Mysticpuma
Nov-22-2013, 14:47
Hi everyone. Well two-weeks seems to race by! That means finding new information to share is a little tricky as we are still working out the roadmap and routes it will follow on the way to TF v5.00
Since v4.00 was released, we are pleased to see such a positive amount of feedback regarding the work that was released and also we do appreciate people taking the time to file bug reports.
Regarding bug reports, not all those reports are related to work we have produced but that doesn't mean that we aren't interested in them or that they wont be looked at...it just means that we have further (where possible) work to undertake and try and patch all the legacy issues while creating many new features.
With that in mind, this week testing is underway on v4.01 which will fix a few of the issues that have been reported with v4.00, especially the Ai aircraft 'lawn-darting'! This was down to the Ai not being able to cope with the new FM's, so although we lost quite a few Ai in testing, their sacrifice was necessary and much appreciated. Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing.
Team Fusion has also adapted a Dynamic Campaign Generator to use with CloD. This will be with TF 4.01 although campaigns to go with it will need to be developed by the community, as of yet we haven't built any.
Something I'd like to bring attention to and that maybe never got read or was missed and is a significant comment that may be of interest to enthusiastic/potential modders.
Regarding Modding and Modders, Team Fusion member RAF74_Buzzsaw said:
"While we have no problem with other mod teams working on creating their own project, for the purposes of Team Fusion, we need a group of very experienced people who will work together towards specific goals and according to specific timetables. We don't want an uncoordinated series of mods done to different standards and to different priorities.
Everything which we as a team have done has been according to a structure set up after analysing the game's failures and setting goals to correct those failures.
As we move past the stage of correcting the original game's bugs and into creating new material, once again, the efforts of the team have to be organized so as to move us all in the same direction.
Opening the mod structure to one which accepts any and all submissions, without regards to goals or standards will lead to a mismatched set of new objects and elements.
We welcome new members of the team all the time, if anyone feels they can contribute and are willing to work as a member of a team, we'd be happy to hear from them".
Currently Team Fusion is a small group all working closely together to improve CloD and take it to new levels of detail while improving the experience for everyone who plays it. As Buzzsaw mentioned, you may have the expertise we are looking for, so PM's will always be read and answered if you feel you have something to offer?
Now, regarding current development. Seriously, as I mentioned before there isn't much at-all to show :(
The thing is, fixes in code or improvements in Netcode, Ai, FM all are really invisible to show in screen shots. Hopefully the following images attached will give you an idea of just a few of the small bits and pieces we are adding? As always, images, features, models, etc, etc are all very much WiP and may not make it into the release. However, it's important that you know that we are still working away behind the scenes to create new features and improve CloD and hopefully make it the Sim it was always destined to be.
The next update should appear around the 6th of December, but please understand, if there really isn't much to talk about, the updates will be brief. Currently we really are just in development talks as to where we go with our next patch. Also note, updates aren't obligatory so if we do miss a Friday please don't go into meltdown thinking we don't care, we've downed tools or we've vanished off the face of the earth! We do this in our spare time, for free and to advance our hobby as much as we can.We intend to be here for a long time to come, but imagine picking up a phone when you have nothing to talk about...it's awkward to develop a conversation out of that...and that's exactly what it's like if there has not been any 'visual' work to report. Also, we are working on a new Theatre of Operations and we are not ready to share news about this yet. A lot of the work is focused on this, so cannot (yet) be detailed. This is another reason why only small bits and pieces are being released as we work our way through the difficult areas of coding and modelling ;)
Anyway, that's all for now, cheers, MP/TF
New Harbour landmarks. All in early testing stages:
5936
5937
5938
A test from a while back that is still under revision but worth investigating; Spline Hedgerows:
5935
U-Boat Pen's. Early model work, only completed for testing in the last week:
5933
5934
Barrage Balloon net. Early model work, only completed for testing in the last week:
5932
Since v4.00 was released, we are pleased to see such a positive amount of feedback regarding the work that was released and also we do appreciate people taking the time to file bug reports.
Regarding bug reports, not all those reports are related to work we have produced but that doesn't mean that we aren't interested in them or that they wont be looked at...it just means that we have further (where possible) work to undertake and try and patch all the legacy issues while creating many new features.
With that in mind, this week testing is underway on v4.01 which will fix a few of the issues that have been reported with v4.00, especially the Ai aircraft 'lawn-darting'! This was down to the Ai not being able to cope with the new FM's, so although we lost quite a few Ai in testing, their sacrifice was necessary and much appreciated. Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing.
Team Fusion has also adapted a Dynamic Campaign Generator to use with CloD. This will be with TF 4.01 although campaigns to go with it will need to be developed by the community, as of yet we haven't built any.
Something I'd like to bring attention to and that maybe never got read or was missed and is a significant comment that may be of interest to enthusiastic/potential modders.
Regarding Modding and Modders, Team Fusion member RAF74_Buzzsaw said:
"While we have no problem with other mod teams working on creating their own project, for the purposes of Team Fusion, we need a group of very experienced people who will work together towards specific goals and according to specific timetables. We don't want an uncoordinated series of mods done to different standards and to different priorities.
Everything which we as a team have done has been according to a structure set up after analysing the game's failures and setting goals to correct those failures.
As we move past the stage of correcting the original game's bugs and into creating new material, once again, the efforts of the team have to be organized so as to move us all in the same direction.
Opening the mod structure to one which accepts any and all submissions, without regards to goals or standards will lead to a mismatched set of new objects and elements.
We welcome new members of the team all the time, if anyone feels they can contribute and are willing to work as a member of a team, we'd be happy to hear from them".
Currently Team Fusion is a small group all working closely together to improve CloD and take it to new levels of detail while improving the experience for everyone who plays it. As Buzzsaw mentioned, you may have the expertise we are looking for, so PM's will always be read and answered if you feel you have something to offer?
Now, regarding current development. Seriously, as I mentioned before there isn't much at-all to show :(
The thing is, fixes in code or improvements in Netcode, Ai, FM all are really invisible to show in screen shots. Hopefully the following images attached will give you an idea of just a few of the small bits and pieces we are adding? As always, images, features, models, etc, etc are all very much WiP and may not make it into the release. However, it's important that you know that we are still working away behind the scenes to create new features and improve CloD and hopefully make it the Sim it was always destined to be.
The next update should appear around the 6th of December, but please understand, if there really isn't much to talk about, the updates will be brief. Currently we really are just in development talks as to where we go with our next patch. Also note, updates aren't obligatory so if we do miss a Friday please don't go into meltdown thinking we don't care, we've downed tools or we've vanished off the face of the earth! We do this in our spare time, for free and to advance our hobby as much as we can.We intend to be here for a long time to come, but imagine picking up a phone when you have nothing to talk about...it's awkward to develop a conversation out of that...and that's exactly what it's like if there has not been any 'visual' work to report. Also, we are working on a new Theatre of Operations and we are not ready to share news about this yet. A lot of the work is focused on this, so cannot (yet) be detailed. This is another reason why only small bits and pieces are being released as we work our way through the difficult areas of coding and modelling ;)
Anyway, that's all for now, cheers, MP/TF
New Harbour landmarks. All in early testing stages:
5936
5937
5938
A test from a while back that is still under revision but worth investigating; Spline Hedgerows:
5935
U-Boat Pen's. Early model work, only completed for testing in the last week:
5933
5934
Barrage Balloon net. Early model work, only completed for testing in the last week:
5932