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bolox
Dec-23-2013, 15:36
As it's Xmas I want to release this as an ATAG bonus.
It is a 30+ mission campaign designed from the floor up to be TF 4.0 compatible.
It also comes with 13 custom skins for the player Squadron- these have been done by checkmysix (aka keefyboy round here) so are rather bloody nice:)
The number of missions is NOT fixed, but it is a scripted campaign- however success in some missions will trigger 'bonus' missions or put you in positions higher up in the Squadron- eg Flight leader or section leader.
There are ~10 'bonus' missions so there is a degree of 'replayability' built in- and I'm not telling what the mission success criteria are:P
- but landing back at Kenley would be a good start:D
Thjere is also a kills/stats system similar to that used in the REDUX campaigns which will keep track of your kills, missions completed successfully etc.
It is very historically based on the exploits of 501 Squadron during their time at Kenley, from 10th Sept through to December.- even the bonus missions are actual missions that were flown
As such it uses all 3 of the Channel maps brought in with TF 4.0
It also concentrates on the battles that occurred after the 'traditional end' of the Battle of Britain. As such you will be flying the Hurricane at heights upto 30,000ft against 109's who will have an advantage at these heights, so it will not be easy....
Indeed just climbing to height and keeping up with your Squadron can be a challenge- but it is perfectly possible.
If you wish I have done a track of a takeoff/climb- it's 25mb:wtf:- might help you get a flavour of what to expect.
http://www.mediafire.com/download/mmyll98ae74hppu/climb.rar
There are also several takeoff types- some missions are cold starts in the revetments, others are the more normal 'stream' takeoff from the runway, but there are also some 'mass scramble' takeoffs

It is not an easy campaign- both on the player and the computer- there are some missions with 100+ AC and I use clouds extensively (the new extended clouds is highly recommended:P ). A pretty good rig is recommended (and no- I'm not doing a 'lite' version- sorry but the missions just doesn't work as far as I'm concerned)

There is a rather long readme which I would encourage you to read

It is also still somewhat beta- I wanted to wait till 4.01 was out but had set a Xmas deadline for myself- so all feedback is welcome- I expect to have to do a few 'tweaks' when 4.01 is released

http://i240.photobucket.com/albums/ff27/bolox00/cod/campaign/SCRAMBLE1_zpsc0608ef4.jpg (http://s240.photobucket.com/user/bolox00/media/cod/campaign/SCRAMBLE1_zpsc0608ef4.jpg.html)

DOWNLOAD
http://www.mediafire.com/download/qj84lnmmyc2vtva/501-kenley-public-beta.rar

Anyway, happy holidays

b

ATAG_Lolsav
Dec-23-2013, 16:05
Thx for all the work Bolox. Merry Christmas to you too!

ATAG_Snapper
Dec-23-2013, 16:16
Wow, Bolox, what a generous gift to the Clod Community! :salute:

I look forward to trying this Campaign over Christmas. Thank you!

:)

RAF74_Buzzsaw
Dec-23-2013, 16:27
Nice work Bolox. :thumbsup:

9./JG52_J-HAT
Dec-23-2013, 18:24
Thank you very much, bolox!

dburne
Dec-23-2013, 20:53
What a wonderful treat Bolox, thank you so much for all the work you put into these for the community!
We are having a lot of company but hopefully here soon I can find time to get into this.
Sounds like it will be a great test for my newly built system.

I very much look forward to getting into this campaign!

ATAG_Freya
Dec-23-2013, 22:08
well...


THANKS

That's a huge thanks, Bolox! This will bring hours of enjoyment, I am very grateful! ~S~

ATAG_Monkeynut
Dec-24-2013, 02:58
Thanks Bolox, really looking forward to giving this a go. It sounds brilliant, hopefully everyone will be so busy with Christmas stuff they won't notice me disappearing to the attic for a few hours this afternoon!

Mattias
Dec-24-2013, 05:00
Thank you very much Bolox! :woohoo:

TheVino3
Dec-24-2013, 06:04
:salute: Great show Bolox

heinkill
Dec-24-2013, 07:32
Wow sounds great mate, nice job!

Flyingblind
Dec-24-2013, 08:54
Hmmm. What to do tomorrow? Fly the mission or eat the pud.......fly the mission or eat the pud.........? I feel a fight coming on.

9./JG52 Jamz Dackel
Dec-24-2013, 10:04
Hmmm. What to do tomorrow? Fly the mission or eat the pud.......fly the mission or eat the pud.........? I feel a fight coming on.

You can suspend said pudding from string above your PC allowing you to munch at will?

:thumbsup:

ATAG_JTDawg
Dec-24-2013, 13:02
:thumbsup: Thanks m8 Merry Christmas

ATAG_Slot
Dec-25-2013, 05:33
Excellent Christmas present!
My wife will kill me if she finds me d/l this today.
Great job and many thanks Bolox
Happy Christmas all!
:thumbsup:

ATAG_Monkeynut
Dec-25-2013, 07:57
Just have to post again to say thanks. Stayed up way too late last night and got about 5-6 missions done. My squadron mates must think I am a bit of a liability, my formation flying leaves a lot to be desired so I've resigned myself to a weaver role for now, not totally historically inaccurate and usually the first to get shot down, so that certainly rings true!

This campaign is just awesome so far. From the excellent briefing screens, to the take offs, having to rush to keep up and not blow the engine, to the most spectacular dogfights I've ever seen, to trying really hard to nurse my crippled hurri back to kenley from Canterbury to get the 'good show' (I crash landed about 200m short of the perimeter :() It is really showing the full potential of this sim as an immersive, interactive Battle of Britain experience for the first time. Although I love multiplayer, this tops it in the immersion stakes imo, it just feels much more realistic.

My favourite bit so far was dropping in behind a flight of 9 dorniers, while being able to see another 4 flights of 9 ahead and two squadrons of raf fighters plus 109 escorts crashing vertically through the bomber formations and tracer going off everywhere, truly amazing! It does get a bit stuttery on my rig, which is pretty high spec, but its not really surprising with the sheer amount of action going on around you and it doesn't detract too much from the gameplay.

Once again, thanks so much for this Bolox, with campaigns of this quality now emerging I can't wait to see what the future holds for clod, it is really coming of age. I hope you will be doing more historical squadron based campaigns like this, and if you ever need any help with research I would be more than willing to help.

kapa
Dec-25-2013, 11:55
Great job, thank you bolox :thumbsup:

ChiefRedCloud
Dec-25-2013, 12:44
Thank You Very Much ...

tsanis
Dec-30-2013, 08:07
THANKS i wish to all HAPPY NEW YEAR and moore online flights for 2014!!!!

LcSummers
Jan-04-2014, 12:24
Thank you bolox. Found it only today.
Downloading
S!:salute:

doxey
Jan-05-2014, 13:57
What are the differences between original missions and missions in folder "v2"?

bolox
Jan-05-2014, 14:25
V2 are earlier versions- thought I got rid of them before zipping up- oops:doh:

electraguard
Jan-22-2014, 09:03
As it's Xmas I want to release this as an ATAG bonus.
It is a 30+ mission campaign designed from the floor up to be TF 4.0 compatible.
It also comes with 13 custom skins for the player Squadron- these have been done by checkmysix (aka keefyboy round here) so are rather bloody nice:)
The number of missions is NOT fixed, but it is a scripted campaign- however success in some missions will trigger 'bonus' missions or put you in positions higher up in the Squadron- eg Flight leader or section leader.
There are ~10 'bonus' missions so there is a degree of 'replayability' built in- and I'm not telling what the mission success criteria are:P
- but landing back at Kenley would be a good start:D
Thjere is also a kills/stats system similar to that used in the REDUX campaigns which will keep track of your kills, missions completed successfully etc.
It is very historically based on the exploits of 501 Squadron during their time at Kenley, from 10th Sept through to December.- even the bonus missions are actual missions that were flown
As such it uses all 3 of the Channel maps brought in with TF 4.0
It also concentrates on the battles that occurred after the 'traditional end' of the Battle of Britain. As such you will be flying the Hurricane at heights upto 30,000ft against 109's who will have an advantage at these heights, so it will not be easy....
Indeed just climbing to height and keeping up with your Squadron can be a challenge- but it is perfectly possible.
If you wish I have done a track of a takeoff/climb- it's 25mb:wtf:- might help you get a flavour of what to expect.
http://www.mediafire.com/download/mmyll98ae74hppu/climb.rar
There are also several takeoff types- some missions are cold starts in the revetments, others are the more normal 'stream' takeoff from the runway, but there are also some 'mass scramble' takeoffs

It is not an easy campaign- both on the player and the computer- there are some missions with 100+ AC and I use clouds extensively (the new extended clouds is highly recommended:P ). A pretty good rig is recommended (and no- I'm not doing a 'lite' version- sorry but the missions just doesn't work as far as I'm concerned)

There is a rather long readme which I would encourage you to read

It is also still somewhat beta- I wanted to wait till 4.01 was out but had set a Xmas deadline for myself- so all feedback is welcome- I expect to have to do a few 'tweaks' when 4.01 is released

http://i240.photobucket.com/albums/ff27/bolox00/cod/campaign/SCRAMBLE1_zpsc0608ef4.jpg (http://s240.photobucket.com/user/bolox00/media/cod/campaign/SCRAMBLE1_zpsc0608ef4.jpg.html)

DOWNLOAD
http://www.mediafire.com/download/qj84lnmmyc2vtva/501-kenley-public-beta.rar

Anyway, happy holidays

b

I downloaded and installed this per the instructions but it keeps failing on the first mission. It doesn't always fail the same way. The following things have happened when I click on fly: 1. Sometimes I get a Laucher failure right at the end of the progress bar. 2. One time after the progress bar it went t the screen where you can look at the plane, load, etc. but there was no picture of the plane when I click on plane and it failed shortly thereafter. 3. Sometimes after the progress bar completes it goes directly to the plane in the mission, skipping the screen where you normally can look at the plane/loadout, and then fails. All my other campaigns work fine.

I have attached my dxdiag and I am using the Razor Game Booster which has fixed all the stuttering in the other campaigns.

I also cleared the cache before running this campaign.

Has anyone else had these problems?

Thanks,
Alan

I tried to upload my dxdiag file using Manage Attachments but I couldn't get it to work. Here is my system information from that file:

------------------
System Information
------------------
Time of this report: 1/22/2014, 06:41:11
Machine name: ALAN-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7641
BIOS: Default System BIOS
Processor: AMD Athlon(tm) II X3 450 Processor (3 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 16384MB RAM
Page File: 4014MB used, 28749MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

Here's the graphic card info:
--------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15613842&REV_A1
Display Memory: 4049 MB
Dedicated Memory: 977 MB
Shared Memory: 3071 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Dell ST2420L(HDMI)

bolox
Jan-22-2014, 10:24
that's strange.
Not sure if DXDiag is relevant- or does the game do this on other missions? your post history suggests you have had problems in the past,but you seem to say they now work ok?
some of them point to you using win7 32bit- the first part of DXDiag says you have win7 64 bit and 16Gb ram?

I have had missions cause launcher failures that worked on previous patches with a similar pattern of failure to that you describe. As the mission is fairly light on objects (compared to the rest) I am somewhat mystified- I very occasionally see this kind of crash when I get 'silly' with the number of trains- this mission there are 8 trains and a few bikes, a number I would regard as fairly light/normal

I would remind you of this part of the readme

I would suggest quad core CPU of >~3.5mhz,
I think you are at the low end of what will get a half decent experience- but I know players have used less (and struggled, but the missions ran).

I have no experience with Game Booster but if you think it works for you then fine. (but have you tried without it?)

Sorry, can't think of an obvious reason why this is happening.

electraguard
Jan-22-2014, 11:19
that's strange.
Not sure if DXDiag is relevant- or does the game do this on other missions? your post history suggests you have had problems in the past,but you seem to say they now work ok?
some of them point to you using win7 32bit- the first part of DXDiag says you have win7 64 bit and 16Gb ram?

I have had missions cause launcher failures that worked on previous patches with a similar pattern of failure to that you describe. As the mission is fairly light on objects (compared to the rest) I am somewhat mystified- I very occasionally see this kind of crash when I get 'silly' with the number of trains- this mission there are 8 trains and a few bikes, a number I would regard as fairly light/normal

I would remind you of this part of the readme

I think you are at the low end of what will get a half decent experience- but I know players have used less (and struggled, but the missions ran).

I have no experience with Game Booster but if you think it works for you then fine. (but have you tried without it?)

Sorry, can't think of an obvious reason why this is happening.

I am using Win 7 64 and do have 16 gigs of ram. The games work well on all other campaigns/missions. I can't past, or even into the first (relocation) mission in this campaign. I am trying to find a quad core cpu that works in my 760GM-P23 (FX) but am having problems getting any vendor to tell me if a Athlon II X4 works on this board. I would think the tri-core would work okay on the first mission. I will try to run it without the game booster and see what happens.

Thanks.

Blitzen
Jan-22-2014, 11:41
Almost missed this! Thanks for your work!:thumbsup:

bolox
Jan-22-2014, 11:45
http://uk.msi.com/product/mb/760GM-P23--FX-.html#/?div=CPUSupport
suggests it does support quad cores- but I have been caught out with that before:recon:

I really can't see why it wouldn't run the first mission.

One thing that might be worth trying is to copy the missions from the campaign int single missions folder (liraries/Documents/1C SoftClub/il-2 sturmovik cliffs of dover-MOD/missions/single) and run from there. If mis 1 doesn't work try others.

Other than that try redownloading and/or unpacking with another program (I packed it with win.rar what are you using?)
(also I made an error and left a 'V2' folder containing earlier missions it might be worth trying version from here????)- really am clutching at straws tho...

electraguard
Jan-24-2014, 08:28
http://uk.msi.com/product/mb/760GM-P23--FX-.html#/?div=CPUSupport
suggests it does support quad cores- but I have been caught out with that before:recon:

I really can't see why it wouldn't run the first mission.

One thing that might be worth trying is to copy the missions from the campaign int single missions folder (liraries/Documents/1C SoftClub/il-2 sturmovik cliffs of dover-MOD/missions/single) and run from there. If mis 1 doesn't work try others.

Other than that try redownloading and/or unpacking with another program (I packed it with win.rar what are you using?)
(also I made an error and left a 'V2' folder containing earlier missions it might be worth trying version from here????)- really am clutching at straws tho...

I got it to work using the Razor Game Booster. I was starting the game from Game Booster instead of from Steam, which starts the booster when you start the game. When I start from Steam it works fine, both the game and the booster. I do get an occasionally slow down but I think that is from my processer. I ordered a quad processer and hopefully that will fix the fps issue when the are large amounts of planes. I would recommend the Razor Game Booster for those have fps issues. It basically automatically closes unneeded services running in the background. It is free and can be downloaded at:http://www.razerzone.com/gamebooster

This campaign is excellent and I am looking forward to trying your new Malta Campaign.

Alan

UpsilonCrux
Feb-11-2014, 06:46
Just wanted to say thanks for this bolox!

Out of curiosity, is this affected by the "lawndart" bug which popped up in TF4.0?

Bon courage!

bolox
Feb-11-2014, 07:22
A little, the lawndarting is more prevalent with the AI 109's when they are dogfighting at low level. Skill setting also affects it. As most of the missions are at higher altitudes it isn't very apparent. It doesn't affect Hurri's
Does mean I've got a bit(?) of reworking of AI skill levels to do for a final 4.2 version, but it isn't a big problem (imho).

UpsilonCrux
Feb-11-2014, 20:21
Thanks for the reply bolox,

Good to know,
All the same, I may wait for 4.2 in that case, save me restarting.

doxey
Mar-02-2014, 08:40
mission Transfer to Kenley
Following questions asked should be also answered in the briefing:
- what is "RT discipline"
- if wind is NNE then Take-off RWY heading should be towards north and so takeoff-RWY should be "N" and not RWY "S"outh.
So all given wind directions in briefings are where the wind blows instead where the wind is comming from?
- i am flyiing in section green and i have to do a close formation. But which formation(column, vee, line etc.) will be flown and where is my position (lead, right, left) there?

dburne
Mar-30-2014, 19:29
Hey bolox,

Just wanted to check in on this, now that 4.3 is out and I am getting back into some good campaign flying.
Are you still working on this one or is it pretty much done at this point?

Thanks for all you guys do for us SP guys!!

bolox
Mar-31-2014, 02:13
I fully intend to finish this off- it's just been quite hectic recently getting patches sorted etc. Really all I've got to do is add some more life into the surroundings in the later missions, I'm experimenting with the new smoke effects so I'd like to add some of these where appropriate. No doubt I've got to go through the briefings again:D

Hopefully with 4.31 out of the way I can add these final tweaks.

dburne
Mar-31-2014, 07:43
I fully intend to finish this off- it's just been quite hectic recently getting patches sorted etc. Really all I've got to do is add some more life into the surroundings in the later missions, I'm experimenting with the new smoke effects so I'd like to add some of these where appropriate. No doubt I've got to go through the briefings again:D

Hopefully with 4.31 out of the way I can add these final tweaks.

Sounds great, thanks! I have this one downloaded and ready to go, am currently working my way through the Balta for Malta so will hold out a bit...
Thanks for the update, and again for all your efforts! I really appreciate what you guys do for the SP aspect of the sim!

Cruzz 88
May-29-2014, 13:44
Awesome, I just installed this, got through the first mission (no enemy aircraft). 2nd mission, nice and Cruzy, then wow, all those bombers and off we went ! 109's entered the picture and my HD Radion 2GB graphics let me down with the frame rate, there was too many planes :salute::D

Cruzz 88
May-29-2014, 16:28
Despite the sporadic frame rate problems, I was able to do some damage, at that point, 4 bombers hit, but I was also hit, my engine was dead. Before attempting an emergency landing knowing I still had some time in the air, I decided to look around me to see if there were any opportunities on the way. I saw one, a bomber just below and off at a distance to my left. Could I reach it ? I thought. So I took a dive and built up some speed and pulled back on the stick, just enough to gain some altitude back and distance, I got in range and had it burst into flames, "Well done Suncup 2" :thumbsup:
Another look round, I still had some altitude, but not as much. I saw another DO behind and well below just above the ground features with an engine smoking. I flipped upside down into a dive angle of 45' and it (the DO) began to pull up. I pulled back on the stick into another climb of about 35' and was heading straight for it. When I was in range, I held my finger on that button, I was hit again, I lost my ailerons. Unfortunately I hadn't configured the bailout on my controls (which are limited) and I was still heading straight for it. A collision sent me spiraling for instant death. What a Thrill :) I would think that the DO probably suffered the same fate. (Mission failure, 10 of us, including myself never made it back).

This inspired me to have another go. I set to autopilot for takeoff etc. I noticed after the customary circuit of the airfield that off to the right at a distance that this time, there was a second squadron of another 12 Hurricanes which did not occur in the first attempt of mission 2 !
When we got to meeting the adversary, they had split early into separate groups, so I was able to peel off to engage in an area where there was fewer planes and subsequently, the frame rate problem was eased mostly. I was doing well, was enthusiastic, and decided to chase some Bf110's. They were up above somewhat and I realized that once I managed to get the altitude, it would take some time for me to get within range, I was already near the south coast. There was a couple of 110's behind me at that point, I had a go at them instead, with success, but lost my magneto. The others in my squadron at that point were almost back to station. It was time for me to head back, plus there was something in my path. Another group of DO's to my North. I got hits into 2 of them and carried on back to home base. To my surprise, the squadron was still circulating the airfield as if they were waiting for me to get back ! What a good bunch of chaps :D I also noticed some Spitfires landing in a neighboring airfield, where did they come from ? Well, all of us in my squadron made it back and the mission was a success :thumbsup: Goes to show, if you fail the first time, give it another shot, you may have some extra friendlies in the skies.
Would have been nice to select the German side in this mission though :devilish:

bolox
Jun-04-2014, 08:44
glad you are enjoying it:thumbsup:

Frame rates:- yes things can get heavy at times, particularly when near large bomber formations. This seems to be a cpu issue not gpu, what processor are you running?
Knocking down some settings can help (shadows off would be my first to go for). Extended clouds off is also an option (though I do recommend using this feature if possible- it does look good).
I am very much pushing limits with this campaign to see what is possible.

Most missions there are other units, trains , vehicles around. Sometimes you see them , sometimes you don't, CoD's AI can be sensitive to timing/how meet enemy ac which can change how things play out. In mis 2 253 sqn should be idling in the pens waiting for 501 to clear the runway, I suspect tower ai didn't think runway was clear in your first attempt.

To improve replayability, I have some 'bonus' missions scattered throughout the campaign, if you succeed in meeting the criteria for the mission you get to fly the bonus mission, if you 'fail' you skip that mission.

To play from German side - it is possible if you copy the missions into single folder and play from thjere, selecting plane from there. There are no briefings for any of the non player planes tho

Cruzz 88
Jun-04-2014, 16:27
Enjoying it ? Loving it !

I'm running Amd Phenom II 4x 3.2Ghz OC @ 3.45Ghz, 16gig ram 1333 OC @ 1450 Mhz (approx) with PCI-e 2.1 HD Radeon 9670 2gig 256bit bandwidth (4X Anisotropic), though the Gpu and it's ramdec is a little on the slow side being 4 years old.
I managed to cure the Fps issue somewhat with the Afterburner Software (Limited to 30FPS, half the LCD refresh rate) and disabling Core Parking with the CPU.

Take a look at this, the coming Direct-X12 will also help. Here it is being demoed with a PC version of Forza 5 Motorsport, Awesome !

http://www.youtube.com/watch?feature=player_embedded&v=IwSzpuRR2FI