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II/JG3~Siggi
Dec-19-2013, 04:16
Time to throw JG3's hat into the ring.

JG3 was originally set up in 2002 for IL2 and had around twelve pilots at its height. It went on and off over following years as we juggled with various games, online wars and RL commitments until Jetlag, the CO, finally closed the forums after the last best hope (CloD) went down in smoke.
Now it's back.

II/JG3 will be operating under the DiD persona system but will not be restricted to formal online wars. So long as a server runs a full-real setup our pilots will be able to fly and score official missions upon it.

We are open to both European and American pilots, novice or experienced.

The site is up on a temporary server but is still a WiP. A forum will be established if we get enough interest.

It's not going to be a milspec affair but pilots will be expected to be 'serious' about their careers. Survival and sorties first, kills as the cherries on the cake. There are ranks and baubles of course. Oh, the baubles! Shiny like the sun. :D

The site is here: http://ii-jg3.net

If it tickles your fancy and you like the sound of the way ops in the gruppe will be conducted please send me a PM here and come on board. We will be flying both CloD and BoS for the forseeable future.

And a huge thankyou is in order to I/JG27 for allowing the use of their rank images, which are truly works of art. And likewise to the guys who have resurrected CloD. :ilike:

II/JG3~Siggi
Dec-20-2013, 08:33
Rules page updated. :)

II/JG3~Siggi
Dec-20-2013, 10:44
Clarification on probably the most important aspect of DiD, and that which sets JG3 apart from most other squads: You earn awards by killing enemy planes. Then you put those awards in your sigtag or whatever. But if your persona dies you lose the lot. No accumulation of award glory regardless of dying. The awards you see are the result of a no-death streak and count all the more. Anyone can rack up medals for kills but only the DiD method shows the truth...medals and still alive or uncaptured.


It's too strict for most but meh, DiD was never meant to be easy. :-)

II/JG3~Siggi
Dec-20-2013, 11:27
A warm welcome to our first flieger, I/II/JG3~Target. :cheers:

II/JG3~Siggi
Dec-27-2013, 06:12
A big welcome to Von Guber, the CO of the WW1 Black Haze J7, who has signed up as our XO. S! :dthumb:

ATAG_Lolsav
Dec-27-2013, 13:15
Congrats to all!

II/JG3~Siggi
Dec-28-2013, 07:14
Thanks Lolsav. :)

A further welcome to two more WW1 vets, Klaue and Reddog. :salute:

ATAG_Septic
Dec-28-2013, 07:53
Congratulations on your new postings chaps!

Septic.:salute:

ATAG_Lolsav
Dec-28-2013, 13:34
Reddog seems to be a popular name, theres one on 92Sqd. That lead me to think (and to joke - no harm intended) your Reddog should be nicked "Bluedog" ;)

II/JG3~Siggi
Jan-26-2014, 10:10
Shiny new airfield and buildings:

http://ii-jg3.net/

The HQ tab will take you by Kubel to the buildings (forums). Work still in progress, as ever.

And yes, we're still recruiting. :dthumb:

II/JG3~Siggi
Feb-02-2014, 12:01
Shores and Williams come up with a grand total of about 1,200 aces from the Commonwealth--just over 5 percent of the fighter pilots who wore British Commonwealth uniforms during World War II. Incredibly, this tiny fraction accounted for more than 60 percent of all confirmed victories.

DiD is about realism. However, it has become somewhat obvious that the conditions in which we fly are somewhat (or very) unrealistic; to whit, the number of opponents against whom we fly who in real life would have been considered highly experienced and probable aces. Normally the AI is used to represent the 'rookies' but in CloD on the ATAG server not only are there an insufficient number of AI fighters present to realistically represent conditions, those that are hardly fly like 'rookies' or even just mediocre pilots.

It is therefore not only very difficult for casual player-pilots to score kills, it is even more difficult for them to avoid being shot down and/or killed. It's extremely difficult even for experienced pilots to avoid losing their planes on a regular basis, where only luck is often the deciding factor in a life vs death outcome.

The ultimate result of this lack of realism is players either spurn DiD, as a futile attempt to recreate the records of their RL counterparts, or they try and are quickly put off by the never-ending series of quick deaths and quit.

I am therefore instituting a new rule to redress the balance and bring the DiD concept to a higher level of realism. I can do nothing about the difficulty of scoring kills but from now on being shot down in combat will generate a roll of the 20-sided die, in which only a 13 will = loss of plane and/or death.

In detail: if you are shot down in combat, irrespective of whether or not you also die, only a roll of 13 will result in your record showing a loss of your plane and/or death. Any other score on the die will = safe return to base (with damage).

Such a die-roll does not constitute enough of a balance to factor the 5% of aces in the passage quoted above, but when taking into account the factor of rookie vs rookie fights I think it is in the right ball-park.

In summary: You can still be killed and lose all your persona's progress but at a far more realistic rate of likelihood.

S!

II/JG3~Siggi
Feb-03-2014, 06:25
*

II/JG3~Siggi
Jun-20-2014, 07:08
Update and bump:

We now have five regulars, flying wednesdays and sundays at 7pm GMT (2pm EST), with others waiting for BoS to go live before becoming active. Many kills and medals have been scored and earned over the last six months.

:salute:

TWC_Target
Aug-29-2014, 21:00
I would say it's time to stir the pot. We are growing and still have room to grow some more. We're on the ATAG server wen. and Sun. beginning at 7pm gmt. Many UK blokes, a few North American, such as myself, two Brits in Belgium and France. We have our own TS server so if you're interested go to our forum and register and we'll get you the frequencies.

http://ii-jg3.net/forum/index.php

II/JG3~Siggi
Oct-08-2014, 05:50
Stirring the pot again. We have several solid CloD flyers now but to sustain numbers at any given time/session we need a larger pool. We've pretty much given up on BoS, now that it's become clear it's little more than arcade dreck with bent FMs. So our trajectory is now aimed at going from BoB to the Med when TF finally release it (or whatever other theatre they're going for, so long as it involves the LW).

We teamed up with the Nordfront bomber chaps a couple of weekends ago, five of us escorting six of them over a four-hour session and it was superb. And you get baubles galore, even if you don't shoot anything down. The only thing that seems to put some people off is the paperwork. It's really not that arduous, involving the submission of combat-reports so awards can be calculated and the kill-board updated.

Wednesday and sunday evenings, starting from 7pm GMT, are our regular meets but pilots are welcome to hook up any time they like to fly official/scored sorties.

Persona-based flying is where it's at gentlemen. :IAG:

http://ii-jg3.net/