Mission tested on ATAG yeasterday night



Little_D
Oct-11-2013, 07:26
Hi Reddog,

wow :yikes: :hpyflying: this is the best mission i flow on ATAG, this comes close to BoB as far i can say.

I missed the report for the Do-17 when i take of and set cours to escort the stukas, but found the large formation of Do-17 ( i count 25, wish we had this big numbers on all maps ), so i deside to cover tham with my wingman flügelbieger, Bliss and others where around too. from midd channel to close to english coast we had our first dogfight with atacking spits, we lost about 2 - 3 bombers i think and got 2 of the atacking spits. the second dogfight with spits happend inland half way over england to target. the escord was able to drag them away :). after the Do-17 drop there bombs on the docks from london and turn for home we got the third doghfight with spits. i lost my fight and for me the mission was over, so i cant tell how many Do-17 made it back home and how many atacks the rest of the escord had to managed. All in all it was a very nice high alt fighting and flying.

It was realy a nice flight and nice fights, when my mission was over i had about 210 liter of fuel left, so with 1 or 2 more fights with atacking spits on the way home, i would have to sail to my homebase :). i was allready when covering the Do-17 on cruse mode and save fuel mode to make the complet distance. but with more fights the escords have to fight you realy have to watch your fuel and make the right decisions when you have to turn back for home.

Some pilots had problems with the spawnpoints in the hangar, but when you start your engin with brakes on, full right rudder and throttle to 0%, you can start your engin without getting killed in a big explotion :) and roll out of the hangar.

What i would wish me is that we get in the report not only the city where we meet our bombers, put the grid with numblock ( AX 22.5) from the map and the bomber hdg to target into the message too.

you know my post about maps without A.I. Bombers, but with this large bomber formations it realy makes sence now to escord them :-)

no stutters or lags in the mission.

regards

Little_D

9./JG52 Ziegler
Oct-11-2013, 08:35
I too got to fly this mission last evening (even saw Bliss in a 109 for a sec :salute:) and besides what Little D just said it feels pretty good. First off thanks to Reddog for his efforts in making the mission. I took off with two of my squadmates, a regular member of my shwarm and a 110 from our sister squad. Unfortunately we ran into one of those nights where we had a launcher crash, a track IR problem etc... and were a bit discombobulated in rgards to the sweep we had planned. We did fly for quite a while and couldn't spot a single contact :recon:. It was eerie to not see anything in our sweep up by Manston and Eastchurch? then we turned for the Folk/Lym area and just as we approached it from inland, we picked up a pile of contacts off shore. We bore in and had a nice scrap before turning for home, my squad mate having to glide in from Mid channel (4k meters) with the proverbial rad leak in a E4N. I look forward to more time in the mission though as it feels pretty good first go round. :thumbsup:

SoW Reddog
Oct-11-2013, 08:57
Guys, good feedback.

1) Spawn Points - I haven't spawned at many of the french airfields so I don't know them from a spawn point of view. If you can give me base names and an idea of which points are bugged, I'll sort them out for the next release.

2) Bomber Messages - I will add in the grids to the messages in the following format "blah blah blah to Hawkinge (AB12.3)" so that should aid that.

3) Bomber numbers - I will try and spread the bomber raids out a little more timewise. Since the bigger formations seem to be working ok, I will try upping *some* of the numbers a little, since I hope to be spawning raids only when the last one is on it's way home.

4) Little_D's pm'd suggestion of additional messages for updates to the Blues on the progress of the raid. I think it's an excellent idea to have a message for the Blues when a bomber formation is heading home, which course they're taking and what their altitude is. It will take a bit of work getting the timing right for these messages I think, but I will work on it.

5) E4/N - If that was in the mission I've seriously *insert expletive here* up. It's supposed to be E1, E3 and E4 base models vs Spit 1's and 1a's (and Hurricanes) Can someone confirm this and where they can spawn from if that is the case?

EG14_Marcast
Oct-11-2013, 09:18
Hi Reddog,

wow :yikes: :hpyflying: this is the best mission i flow on ATAG, this comes close to BoB as far i can say.



And I'm still waiting for my phone line to be fixed :grrr: ...... I hope to be there on Sunday. Any recon photo of the targets?

Little_D
Oct-11-2013, 10:58
5) E4/N - If that was in the mission I've seriously *insert expletive here* up. It's supposed to be E1, E3 and E4 base models vs Spit 1's and 1a's (and Hurricanes) Can someone confirm this and where they can spawn from if that is the case?

dont saw a E4/N on the server, only E1,E3 and E4. and i dont find a base with E4N on this map, maby only a writing error? or i am blind and this with glases :)

regards

Little_D

Little_D
Oct-11-2013, 15:28
Hi Reddog,

one point i missed:

would it be possible that the pilots get the opotunety to fly with there squad insignia insteed of the give one?

regards

Little_D

SoW Reddog
Oct-11-2013, 15:38
Hi Reddog,

one point i missed:

would it be possible that the pilots get the opotunety to fly with there squad insignia insteed of the give one?

regards

Little_D

??? Not sure what that means. I thought you could?

ATAG_Bliss
Oct-11-2013, 15:45
??? Not sure what that means. I thought you could?

When you set up an airfield, essentially you can restrict the paint options in the FMB.. Most people at a fighter base (for instance) set up the restriction to something like "German fighter". But you can go all they way down to individual squad insignia as a restriction all the way up to allowing the planes to have British markings / Bomber markings.

So the easiest thing to do to let everyone get the insignias they want is to set the option for that spawn area (on the German side for instance) to German and nothing more strict. By default it's probably set to only one type of insignia in the properties of the spawn area / airfield.

Hope that makes sense.

Edit: Just open one of my missions and click on the airfield properties. You'll see what I mean.

92 Sqn. Philstyle (QJ-P)
Oct-12-2013, 07:08
I will have a chat with Reddog about adding some RAF AI bombers to this mission, for those blue pilots who have pilotely expressed an interest in attacking them

ATAG_Snapper
Oct-12-2013, 08:14
I will have a chat with Reddog about adding some RAF AI bombers to this mission, for those blue pilots who have pilotely expressed an interest in attacking them

Thanks, PhilStyle,

I removed the thread and PM sent to the OP.

Talisman
Oct-12-2013, 11:18
Thank you, thank you, thank you to all involved in this mission!

This mission is great; so BoB and so immersive. Flown red with a couple of squad mates, but have yet to fly blue; plan to do so at the next opportunity, in a JU88 with a full bomb load me thinks.

Love that Sunderland base; ripe for Jerry to bomb that. Some very nice touches on this map.

Shows a real passion for the actual BoB. Can't wait to fly it again.

Congratulations.

Happy landings all,

Talisman

I./ZG26-Allons!
Oct-12-2013, 11:54
Guys, good feedback.

1) Spawn Points - I haven't spawned at many of the french airfields so I don't know them from a spawn point of view. If you can give me base names and an idea of which points are bugged, I'll sort them out for the next release.

Hi Reddog, a few comments:

- Zerstörer spawn point : the yellow signs on the runway should stand left hand of the runway as LDv 5/1 states that starting/landing RIGHT hand of it is allowed.
- Please add landing T´s on active runways, thus we can find them
- Spawn points shouldnt be on the opposite side of the desired take-off-point, ppl will start against allowed start direction.
- At least some Flak at the actice airports would be nice

- I bombed the oil power station with 2xSC500 everything burned but the obvious trigger truck in the brick building wich i found crashing into it (Flak there is sufficient). Better have trigger units outside buildings.

- I bombed Rye Radar several times, there is no trigger isnt there? But its a secondary.. And without any AAA..
- If Radar stations are secondaries, you might add the positions in the briefing, so we dont have to start wikipedia to look where Dunkirk is.

Last one: Give your mission a name in the briefing so ppl find the place to post comments easily.

Overall: Good job, thank you, Best, Allons!

92 Sqn. Philstyle (QJ-P)
Oct-12-2013, 13:25
- At least some Flak at the actice airports would be nice


there is no need on the blue side. Red pilots cannot cross into blue territory

Basha
Oct-12-2013, 14:16
Liking the mission had no idea there was RDF available tho so was pleased to see that added to the ATAG server, past through the red boundary only to get a little message about my plane falling apart...great touch :thumbsup:

SoW Reddog
Oct-12-2013, 14:28
Thanks Basha.

@ Allons - I've placed NO statics on blue airfields, so whatever yellow signs you're seeing are part of the map and nothing to do with me. I have no control over that I'm afraid. As for the spawn points, again there's not much I can do with this I don't think but we can see what it's like after I sort all the duff spawn points out.

With regards to the oil storage target, I will have a look. Can't have the trucks on the outside as you're meant to be destroying the buildings!

The radar targets don't have flak yet true, I will add some. There is a trigger which will stop it working for the reds but no notification for the blues, and no, it's not part of he objectives.

I thought the mission did have a name, "London raids"?

@the blues who want red ai bombers. I've had a think about this today and have decided stick with my original plan. There are 5 missions currently on the server to my knowledge. 3 of them definitely have these included despite the BoB not being renowned for British bomber raids. My mission is about giving a taste of that battle. If you don't want play it, then I'm afraid that's for you to decide, or for ATAG to choose not to accept my submission and host the mission.

No.401_Wolverine
Oct-12-2013, 15:51
In this version of the RDF, the CH station tower targets are incredibly easy to destroy, removing significant RDF coverage.

If these are identified as targets, for most people the game will become BLUE attacks RDF targets for the first 20 minutes of the map and then there is no RDF.

I think a public mission like this should remove the possibility of destroying the RDF stations, or code a way for them to be repaired after an interval of time.

So if you can't do either of the above, please do not identify the radar station locations in the briefings except to RED.

Also, well done on your decision with Red bombers. Perhaps someone will come up with a mission calling on early 1941 stuff that would include more bombing of targets in France.

92 Sqn. Philstyle (QJ-P)
Oct-13-2013, 18:33
Apparently the vuch-stopper in france is broken. . . . red were strafing blue bases tonight.

SoW Reddog
Oct-14-2013, 03:38
Apparently the vuch-stopper in france is broken. . . . red were strafing blue bases tonight.

OK. Looks like Draconian v2 is going to have to be used. No warning, no opportunity for turn back, instant explosion....Thanks for letting me know. I've yet to play my own mission haha.

Zisi
Oct-14-2013, 04:26
Astonishingly, the map actually did last until the maximum duration of 5-6 hours. However the map did not end with a red victory. <tl started showing negative, by the end it read -3 hours -45 mins. So altogether the map actually ran for around 9-10 hours. I am rather sure that AI stopped spawning after the TL went negative as well.

If the red objective is to survive until map end, the timer really should be something more like 2-3 hours or so imo.

Suggestion: The RDF is great but really wordy, most people don't have their console open nearly enough to read it clearly, and stretching it out gives you a wall of text. I would suggest trimming it down and removing the extraneous lines resulting in something like this:

"This is *station*, standby..."
"5, 10mi NW of Dymchurch @10k, 300deg"
"1, 2mi S of Folkstone @8k, 300deg"
"2, 17mi W of Sheerness @3k, 270deg"
"27, 3mi E of Boulogne @20k, 210deg"

I don't know how the radio chatter worked historically, though I imagine that orders were given directly rather than pilots having to work it out themselves. Regardless, compressed readouts are the norm in aviation. Take for instance the METAR format for aviation weather reports, heres the current weather at KMSP: KMSP 140753Z 00000KT 10SM FEW180 07/04 A3040 RMK AO2 SLP298 T00670039. Similar compression is used when getting automated airport information reports. Confusing at first, yes, and we have more liberty in the sim because we don't have to listen to the radio and write it down while flying. But the point is that it should be as short and readable as possible.

Anyway great work, I'll admit I didn't like it much at first because of all the travel time, but I've been warming up to it. I think the new patch will help a lot with spotting targets over land, as well as make the hurricanes a little more attractive than they are now. Both I think will help this map quite a bit.

I'm not sure if it's intended or not, however the AI only seems to form that one first large 27 bomber raid, and after that its just the usual 9 bombers every so often. I really like the dynamic of that 27 raid, it's not something just one person can go up and deal with, and if you don't deal with it you loose an airfield, I think thats great. Today there was one hell of a fight around those bombers, 10 some 109's, 15 spits or so, and all those bombers.... it was pretty spectacular I have to say. Approaching that furball I was definitely thinking "holy crap", and thinking pretty much the same when I was in it, 109's just zipping by everywhere, everyone trying to find shots on whatever happened to be in front of them.... awesome. I would definitely prefer an occasional 27 bomber raid, over more frequent 9 bomber raids, its a more challenging and urgent event for both sides.

92 Sqn. Philstyle (QJ-P)
Oct-14-2013, 04:46
Quoting Zisi from another thread;


Astonishingly, the map actually did last until the maximum duration of 5-6 hours. However the map did not end with a red victory. <tl started showing negative, by the end it read -3 hours -45 mins. So altogether the map actually ran for around 9-10 hours. I am rather sure that AI stopped spawning after the TL went negative as well.

If the red objective is to survive until map end, the timer really should be something more like 2-3 hours or so imo.

Suggestion: The RDF is great but really wordy, most people don't have their console open nearly enough to read it clearly, and stretching it out gives you a wall of text. I would suggest trimming it down and removing the extraneous lines resulting in something like this:

"This is *station*, standby..."
"5, 10mi NW of Dymchurch @10k, 300deg"
"1, 2mi S of Folkstone @8k, 300deg"
"2, 17mi W of Sheerness @3k, 270deg"
"27, 3mi E of Boulogne @20k, 210deg"

I don't know how the radio chatter worked historically, though I imagine that orders were given directly rather than pilots having to work it out themselves. Regardless, compressed readouts are the norm in aviation. Take for instance the METAR format for aviation weather reports, heres the current weather at KMSP: KMSP 140753Z 00000KT 10SM FEW180 07/04 A3040 RMK AO2 SLP298 T00670039. Similar compression is used when getting automated airport information reports. Confusing at first, yes, and we have more liberty in the sim because we don't have to listen to the radio and write it down while flying. But the point is that it should be as short and readable as possible.

Anyway great work, I'll admit I didn't like it much at first because of all the travel time, but I've been warming up to it. I think the new patch will help a lot with spotting targets over land, as well as make the hurricanes a little more attractive than they are now. Both I think will help this map quite a bit.

I'm not sure if it's intended or not, however the AI only seems to form that one first large 27 bomber raid, and after that its just the usual 9 bombers every so often. I really like the dynamic of that 27 raid, it's not something just one person can go up and deal with, and if you don't deal with it you loose an airfield, I think thats great. Today there was one hell of a fight around those bombers, 10 some 109's, 15 spits or so, and all those bombers.... it was pretty spectacular I have to say. Approaching that furball I was definitely thinking "holy crap", and thinking pretty much the same when I was in it, 109's just zipping by everywhere, everyone trying to find shots on whatever happened to be in front of them.... awesome. I would definitely prefer an occasional 27 bomber raid, over more frequent 9 bomber raids, its a more challenging and urgent event for both sides.

I agree that the verbose radar text needs to be trimmed down as much as possible. My text window has to cover 1/3 of my screen to keep it all in at the moment. Although to avoid confusion between 1000 and kilometers, replace "k", in altitude with "Angels".

5+, 6mi W Sheerness, Angels7, head300
15+, 2mi SE Mantson, Angles10, head270

Also, I agree that less frequent, but larger raids (20+) is preferrable. Gives escorts more time to form up with them (i..e get home, refly and climb up) and, provided they hit mission critical targets, makes it more important that RAF intercept them. Besdies being quite the spectacle!

EG14_Marcast
Oct-16-2013, 05:12
So, I've flown this map twice in a blue bomber, maybe tonight I'll try it in a red fighter. It's really a nice mission, and targets' distance is not annoying at all. Just one question: I understood that to destroy Kenley and Biggin Hill it was needed a certain amount of bombs inside the airfield perimeter (kind of Homeplate style), but it seemed instead that the target was accomplished only destroying all the buildings in the airfields. which is the correct version?

SoW Reddog
Oct-16-2013, 06:02
So, I've flown this map twice in a blue bomber, maybe tonight I'll try it in a red fighter. It's really a nice mission, and targets' distance is not annoying at all. Just one question: I understood that to destroy Kenley and Biggin Hill it was needed a certain amount of bombs inside the airfield perimeter (kind of Homeplate style), but it seemed instead that the target was accomplished only destroying all the buildings in the airfields. which is the correct version?

The former, ie Homeplate style.

Kling
Oct-16-2013, 06:24
Reddog, do you plan at any point of raising the bomber altitude to 25 000 feet so you get some nice contrails? :)

At the point BOB took the battle to London, the fights were often up at 25 000 or above at that stage!

SoW Reddog
Oct-16-2013, 06:58
Indeed. The version I'm working on will have bombers spawned anywhere between 10k and 25k feet.

Kling
Oct-16-2013, 07:04
Indeed. The version I'm working on will have bombers spawned anywhere between 10k and 25k feet.

Music to my ears! ;)

EG14_Marcast
Oct-16-2013, 09:21
The former, ie Homeplate style.

But how many bombs are needed? We destroyed Kenley with just two Ju88s, is that possible or maybe was it already damaged?

92 Sqn. Philstyle (QJ-P)
Oct-16-2013, 09:23
is that possible or maybe was it already damaged?

yes... the AI also attacks the two airfields.

SoW Reddog
Oct-16-2013, 09:33
The weight of bombs required is quite low compared to Salmo's mission, and will probably be revised upwards given the increase in AI bomber numbers too. All AI bomber raids (with the exception of the big one currently) target Kenley or Biggin Hill. The intention is that they will be enough to close the objective if the Blues escort the bombers in, otherwise like yourself, players will need to finish it off.

No.401_Wolverine
Oct-16-2013, 12:29
If you have AI bombers attacking airfields from altitude, you're going to find it very very difficult to get consistent drops on target. The Do17 is the best option to try and get all the bombs as close to target as possible since it's the only one that releases the whole salvo. The other guys drop over a very large area range. From 25k ft, you'll probably only get about 10% bombs on the target, if that, (give or take some luck since the drops are never consistent).

You'll have to do a great deal of testing to find the best waypoint and altitude to max out the drops on target.

ElGringo
Oct-16-2013, 16:35
Great mission, really fun to play.
There is a problem when spawning at Coquelle airfield: you spawn inside little buildings and explode as soon as engine runs.
Had lots of fun going over London in a bomber to destroy the sunderland factory...

vranac
Oct-16-2013, 17:41
I was flying this mission few times and tonight it was around 60 pilots. RDF wasn't picking bomber rides at all, only +1 contacts over Folkestone or Dover
even if I was changing operators. All of the action was there like on the all of the other ATAG missions.
Only difference is if you want to fly spit you got to go from Kenley or Southend. Why ?

Every time all of the action is over Dover-Lymphne area.

ATAG_Snapper
Oct-16-2013, 19:37
OK. Looks like Draconian v2 is going to have to be used. No warning, no opportunity for turn back, instant explosion....Thanks for letting me know. I've yet to play my own mission haha.

That would be good. A Red pilot was vulching spawning Blue bombers again tonight. In the absence of workable alternative Blue bomber bases further inland, then Draconian v2 sounds like just the ticket.

EG14_Marcast
Oct-16-2013, 20:17
Tonight when I was was with a Ju88 on the runway of Boulogne, my aircraft disappeared as I touched the flaps key, setting for take off. It happened once out of three.

SoW Reddog
Oct-17-2013, 05:36
I was flying this mission few times and tonight it was around 60 pilots. RDF wasn't picking bomber rides at all, only +1 contacts over Folkestone or Dover
even if I was changing operators. All of the action was there like on the all of the other ATAG missions.
Only difference is if you want to fly spit you got to go from Kenley or Southend. Why ?

Every time all of the action is over Dover-Lymphne area.

Vranac, I've yet to play the mission myself so I can't say for sure whether this is a one off or a major issue. My suggestion would be that since the Blues have zero targets anywhere near Dover and Lympne, if they're there then the targets are not getting attacked.

Barring standing behind each Blue player with a gun to their head, there's not much more I can do to encourage a different play style.

SoW Reddog
Oct-17-2013, 05:37
Tonight when I was was with a Ju88 on the runway of Boulogne, my aircraft disappeared as I touched the flaps key, setting for take off. It happened once out of three.

That sounds like a bug which I've had on other missions. It just happens occasionally and there doesn't seem to be rhyme nor reason to it. It certainly would not be anything to do with my mission per se I believe.

SoW Reddog
Oct-17-2013, 05:41
That would be good. A Red pilot was vulching spawning Blue bombers again tonight. In the absence of workable alternative Blue bomber bases further inland, then Draconian v2 sounds like just the ticket.

Snapper, I'm really sorry about this because as I believed the code worked, I have saved mission space by not putting any AA around the Blue spawns and therefore you're completely exposed and in doing so I've engendered the very thing I was trying to stop permanently.

I have written Draconian v2 (tm) :) but the rest of the mission is still very much in development so I will ask Bliss to remove the current mission version from the rotation until this can be fixed as it is only going to damage the user experience if people cannot help themselves. I really despair of some people to be honest.

92 Sqn. Philstyle (QJ-P)
Oct-17-2013, 05:59
I was flying this mission few times and tonight it was around 60 pilots. RDF wasn't picking bomber rides at all, only +1 contacts over Folkestone or Dover
even if I was changing operators. All of the action was there like on the all of the other ATAG missions.

If the blue start destroying the RADAR sites, the information gets less and less. At the start of the mission, there is always lots of RADAR contacts.


Only difference is if you want to fly spit you got to go from Kenley or Southend. Why ?[/QUOTE

Biggin Hill is operation for the first 20 minutes. But it gets bombed be a large AI raid. Protect Biggin Hill from that raid and you get an extra base for Spitfires.

Also, if people (red team) keep spawning as close to the front as possible (i.e. from hawkinge in hurricanes) then there will always be a fights in the same damned place.... The 109s drop down when they see red planes near those bases....

I suspect that even if we only put Tiger Moths at those forward bases, some people would still spawn there...



[QUOTE=vranac;66112]Every time all of the action is over Dover-Lymphne area.

Last night I had a massive dogfight with about 10 fighters that started over Canterbury, moved to Lympne and then back to Eastchurch.
On Sunday there was a fight of 15+ fighters over Eastchurch.
In both cases the combat was above 15,000ft.

vranac
Oct-17-2013, 06:08
Vranac, I've yet to play the mission myself so I can't say for sure whether this is a one off or a major issue. My suggestion would be that since the Blues have zero targets anywhere near Dover and Lympne, if they're there then the targets are not getting attacked.

Reddog, I like the idea of the mission and appreciate your work. I was waiting to see some more pilots flying it because last few days mission was in the rotation later and numbers was 30-40
which is low if you take into account the extensive operation area. Only yesterday we couldn't pick up bomber groups with RDF or visually because we had 2 or 3 flights( maybe a bug).
Yesterday I spent two full reservoirs of fuel with almost no action at all.

Why no Spits at closer airfields?

Is it possible to write operator reports into the radar info window, not in the server window because it disappears very quickly ?

vranac
Oct-17-2013, 06:18
If the blue start destroying the RADAR sites, the information gets less and less. At the start of the mission, there is always lots of RADAR contacts.

Biggin Hill is operation for the first 20 minutes. But it gets bombed be a large AI raid. Protect Biggin Hill from that raid and you get an extra base for Spitfires.

Also, if people (red team) keep spawning as close to the front as possible (i.e. from hawkinge in hurricanes) then there will always be a fights in the same damned place.... The 109s drop down when they see red planes near those bases....

I suspect that even if we only put Tiger Moths at those forward bases, some people would still spawn there...

Phil I was in the mission from the start and constantly watching RDF , lots of contacts but no raids only +1 ... and all of them over Dover and Folkestone.

We have Kenley there IIRC what's the difference?

92 Sqn. Philstyle (QJ-P)
Oct-17-2013, 06:19
Why no Spits at closer airfields?


the idea was to try and reduce the fighting around Hawkinge and Dover... by making the "font line" aircraft weaker. It was hoped that reds would spawn further back... but this appears to be not working very well.... people still want to rush straight in to the closest point of contact....

Might have to start thinking of alternatives.. maybe maximum of 5 spawns per base at the front line??? I don't know....

92 Sqn. Philstyle (QJ-P)
Oct-17-2013, 06:24
@Reddog, tab-7-1 appears to be disabled in your mission. Can it maybe be re-enabled?

That way, when RADAR is down, or if people aren't sure how to use it, they have the old backup system - which might at least help some people find the fight.....

SoW Reddog
Oct-17-2013, 06:27
@Reddog, tab-7-1 appears to be disabled in your mission. Can it maybe be re-enabled?

That way, when RADAR is down, or if people aren't sure how to use it, they have the old backup system - which might at least help some people find the fight.....

It is? Not by my intention... I will need to check the code closer.

I now have a list as long as my arm of things to change & check, so I really do suggest that Bliss removes the current mission and I will work on getting an updated version once I get back from my holiday next week.

SoW Reddog
Oct-17-2013, 06:29
Phil I was in the mission from the start and constantly watching RDF , lots of contacts but no raids only +1 ... and all of them over Dover and Folkestone.

We have Kenley there IIRC what's the difference?

The RDF code has been changed to report only the bigger formations for the next release. It won't report any group of aircraft lower than 5. It maybe that because there are so many single contacts, that it's just not finding the bigger ones, I don't know. I'm still struggling through the code flow and trying to understand it. (This will teach me to copy and paste someone else's code without figuring out all its nuances!)

ATAG_Snapper
Oct-17-2013, 11:08
Just for reference: a couple of days ago the ATAG members were discussing putting together a squad for the S.O.W. Campaign in our Members Section. Here was my experience flying your mission for the first time on the ATAG Server which I posted there:


"Flew Reddog's mission last night which went very well. (Zisi wrote some great feedback on the mission elsewhere in this forum). I flew in a flight with DRock and Zisi out of Shoreham flying Spit 1a 100 octanes. Wolverine acted as controller and consistently guided us on successful interceptions several times. It was very cool and felt like the real thing.


This was an impromptu mini-run due to Wolverine's generous offer to act as a non-flying Ground Controller for the rest of us. I figure he wanted the practice as well for the S.O.W Campaign. I've made a habit of setting my Directional Gyro on a routine basis, even though I rarely use it in day-to-day online gameplay. It paid off last night because Wolverine would regularly order small course changes as his radar plots developed, and I was able to lead DRock and Zisi to the assigned sectors quite accurately. It was bloody marvellous when one of us would call out "bandit" right where Wolverine told us we should see 'em.


DRock can correct me here, but I think the three of us all scored multiple victories with no loss to ourselves. A little bloodied, perhaps, but landing on our wheels at friendly airfields."

So, little technical glitches aside, flying your mission was hugely immersive and truly "felt like the real thing." :thumbsup:

AKA_Recon
Oct-18-2013, 07:53
Just for reference: a couple of days ago the ATAG members were discussing putting together a squad for the S.O.W. Campaign in our Members Section. Here was my experience flying your mission for the first time on the ATAG Server which I posted there:


"Flew Reddog's mission last night which went very well. (Zisi wrote some great feedback on the mission elsewhere in this forum). I flew in a flight with DRock and Zisi out of Shoreham flying Spit 1a 100 octanes. Wolverine acted as controller and consistently guided us on successful interceptions several times. It was very cool and felt like the real thing.


This was an impromptu mini-run due to Wolverine's generous offer to act as a non-flying Ground Controller for the rest of us. I figure he wanted the practice as well for the S.O.W Campaign. I've made a habit of setting my Directional Gyro on a routine basis, even though I rarely use it in day-to-day online gameplay. It paid off last night because Wolverine would regularly order small course changes as his radar plots developed, and I was able to lead DRock and Zisi to the assigned sectors quite accurately. It was bloody marvellous when one of us would call out "bandit" right where Wolverine told us we should see 'em.


DRock can correct me here, but I think the three of us all scored multiple victories with no loss to ourselves. A little bloodied, perhaps, but landing on our wheels at friendly airfields."

So, little technical glitches aside, flying your mission was hugely immersive and truly "felt like the real thing." :thumbsup:

:thumbsup:

Black
Oct-19-2013, 04:17
Not sure if that has been posted yet but I cannot select skins for german 109s apart from the Stab. The normal squadron units are not availlable!

ATAG_Lolsav
Oct-19-2013, 12:45
Asking mission makers to kindly allowing the G50 to wear proper markings, ie, italian and not german.

SoW Reddog
Oct-19-2013, 14:52
G50 shouldn't be in this mission, please confirm which spawn it appeared at if it did.

ATAG_Lolsav
Oct-19-2013, 15:08
i might got the mission confused Reddog, but theres a map where G50 has the german markings and i cant change them on plane configuration

Talisman
Oct-22-2013, 10:08
Is there a way to isolate the tab-4-1 radar plot messages in a window so that no other messages are posted in that window?

At the moment, even if I amend the server chat window to display for longer, the radar plot info soon gets shoved out of the way by other incoming messages and I miss the info.

EG14_Marcast
Oct-22-2013, 11:04
Is there a way to isolate the tab-4-1 radar plot messages in a window so that no other messages are posted in that window?

At the moment, even if I amend the server chat window to display for longer, the radar plot info soon gets shoved out of the way by other incoming messages and I miss the info.

+1

ATAG_Lolsav
Oct-22-2013, 11:11
I think there is:

While on the cockpit right click monitor and choose to create a new info window. Left ALT and Left click to highlight (if it isnt yet)

Costumize it by adding "Voice" to it. Set the timeouts of messages (how long they stay on the screen).

Remove "Voice" from main chat so you dont have duplicate information.

92 Sqn. Philstyle (QJ-P)
Oct-22-2013, 11:41
Is there a way to isolate the tab-4-1 radar plot messages in a window so that no other messages are posted in that window?

At the moment, even if I amend the server chat window to display for longer, the radar plot info soon gets shoved out of the way by other incoming messages and I miss the info.

yes, as LOLSAV points out. The text is coming from "voice" I think (cannot confirm). Create a new display window and have it display only "voice".
Then remove "voice" from your old one.

EG14_Marcast
Oct-23-2013, 03:56
I think there is:

While on the cockpit right click monitor and choose to create a new info window. Left ALT and Left click to highlight (if it isnt yet)

Costumize it by adding "Voice" to it. Set the timeouts of messages (how long they stay on the screen).

Remove "Voice" from main chat so you dont have duplicate information.

I tried but it doesn't work.....radar messages in tab-4 don't come from "voice" but from "server" I think. The above procedure is good for the tab-7-1 messages.

No.401_Wolverine
Oct-23-2013, 13:04
The RDF messages come through the 'server' info, not 'voice'.

Unfortunately, this means you are required to see all the other 'server' info pushed to clients, such as kills, connections to the server, etc. This makes this version of the RDF more ideal for squadron play or co-op campaigns rather than extended mass numbers persistant server play. A different way might be found to display the information, but I think having it show up in the 'server' messages is probably the best option. It can send directly to individual players that way rather than broadcasting. The onscreen GUI text is not viable. Chat isn't either. I'm not sure where else it could be put.

Storm of War's RDF gets around this by plotting contacts in the Radio Commands (tab) menu list, but it generally doesn't deal with as many contacts plotted as Kodiak's RDF does.

If a way can be found to push the radar text into the 'voice' info then that might be the best option of all. I'll look into it.