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ATAG_Striker
Nov-30-2013, 04:15
hey guys im purchasing the the Dev Oculus rift ant input would be great.

Headshot
Dec-01-2013, 07:23
My 14yo son is desperate for one of these. He's been doing extra job's for a year now to save the $. I've tolled him to wait for the retail release but no idea when that will be. Any how good luck with your Dev Pack. Look forward to hearing a review from you.

Destraex
Dec-04-2013, 03:25
I assume this will not work in clod without drivers

Chivas
Dec-04-2013, 14:55
Palmer has said on a number of occasions that the Oculus Rift's consumer version is months away not years, so I would expect the consumer release to be in late 2014. Personally I would not buy the Dev Kit as the consumer version will be out soon enough, with much better features, including 6DOF, low latencies, high resolution, eye glass support, weight, etc etc.

There hasn't been much interest expressed, at least in the forums, by Team Fusion in regards to the Oculus Rift. VR is the future "especially" in this genre, and the developments that don't implement this type of hardware will be left behind. WT, BOS, and DCS are currently implementing, or have already implemented support for the OR. Some of these developers were able to implement support relatively quickly to their existing game engines, which suggests its not too difficult. It remains to be seen if the COD game engine can be tweaked to make this hardware work. That said, if COD continues to be supported by Team Fusions highly skilled, voluntary group, support for VR will only be a matter of time. Even though I support other projects, I don't see anything coming from DCS, BOS, etc that would make the COD game engine obsolete, in fact quite the opposite, as I still see the COD game engine having far more potential than all of them combined.

♣_Spiritus_♣
Jan-22-2014, 08:38
I have a question. Why does a game need OR support to make it work within that game?

For instance, CloD. I guess I don't know enough but to a neanderthal like myself, OR and TrackIR seems very similar with one main difference.

If you can already use TrackIR in this game to map the movement of a players head in a three axis way or 3d space, why wouldnt OR work as well? Isn't OR going to do the same thing but just have the 'monitor' close to your eyes eliminating the outside world creating a look and feel of a new world?

I guess I am imagining having a globe of monitors around your head with trackIR would be the same as OR.. if that makes sense. So like if your head was inside Globey here and the inside was just a bunch of curved monitors. haha see image.

7044

What am I missing for a game to have to 'support' this new technology?

Chivas
Jan-22-2014, 14:22
Games need to be modded/drivers made for the best possible OR experience. For example the OR has a 3D feature, where the display is divided into two different images one for the left eye and one for the right eye, with each image shown at a different angle to realistically simulate depth and 3D. The consumer version will also have 6DOF instead of the DK1's 3DOF. The consumer version will also have a much higher resolution OLED display with low persistence which effectively removes motion sickness. All this for the approx the same price as the prototype your interested in purchasing. Although there is still no word on the release date, with the developer still saying its months away, not years away, with still speculates a release late this year.

♣_Spiritus_♣
Jan-22-2014, 16:29
Yeah I am going to wait for a few months after the consumer version release to purchase, make sure things are square and there aren't too many bugs.

I do enjoy watching the videos and peoples reactions, this should be pretty amazing to use if we can get it to work on CloD, could spell disaster for relationships and jobs and mortgages and...

jaydee
Jan-24-2014, 02:06
I would like to see OR developed for the Gaming industry but after seeing this,i fear "Another" "Entertainment" Industry might have more dollars to spend !
"Using Oculus Rift To Swap Your Gender"...pls Google !

9./JG52 Ziegler
Jan-24-2014, 08:12
I will definitely have one when the HD OR comes out. This weeks BoS blog discusses this very topic as Stalingrad is being written with Oculus support. I was going to get a larger monitor and sell my BenQ 2420T but I've decided to wait and go OR :thumbsup:

Chivas
Jan-24-2014, 18:39
I would like to see OR developed for the Gaming industry but after seeing this,i fear "Another" "Entertainment" Industry might have more dollars to spend !
"Using Oculus Rift To Swap Your Gender"...pls Google !

VR is going to be huge in alot of different industries, military, medical, gaming, tourism, education, and porn are just a few that will use VR intensively. The OR is in a very good position to be one of the first inexpensive VR units, to cash in on this huge market. The development also has tons of money to R&D, much higher price per unit prototypes for some of those markets.

LuseKofte
Jan-26-2014, 01:46
Here is a quote from dev team week 49 BOS


Full HD dev version of Oculus Rift tuning was completed last week. Thanks to our programming team, the game is absolutely compatible with this new technology. It’s truly hard to find words worth describing the whole range of emotions: delight, fear, curiosity, admiration, interest - all the feelings born by flying over Stalingrad in virtual reality. Yes, I know that the device is not yet available to users on a true retail level and it will hardly be inexpensive, but trust me: HD Oculus suits BOS as great as cream suits hot borsch :) A high level of immersion - usually featured by a quality sim game - becomes incredible due to the use of this thing. And yes, I don’t recommend it to faint hearted pilots. Although I don’t think there are a lot of those in our community, is there?


That settles it, I am in I will buy this an have fun juhuuuuu

Royraiden
Jan-26-2014, 07:34
Anyone knows the expected price for the HD version when it comes out to the public?As some one said, rather than buying a new monitor, buying this for both driving and flight sims seems like a no brainer.

♣_Spiritus_♣
Jan-26-2014, 12:10
Anyone knows the expected price for the HD version when it comes out to the public?As some one said, rather than buying a new monitor, buying this for both driving and flight sims seems like a no brainer.

Nothing official has been released but the company Holodeck who will be using OR with their product let slip that they will be launching summer 2014 for $999.00 US including the OR and since their omnideck or whatever its called is retailed at $499, it's a safe bet (if this rumor is true) that the Oculus Rift will be on the market at around $499.

Chivas
Jan-26-2014, 13:39
Palmer said from day one they want to keep the price down to around three hundred dollars which would be very affordable and a steal. The Forbes website suggested that the consumer version price would be $499 US, but that has since been discredited. That said, my guess would be in the three to five hundred range, probably $400 dollars, still a decent price for what your getting. VR is definitely a game changer, with ten times the immersion of a good monitor and TrackIR, which would be almost twice the price depending on the quality of the monitor.

♣_Spiritus_♣
Jan-26-2014, 14:26
For sure, I might wait for a few months after release to see how it is, and I think the demand might make it hard to come by for the first few months.

This plus an excellent set of headphones... unbeatable, specially with the price, I am gutting it out and using my minihat to look around still rather than getting trackir. All that will be left to do is wire up a fan to your open/close canopy button and let the wind blow your hair around on takeoffs and landings. :thumbsup:

Chivas
Jan-26-2014, 16:34
For sure, I might wait for a few months after release to see how it is, and I think the demand might make it hard to come by for the first few months.

This plus an excellent set of headphones... unbeatable, specially with the price, I am gutting it out and using my minihat to look around still rather than getting trackir. All that will be left to do is wire up a fan to your open/close canopy button and let the wind blow your hair around on takeoffs and landings. :thumbsup:

The Oculus Rift R&D department are working with headphone manufactures and their own designs to integrate positional sound with the positional tracking. No word if this will make the first consumer version release, but you would think it would be a high priority.

Royraiden
Jan-27-2014, 07:34
$500 seems a bit steep but considering the amount of immersion it would give me when compared to what that same money would give if invested on a monitor still makes it more than desirable.Any new info on 3D, if it does come with it I just hope it could be turned off.

Chivas
Jan-27-2014, 12:51
$500 seems a bit steep but considering the amount of immersion it would give me when compared to what that same money would give if invested on a monitor still makes it more than desirable.Any new info on 3D, if it does come with it I just hope it could be turned off.

I don't think you'll want to turn off its 3D feature, as its achieved much the same way our eyes achieve 3D. Most people who have tried the Rift have been impressed with the 3D and sense of depth. When your flying your actually going to feel like your flying at thousands of feet in the air. The OR will probably be under five hundred dollars.

Maltloaf1
Jan-27-2014, 13:22
I had a play with one of these at work today. The immersion is awesome but the current res is really very low. It was like going back to the days of Doom II from a res point of view but even so the depth perception is amazing. The user is totally convinced by what his eyes see. I had people in the room with me and it was very weird hearing them talk but them not being where I looked, the eye won over the ears! I was running around the inside of a ship using a Play Station controller. I have to admit finding it a bit nauseous when moving and looking around but I think this would be less so in a flight sim as you will have the cockpit as a reference. The controls issue will be fun if you fly with any keyboard input. There is no way of looking under the goggles so I suggest a stick and quadrant with buttons enough to be able to fly by feel. It was very comfortable to wear which was surprising.

If it was this good at its current rubbish res, the HD one will be worth every penny. It will revolutionize the sim world, believe me.
Maltloaf

Chivas
Jan-27-2014, 14:07
I had a play with one of these at work today. The immersion is awesome but the current res is really very low. It was like going back to the days of Doom II from a res point of view but even so the depth perception is amazing. The user is totally convinced by what his eyes see. I had people in the room with me and it was very weird hearing them talk but them not being where I looked, the eye won over the ears! I was running around the inside of a ship using a Play Station controller. I have to admit finding it a bit nauseous when moving and looking around but I think this would be less so in a flight sim as you will have the cockpit as a reference. The controls issue will be fun if you fly with any keyboard input. There is no way of looking under the goggles so I suggest a stick and quadrant with buttons enough to be able to fly by feel. It was very comfortable to wear which was surprising.

If it was this good at its current rubbish res, the HD one will be worth every penny. It will revolutionize the sim world, believe me.
Maltloaf

I agree VR will completely revolutionize the sim world. I assume you were using the DK1 where the resolution was low, and the motion sickness high. Thats not the case anymore, with their latest prototype. No word what the first consumer version resolution and display with be, but I doubt it will be any less than 1080P per eye. I would also assume they would stay with OLED screens as they provide the necessary low latency and fast switching times required for the low persistence feature that virtually illuminates motion sickness.

Maltloaf1
Jan-28-2014, 17:25
Chivas,

Yep, it was the dev kit although we only got it a couple of months ago. Glad to hear they have improved it already, I'll see if i can get work to fork out for a new one. The guys at work that have it work in the Training and Simulation world and have great plans for it. Me, i just want to ID 109s at 5km!

Maltloaf

Maltloaf1
Jan-28-2014, 17:50
7180 Oh yes and it make you look like a complete tit!

Maltloaf

LuseKofte
Jan-29-2014, 01:30
Well I do not look that cool with my TrackIr on either :)

Fehler
Jan-29-2014, 03:32
Well I do not look that cool with my TrackIr on either :)

Haha!!!

A while back, I forgot I was wearing my trackIR clip on my ball cap.

I drove to the store and was standing in line while people were looking at me funny. The clerk finally had to ask so I made up a lie and said I was testing a new "hands free" steering wheel I designed for my car that might revolutionize the auto industry by allowing paraplegics to drive! (Almost in unison) the other people said, "Ahhhh..." in amazement!

(Like I was going to tell them I was a 50 year old gaming nerd that flew around in a virtual ski shooting down enemy fighters! Pfffft!)

So, yeah... I don't look cool with my TrackIR either... But as some trick engineer, designing equipment for the betterment of mankind, I look fabulous! LOL!

9./JG52 Ziegler
Jan-29-2014, 05:37
Haha!!!

A while back, I forgot I was wearing my trackIR clip on my ball cap.

I drove to the store and was standing in line while people were looking at me funny. The clerk finally had to ask so I made up a lie and said I was testing a new "hands free" steering wheel I designed for my car that might revolutionize the auto industry by allowing paraplegics to drive! (Almost in unison) the other people said, "Ahhhh..." in amazement!

(Like I was going to tell them I was a 50 year old gaming nerd that flew around in a virtual ski shooting down enemy fighters! Pfffft!)

So, yeah... I don't look cool with my TrackIR either... But as some trick engineer, designing equipment for the betterment of mankind, I look fabulous! LOL!

Ha,ha,ha, yeah I did the same thing but when the cable guy came to the house. I thought he was looking at me a little weird till I realized I still had my "tin foil Hat" on as the wife calls it. :)

The OR dev kit is $300. I expect the OR VR to be in the $400 - $500 range and worth every penny. A good wqhd IPS monitor (27" one of these was on my list) would cost easily that much. That money is now earmarked for the ORVR.

PS: I'll probably still buy the 27" WQHD in plane switch monitor too though. :)

Kling
Jan-30-2014, 03:00
Haha!!!

A while back, I forgot I was wearing my trackIR clip on my ball cap.

I drove to the store and was standing in line while people were looking at me funny. The clerk finally had to ask so I made up a lie and said I was testing a new "hands free" steering wheel I designed for my car that might revolutionize the auto industry by allowing paraplegics to drive! (Almost in unison) the other people said, "Ahhhh..." in amazement!

(Like I was going to tell them I was a 50 year old gaming nerd that flew around in a virtual ski shooting down enemy fighters! Pfffft!)

So, yeah... I don't look cool with my TrackIR either... But as some trick engineer, designing equipment for the betterment of mankind, I look fabulous! LOL!

Lol!! Great story!!! One has to be quick with an excuse!! ;)

Joker
Feb-05-2014, 06:04
Love the Track IR baseball cap story Fehler. [appropriate screen name LOL]
I've never forgotten it myself on my cap ... of course:)

Track IR revolutionised immersion in gaming and I think there will continue to be a strong following especially for those of us with hardware simpits and the like.

ORift does market very well and the dev kits back this up. All reports are very positive in the main.
With the commercial version improvements, I think it'll be a hot seller upon release and open up a new world of possibilities.
I'll haveto justify the spend to myself and hope the piggy banks issues. [OK, justification completed, now where's that porcelain grunter!]


My wife will have a new laugh , not that she needs it!

Zisi
Feb-05-2014, 06:50
I can't wait, and I REALLY hope it will be possible to get CloD working with it properly.

fruitbat
Feb-08-2014, 14:24
Tried it myself yesterday for the first time at a friends.

Truly a holy shit moment the first time i banked over and dived flying a mig 29 in the Himalayas.

It really is awesome, didn't expect it to be as good as what it is, and this was just the developers kit.

Really hope Clod can be made to work with it. i will be buying one for sure, and foresee that i will be spending my time in games with OR support.

ATAG_Snapper
Feb-08-2014, 15:33
Wow, these are some pretty compelling endorsements. It's one thing to hear the general public express their amazement, but to me it means a great deal more when you hear hard core flight simmers express their approval as well. Imagine what it'll be like when they boost the resolution and, I believe, 6 DOF!! :thumbsup:

(Saving my pennies for this! :D)

fruitbat
Feb-08-2014, 15:36
6 dof is there already, games just needs to implement it.

CloD with this would be just about the best thing ever.

322SQN_Dusty
Feb-08-2014, 15:40
During the Gamecon i've visited Jason and Albert in the 1C stand and they showed BoS with the dev kit. Pretty amazing to fly with the VR but the dev kit resolution doesn't allow to see the details clearly, it's a bit blurred. When the full HD version comes i'm sure to get myself one. Didn't notice dizzyness myself but one other visitor did and he had to stop. Oh and i sure hope you could use another screen to show the normal footage instead of the stereo right now (for event use).

ATAG_Snapper
Feb-08-2014, 17:27
6 dof is there already, games just needs to implement it.

CloD with this would be just about the best thing ever.

6 dof -- very cool! :thumbsup:

When I bought my 27" Asus monitor last year (pre - Team Fusion) it came with Nvidia's 3D Vision shutter glasses. Nothing like Oculus, I realize, but I saw that the Spitfire cockpit needed some artwork done on it to improve the 3D effect. The levers especially looked like cardboard cut outs and lacked "heft" for want of a better word. The instrument bezels looked pretty good though, showing a bit of realistic depth. Looking outside the cockpit had a weird effect. Depth perception of clouds, terrain, buildings, other aircraft seemed "off" and didn't help with dogfighting. Possibly if I had played more with the different 3D settings I could've gotten better results. Perhaps I should try 'em again now we have a few TF patches in place....and another one just around the corner.

Hey, I love these gadgets! LOL

ATAG_Naz
Feb-09-2014, 08:15
As soon as the retail OR is available I will be ordering one...can't wait. It's one of the things I am looking forward to BoS for....and given Ilya was testing one in the latest DCS update, they are obviously looking at implementing it too.

Flight Simming has a lot to look forward to. ... Fingers crossed TF can eventually look at implementing it as well ... Then I will be an extremely happy camper.

:thumbsup:

Chivas
Feb-09-2014, 18:49
I can understand TF not wanting to say if the OR will be implemented or not, but it would be nice to know if anyone at TF has any interest at all in this new hardware. Jason suggested he would rather use a good monitor and TIR, but it wasn't until Loft seen the OR that things moved very quickly to implement the OR in BOS. VR is the future of flight sims, and I assume that the COD game engine is good enough to be around for a very long time, so it may be in the sims best interest to atleast take a look at its possibilities.

♣_Spiritus_♣
Feb-09-2014, 20:36
I have to agree with Naz and Chivas, OR or any competitors that will be along soon after will be the future of gaming, especially the flight sim genre.

CloD is by far the best game I have played but from everything I have read from peoples personal experiences, OR is going to take away many potential fliers to this sim including people already here. If a sim comes out that is half the experience CloD is but allows OR, I would be swayed just because the immersion factor.

CloD with TF mods and OR support = infinite future and growth

I hate to say it but if OR is everything it seems to be and CloD doesn't support it, the future is bleak for cliffs.

ATAG_Naz
Feb-09-2014, 21:40
I have no inside knowledge, but I am sure TF will look at the possibilities of OR at some point. Whether it can be implemented or not by modders is the question...but if anyone can, these fellas can.

:salute:

♣_Spiritus_♣
Feb-09-2014, 22:13
Agreed. Lets hope for the best.

Mysticpuma
Feb-10-2014, 09:41
Regarding OR.

Everyone in TF is of course aware of it. Currently we are getting v4.2 ready for release (no longer v4.01 as so.many things have changed).

v5.00 is a huge undertaking and will be very intensive for the team to bring to release within 2014. Time will tell of course.

OR could be possible but at this moment in time isn't a priority as the few members we have need to focus on the roadmap we have set out....that isn't to say it isn't something we don't want to consider....but the aircraft mirrors don't work properly at the moment....it's all about priorities....and that doesn't mean we have fixed the mirrors, it's more about what the majority will find more useful?

Cheers, MP

Chivas
Feb-10-2014, 13:41
No problem. Everyone has their own priorities. That said, mirrors versus OR implementation should be a no brainer, as one should obviously have far more impact than the other. Although my preference is influenced by the fact I mostly fly the 109. ;)

Jugdriver
Feb-13-2014, 18:58
I tried one out a month ago at a trade show (the guys that had it were a group that design trade show booths). It was the low res version, so the graphics were very basic but the immersion was outstanding, I moved around a virtual trade show booth that had a mezzanine, looking over the rail was cool. I had no problem with motion sickness while I was using it, but once I took them off I was a bit dizzy for about 5 minutes.
No doubt this will be the future of gaming, but I do think it will be a while before it lives up to the expectations.

AKA_MattE

♣_Spiritus_♣
Mar-26-2014, 00:55
Sad times.

http://www.usatoday.com/story/tech/2014/03/25/facebook-acquires-oculus-for-2-billion/6883237/

Maybe they won't derail it and just pump money into it, but I have my doubts. Plus there are already developers pulling out because they don't like FB.

Here is a quote from Lucky's blog:

"When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible."

Stop shoveling shit, you just made 2 billion dollars on a prototype that 3 years ago was taped together. I think this buy out will steer OR to create a virtual social media outlet, not a virtual world for gamers.

:wtf:

I guess it might be time to buy trackIR.... no way the OR stays how it was intended, it will become a shell of itself and the price will double.

Archie
Mar-26-2014, 05:30
Actually I could see the price of consumer units going down, but the rift won't be what it was originally intended to be.

9./JG52 Ziegler
Mar-26-2014, 07:08
Just been "aquired" by FB. Well, maybe this will speed up the consumer model? :thumbsup:

http://www.engadget.com/2014/03/25/facebook-oculus-vr-2-billion/

Doozy
Mar-26-2014, 08:21
I'll hold off buying one until a bunch of the folks here try it out and report back.
When the guys stop cussin and start whistlin , I'll know its time to buy one. :thumbsup:


hmm..I hope the geniuses who text while driving don't start using one of these instead :goofy


Doozy

Blazin' Saddles
Mar-26-2014, 09:25
Yeah, I am pretty bummed about the Facebook acquisition. I have one of the original dev kits that my workplace bought. I had been following the OR ever since the original kickstarter and it seemed like VR was finally going to have its day.

However, the resolution on the original dev kit is very poor. Way too low to be useful for serious sim gaming. Now I have to say that I haven't tried the new "HD" model, but the increase in resolution per eye is from 640×800 (original kit) to 960×1080 (Dev Kit 2/HD prototype). Having played pretty extensively with the first dev kit, I really do not think that is a big enough increase in resolution. Basically, it ticks the 1080 box so that Oculus can tell people it is HD. But the thing that is hard to understand until you try it is that when that resolution is an inch from your eyeballs it is no longer HD... If ever there was a product that warranted a 4k or even an 8k screen, this is it. And think of the graphics processing power you will have to have to pull that off! You will need a graphics card that can render ultra high resolutions in stereoscopic 3D without stuttering because believe me, stuttering will make you sick in VR.

All this leads me to believe that VR including Oculus is still not ready for prime time. Sure, it will be available, and there will be a bunch of casual games for it, and games will be programmed to counteract its weaknesses in resolution. But it is still a long way from immersing you in CloD-level graphics in a resolution that looks like what you are seeing on your 1080p monitor today. 2nd or 3rd generation Oculus Rift/Competition will be the bees knees.

I can't see anything good coming from the facebook acquisition except that the consumer model will probably get pushed out post haste. I would expect "Dev Kit 2" to be nearly identical to the consumer version at this point.

9./JG52 Ziegler
Mar-26-2014, 13:20
Yeah, I am pretty bummed about the Facebook acquisition. I have one of the original dev kits that my workplace bought. I had been following the OR ever since the original kickstarter and it seemed like VR was finally going to have its day.

However, the resolution on the original dev kit is very poor. Way too low to be useful for serious sim gaming. Now I have to say that I haven't tried the new "HD" model, but the increase in resolution per eye is from 640×800 (original kit) to 960×1080 (Dev Kit 2/HD prototype). Having played pretty extensively with the first dev kit, I really do not think that is a big enough increase in resolution. Basically, it ticks the 1080 box so that Oculus can tell people it is HD. But the thing that is hard to understand until you try it is that when that resolution is an inch from your eyeballs it is no longer HD... If ever there was a product that warranted a 4k or even an 8k screen, this is it. And think of the graphics processing power you will have to have to pull that off! You will need a graphics card that can render ultra high resolutions in stereoscopic 3D without stuttering because believe me, stuttering will make you sick in VR.

All this leads me to believe that VR including Oculus is still not ready for prime time. Sure, it will be available, and there will be a bunch of casual games for it, and games will be programmed to counteract its weaknesses in resolution. But it is still a long way from immersing you in CloD-level graphics in a resolution that looks like what you are seeing on your 1080p monitor today. 2nd or 3rd generation Oculus Rift/Competition will be the bees knees.

I can't see anything good coming from the facebook acquisition except that the consumer model will probably get pushed out post haste. I would expect "Dev Kit 2" to be nearly identical to the consumer version at this point.

Interesting take Blaze, I initially thought it might be good due to the 2 bil price tag giving allot of R&D money but after reading your experiance you're probably right that it will get pushed out too soon. Fingers crossed but whenever they take the "investment capitol" it's usually great for the original creator's and not so great for the product.

Chivas
Mar-27-2014, 14:10
Its Obvious the Oculus isn't ready for primetime. They are still making prototypes and testing to get it ready for primetime. The DK2 is far better than the DK1, and the CV1 will be even better than originally planned because of the huge resources now available. Oculus isn't going to suddenly downgrade their hardware, as they will be buried by the competition.

The partnership has given the Oculus development the clout to have a proper OLED display made to the specs they require instead of using a display built for smartphones. Not to mention the monies and tech to make all the other OR features better.

I have no doubt the consumer version of the Oculus Rift will be better because of the partnership with FB.

Facebook will develop social networking software for the Oculus Rift that people will probably have to login to use. That said it won't effect software developed for the OR by independent developers. All combat flight sim users might see is a FB splash screen at startup. Much the same as UBI and IC flash screens in other software. Facebook will want people to buy the OR for any use. Once they have the OR they might want too try social networking thru Facebook.

There are no guarantees, but its simply not in FB's best interests to throw up roadblocks to the OR's quality, or use.