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9./JG52 Hans Gruber
Jan-01-2014, 20:04
Another semi-historic mission based on events in June 1940. The starting point for this mission was my old Dunkirk mission. I was never happy with the blue objectives so they have been entirely re-done. Although there is an autumn map Dunkirk scenario on the server I believe this one is different enough to merit inclusion. Besides, there can never be too much variety with the missions. :D For starters, red & blue AI bombers will spawn periodically to attack targets in order to advance the mission. That means fighters need to escort/intercept the bomber raids as the objectives will be destroyed or at least heavily damaged. Secondly, the last stand of the RAF in France at Oye-Plage can be knocked out by bombing the runways, a la Homeplate. Mission length is 4 hours. Mission features Chain Home RDF for red to detect large formations through the Mission menu (Tab-4). You'll want to connect to the Luton station before requesting a report. Special thanks to ATAG_Bliss for scripting/hosting, 5./JG27 Vogler for support, FG_Kodiak/No.401 Wolverine for radar, & Salmo and 92 Sqn. Reddog (QJ-R) for additional scripting assistance. I have tested the mission again and again but will test once more before submitting to Bliss. I hope you all enjoy it.

Red briefing

June 1, 1940 - Dynamo v1.4

Listen up, gents! Our backs are against the wall. The German attack through the Ardennes has caught us by complete surprise. The French government is near collapse and our army is cut-off and being pushed into the sea. Anything that floats is being pressed into service in a desperate attempt to save what men & equipment we can. God knows we are going to need them to defend England in the weeks & months ahead. Oddly enough the panzers have halted their attack so it's imperative we act now.

Fighter Command Orders

- Establish air superiority over the evacuation ships and beachhead (BD22). You fighter jocks need to do everything in your power to protect the ships and the beachhead so the Royal Navy can get our lads out of this mess.

- Intercept enemy air raids on the Dunkirk perimeter. We expect waves of Jerry bombers & dive bombers to keep the beachhead under constant attack. Ground observers will alert you to any raids that are spotted. Use Chain Home RDF (Tab-4-1) to intercept.

- Finally, Bomber Command is going to be very active in the area so help out where you can. There are plenty of soft targets that those 8 x Brownings will put a hurt on.

Dunkirk is at the limit of our RDF coverage but try using Chain Home RDF (Tab-4-1) to search for enemy bomber raids in the area. If you run into trouble try to ditch near the beach and catch a ride home as panzers have overrun the airbases around the beachhead.

We have one remaining airbase inside the perimeter at Oye-Plage. Only Hurricane units are permitted to operate from it and the base is under constant barrage from enemy artillery. Use at your own risk. Also, many of our Spitfires are still equipped with the de Havilland 2 pitch propeller but we have a few Spitfires with the Rotol CSP's operating out of RAF Manston & RAF Eastchurch.

Chain Home RDF Instructions: Press Tab then 4. Mission then 1. Chain Home RDF. First, you must connect to a dispatch controller. Press 1. Select Dispatch Controller to see a list of controllers within range. For this mission connect to Luton (Ash). Once connected to a controller select option 2. Get Radar Contacts for a report which will display in the chat console. Avoid using the 0. Back option, use Tab to exit instead. If you cannot connect to a controller you could be out of range.

Bomber Command Orders

- German armoured & motorized columns have stopped their advance towards the beachhead for unknown reasons. At any time they could push forward and storm the perimeter. There is an armoured column on the road SW of Coquelles (BB21.4), a motorized infantry column near Watten (BE20.7), and a panzer formation near Wormhout (BF21.3).
http://i153.photobucket.com/albums/s207/atp9697/th_BlueBB214_zps027b4b3d.jpg (http://s153.photobucket.com/user/atp9697/media/BlueBB214_zps027b4b3d.jpg.html)http://i153.photobucket.com/albums/s207/atp9697/th_BlueBE207_zps50a23543.jpg (http://s153.photobucket.com/user/atp9697/media/BlueBE207_zps50a23543.jpg.html)http://i153.photobucket.com/albums/s207/atp9697/th_BlueBF213_zpsf2dd2764.jpg (http://s153.photobucket.com/user/atp9697/media/BlueBF213_zpsf2dd2764.jpg.html)

- If that's not enough to keep you busy aerial reconnaissance has discovered a Jerry artillery battery NE of Licques in a forest clearing (BC19.8) that is causing heavy damage on the beach. Silence those guns.
http://i153.photobucket.com/albums/s207/atp9697/th_BlueBC198_zps9ac07e59.jpg (http://s153.photobucket.com/user/atp9697/media/BlueBC198_zps9ac07e59.jpg.html)


- German Infantry and Motorized units have been unloading and marshalling at the Arques Railyard (BE19.3). Hit them hard before they can march towards the beachhead.

- The Luftwaffe has established a forward base at Rely Norrent Fontes (BF17.4). Knock it out of action to slow attacks on our transport ships.
http://i153.photobucket.com/albums/s207/atp9697/th_Arques_zpsbjtmdpjj.jpg (http://s153.photobucket.com/user/atp9697/media/Arques_zpsbjtmdpjj.jpg.html)

Blue briefing

June 1, 1940 - Dynamo v1.4

Total victory is near & our humiliation from 1918 will soon be avenged. Our panzer forces have the BEF (British Expeditionary Force) trapped in a pocket around Dunkerque and it is only a matter of time before they are thrown into the sea. In a last ditch effort the British are using a ragtag fleet of fishing vessels and motor boats to save their army from total annihilation. The Wehrmacht has halted their advance so that we, the Luftwaffe, can have the honor of crushing the BEF on the beach. Let’s prove that we are up to the task and show the world what airpower can do. Hals und beinbruch!!

Bf 109 / Bf 110 Orders

- Establish air superiority over the beachhead (BD22).

- Provide air cover for Wehrmacht tank/infantry columns (BB21.4, BE20.7, BF21.3). The British have been foolishly sending bomber waves over in daylight to bomb these forces. Ground control will keep you informed when these raids are spotted.

- Provide close escort to our bomber formations as they attack the beachhead and nearby targets. Ground control will notify you when to move to the rendezvous points.

Ju 87 / Ju88 / He 111 Orders

- Destroy any ships near the beachhead (BD22). The Allies are using anything that floats to try and rescue their armies in France. Put these ships on the bottom of the Channel and the BEF forces trapped inside the pocket will have no choice but to surrender.
http://i153.photobucket.com/albums/s207/atp9697/th_RedShips_zps11db5c94.jpg (http://s153.photobucket.com/user/atp9697/media/RedShips_zps11db5c94.jpg.html)

- Destroy the BEF tanks and troops trapped on the beach (BD22.5). Reconnaissance has identified large clusters of Allied equipment stacked up near the beachhead awaiting evacuation. Destroy these vehicles. Expect heavy AAA over the target area.
http://i153.photobucket.com/albums/s207/atp9697/th_RedBD225_zpsbd263544.jpg (http://s153.photobucket.com/user/atp9697/media/RedBD225_zpsbd263544.jpg.html)

- Destroy BEF columns retreating to the evacuation area (BE22.2). The English are pulling their defenses from Dunkerque back to the beach. Columns of trucks, tanks, and artillery were last reported East of Loon-Plage. Find and destroy them.
http://i153.photobucket.com/albums/s207/atp9697/th_RedBE222_zps970b3a17.jpg (http://s153.photobucket.com/user/atp9697/media/RedBE222_zps970b3a17.jpg.html)

- Our infantry has run into stiff resistance on the outskirts of Dunkerque. The Allies have established a line of pillboxes which are inflicting heavy losses. Provide close air support for our ground forces and break open the Allied front lines (BF22.5).
http://i153.photobucket.com/albums/s207/atp9697/th_RedBF225_zpsd8775bcf.jpg (http://s153.photobucket.com/user/atp9697/media/RedBF225_zpsd8775bcf.jpg.html)

- The British are still using Oye-Plage (BC21.9) for air operations inside the Dunkerque pocket. 88mm guns are shelling the base constantly but more is required. Crater the runways and close the base for good. Knocking this airfield out of action will greatly diminish the Allies ability to protect the beachhead. (8,000 kg of bombs required)
http://i153.photobucket.com/albums/s207/atp9697/th_RedBC219_zpsdcbc59bc.jpg (http://s153.photobucket.com/user/atp9697/media/RedBC219_zpsdcbc59bc.jpg.html)

ATAG_Snapper
Jan-01-2014, 20:45
Wow!!!!!! :stunned:

Very much looking forward to this. :thumbsup:

ATAG_Ribbs
Jan-01-2014, 20:58
Awesome !! sounds Great! Looking forward to it also!

9./JG52_J-HAT
Jan-02-2014, 18:29
Thanks again, Hans Gruber! I didn't even get to fly the other ones properly and here's another I have to try!

ATAG_Bliss
Jan-04-2014, 21:58
Awesome Gruber - Thanks!

This one is in the rotation and will be coming up next. :salute:

EG14_Marcast
Jan-07-2014, 19:03
A possible little bug: the server was keeping to give as destroyed the target in BD22.5 (already destroyed) also when striking the one in BF22.5

9./JG52 Hans Gruber
Jan-07-2014, 21:51
A possible little bug: the server was keeping to give as destroyed the target in BD22.5 (already destroyed) also when striking the one in BF22.5

I don't entirely understand what you are saying. There are AI bombers attacking the ground targets as well, possibly two targets were destroyed at close to the same time? Or the names/coordinates are too similar?

EG14_Marcast
Jan-08-2014, 05:20
I don't entirely understand what you are saying. There are AI bombers attacking the ground targets as well, possibly two targets were destroyed at close to the same time? Or the names/coordinates are too similar?

Somebody destroyed the target in BD22.5, and the message appeared on the screen. Later while we were attacking BF22.5 the message regarding the destruction of BD22.5 appeared again, and again when we destroyed BF22.5.

Coors
Feb-04-2014, 08:38
Would like to add that you do not get any kills or points for bombers on Dynamo.

9./JG52 Hans Gruber
Feb-04-2014, 18:35
Would like to add that you do not get any kills or points for bombers on Dynamo.

For bombing targets or for shooting down bombers?

Coors
Feb-04-2014, 21:55
For bombing targets or for shooting down bombers?

Shooting down bombers.

EG14_Marcast
Feb-05-2014, 03:01
Shooting down bombers.

Except for Homeplate, in no map you get points for shooting down bombers......so why do you keep on doing that bad thing? :grrr:

Coors
Feb-05-2014, 18:05
Except for Homeplate, in no map you get points for shooting down bombers......so why do you keep on doing that bad thing? :grrr:

You get kills for all bombers on all but one map. Doesn't matter were you are on the map. So not sure what you are saying.
Also I believe its not Dynamo but another map that kinda goes with it. When I see it Ill repost which map it is.

9./JG52 Hans Gruber
Feb-05-2014, 22:22
There is nothing on Dynamo preventing kills for bombers. Please make sure you are posting about the correct map. More information is needed but there is nothing in this mission that would prevent credit for a kill provided you actually shot down the bomber.

Coors
Feb-06-2014, 03:09
There is nothing on Dynamo preventing kills for bombers. Please make sure you are posting about the correct map. More information is needed but there is nothing in this mission that would prevent credit for a kill provided you actually shot down the bomber.

I realized today that it was not dynamo. Dynamo was listed in the briefing and that was were I got it from.
My apologies.
I waiting for the map to come around and will post which map it is.
Again sorry.

CanvasKnight
Feb-08-2014, 12:45
I just want you to know that this map is AWESOME. One of my favorites. It's got targets that are fun and manageable for all of the different types of bombers/attackers and is pretty deep in that the players can decide on different strategies to complete it. For example, if blue has a bunch of level bomber pilots in TS then they can opt to try and knock out Oye Plage early to deny Red the use of the base, which makes the situation at the beach very desperate for Red players flying over there, trying to maximize every last bit of fuel and ammunition. The other targets are also good for Stuka attack, and today we were able to knock out the map without removing Oye Plage through a careful combination of fighter cover and Stuka attacks on the other targets.

Keep it up!

9./JG52_J-HAT
Feb-08-2014, 13:32
Yup, that was a great run on the map today! I also like it very much. You can choose from many taxtical approaches.

I made a small post about it: http://theairtacticalassaultgroup.com/forum/entry.php?b=87

9./JG52 Hans Gruber
Mar-03-2014, 20:09
v1.1 changelog

- % destroyed message will now display when bombs explode on Oye-Plage.
- Changed kg of bombs required to destroy Oye-Plage.
- Updated despawn script to remove fire effect. Abandoned planes will no longer jettison canopies.
- Removal of AI flights to test server stability.

RAF74_Buzzsaw
Mar-03-2014, 21:24
Sounds like a great server setup. :thumbsup:

One comment though, which has nothing to do with the quality of the mission... the Germans did not halt the attack on the Dunkirk perimeter and let the British escape. That is a long established myth, but that's all it is.

There was a 3 day halt of the Panzer Divisions of Army Group A, originally ordered by the commanding General, Von Rundstedt, between May 24th and 26th, but the divisions of General Von Bock's Army Group B continued their attack, and this Army Group had such elite units under its command as Leibstandarte Adolf Hitler, (who massacred 100 odd British prisoners at Les Paradis during their attack on the Dunkirk perimeter) and included two full Werhmacht Armies.

The Panzer divisions of Army Group A were badly in need of a refit after their drive to the coast, this is why the stop was ordered, the Germans believed they would be needed in "Fall Rot", the operation to break through the line of remaining French Forces guarding Paris, the Germans had faced a similar situation in 1914 and had let overconfidence get the best of them, they didn't want to make the same mistake. They had to worry about the French units to their south counterattacking, there were a number of attempts to break through by the French. The decision was to turn the Panzers to face the French to the south, and let them stay in place and refit, while the Infantry continued to the north towards Dunkirk. Dunkirk was considered to be poor terrain for armour, the network of canals and marshy ground was considered unsuitable. The decision was not Hitler's, it was recommended to him by Von Rundstedt. The plan to destroy the encircled Allied troops followed the pattern used by the Germans in their previous and subsequent campaigns, the Panzers were used to breakthrough and encircle, the Infantry would then follow up and take over the task of destroying the enemy.

In the event, the infantry of Army Group A recommenced their attack after the pause, and some Panzer units such as Hoth's Corps from Army Group A were also involved. There were a lot of units and cities to mop up, the French had a force of 6 divisions surrounded near Lille, which took the Germans 4 days to force to surrender. After that, the British lines had to be broken through.

The Luftwaffe was never assigned the task to destroy the encircled British and French forces, it was told to prevent their evacuation. Fuhrer Directive #13 specifically called for the annihilation of the enemy troops in the pocket by the German ground troops.

Map:

http://upload.wikimedia.org/wikipedia/commons/5/55/21May-4June1940-Fall_Gelb.svg

ATAG_EvangelusE
Mar-18-2014, 21:52
Normally no problem spawning at Manston but tonight a lot of us were having problems with Spawn points causing the planes to flip. They were situated right on the edge of the airbase in what appeared to be tall grass with houses very close by.

I only mention this in case the mission had changes for or due to TF4.3.

I relocated to Eastchurch........no problems there.

9./JG52 Hans Gruber
Mar-23-2014, 11:21
v1.2 changelog:

- Added a 2 m/s (4 knot) wind from the SW.
- Added a wind sock at every spawn point in line with the way the boards will face. The wind sock indicates the start of the runway.
- Added an air raid siren at every spawn point.
- Cleaned up airfield spawns since the little hangars were removed in TF 4.3.
- Scaled back AAA in France & England due TF 4.3 flak accuracy improvements.
- Changed evacuation ship paths to improve performance near the beachhead. They will now circle off BD22. **Note to other mission builders: Static ships cause freezes.**
- Opened up more spawn points at Manston.
- Added Spitfire Ia (100 Octane) to Lympne.

Mastiff
Apr-08-2014, 15:51
edited wrong map

EG14_Marcast
Apr-09-2014, 03:51
Gruber, I think I found something wrong in the indications at Tramecourt. In the briefing it's written that wind is coming from SW, and the allowed runway is correctly the 06-24 direction from NE to SW (as indicated by the yellow signs). But when I got to the NE end of the runway the windsock was showing (parallel to the ground) very strong wind from NE. I crashed twice trying to take off NE to SW (my He111 couldn't climb like having wind in his tail), and finally I could do it only reversing my run (SW to NE, direction indicated by the windsock but not by the briefing and the yellow signs). Could you have a look on that? I also had some strange behavior on my He111 that Spinal Tab didn't experience testing at Barly, but on this I have to investigate more myself.

92 Sqn. Philstyle (QJ-P)
Apr-09-2014, 05:31
I note that the chain Home RADAR returns "no trade for you" even when I'm in the company of multiple 109s over the Isle of Wight.
What parameters are set for the RADAR to pick up enemies?

If it is set to the old settings that were based on AI raids, it might be prudent to update this or remove it, given that the AI are no longer there. The RADAR as it is is just taking up un-necessary space in the mission code.

I note that in another mission it does pick up single aircraft, so maybe a compromise between that and whatever settings it currently uses could be derived?

Say, 2 or more aircraft within 1000m of each other?

Either way, when the mission is full with players, it's not hard to find something down low (@ Ships, Tangmere area) anyways.

9./JG52 Hans Gruber
Apr-09-2014, 10:37
I note that the chain Home RADAR returns "no trade for you" even when I'm in the company of multiple 109s over the Isle of Wight.
What parameters are set for the RADAR to pick up enemies?

If it is set to the old settings that were based on AI raids, it might be prudent to update this or remove it, given that the AI are no longer there. The RADAR as it is is just taking up un-necessary space in the mission code.

I note that in another mission it does pick up single aircraft, so maybe a compromise between that and whatever settings it currently uses could be derived?

Say, 2 or more aircraft within 1000m of each other?

Either way, when the mission is full with players, it's not hard to find something down low (@ Ships, Tangmere area) anyways.

Phil, the radar is set to the same values on all missions (HellfireCorner, Dynamo, Kanalkampf, Sealion). It is set to report groups of 3 or larger within 1800m radius. I am open to any suggestions to improve.


Gruber, I think I found something wrong in the indications at Tramecourt. In the briefing it's written that wind is coming from SW, and the allowed runway is correctly the 06-24 direction from NE to SW (as indicated by the yellow signs). But when I got to the NE end of the runway the windsock was showing (parallel to the ground) very strong wind from NE. I crashed twice trying to take off NE to SW (my He111 couldn't climb like having wind in his tail), and finally I could do it only reversing my run (SW to NE, direction indicated by the windsock but not by the briefing and the yellow signs). Could you have a look on that? I also had some strange behavior on my He111 that Spinal Tab didn't experience testing at Barly, but on this I have to investigate more myself.

Sometimes windsocks get bugged and appear at 90 deg angle or parallel to the ground. If you see this do not believe it. Trust the runway boards and briefing. The position of the windsock on all my missions indicate the start of the runway.

92 Sqn. Philstyle (QJ-P)
Apr-09-2014, 11:36
Phil, the radar is set to the same values on all missions (HellfireCorner, Dynamo, Kanalkampf, Sealion). It is set to report groups of 3 or larger within 1800m radius. I am open to any suggestions to improve.


Salute.
(I might be confusing with Homeplate though, on server 2 with respect to what is being reported....)

9./JG52 Hans Gruber
Apr-18-2014, 09:11
v1.3 changelog:
- Added Frontlines script by LG1_Vogler.
- Reviewed AAA placement.
- Add light MG AA defenses to all spawn points (Zwillingssockel36).
- Moved the ships a few km North to avoid areas where the water is buggy post TF4.0.

trademe900
Apr-18-2014, 10:06
Hans, great mission. Solid all-rounder. Good to see the boats being moved north of the bug area. We've had a lot of fun times on this mission- crazy 110 ground attack raids, level bombing the beach with a team of Heinkels and escorts, group stuka attacks on the boats, awesome fights flying hurricane up and down the coast.

Could we please get a G50 spawn option somewhere? The other Dunkirk mission was extremely fun with the northern G50 spawn point, man we had some good times with that.

9./JG52 Hans Gruber
Mar-07-2015, 08:32
v1.4 changelog
- Added 2 new targets for red team bombers. Arques Railyard (BE19.3) & Rely Norrent Fontes airfield (BF17.4). Briefing updated in OP.

ATAG_Barn Swallow
Sep-20-2016, 14:03
Hello all,
Few weeks ago there were some works on this map and since that time tab 4 is not working properly (at least for reds). Tab 4-1 option hangs when trying to choose chain home. After that there is no possibility to do anything with tab 4 (also call AI bomb raid).

Regards
tomekdm (303_Barn_Swallow)
PS. Great classic map

ATAG_Freya
Sep-20-2016, 17:47
Hello all,
Few weeks ago there were some works on this map and since that time tab 4 is not working properly (at least for reds). Tab 4-1 option hangs when trying to choose chain home. After that there is no possibility to do anything with tab 4 (also call AI bomb raid).

Regards
tomekdm (303_Barn_Swallow)
PS. Great classic map

Did you use the '0' ie - back - option while in the tab menu? That has screwed things up for players in the past. I know this problem has happened to me a lot as well. Could more players confirm this or add their experience with malfunctioning tab menus? Is it just this mission or are there more? If memory recalls correct it can happen in just about any of them..

In the meantime - I'll be looking into it, as I was the last one to add tab4 stuff to Gruber's excellent missions..sorry in advance if I screwed something up! (Yes I'm Canadian)

~S~

ATAG_Barn Swallow
Sep-26-2016, 14:33
Did you use the '0' ie - back - option while in the tab menu? That has screwed things up for players in the past. I know this problem has happened to me a lot as well. Could more players confirm this or add their experience with malfunctioning tab menus? Is it just this mission or are there more? If memory recalls correct it can happen in just about any of them..

In the meantime - I'll be looking into it, as I was the last one to add tab4 stuff to Gruber's excellent missions..sorry in advance if I screwed something up! (Yes I'm Canadian)

~S~

Hello again,
TAB 4-1 freeze up at the moment of selecting chain home (0 - back option - was not used). Yesterday on this map I asked few people both sides and they had the same issue. As there were more than 50 players we could not verify possiblity of calling AI bomb raid. As far as I know this problem is occurring only on this map.

regards
Barn

ATAG_Freya
Oct-02-2016, 00:01
I found the problem and sent in the update. It was just a little tid-bit of script in the wrong place, rendering the entire tab-4 menu for the red and blue team useless (AI and CH Radar). I'm surprised more people didn't say anything! :doh:

However, I thank you for the feedback and we can all enjoy this mission more, now that it is back to working as intended, thanks to you.

:salute:

PanTast
Oct-02-2016, 06:35
Updated :thumbsup:

:salute:

No.401_Wolverine
Oct-03-2016, 15:31
The 'tab-0' problem should be fixed if Freya's code is using the iteration I had. It was just a logic error in the menu system that was fairly easily fixed. There's nothing actually wrong with the 'back' option in the CloD menus. It's all dependant on the mission builder's code.

At this point, the 'don't use 0' mentality is kind of a CloDism that's a hold over from the very early days.

ATAG_Freya
Oct-03-2016, 16:38
The 'tab-0' problem should be fixed if Freya's code is using the iteration I had. It was just a logic error in the menu system that was fairly easily fixed. There's nothing actually wrong with the 'back' option in the CloD menus. It's all dependant on the mission builder's code.

At this point, the 'don't use 0' mentality is kind of a CloDism that's a hold over from the very early days.

Ah OK, I wasn't sure about that one. Should be all good then! I think HG's and any other mission with radar on ATAG servers are using your iteration, or slightly modified form of.

For this particular case, someone misplaced a 'menupartradaroperations' (or something like that) in the wrong line. Must been copy/pasting too fast, too late at night, after too many beer, during a storm, uphill both ways... :D

:salute:

Gaudério
Nov-06-2016, 14:32
I'm too lazy to think to write in english. If you are interested translate using google translator

Portuguese:
Não sei se notaram mas nós brasileiros estamos boicotando as missões que só tem BF109 E3 e E1. Não estamos voando elas. Motivo: Ninguém quer voar com esses aviões.
Eu voo de vermelho de vez em quando e o Spitfire 1a (100 octano) é um avião que faz frente ao E4 facilmente, contra E3 e E1 então é até covardia. Deveriam colocar o Spitfire 1a e não o 100 octano.
Se ao menos essas missões tivessem G.50, mas E3 e E1 não queremos voar e as missões não possuem G.50.
Quando entram essas missões nós nem perdemos tempo entrando no servidor, ficamos conversando no TS ou jogando outros jogos.

Achei melhor falar isso porque senão ninguém fala que estamos descontentes com essas missões e ninguém fica sabendo do descontentamento.
Talvez não adiante nada esse desabafo mas ao menos ficam sabendo que não iremos voar.

Hoje foram duas missões seguidas só de E1 e E3 no servidor. Ninguém voou e desculpe, mas não vamos voar.

ATAG_Freya
Nov-06-2016, 22:22
I'm too lazy to think to write in english. If you are interested translate using google translator

Portuguese:
Não sei se notaram mas nós brasileiros estamos boicotando as missões que só tem BF109 E3 e E1. Não estamos voando elas. Motivo: Ninguém quer voar com esses aviões.
Eu voo de vermelho de vez em quando e o Spitfire 1a (100 octano) é um avião que faz frente ao E4 facilmente, contra E3 e E1 então é até covardia. Deveriam colocar o Spitfire 1a e não o 100 octano.
Se ao menos essas missões tivessem G.50, mas E3 e E1 não queremos voar e as missões não possuem G.50.
Quando entram essas missões nós nem perdemos tempo entrando no servidor, ficamos conversando no TS ou jogando outros jogos.

Achei melhor falar isso porque senão ninguém fala que estamos descontentes com essas missões e ninguém fica sabendo do descontentamento.
Talvez não adiante nada esse desabafo mas ao menos ficam sabendo que não iremos voar.

Hoje foram duas missões seguidas só de E1 e E3 no servidor. Ninguém voou e desculpe, mas não vamos voar.


Você ama este jogo? Um desafio é bom para você, e pode ser divertido com os amigos. Há sempre algo para fazer, mesmo quando as probabilidades estão contra você. Estou usando o google tradutor então eu espero que isso é compreensível e não ofensiva! ataque ataque ataque !!

~S~

ATAG_Freya
May-08-2017, 00:30
Small update sent:

Version 'd' changelog:

Oye Plage strengthened by 3000kgs (11000kgs now required)

Blenheim VF added to Oye

E-3 added to Mervilles

Spit 1a 100oct only available at Eastchurch (Spit I 100s still available in place of older spawns of the Ia)

Time change - 7:30 AM (was 10AM)

*note: over the course of the next few weeks, I'll be making small changes to some missions while we wait for updates from TFS. Any rational concerns, requests, and bug reports can be sent to me by PM pls

jaydog
Apr-12-2018, 14:32
Small update sent:

Version 'd' changelog:

Oye Plage strengthened by 3000kgs (11000kgs now required)

Blenheim VF added to Oye

E-3 added to Mervilles

Spit 1a 100oct only available at Eastchurch (Spit I 100s still available in place of older spawns of the Ia)

Time change - 7:30 AM (was 10AM)

*note: over the course of the next few weeks, I'll be making small changes to some missions while we wait for updates from TFS. Any rational concerns, requests, and bug reports can be sent to me by PM pls




Good to know that Oye Plage was increased to 11k of bombs. No wonder we had a difficult time taking it out. Thanks for the updates Freya.

DRock
Jun-16-2018, 13:36
Just a recommendation.

Shelf Dynamo for a while.

Numbers are dropping when this map comes on.

Baffin
Jun-16-2018, 21:03
Remove Dunkirk? Might just as well remove the Battle of Britain. In my opinion, "Dynamo" is one of the best maps in the entire game because of its historic roots and variation of mission objectives.

Numbers seem to be dropping across the entire spectrum of maps. Whether it's the defects in the game like score keeping or simply the time of year, the number of players is declining significantly. This spring is the first time I've ever seen player numbers drop into single digits regularly and down to one or two on many weekdays.

Hopefully it's simply the summery weather that's distracting many of us. :hpyflying:

DRock
Jun-16-2018, 21:40
It's a good map, but just like a favorite movie, the repetition gets old.

When blue shuts down Oye Plage, even more red leave.


I agree that the summer in northern hemisphere are partially to blame for lower numbers.

ATAG_Highseas
Jun-17-2018, 05:52
The weather here has been superb.

I've been flying the BBQ. It has a really great rate of fire.

:salute:

PreyStalker
Jun-17-2018, 09:00
Just a recommendation.

Shelf Dynamo for a while.

Numbers are dropping when this map comes on.

It's a shame to shelve any mission. Maybe another approach is to see what is keeping players away and then make the necessary adjustments.

In my opinion, Dynamo and Fall Rot desperately need the inclusion of a standard E4 on the blue side. Manual prop pitch management is tough and it's obviously the main reason why there aren't many blue pilots on those maps.

Personally, I don't mind sacrificing some historical accuracy in favour of higher player numbers. It's an easy change so why not try it for a while and just see if it helps.

Prey

:salute:

ATAG_Knuckles
Jun-17-2018, 10:16
As a bomber pilot I love Dynamo !!! and will always play when it on, lots of fun targets

now London Ruft makes no sense to me with very confusing targets
New Dawn Faded I will always avoid, very few targets and some need a 20 minute flight
and neither have the emersion factor as they are hypothetical

ATAG_Ribbs
Jun-17-2018, 10:19
I know the toughened up Oye Palge quite a bit. I know a good AAA Gunner stationed at Oye can keep Oye alive alot longer than Standard AI. Too bad more don't jump on AAA when the enmy arrives. I would like to see more manable Borfors there to jump on.once the couple manable ones are taken out it's way more vulnerable. I like the G50S on all the maps, and I hope they stay. I believe it's a combination of the nice weather, and the lack of TFS updates that have the numbers going down. I know they are working hard behind the scenes..but the updates keep people excited and engaged in the Sim through the warm weather seasons. Hopefully the new PR guy gets to stop something on us soon. I'm excited to see who it is, I still haven't seen who it is yet. Did I miss an announcement?..haha

DRock
Jun-17-2018, 11:26
I know the toughened up Oye Palge quite a bit. I know a good AAA Gunner stationed at Oye can keep Oye alive alot longer than Standard AI. Too bad more don't jump on AAA when the enmy arrives. I would like to see more manable Borfors there to jump on.once the couple manable ones are taken out it's way more vulnerable. I like the G50S on all the maps, and I hope they stay. I believe it's a combination of the nice weather, and the lack of TFS updates that have the numbers going down. I know they are working hard behind the scenes..but the updates keep people excited and engaged in the Sim through the warm weather seasons. Hopefully the new PR guy gets to stop something on us soon. I'm excited to see who it is, I still haven't seen who it is yet. Did I miss an announcement?..haha

No G50s in Dynamo.

I prefer fun over historic.

CarlMarks
Jun-17-2018, 11:32
Regardless of the map's pros and cons, it does currently have an indisputably negative effect on server attendance. I can think of many evenings where Dynamo came on with a well populated server and within minutes the bulk of players left and the server never recovered for the rest of the night. Fall Rot is even more potent in this regard. And when you consider that attendance on the server is dwindling now anyway, I really think something needs to be done about it before we start seeing people get more entrenched in other sims/games because of it. When I see the map pop and the server clear out, I just make a quick check at the Stalingrad and DCS servers and can often find many familiar faces getting in their flying time elsewhere. Let's not inadvertently put in the last coffin nail in this community by sticking by something that is driving people away to other sims.

When Dynamo was shelved and then brought back, I was EXCITED for it. I think a little time on the bench would be a positive thing.

EDIT: Were G.50's removed from Dynamo??????

ATAG_Snapper
Jun-17-2018, 11:41
Good input, gents. :thumbsup:

It’s all a work-in-progress, and players’ constructive critique and suggestions are very much appreciated and strongly considered. We have a very strong map builder-server crew now, so look forward to a steady progression of mission improvements that are now ongoing.

:salute:

ATAG_Snapper
Jun-17-2018, 11:45
Just a recommendation.

Shelf Dynamo for a while.

Numbers are dropping when this map comes on.

Good input, DRock. Rather than taking it out of rotation, I think we have some good ideas in response to your post to make it more playable for everyone. Stay tuned! :thumbsup:

ATAG_Ribbs
Jun-17-2018, 13:24
Yeah..I see nothing wrong with subtle tweaks to keep missions fresh.I don't think the G50S were removed..we're they?

Baffin
Jun-18-2018, 09:54
Last night, Dynamo was hosting twenty players on each side with the "Englanders" already in bed for the night. :sleep:
That's tops for most maps lately. I just don't see the problem... :grandpa

DRock
Jun-18-2018, 10:09
Last night, Dynamo was hosting twenty players on each side with the "Englanders" already in bed for the night. :sleep:
That's tops for most maps lately. I just don't see the problem... :grandpa

Actually, a few people left because of the map, but we decided to make the best of it and turn the map. What choice did we have if we wanted to play. That was the map on.

No G50s.

I'm not sure why g50s aren't available in every map. Not historic? Not like they are a game changer.

Dazza
Jun-18-2018, 11:46
I enjoy coming in at the top of Dynamo flying the Blennie MkIVF From Oye Plage. It's simply a welcome change from flying long haul, plus the opportunity to fly the MkIVF in an effective roll.The armoured column targets are very close and attainable even with only 40lb bombs / strafing. Without Oye Plage things resort to the more typical scenario flying from UK bases.

Last night as one of the 1st in the map I managed 4 Blennie IVF sorties to local targets. During my 5th trip Oye Plage and the BEF target fell. It was maybe 20-30 minutes in. Then I went for dinner.

I don't know if there's much at fault with this map over any other. I see it being more just the nature of players. There are those who simply won't fly outside their prefered a/c and will happily start on the other side of the map to do so. In this case a determined Blue effort took out Oye Plage and the BEF relatively unchallenged due to the lack of Hurricane pilots. "Where's the RAF ?" I've heard said before.

I'm still quite new to flying online and not 'qualified' to complain but see how repetition is the worst negative. Whatever changes occur can only help in that regard. I'm an enthusiastic but pretty crap fighter pilot. I let those with far more experience own the higher alt fight while I fumble about in Blennies and occasional Hurricanes.

There are players concerned with objectives while others only look for the furball. How do you cater to everyone ? I'd have thought a variety of maps / scenarios would be the answer. Yet here we are.

I thank all involved in creating these maps. I wish I were that clever.

Daz

Kendy for the State
Jun-18-2018, 11:55
I enjoy flying Hurricanes out of Oye Plage, but it is too easy to take out. Most times Blues are all in fighters, so it lasts a while, but it seems like it only takes one JU-88 or 3-4 ME-110s to take it out, so if they sneak one in it is all over. I logged on last night and saw Oye Plage was gone, so I left.

ATAG_Freya
Jun-18-2018, 12:11
I think as of today(?) the server 1 is running the updated maps again, with great thanks to Oskar and Kiwi. A temporary switch back to the old maps happened when some stuff had to be sorted out. Now you should begin seeing a revised dynamo (marked v45.1 I think), with stronger Oye and Rely (still may need tweaking via future feedback), new AAA, and I think it's Devres that has g-50 and br-20. Was G-50 historic at Dunkirk? No. But they are so damn fun, I don't think it hurts!!

So when Dynamo comes on again, give it a go and by all means - constructive criticism will go a long way in keeping our old maps alive and well. And of course I will always be reminding everyone of the fact that we need more mission builders, fresh ideas, fresh maps to keep this server and game ticking along into the future years..

:salute:

ATAG_Knight
Jun-18-2018, 13:13
I like G50's

Especially if DRock's in one ....:devilish:

DRock
Jun-18-2018, 13:21
I enjoy flying Hurricanes out of Oye Plage, but it is too easy to take out. Most times Blues are all in fighters, so it lasts a while, but it seems like it only takes one JU-88 or 3-4 ME-110s to take it out, so if they sneak one in it is all over. I logged on last night and saw Oye Plage was gone, so I left.

Actually, last night Dynamo required 10,000kg.


...and we targeted Oye Plage first to see if RAF would leave, and some did. The long flight is a killer.


Many people feel the way I do about this map. Most don't speak out, they just leave.


Again, it's a good map, but requires very similar tactics to flip it each time. The dogfights are always the same in this one. Over Oye Plage.

DRock
Jun-18-2018, 13:22
I like G50's

Especially if DRock's in one ....:devilish:

lol.

I try my best to provide the RAF with Italian cannon fodder.

Kayo
Jul-17-2018, 06:10
Hi,
tried to find the artillery battery NE of Licques in a forest clearing (BC19.8) and I am quite sure I was at the right spot but it was not there today. And not mentioned in the completed objectives either. But there were some strange craters in the clearing.
Was that target removed from the map?

Took some help from blue (Torian) to find it but even with that red/blue cooperation we could not find it. Strange.
Tried to land my Beau on that little spot to get a closer look for the craters but damn these trees. Had a nice BBQ with a view though on the rests of the Beau :-)

DerDa
Jul-17-2018, 06:50
I noticed that on this same map the Beaufighter is sometimes available (at Eastcurch only), sometimes it is not.

Kayo
Jul-17-2018, 07:32
I noticed that on this same map the Beaufighter is sometimes available (at Eastcurch only), sometimes it is not.

Oh, today it was available in Hawkinge.

ATAG_Knuckles
Jul-17-2018, 08:55
Hi,
tried to find the artillery battery NE of Licques in a forest clearing (BC19.8) and I am quite sure I was at the right spot but it was not there today. And not mentioned in the completed objectives either. But there were some strange craters in the clearing.
Was that target removed from the map?

Took some help from blue (Torian) to find it but even with that red/blue cooperation we could not find it. Strange.
Tried to land my Beau on that little spot to get a closer look for the craters but damn these trees. Had a nice BBQ with a view though on the rests of the Beau :-)

Same thing happened to be a week ago: and I am very familiar with that target I even chatted if the map had been changed. Weird !!!!

ATAG_Oskar
Jul-17-2018, 09:32
Sorry, my bad. Fix sent to Kiwi. Target restored and spawns fixed.

ATAG_Knuckles
Jul-17-2018, 11:14
Sorry, my bad. Fix sent to Kiwi. Target restored and spawns fixed.

Oskar: thanks. but you owe me about an hours worth of fuel due to continued circling in my Blenheim :-)

Kayo
Jul-17-2018, 11:43
Oskar: thanks. but you owe me about an hours worth of fuel due to continued circling in my Blenheim :-)

Don't forget a destroyed Beau, some chopped french trees (yes with the Beau) and fuel for Torians 109 :flying2:

No, thanks for fixing this. I was i serious doubt about my own navigational skills when I could not find it. We at the FG28 are always so proud about our navigation-skills roflmao

ATAG_Snapper
Jul-17-2018, 12:46
Our Server Operator is away on vacation 'til the 19th, at which point he can insert the fixed version on his return. :thumbsup:

Thanks to all for reporting this!

:salute:

ATAG_Oskar
Jul-17-2018, 17:33
Oskar: thanks. but you owe me about an hours worth of fuel due to continued circling in my Blenheim :-)

No probs, as soon as you cover my huge 110 fuel bill.

Anybody seeing any other problems with this mission? Improvements? Let me know.

ATAG_Snapper
Jul-17-2018, 19:40
No probs, as soon as you cover my huge 110 fuel bill.

Anybody seeing any other problems with this mission? Improvements? Let me know.

Many, many thanks for all the post-Blitz fixes and tweaks you’ve been doing, Oskar.

:salute: