Mysticpuma
Dec-06-2013, 14:56
Hi everyone. Well I'd like to say that we have lots to report but as I mentioned in my previous update, if things seem a little slow in the wake of v4.00's release, it's because we are still regrouping and planning the best route forwards.
So here goes...
V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players ;)
I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00
So, other news outside of v4.01
The new Theatre of Operations is coming along nicely. The map work is really impressive and the detail also of equal quality. Obviously for the new theatre we expect to have more flyable aircraft. Currently we are discussing which aircraft we would like to make flyable from the Ai planeset and maybe also additional aircraft that aren't even in CloD at the moment.
Wait a minute though....
This is NOT as simple as making a request for new aircraft! There is a lot of planning, detail, information, FM/DM research to be found before getting anywhere near starting to build one. Easier for us are variants of current aircraft or/and also making a cockpit is easier than making a whole aircraft, including interiors, from scratch.
If you read through this thread; http://theairtacticalassaultgroup.com/forum/showthread.php?t=7115
you will find the following post by Buzzsaw:
" http://theairtacticalassaultgroup.com/forum/showthread.php?t=7115&p=77159&viewfull=1#post77159 "
If you read that post, you may get the idea of just how much work is involved in making a 'simple' flyable aircraft. However, don't get disheartened, we do have some great 3D modellers working behind the scenes and they really do have some incredible talent. Between them they have solved how to export and import new models into the Sim, and this is what has led to us being able to look at creating flyables from scratch as-well as adding cockpits to the current plane-set...BUT...it's not a short-term quick and easy job, it takes a lot of planning and a lot of sharing of files to make this work effectively and efficiently, so it is something we are keen on doing, but if there are just two or three new flyables in v5.00 (AND NO PROMISES!!!) then that really will be a huge achievement on our part, but it is something we are hoping to do.
I mentioned it before and we got a couple of responses, but previously we did mention that if you have a talent in modding, whatever it is (modelling, effects, map-making,etc, etc) then please drop us a line. We are always looking for new talent who can add something to our skill-set and as we get deeper into understanding the workings of the software, so we can make larger steps forward. So don't be afraid to get in touch, we can only say no :)
Okay, the next update will be a preview video of some of the features and fixes included in v4.01. It wont be long so keep checking back (but probably note before the end of next-week at-least!). I'll leave you with a few more images from behind the Team Fusion closed doors.....hope you find something of interest? Cheers, MP/TF
All of the following is Work in Progress and is not guaranteed to be in any future release!
New bomb model
6129
6125
6126
Train tunnel and bridge found in the lost objects that were never implemented as well as building models ;)
6127
6130
Brighton Palace & West Piers. Note - missing sections, parts of the decking were deliberately removed in May 1940 when the threat of invasion was imminent & there were fears the piers would be used as landing stages.
6128
Some more great work from our modelling team :)
6131
6132
See you soon ;)
So here goes...
V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players ;)
I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00
So, other news outside of v4.01
The new Theatre of Operations is coming along nicely. The map work is really impressive and the detail also of equal quality. Obviously for the new theatre we expect to have more flyable aircraft. Currently we are discussing which aircraft we would like to make flyable from the Ai planeset and maybe also additional aircraft that aren't even in CloD at the moment.
Wait a minute though....
This is NOT as simple as making a request for new aircraft! There is a lot of planning, detail, information, FM/DM research to be found before getting anywhere near starting to build one. Easier for us are variants of current aircraft or/and also making a cockpit is easier than making a whole aircraft, including interiors, from scratch.
If you read through this thread; http://theairtacticalassaultgroup.com/forum/showthread.php?t=7115
you will find the following post by Buzzsaw:
" http://theairtacticalassaultgroup.com/forum/showthread.php?t=7115&p=77159&viewfull=1#post77159 "
If you read that post, you may get the idea of just how much work is involved in making a 'simple' flyable aircraft. However, don't get disheartened, we do have some great 3D modellers working behind the scenes and they really do have some incredible talent. Between them they have solved how to export and import new models into the Sim, and this is what has led to us being able to look at creating flyables from scratch as-well as adding cockpits to the current plane-set...BUT...it's not a short-term quick and easy job, it takes a lot of planning and a lot of sharing of files to make this work effectively and efficiently, so it is something we are keen on doing, but if there are just two or three new flyables in v5.00 (AND NO PROMISES!!!) then that really will be a huge achievement on our part, but it is something we are hoping to do.
I mentioned it before and we got a couple of responses, but previously we did mention that if you have a talent in modding, whatever it is (modelling, effects, map-making,etc, etc) then please drop us a line. We are always looking for new talent who can add something to our skill-set and as we get deeper into understanding the workings of the software, so we can make larger steps forward. So don't be afraid to get in touch, we can only say no :)
Okay, the next update will be a preview video of some of the features and fixes included in v4.01. It wont be long so keep checking back (but probably note before the end of next-week at-least!). I'll leave you with a few more images from behind the Team Fusion closed doors.....hope you find something of interest? Cheers, MP/TF
All of the following is Work in Progress and is not guaranteed to be in any future release!
New bomb model
6129
6125
6126
Train tunnel and bridge found in the lost objects that were never implemented as well as building models ;)
6127
6130
Brighton Palace & West Piers. Note - missing sections, parts of the decking were deliberately removed in May 1940 when the threat of invasion was imminent & there were fears the piers would be used as landing stages.
6128
Some more great work from our modelling team :)
6131
6132
See you soon ;)