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Silver_Dragon
Oct-28-2013, 19:40
https://lh3.googleusercontent.com/-7V31ctBszZA/UmuzRsYVD4I/AAAAAAAAAi0/xODTIdZOpGU/s800/ASW_TrainingCourse.jpg

Mbot has build a ASW traning course by Scripts to UH-1H and Mil Mi-8 DCS: World Modules

The mission enable to a UH-1 and Mil Mi-8 carry and use sensors and weapons to detect and Hunt sumerged submarines:

http://forums.eagle.ru/showthread.php?t=116135 (Mission and Script in the post)

Welcome cadet to the Black Sea Fleet Anti-Submarine Warfare Research and Training Center at Novorossiysk. In this training course you will learn the basics of heliborne anti-submarine warfare. This knowledge will prepare you for operational ASW missions which surely are to follow.

Features of this mission includ script based solutions for submerged submarines and the basic ASW equipment, such as sonobuoys, dipping sonar, MAD and air dropped torpedoes. The under-the-hood simulation of these aspects is brought to the player by text output, sounds and some special effects. This mission will provide an opportunity to quickly try out this new mission type in a training environment. More difficult, "true" submarine hunt missions will follow by me and as I hope by other mission designers.

While this mission is set up as a multiplayer coop, it is currently only cleared for singleplayer use. You can either start it as a normal SP mission and select your helicopter of choice (Mi-8 or UH-1) at the mission start, or play it by setting up your own server. I have tested the mission in multiplayer with friends and we have experienced repeated disconnects and loss of syncing. I assume that this is somehow caused by the script, possible by the server being overwhelmed with script data. At least it looks like that. The exact cause is not clear to me yet though, and I also think that the amount of data being handled by the script is not extraordinary big. Please feel free to test this in multiplayer, perhaps we can figure it out together. Again, playing alone, either SP or as the host, should be perfectly fine.

The script behind this mission is set up for easy modification and I hope it will spawn missions by other mission designers. The script is divided into a main script and a config script, which holds all the mission specific data. So only the config script needs to be adjusted for a new mission, while the main script can easily be replaced with subsequent updated versions. Please feel free to copy and adjust the mission as you like. I will also post the scripts in the Mission Builders' Corner of the forum once this mission has been out for a bit, as I am sure a broader player base will discover some bugs first.

Lastly I would like to mention that while I tried to make this heliborne ASW environment as authentic and realistic as possible within the limits of DCS, I am by no means an expert on the topic. I do not claim that the systems and tactics portrayed here are true to real life. Almost everything I learned about helicopter ASW comes from playing Dangerous Waters. So this mission is also meant as a tribute to the awesome simulation by Sonalysts. Some players might even recognize some of the sounds

Some pics into DCS: World (using UH-1H module)

Droping sonobouys:

https://lh5.googleusercontent.com/-zFalqBD7kG0/Umg8L3J9GhI/AAAAAAAAAh0/vtYQQn17naU/s1200/Screen_131023_224744.jpg

Sonobuoy display

https://lh6.googleusercontent.com/-imtR29UEDgg/Umg8VxdOZ5I/AAAAAAAAAiE/8RdaBzmajLg/s1200/Screen_131023_224808.jpg

Dipping sonar display

https://lh6.googleusercontent.com/-Egbq-krJ-Q8/Umg8WrQPafI/AAAAAAAAAiQ/j7G82i3_C3c/s1200/Screen_131023_225404.jpg

MAD display

https://lh6.googleusercontent.com/-IT29JBDeOKo/Umg8WfSo_JI/AAAAAAAAAiM/9NCXbTe_jAI/s1200/Screen_131023_225215.jpg

A submarine in green and a torpedo in red in Show Truth mode (DCS:W for the moment no subsumerged visibility. Expected change with future new EDGE engine)

https://lh3.googleusercontent.com/-8JLN30BDrkk/Umg8XJNqIUI/AAAAAAAAAic/ltiWKP3pGDs/s1200/Screen_131023_225747.jpg
https://lh6.googleusercontent.com/-GCuVSxocIQ0/Umg8XsK7j9I/AAAAAAAAAig/FYAvhLzjtTI/s1200/Screen_131023_225825.jpg

and future plans:

http://forums.eagle.ru/showpost.php?p=1915938&postcount=7

I have some ideas for features that I would like to implement additionally. But after having spent quite a bit of time on the concept I wanted to release something which holds the basic equipment and see how well it is received by the community (and if there is even any interest in ASW). Features I would like to add are:

-Thermal layers
-Weapon presets
-"Virtual" depth charges for the Huey and "bomb-conversion" depth charges for the Mi-8 and the flyable fixed wing aircraft. The latter would converse a bomb into a depth charge by removing the in-game bomb shortly before impact and spawning a scripted depth charge in the water below.
-Surfacing of damaged subs.
-Random spawned wrecks on the seabed that trigger MAD.

I would like to expand the sonobuoys but here we quickly come to a limit of what can be done with text output and F10 user input. I decided to go with a simple omni-directional passive buoy which which provides pre-processed data (imagine a guy in the back working the station and giving you his assessment). I think it also supports gameplay as this buoy requires the use of other sensors to determine target position.

While of course the Mil Mi-14 and AB-212 served as inspiration for the script, I did not model any specific system. The torpedo is loosely based on the Mk-46 while sonobuoys, dipping sonar and MAD represent approximately the 1960s state of technology. I think this fits well to the level of data output that can be achieved with text, anything more modern would require integrated top-down view situation displays.

9./JG52 Ziegler
Oct-29-2013, 09:16
Most excellent! :thumbsup:

Marmus
Oct-29-2013, 11:07
Wow, that is really cool!

I bought the Huey awhile back at a discount, but have yet to figure out how to fly it....just another aircraft in my hanger.