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92 Sqn. Philstyle (QJ-P)
Jan-21-2014, 09:33
For budding mission/map makers: A series of FMB tutorials are kept here;

http://www.stormofwar.net/t884-fmb-tutorial-videos

The set is updated as new videos are made. There are currently (Aug 2014) 9 of them.

ATAG_Septic
Jan-21-2014, 09:41
Thank-you Phil, the FMB has always been a frustrating black art to me, these might provide me impetus to have a proper go at it. :thumbsup:

Septic. :salute:

ATAG_JTDawg
Jan-21-2014, 12:34
thanks :thumbsup:

92 Sqn. Philstyle (QJ-P)
Jan-22-2014, 06:59
tutorial number 3 is up, see first post in this thread.

ChiefRedCloud
Jan-22-2014, 11:51
THANK YOU PHIL ..... :pcguy: Folks should watch this if for no other reason than to SEE what "A" mission builder goes through to bring us something to play on.

SoW Reddog
Jan-22-2014, 12:23
Wait till I do a script one.

Mysticpuma
Jan-22-2014, 13:48
:guilty:

triumph
Feb-02-2014, 19:25
excellent. ive missed doing this sort of thing, since I retired fsx/acc, sdk, gmax, etc.

its dcs world, and BOB. but mainly BOB these days. thanks to PHIL, and team fusion, and ATAG.

Mancspartan
Feb-10-2014, 07:53
Thanks Phil, very informative, looking forward to more :thumbsup:

ATAG_Lolsav
Feb-10-2014, 08:17
Thank you very much Phil. A manancial of wealthy information there.



Wait till I do a script one.

In fact im waiting :)

I´ve downloaded and installed and installed Microsoft VBS http://www.visualstudio.com/en-US/products/visual-studio-express-vs and sucessfully added the required .dll(s) to library. Now im missing some courage to start on my own :P

But i would like to take this opportunity to cast a challenge to all mission builders: A "Bank of scripts".

Many of us dont know how to script but with the right guidance we can try to reuse scripts alredy done by the marvellous script makers. So why not to allow people to learn from what it was done so far and share the knowledge with the lot?

Usefull scripts i would like to see:

* The penalty script for bombing friendly targets
* The radar script to find where are the bombers
* The % of destruction with progress bar script
* The random population of airfields of flyables aicraft
* Is there a "moving border" script?

Those were the ones i just tought about. I bet many more could be added. Why not? The "Bank of scripts" sounds nice :thumbsup:

SoW Reddog
Feb-10-2014, 08:50
OK Lolsav, I will see what I can do. However, it's unfortunately not quite as simple as just dropping scripts into a folder. Many link into various parts of the structure, but I'll see what I can put together and if it's any use great, if not I've just wasted a bit of time.

No601_Swallow
Feb-10-2014, 15:40
You won't have wasted time! I feel like this: a ton of things I want to do in missions but without a clue about coding - just intuitively cutting and pasting other people's expertise, together with good ol' sheer trial and error. Any extra help/examples.pointers will always always always be helpful. :)

92 Sqn. Philstyle (QJ-P)
Feb-11-2014, 02:26
Video #4 is up. Adding aircraft with waypoints.

Torric270
Feb-11-2014, 10:52
Thanks for these Phil :D

ChiefRedCloud
Feb-11-2014, 12:00
Phil as I said earlier, fantastic stuff .... :recon: Just one question ... is it possible for you to do these in a higher resolution so that we might see the tabs and text clearer? Thanks ...


Wait till I do a script one.

I saw some of the scripting you posted ..... :stunned: So when you get around to your video on scripting .... please color me dumb :goofy and tell us not just HOW to do it but WHAT to do with it ..... WOOPS! The kindygarden bell is ringing, I got to go ....

triumph
Feb-26-2014, 15:41
just watched the last video, good, good, marvellous, excellent.

really looking forward to the complete set, cant wait for Tutorial video number 892.

and then the complete scripting tutorial series, one through 997.

you are a Hero PHIL. thanks for your selfless efforts.

SoW Reddog
Feb-27-2014, 10:26
Well, if I could get any video editing software to actually work then I'd have done a couple of videos by now. Unfortunately, I can't.

keeno
Mar-04-2014, 14:33
Thanks Phil,

love the videos, we're nearly up to what I can manage. I'd really like to start "borrowing" other peoples scripts but haven't taken the plunge yet as I'm not sure where to paste the borrowed text. I do make my own missions and have had success messing around with weather, search lights etc. I get a lot from vidoes like these, so please keep them coming building week on week.

Great stuff.

Salmo
Mar-04-2014, 14:56
Thanks Phil,

love the videos, we're nearly up to what I can manage. I'd really like to start "borrowing" other peoples scripts but haven't taken the plunge yet as I'm not sure where to paste the borrowed text. I do make my own missions and have had success messing around with weather, search lights etc. I get a lot from vidoes like these, so please keep them coming building week on week.

Great stuff.

While good scripting is not easy, the process to 'borrow' others script is fairly simple.

1. Open up any text editor.
2. Copy/paste the script into the text editor.
3. Save the file as exactly the same name as the mission file, but with a 'cs' extension. So if the mission file is called MyMission.mis then the script file is called MyMission.cs.
4. make sure the script file is located in the same directory as the mission file.
5. Run the mission.

92 Sqn. Philstyle (QJ-P)
Mar-07-2014, 11:12
New video added to the OP.
This is tutorial #5 and it has special content relating to the as-yet un-released TF 4.2.

breeze
Mar-26-2014, 16:31
S~ just started updated 4.3 and per your video I have loaded a map for FMB practice an I don't have any grid marks on battle area am I missing something....

Thanks:D

Marmus
Mar-26-2014, 16:36
there is a Select Battle Area in the pull down menu somewhere.....I forget real name, not in front of game computer.

breeze
Mar-27-2014, 03:43
S~ Marmus


yup under view how about that...thanks amigo:thumbsup:

No601_Swallow
Mar-27-2014, 09:17
There's even a shortcut key. The default is something+ A (right click and A or...). It's listed in the controls options section. Sorry, away from ma "rig" right now.

In any case, if you want a 10km by 10km grid to cover the whole map, here's the line of text to insert into the .mis file:


BattleArea 8500 8500 350000 350000 10000


It's usually line 6 of the .mis file, right near the start:

PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 8500 8500 350000 350000 10000
TIME 12
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
...

breeze
Mar-27-2014, 13:25
Hey Swallow..I am interested..so where is ' .mis file ' I have checked both game and documents various conf's and 'mission files'..no joy

gotta learn this somehow

Thanks

breeze
Mar-27-2014, 13:31
man I am to fast on the draw....I found it...opened with notepad and there it was....gotta pull my head out.

[MAIN]
MAP Land$English_Channel_1940
BattleArea 0 0 360000 300000 10000
TIME 12



having waaaayyyy to much fun:IAG:

No601_Swallow
Mar-27-2014, 19:48
:)

Salmo
Mar-28-2014, 06:31
man I am to fast on the draw....I found it...opened with notepad and there it was....gotta pull my head out.

[MAIN]
MAP Land$English_Channel_1940
BattleArea 0 0 360000 300000 10000
TIME 12



having waaaayyyy to much fun:IAG:

Manually editing the mission (mis) file can be useful. For example, the game GUI limits your cloud height to 1500 (metres), but you can manually change this number to much higher. ie CloudsHeight 3000 or perhaps keep the same mission but change the map season, by changing the MAP line to MAP Land$English_Channel_1940_Winter

If tyou really want some fun, then place a LocalWeather object (in FMB menu) somewhere close to where you'll be flying, then find the mis file line like:

LocalWeather_0 THUNDER_GEN 100000 40000 255364.69 222786.77 10000 30

& change the THUNDER_GEN to either CUMULUS_GEN or OVERCAST_GEN

breeze
Mar-28-2014, 17:12
hmmmmmmmm.....yeah right! what did he just say???roflmao

but whatch me try it

brb

breeze
Mar-31-2014, 14:58
:wings: yaaaaayyyy for me..just flew my first homemade mission ever also used ' Mission Making for Dummies IL:2Cliffs of Dover 1st Ed. Beta Patch 1.08' Got a BF-109 E up and back out of LFPC Creil ( My personal rear training base ) full engine control landed with ground loop at end but no paint missing.

wow is there any reason to fly anything else ever...???!!!!

Now for mas, mas, mas mission building and flying training. I believe I can put a number of aircraft on this base and change 'player' tick to fly an learn each aircraft..is this true? I am in a multiplayer folder.
The Bf-110, Ju-88, and He-111, and all the 109's. Kinda giddy for a 66 year old aint I:grandpa:satisfied:

S~ to you all for your encouragement and fellowship and for the entire ATAG lashup for the awesome work

jlan5031
Apr-01-2014, 17:50
These tutorials have been a great help. I can add what I wish. Trouble is, I can't seem to save them. If I choose a map, say Channel 1940, or a Single Mission, and add the things I choose at an airfield, all looks well until I exit. I'm asked if I wish to save, then to replace the file. I answer yes, exit, go to a Single Mission, and nothing I've added is there. So what error am I making?

=FI=Murph
Apr-02-2014, 16:07
Have you been saving the mission as you went along? Use "save" under "files". Do this before you exit the builder. You should also name the mission when you first save it, using "save as". This way you can easily find it when you want to go back and add/remove/tweak something.

92 Sqn. Philstyle (QJ-P)
May-20-2014, 09:16
Finally made a new FMB tutorial. This one explains an upcoming set of Airfield templates that I've been working on;


http://youtu.be/Y3bQzDvjvBg

AKA_Recon
May-20-2014, 09:39
great - I'm subscribed to these.

I have a request if you have time/take them ... I'd like to see a 'trigger' scenario - done through the FMB first.

92 Sqn. Philstyle (QJ-P)
May-20-2014, 09:50
I have a request if you have time/take them ... I'd like to see a 'trigger' scenario - done through the FMB first.

OK, will do.
I will have to ask Reddog to teach me how to make a trigger first ;)

No601_Swallow
May-21-2014, 05:48
When you add triggers (and actions) in the FMB (confusingly, in the "Script" window), the FMB inserts the triggers in a new section it creates, annoyingly between the Airdromes section and the Spawnpoints section, if I remember correctly. But editing their properties in the text is soooo much easier than fecking about with those microscopic sliders! (Also, you can check your typing and make sure you've got the names exactly right.)

For example



[Airdromes...]
...Blah Blah Blah...
146602.43 250813.66[airdrome11_Runways]
146705.05 250564.63 0.00 10.00 10.00 0
[airdrome11_Points]
146588.00 250824.35 5 3 1
146586.25 250818.70 2
146579.51 250802.44
146567.92 250820.56 4
146559.10 250798.73
146598.78 250807.79 6
146590.18 250785.04
[Trigger]
get_smoke TTime 60
pass_deptford TPassThrough 5 1 151193 269811 2750
hit_parl TGroundDestroyed 5 144043 272901 200
hit_abbey TGroundDestroyed 5 143734 272879 90
hit_buck TGroundDestroyed 5 142702 273040 150
[BirthPlace]
RED 1 144478 256580 0 1 1 1 . . .
YELLOW 1 144468 256752 0 1 1 1 . . .
BLUE 1 144446 256918 0 1 1 1 . . .
GREEN 1 144433 257066 0 1 1 1 . . .
GREEN_sqn_1 1 154866 253570 0 50 1 1 . . .
BLUE_sqn_1 1 154868 253634 0 50 1 1 . . .
YELLOW_sqn_1 1 154868 253695 0 50 1 1 . . .
RED_sqn1 1 154871 253771 0 50 1 1 . . .
"1 - RED" 1 146508 250937 0 50 1 1 . . .
"1 - YELLOW" 1 146507 250896 0 50 1 1 . . .
"1 - BLUE" 1 146503 250859 0 50 1 1 . . .
"1 - GREEN" 1 146505 250816 0 50 1 1 . . .
[BirthPlace0]
Aircraft.SpitfireMkIa_100oct
Aircraft.HurricaneMkI_100oct
[BirthPlace1]
Aircraft.SpitfireMkIa_100oct
Aircraft.HurricaneMkI_100oct
[BirthPlace2]
Aircraft.SpitfireMkIa_100oct
Aircraft.HurricaneMkI_100oct
[BirthPlace3]
...Blah Blah Blah...

92 Sqn. Philstyle (QJ-P)
May-23-2014, 04:47
A quick tutorial made in response to a thread about flying through trees;


http://youtu.be/oThggJQg1TU

hnbdgr
May-23-2014, 05:19
A quick tutorial made in response to a thread about flying through trees;


http://youtu.be/oThggJQg1TU

This is interesting. Do you think TF will ever manage to switch the tree collision on for all trees?

92 Sqn. Philstyle (QJ-P)
May-23-2014, 05:21
This is interesting. Do you think TF will ever manage to switch the tree collision on for all trees?

I hope TF can... No promises or guesses about likelihood though.

1lokos
May-23-2014, 10:38
I use this "trick" in some edited QM as "Ester Egg" around airfields, using the "Nev_Staff" object - good because end hidden by
tree trunk, but is difficult find the center of tree... :D

I think that these "Speedtree" trees have a solid trunk (turned "off"), is almost the same used in Battleground Europe, in this you can
fly across tree top branches, but if hit the trunk... :devilish:

Sokol1

No601_Swallow
May-26-2014, 06:09
A quick tutorial made in response to a thread about flying through trees;



Fiendish and brilliant!

Roblex
May-26-2014, 07:38
Re. The 'Airfield Templates', Please don't take this the wrong way but I am a little concerned that you are not only adding runways we have not had before but also putting in concrete runways where previously they were grass. Having airfield templates is a great idea but be careful of adding unhistoric changes as this greatly reduces the chances that people will adopt the templates.

I am not an expert on WW2 airfields but a check on the internet seems to support the idea that Manston was all grass when war broke out but had a single runway (more accurately three parallel) added later for use by bombers in trouble while Abbeville was totally grass during the BoF but concrete runways were added later (nobody seems to know when) They were in an odd configuration which seems designed to allow most of the field to remain grass. Google maps still shows all three though the E-W runway is unused and fading.

https://www.google.co.uk/maps/@50.1369535,1.8281108,3898m/data=!3m1!1e3

The following is just after the war so I can't guarantee this is how it looked in 1940

http://www.ronaldv.nl/abandoned/airfields/FR/picardy/abbeville_IGNF_03-10-1947.jpg

There is a nice bit of footage of the airfield being bombed but it shows the bombs landing in Keypad Six of the 1946 photo. This looks like arable land but on the other hand it has concrete hardstandings next to it so maybe it was disguised?

http://www.criticalpast.com/video/65675034897_Allied-planes_bombing-on-Abbeville-and-Rennes_smoke-rising_aircrafts-flying

No601_Swallow
May-26-2014, 07:58
Re. The 'Airfield Templates', Please don't take this the wrong way but I am a little concerned that you are not only adding runways we have not had before but also putting in concrete runways where previously they were grass. Having airfield templates is a great idea but be careful of adding unhistoric changes as this greatly reduces the chances that people will adopt the templates.



Roblex, the quality of information on 1940 airfields online varies enormously. Some airfields (such as Biggin, Croydon, West Malling, Rochford) have a wealth of info and photos. Others, particularly the temporary French ones, I can find almost nothing. To be honest, the best source for airport layouts I've found is Cannon_UK's fabled Il2 '46 channel map. From what I can tell, he really nailed most of the airfields.

But there's such a difference from a labour of love such as Cannon's and the crud (at least as far as airfields are concerned) we got with Clod. There's no getting away from the fact that many of the CloD airfields are not just a little bit wrong, but frequently totally the wrong shape, with the the wrong layouts of hangars and buildings, etc. Honestly, it's often a travesty, if you're talking about historical accuracy.

I can't speak for Phil, but as far as I'm concerned, if mission builders try to enhance airfields, yes, we'll try to go for something that seems historical, but often it's just a case of trying to make an airfield look less preposterous or just less empty.

Roblex
May-26-2014, 10:22
Roblex, the quality of information on 1940 airfields online varies enormously. Some airfields (such as Biggin, Croydon, West Malling, Rochford) have a wealth of info and photos. Others, particularly the temporary French ones, I can find almost nothing. To be honest, the best source for airport layouts I've found is Cannon_UK's fabled Il2 '46 channel map. From what I can tell, he really nailed most of the airfields.

But there's such a difference from a labour of love such as Cannon's and the crud (at least as far as airfields are concerned) we got with Clod. There's no getting away from the fact that many of the CloD airfields are not just a little bit wrong, but frequently totally the wrong shape, with the wrong layouts of hangars and buildings, etc. Honestly, it's often a travesty, if you're talking about historical accuracy.

I can't speak for Phil, but as far as I'm concerned, if mission builders try to enhance airfields, yes, we'll try to go for something that seems historical, but often it's just a case of trying to make an airfield look less preposterous or just less empty.

I agree totally. I was not saying P-Style was adding any 'fantasy' features, just saying he needs to be careful he gets it as correct as possible given the scanty records available. If he adds just one airfield layout that someone can demonstrate was totally unhistoric for 1940 then it could mean mission builders not trusting *any* of them and he will have wasted what is obviously a lot of time and effort so far.

I have tried more than once to get good pictures of how Manston looked during the BoB but all the aerial shots I have found have been very confusing and unclear. As for Abbeville, I was just showing him how the concrete runways were actually laid out by the end of the war though as I said, it was all grass before Dunkirk and there don't appear to be any records of when the concrete runways were built so they may be post BoB. My personal grouch is Biggin Hill. I practically grew up on that airfield and is a shame that nobody has every got it right despite the fact that we do have quite good records of where the hangars and revetments were but that is just me being picky as at least it has the runway layout right even if it has the main runway ten degrees off.

92 Sqn. Philstyle (QJ-P)
Aug-05-2014, 07:55
Re. The 'Airfield Templates', Please don't take this the wrong way but I am a little concerned that you are not only adding runways we have not had before but also putting in concrete runways where previously they were grass. Having airfield templates is a great idea but be careful of adding unhistoric changes as this greatly reduces the chances that people will adopt the templates.
[/URL]

Bit late replying to this Roblex, sorry.
The templates aren't there to re-create the historical layouts. They're there to add more interest and eye candy to the environment to make it feel more immersive, as though humans are actually doing something there.

I'm not aware of any actual demand for historically laid out airfields in the game so far, at least as far as online play goes. I could quite happily and easily build such things if I had the necessary material - IF I thought people would populate a server which made use of such material. Perhaps if you have, or are interested in such material, you can hit me up over at the Storm of War forums to discuss there.

II/JG77_RC
Sep-16-2014, 04:09
Hey Phil, (or anybody who might know the answer)

I have been experimenting around with FMB lately and recently created my own Airfield with the layout exactly how you demonstrated in your video FMB #9

Maybe I missed something very simple, the mission was created as a Dogfight map. Whenever I launch it via my own computer as a server: The map loads up, I can select a side, select the AF, select plane. Then when I hit create, the plane is created with out my pilot in it. I can hit fly after and watch an AI fly the plane, but can not select a new aircraft after this.

anybody know what I am doing wrong ?? maybe I am hosting wrong ?

probably one simple step I missed, any help would be very much appreciated :)

Salmo
Sep-16-2014, 21:49
Did you place a red "spawn point" object inside the airfield circle?

♣_Spiritus_♣
Sep-16-2014, 22:36
If tyou really want some fun, then place a LocalWeather object (in FMB menu) somewhere close to where you'll be flying, then find the mis file line like:

LocalWeather_0 THUNDER_GEN 100000 40000 255364.69 222786.77 10000 30

& change the THUNDER_GEN to either CUMULUS_GEN or OVERCAST_GEN



Will this work for online missions on the ATAG server?

II/JG77_RC
Sep-16-2014, 23:35
Did you place a red "spawn point" object inside the airfield circle?

No red spawn points on the Map at all. Just a single AF with 4 possible blue spawn points. as per this video:

http://www.youtube.com/watch?v=-r3N-XbYOuQ

I have had no trouble making single player missions to run offline . . . What I want is a Dogfight style map for training, where you can select an aircraft, hit create & spawn with your friends in roughly the same place on an AF. Start up, then roll out.

Salmo
Sep-17-2014, 04:11
Phil's produced a fine video on how to setup a custom airfield for single players. This airfield will work in multiplayer mode if you just place a "spawn base" (in the FMB menu) somewhere inside the airfield circle, then set the spawn point properties to the aircraft type(s) you want, & probaly tick the "spawn parked" option as well. When this mission is launched in MP mode, the aiorfield will have a selectable spawn point positioned over the airfield that you can click on & spawn in.

Hood
Sep-18-2014, 04:00
Lots of airfield spawn point templates here:

http://www.tangmerepilots.co.uk/NewForum/viewforum.php?f=65

And the text below gives lots two airfield spawn points around Arras - 11 spawn points for rotten (2 per rotte) and I think 2 or 3 schwarm spawn points for 110s (4 slots per spawn).

Hood


[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 8500 8500 350000 350000 10000
TIME 12
WeatherIndex 1
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
Power 0.521 -2.954 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 1
GustAngle 44
[splines]
[CustomChiefs]
[Stationary]
[Airdromes]
airdrome0 349847.63 121055.20 2 1000 700 0
airdrome1 349841.41 120938.69 2 1000 700 0
airdrome2 349852.62 120810.10 2 1000 700 0
airdrome3 349856.26 120691.56 2 1000 700 0
airdrome4 355483.47 129092.12 2 1000 700 0
airdrome5 355456.79 128892.91 2 1000 700 0
airdrome6 355458.04 128730.65 2 1000 700 0
airdrome7 355472.88 128601.25 2 1000 700 0
airdrome8 355513.13 128456.01 2 1000 700 0
airdrome9 355510.88 128374.67 2 1000 700 0
airdrome10 356094.16 129081.24 2 1000 700 0
airdrome11 356094.52 128918.44 2 1000 700 0
airdrome12 356091.35 128770.42 2 1000 700 0
airdrome13 356091.48 128639.52 2 1000 700 0
airdrome14 356107.95 128511.56 2 1000 700 0
[airdrome0_Runways]
350186.53 121214.78 -89.00 1200.00 5.00 0
[airdrome0_Points]
350133.79 120897.05 3 1
350172.11 120883.00 2
350172.38 120808.86
350133.68 120883.43 4
350134.00 120794.99
[airdrome1_Runways]
350186.53 121214.78 -89.00 1200.00 5.00 0
[airdrome1_Points]
350132.61 120840.18 3 1
350171.26 120828.96 2
350171.32 120755.92
350132.78 120816.93 4
350133.49 120738.40
[airdrome2_Runways]
350186.53 121214.78 -89.00 1200.00 5.00 0
[airdrome2_Points]
350134.12 120786.13 3 1
350171.29 120780.67 2
350173.97 120705.85
350133.33 120767.18 4
350136.38 120684.05
[airdrome3_Runways]
350186.53 121214.78 -89.00 1200.00 5.00 0
[airdrome3_Points]
350135.35 120721.02 3 1
350173.64 120713.06 2
350175.22 120651.86
350135.81 120702.85 4
350137.14 120636.65
[airdrome4_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome4_Points]
355598.97 128632.11 3 1
355561.71 128599.29 2
355564.61 128568.56
355604.66 128593.97 4
355608.03 128548.74
[airdrome5_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome5_Points]
355602.38 128606.41 3 1
355569.83 128553.95 2
355573.36 128511.56
355610.19 128566.47 4
355620.07 128489.92
[airdrome6_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome6_Points]
355605.32 128580.80 3 1
355569.59 128541.21 2
355579.29 128448.98
355608.31 128557.60 4
355624.56 128430.19
[airdrome7_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome7_Points]
355615.10 128514.34 3 1
355576.07 128479.49 2
355585.51 128397.06
355616.53 128491.72 4
355633.87 128373.68
[airdrome8_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome8_Points]
355621.80 128458.91 3 1
355583.90 128410.70 2
355592.60 128345.66
355625.07 128435.26 4
355642.73 128320.39
[airdrome9_Runways]
355591.42 128778.98 -81.00 1100.00 5.00 0
[airdrome9_Points]
355631.77 128390.38 3 1
355598.13 128329.57 2
355604.67 128279.48
355644.04 128310.36 4
355649.98 128258.51
[airdrome10_Runways]
355802.31 128761.00 -81.00 1100.00 5.00 0
[airdrome10_Points]
355803.12 128659.70 3 1
355765.41 128627.98 2
355773.00 128577.15
355807.21 128622.48 4
355821.63 128553.60
[airdrome11_Runways]
355802.31 128761.00 -81.00 1100.00 5.00 0
[airdrome11_Points]
355813.84 128597.79 3 1
355775.48 128565.32 2
355782.94 128517.50
355817.43 128568.63 4
355831.68 128481.43
[airdrome12_Runways]
355802.31 128761.00 -81.00 1100.00 5.00 0
[airdrome12_Points]
355825.89 128522.40 3 1
355788.26 128494.63 2
355796.00 128433.16
355830.56 128498.09 4
355842.74 128414.37
[airdrome13_Runways]
355802.31 128761.00 -81.00 1100.00 5.00 0
[airdrome13_Points]
355838.31 128455.07 3 1
355799.02 128420.32 2
355806.43 128361.77
355842.05 128434.08 4
355853.08 128331.05
[airdrome14_Runways]
355802.31 128761.00 -81.00 1100.00 5.00 0
[airdrome14_Points]
355845.21 128385.02 3 1
355811.28 128350.66 2
355816.90 128303.45
355851.21 128354.84 4
355861.76 128276.07
[BirthPlace]
"Rotte 1" 2 349882 121054 0 1 1 1 . . .
"Rotte 2" 2 349884 120938 0 1 1 1 . . .
"Rotte 3" 2 349881 120812 0 1 1 1 . . .
"Spare Rotte!" 2 349883 120691 0 1 1 1 . . .
"Schwarm 1 Rotte 1" 2 355424 129092 0 1 1 1 . . .
"Schwarm 1 Rotte 2" 2 355427 128917 0 1 1 1 . . .
"Schwarm 2 Rotte 1" 2 355431 128737 0 1 1 1 . . .
"Schwarm 2 Rotte 2" 2 355448 128591 0 1 1 1 . . .
"Schwarm 3 Rotte 1" 2 355456 128451 0 1 1 1 . . .
"Schwarm 3 Rotte 2" 2 355460 128335 0 1 1 1 . . .
"Schwarm 4 Rotte 1" 2 356151 129077 0 1 1 1 . . .
"Schwarm 4 Rotte 2" 2 356155 128919 0 1 1 1 . . .
"Schwarm 5 Rotte 1" 2 356158 128772 0 1 1 1 . . .
"Schwarm 5 Rotte 2" 2 356158 128645 0 1 1 1 . . .
"Schwarm 6 Rotte 1" 2 356154 128505 0 1 1 1 . . .
[BirthPlace0]
Aircraft.Bf-110C-4
[BirthPlace1]
Aircraft.Bf-110C-4
[BirthPlace2]
Aircraft.Bf-110C-4
[BirthPlace3]
Aircraft.Bf-110C-4
[BirthPlace4]
Aircraft.Bf-109E-1
[BirthPlace5]
Aircraft.Bf-109E-1
[BirthPlace6]
Aircraft.Bf-109E-1
[BirthPlace7]
Aircraft.Bf-109E-1
[BirthPlace8]
Aircraft.Bf-109E-1
[BirthPlace9]
Aircraft.Bf-109E-1
[BirthPlace10]
Aircraft.Bf-109E-1
[BirthPlace11]
Aircraft.Bf-109E-1
[BirthPlace12]
Aircraft.Bf-109E-1
[BirthPlace13]
Aircraft.Bf-109E-1
[BirthPlace14]
Aircraft.Bf-109E-1

No601_Swallow
Sep-22-2014, 15:19
Lots of airfield spawn point templates here:

http://www.tangmerepilots.co.uk/NewForum/viewforum.php?f=65

And the text below gives lots two airfield spawn points around Arras - 11 spawn points for rotten (2 per rotte) and I think 2 or 3 schwarm spawn points for 110s (4 slots per spawn).

Hood


[PARTS]...
....
....[BirthPlace14]
Aircraft.Bf-109E-1

Thanks, Hoodster! 11 "airfields" on one location is a personal best for me.

It might be worth pointing out that I used a little "new technology" with this spawning pattern. Following complaints from squadron members that there were no runways on these green field airfields, instead of shrinking the runways to a little postage stamp and hiding them somewhere, I turned each runway into a 1100m by 5m strip at the side of where I envisaged the runways to be (for on-runway spawning, the spawn trees won't work at all (Grr!) if they're actually on the runways that you've laid down). That way, this little strip still generates the runway boards and threshold marker. The only downside, really, is that you've got to make sure the wind is blowing in the right direction for the boards.


One other thing worth reiterating. I hadn't watched Phil's excellent video (actually I've only seen the first few minutes! I'll see the rest when I have time). But... When Phil plonks down his "airfield" object at Coquelles, he puts it more or less at the centre of the airfield, which means it's right next to the default grey airfield icon (as well as a default runway icon). This could lead to complications, when it comes time to add the spawn point. This is because the game seems to associate a spawn point with it's geographically closest airfield (as marked by its icon). So you might have a beautifully designed spawning pattern, but if the spawn point happens to be a little closer to the default airfield icon, the game will ignore your icon and just spawn you into the default airfield with it's k-razy default spawning pattern. I always make sure my airfields are well away from the default ones. Just in case.

Salmo asked the question:
Did you place a red "spawn point" object inside the airfield circle? To be perfectly honest, I don't think it matters. All that matters is that your red "spawn point" is closer to your airfield than a default airfield (or another one). I've successfully put spawn points in the middle of the countryside before. I'll try and dig up the thread.

Ah CloD!

You know what? I really wish and hope the spline roads (and that mysterious .misroads file) get a little TF love in the next but one patch!

And another thing... (sounding like a London cabbie). That waypoint labelled "reconnoitre". What's that all about? Does the AI get all paparazzi?

Anyway...

II/JG77_RC
Sep-30-2014, 02:04
Phil's produced a fine video on how to setup a custom airfield for single players. This airfield will work in multiplayer mode if you just place a "spawn base" (in the FMB menu) somewhere inside the airfield circle, then set the spawn point properties to the aircraft type(s) you want, & probaly tick the "spawn parked" option as well. When this mission is launched in MP mode, the aiorfield will have a selectable spawn point positioned over the airfield that you can click on & spawn in.

I have given up due to frustration. I have done everything step by step, exactly as explained but I can not spawn into an aircraft in the DF missions I have created.

I can select the AF, select aircraft, then when I hit create the plane spawns as an AI or will not spawn at all. No creating custom missions for me I guess.

:ind:

No601_Swallow
Sep-30-2014, 02:22
I have given up due to frustration. I have done everything step by step, exactly as explained but I can not spawn into an aircraft in the DF missions I have created.

I can select the AF, select aircraft, then when I hit create the plane spawns as an AI or will not spawn at all. No creating custom missions for me I guess.

:ind:

Can you post up the mission? I sense this could be a "teachable" moment! Probably the easiest way to post the mission up is to open the ***.mis file in a text editor (it'll be in the .../mydocs/1c Soft Club/...il2(MOD)/...missions/Multiplayer/Dogfight folder, of course), copy the text and post it up here, pasting it into a "code box thingy".


"code box thingy"

Then we can have a look and poke about! :-)

II/JG77_RC
Sep-30-2014, 04:21
Can you post up the mission? I sense this could be a "teachable" moment! Probably the easiest way to post the mission up is to open the ***.mis file in a text editor (it'll be in the .../mydocs/1c Soft Club/...il2(MOD)/...missions/Multiplayer/Dogfight folder, of course), copy the text and post it up here, pasting it into a "code box thingy".


"code box thingy"

Then we can have a look and poke about! :-)

[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 220000 9000 140000 170000 1000
TIME 12
Army 1 gb
Army 2 de it
WeatherIndex 1
CloudsHeight 1500
BreezeActivity 3
ThermalActivity 3
[GlobalWind_0]
Power 0.000 4.000 0.000
BottomBound 0.00
TopBound 0.00
GustPower 5
GustAngle 15
[splines]
[CustomChiefs]
[Stationary]
[Buildings]
[BuildingsLinks]
[Airdromes]
airdrome0 293332.38 64562.26 2 1000 700 1
airdrome1 229228.94 96316.97 0 1000 700 1
[airdrome0_Runways]
293346.15 64576.65 5.00 1900.00 120.00 0
[airdrome0_Points]
293348.06 64555.85 7 5 3 1
293290.01 64482.18 2
293296.87 64458.37
293340.17 64487.27 4
293346.04 64468.82
293386.86 64494.76 6
293393.73 64473.26
293433.60 64499.82 8
293440.18 64478.90
[airdrome1_Points]
228974.32 96555.94
[BirthPlace]
"JG77 Haute-Fontaine" 2 293359 64503 0 10 1 1 de Luftwaffe_Fighter_1940 BoB_LW_JG77_I
Dieppe 2 229131 96361 0 0 1 1 de . .
[BirthPlace0]
Aircraft.Bf-109E-3B
Aircraft.Bf-109E-1
Aircraft.Bf-109E-1B
Aircraft.Bf-109E-3
Aircraft.Bf-109E-4
Aircraft.Bf-109E-4B
[BirthPlace1]
Aircraft.Bf-110C-4-NJG
Aircraft.Bf-110C-4N
Aircraft.Bf-110C-7
Aircraft.Bf-109E-4N-DeRated
Aircraft.Bf-110C-4
Aircraft.Bf-109E-3B
Aircraft.Bf-110C-4N-DeRated
Aircraft.Ju-88A-1
Aircraft.Bf-110C-7Late
Aircraft.Bf-109E-1
Aircraft.Bf-109E-1B
Aircraft.He-111P-2
Aircraft.Bf-110C-2
Aircraft.He-111H-2
Aircraft.Bf-109E-3
Aircraft.Ju-87B-2
Aircraft.Bf-109E-4
Aircraft.Bf-109E-4N
Aircraft.Bf-109E-4B

SoW Reddog
Sep-30-2014, 06:27
Have you tried both spawns?

What happens if you add a spawn point at a completely different base without using the custom spawn points there? Does that work?

Where are you saving the mis file? Which folder?

No601_Swallow
Sep-30-2014, 06:38
[PARTS]
.......



[PARTS]
.....


No teachable moments! The spawning at Haute Fontaine works fine!

11815






A couple of things, though. Firstly, a runway is absolutely necessary, but you don't have to put it "in the way". I started off shrinking them to a 10x10 postage stamp and hiding them behind hangars. Then a colleague hid them inside the hangars. Great fun if an AI plane tries to use them. You can of course overlay them on the textured runways, but you can get it exact if you have a play with information here. Do note that any actual spawn locations (the ends of the "branches") "on" the runways will not work. Why? Fish!


Secondly, putting your airfield close to the centre of the default airfield, with its default grey airfield icon runs the risk of having your spawn point (birthplace) object getting confused and "associating itself" with the original default airfield. I usually put my airfields well away from the default icon.


Thirdly, make sure the "branches" of the spawn tree have plenty of space between "waypoints". If the spawning location is too close to another "waypoint" on the same spawning tree, it also will not work.


Finally, try not to get too annoyed by the tendency of airdromes, spawning trees and birthplaces (choose your own vocabulary!) to "float" at some "altitude" above the plain of the map in the FMB. This makes it annoying difficult to actually select them. Why does the FMB do this? Fish.


Anyway, all good with this mission.


When using these spawn points to launch a mission, a) don't forget to zoom right in on the map so you can see the spawn point properly., b) don't forget to select a flag (and select the correct flag!). c) Don't forget to click "Start Mission"!


Otherwise, I think all is good!

[Edit: the Dieppe spawn point doesn't work, because you've left "Max number of planes" as 0. It has to be 1 or more.]

SoW Reddog
Sep-30-2014, 07:37
[Edit: the Dieppe spawn point doesn't work, because you've left "Max number of planes" as 0. It has to be 1 or more.]

Indeed, that was what I thought when I looked at it, but without my CLOD pc at work couldn't verify it. Hence my question about which spawn he'd tried. :)

As Ever, Swallow know's his onions.

II/JG77_RC
Sep-30-2014, 17:46
Thanks guys, I have it working now.

Seemed to be the spacing of my objects on the AF and some of the realism settings when I was hosting, also adjusted the max number of planes parameter.

I am on my way now ! Woo whoooo !

:devilish:

ATAG_Ezzie
Oct-06-2014, 06:29
For budding mission/map makers: A series of FMB tutorials are kept here;

http://www.stormofwar.net/t884-fmb-tutorial-videos

The set is updated as new videos are made. There are currently (Aug 2014) 9 of them.

Philstyle,

Just went to refer to your tutorials for a refresher re airfields and noticed they are no longer available. is this a temporary thing or have you moved them elsewhere?

Ezzie

Uriah
Nov-23-2014, 13:03
Link to the videos is no longer working and I can't find them. Help.

thee_oddball
Dec-13-2014, 16:11
Link to the videos is no longer working and I can't find them. Help.

https://www.youtube.com/watch?v=aijgjKuUIfM



thnx phil :) very helpful videos to get me back into mission making :)

Hystix
Feb-10-2016, 11:07
Phil, wherever you might be these days. Thanks very much for the videos. Extremely appreciated here.

SoW Reddog
Feb-14-2016, 06:08
Phil is very much still around and a member of Storm of War server team. He will appreciate your thanks.

EAF331 Starfire
Sep-04-2016, 11:08
and here is another one. I sat down today and went through all nine videos. I knew a lot, but Phil, definately added to my knowledge.
Thanks :thumbsup:

HerrBaron
Sep-29-2016, 17:06
Might as well unpin this topic; the link leads nowhere.

SoW Reddog
Sep-30-2016, 02:02
Or you could use the link 4 posts above your own. Entirely up to you.

Hurricane
Feb-20-2017, 14:40
Thanks very much for the YT link and the FMB tutes.

I was trying to do this in iL2-******** 1946 yesterday and it was an epic fail.

Better give it a try in CLOD, instead. :D

cheers,
Mike.

TWC_Mackers
Apr-24-2017, 13:57
Phil, being the legend he is, has videos on youtube.

https://www.youtube.com/playlist?list=PLojJSbWTmMIxiNaZ-JQaNz6yu-PH604Pe

This will take you to a list of FMB videos.

BOBC
Jun-30-2017, 17:38
This FMB tutorial in the initial post is a dead link, it would have been useful to follow...ah I see others found that, so now use youtube.
Wish though I could read the text in it, its very blurred.

BOBC

Yo-Yo
Jan-21-2020, 12:23
The you tube videos are showing as private, are they still visible?

ATAG_Noofy
Jan-21-2020, 13:38
The you tube videos are showing as private, are they still visible?

https://www.youtube.com/playlist?list=PL4XRLs3cyWQsHe45f7Ui6YB5OFBpryYiM

Yo-Yo
Jan-22-2020, 07:42
https://www.youtube.com/playlist?list=PL4XRLs3cyWQsHe45f7Ui6YB5OFBpryYiM

Thank you.