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ATAG_Bliss
Dec-22-2011, 01:48
Hi fellas,

The 2nd server is running a mission derived off some of the targets from the bomber night mission.

Planesets are:

SpitI
SpitIa
Hurri (2sp and Rotol)
Blenheim IV

109E1
109E3
109E3B
110C7
He111 (all types)
Ju88
BR20M
Ju87

There are 5 main objectives, and 2 secondary objectives for the Blue side. Secondary objectives include a group of static ships and a group of British ships moving up the coast. These ships are all armed and dangerous.

For the reds, there are 3 main objectives and 1 secondary objective. 2 of the main objectives are for level bombing and 1 is a group of static ships. A secondary target includes a group of heavily armed ships moving up the coast line.

(More detail about the Objectives is in the briefing)

This map is objective based. Whichever team gets their "MAIN" objectives 1st will win the map. If both sides fail to get the objectives in the allotted time of 6 hours, the map will end in a tie.

Happy hunting.

As always, feedback is appreciated.

Thanks!

ATAG_WatchMan
Dec-22-2011, 03:49
Looks good there Bliss. It's nice to have a mission up and running that focuses on the bomber end of things a bit more!


S!
ATAG_WatchMan.:Grin:

Dutch
Dec-22-2011, 08:55
Fantastic mate!

Will try out later today.

Cheers! :salute:

III./ZG76_Keller
Dec-22-2011, 09:10
Can't wait to try this out! I'm really enjoying flying the Stuka lately so having new ground targets and moving naval targets will be exciting!

335th_GRAthos
Dec-22-2011, 09:57
What!!! No recon pictures? :sad!:


:Grin:

=vit_unit=
Dec-22-2011, 11:50
Great!! Can't wait to try this mission when damn business trip over:sad!:

ATAG_Bliss
Dec-22-2011, 13:35
Forgot to mention (as I saw a whole bunch of BR20m's flying today):

At Tramcourt there's 2 airfields to spawn from. One is the Italian bomber spawn, and the other is the Heavy German Bombers (JU's, He111's, etc.)

In order to be able to get to the other spawn area you need to zoom in on the map at Tramcourt and then you'll see both selections (Italian and German)- Just FYI....

ATAG_EvangelusE
Dec-22-2011, 15:16
Really enjoyed this.....:thumbsup:

ATAG_Knuckles
Dec-22-2011, 15:42
More reason to keep practicing in the Blenheim



Denis/Knuckles

ATAG_EvangelusE
Dec-22-2011, 19:57
Just a quick note to ATAG_Keller, the horizontal warping affect was seen by me too! One second you were in front of me then warped straight past my cockpit to a distant point. It seems this problem affects both players as you thought I had disengaged as you also saw me warp away. I was keeping a watchfull eye on you, the possibilty of you calling for assistance and avoiding using unecessary ammo as you were leaking glycol. You certainly kept me busy never allowing me a clean shot on your six - pity it ended the way it did. Never seen a Ju87 quite flown like that.

Great evasive flying S:

ATAG_Bliss
Dec-22-2011, 20:09
I think that was a mission problem!

I've corrected some scripting errors. It seems that ships aren't triggered correctly when downed by human bombs. Sadly they work fine when tested with AI bomb drops - typical I guess.

So reds have another level bombing target. And one objective has been taken away from the blues.

Make sure to read the updated briefing. Some "MAIN" objectives have changed.

Dutch
Dec-22-2011, 23:25
Good night was had!

Flew a Blenheim all evening for once. Even managed to take out the Heinkel base and one or two ships (I think)!

Appeal to Red team players - Fly a Blenheim, but watch out for the flak, it's nasty:hatchet!

III./ZG76_Keller
Dec-23-2011, 09:02
Just a quick note to ATAG_Keller, the horizontal warping affect was seen by me too! One second you were in front of me then warped straight past my cockpit to a distant point. It seems this problem affects both players as you thought I had disengaged as you also saw me warp away. I was keeping a watchfull eye on you, the possibilty of you calling for assistance and avoiding using unecessary ammo as you were leaking glycol. You certainly kept me busy never allowing me a clean shot on your six - pity it ended the way it did. Never seen a Ju87 quite flown like that.

Great evasive flying S:

That was some good flying on your part too EvangelusE, most RAF pilots make lots of mistakes when turning with a Stuka; I was trying real hard to get on your six, but couldn't.

That wasn't water that I was streaming, it was fuel from my left wing; still had a full tank in the right wing. You did add some ventilation to my cockpit, but on a sunny channel afternoon who's complaining? Haha!

Did my gunner get any shots on you? He was shooting like crazy back there but I never know what kind of accuracy they get. He also failed to warn me that you were back on my six after the break in the space-time-continuum had been resolved. Is it wrong that I'm not sorry that he didn't exit the plane before impact? :Grin:



@Bliss

I'm not sure if I missed something or if I misunderstood the mission objectives, but shortly after you left the server the Reds took out the He111 base and the mission restarted stating that the Reds had won.

Do the Reds only need to clear one objective to win?

Did the Blues somehow miss the fact that two other Red objectives had been hit already?

Dutch
Dec-23-2011, 09:40
I'm not sure if I missed something or if I misunderstood the mission objectives, but shortly after you left the server the Reds took out the He111 base and the mission restarted stating that the Reds had won.

Do the Reds only need to clear one objective to win?

Did the Blues somehow miss the fact that two other Red objectives had been hit already?

Yeah that was a bit weird, felt good though! :Grin:

ATAG_EvangelusE
Dec-23-2011, 10:07
The mission ended while I was still in the same ac but I did hear a few of your gunners rounds strike but no damage reported. I suspect you would have been awarded a kill when and if I had respawned none the less.

I couldn't believe just how tight you were turning that Ju87 - I always TO with a full fuel tank so kept it clean and simple.

III./ZG76_Keller
Dec-23-2011, 12:41
The mission ended while I was still in the same ac but I did hear a few of your gunners rounds strike but no damage reported. I suspect you would have been awarded a kill when and if I had respawned none the less.

I couldn't believe just how tight you were turning that Ju87 - I always TO with a full fuel tank so kept it clean and simple.

Turning is about the only thing you can do in a Stuka. :laugh:

ATAG_Bliss
Dec-23-2011, 14:37
@Bliss

I'm not sure if I missed something or if I misunderstood the mission objectives, but shortly after you left the server the Reds took out the He111 base and the mission restarted stating that the Reds had won.

Do the Reds only need to clear one objective to win?

Did the Blues somehow miss the fact that two other Red objectives had been hit already?

Oops.. My fault :uhoh

Basically in code speak - I can't add :!sad!:


It's all fixed now.. Thanks for letting me know!

ATAG_Knuckles
Dec-24-2011, 12:21
Am I missing something: The last two days I haven't seen anyone in the #2 server?

Bunches in the Axis vs Allies: Whats up ??


Denis/Knuckles

ATAG_Deacon
Dec-25-2011, 18:50
Hey Knuckles,

I think that when the server numbers are low people will go to the main server as there are at least AI available.

Just my two cents.

~S~

Deacon

ATAG_Bliss
Dec-27-2011, 05:59
Update!

The server now has console messages that will pop up every 15 minutes telling you which objectives have been completed for red and blue.

There's also a mission timer that will pop up in the console letting you know how much time is left in the mission.

Should make it a bit easier for the joining the mission in the middle of it!

Hope everyone had a good xmas!

ATAG_Snapper
Dec-27-2011, 11:34
Very nice! I understand you accomplished this on your laptop while getting jostled from all sides by the Tulsa Polish Polka Band in their battered Ford Econoline van as you were making your way home for Christmas! :thumbsup:

ATAG_Bliss
Dec-27-2011, 15:33
Very nice! I understand you accomplished this on your laptop while getting jostled from all sides by the Tulsa Polish Polka Band in their battered Ford Econoline van as you were making your way home for Christmas! :thumbsup:

LOL - No :)

This was all Watchman. I was happy gotta phone call Saturday that I had a flight. :thumbsup:

Jimbop
Dec-28-2011, 06:50
Hi all, can someone help me out with one of the red bomber objectives? R9.3 tanks near Loon Plage. I took a Blenheim up to Loon Plage and spent half an hour looking around the area but couldn't find them! I'm probably just going blind but would appreciate if someone could explain where they are - thanks.

ATAG_Knuckles
Dec-28-2011, 09:25
Jimbop:
Indeed they are hard to find. I found them when they started shooting at me, and mind you I have been shot down by that fire every time. Currently I have been working with ATAG Dutch concerning "Skip bombing/High level bombing in the "Planes Planes, Planes forum: I will post recon photos of the tanks to day.

So stay tuned:

Knuckles

ATAG_Knuckles
Dec-28-2011, 12:12
JimBop:

go to this thread:

http://theairtacticalassaultgroup.com/forum/showthread.php?961-Level-Bombing-in-the-Blenheim

I have posted recon photos of the tanks at Loon-Plage
Scroll down to the last post or so

Knuckles

Jimbop
Jan-03-2012, 03:28
There's also a mission timer that will pop up in the console letting you know how much time is left in the mission.

Should make it a bit easier for the joining the mission in the middle of it!

Hi guys - could this mission timer be added to server #1 also? I never know how long we have left and if I'm having a go at some blue ground targets I usually need a few attempts. End of mission halfway through is tough.

ATAG_Bliss
Jan-03-2012, 18:19
Hi guys - could this mission timer be added to server #1 also? I never know how long we have left and if I'm having a go at some blue ground targets I usually need a few attempts. End of mission halfway through is tough.

Hi Jim,

I'm actually in the process of revamping that mission and it will include the new objective and timer scripts.

It's going to be a few days before I get done though. Takes a lot of work.

Jimbop
Jan-03-2012, 18:22
Hi Jim,

I'm actually in the process of revamping that mission and it will include the new objective and timer scripts.

It's going to be a few days before I get done though. Takes a lot of work.

Thanks for the effort and information guys, much appreciated.

I was just wondering whether to also post to request updates about which ground targets were still alive on #1 as for #2 as this would be helpful too. There are more and more of us flying the Blenheim now so the blue targets will start to take a beating soon!

ATAG_Bliss
Jan-03-2012, 18:30
Yep - those will be there as well. As well as new objectives for both sides. I know it's fatal to bring that Blemmy over with the current objectives, so the whole thing is getting revamped. The 1st method we used for stats were 1000's of lines of code based on individual objects in the mission, and therefore was a royal PITA to make what would be considered simple changes to the mission (rewriting all the static objects into the stats etc.) but now with the new stats method, we don't have to worry about that.

Hopefully we'll get a patch out soon, so we can include some of the other missions we've made that are more focused to the formation/bomber flights/ground pounding. Just in the current situation of the game, it's not worth running until the launcher issues are sorted..

Jimbop
Jan-03-2012, 18:35
Great and thanks again. Looking forward to the patch too!

ATAG_Knuckles
Jan-03-2012, 18:44
I'll second that !!!!!


ATAG_Knuckles

Jimbop
Jan-05-2012, 16:03
Hi Bliss - a few comments regarding Blenheim starting location from this post onward (http://theairtacticalassaultgroup.com/forum/showthread.php?961-Level-Bombing-in-the-Blenheim&p=6699&viewfull=1#post6699) in another thread.

Do you other guys also feel that ATAG 2 is currently a much better setup for Blenheim's than 1? The targets on 1 are really hard to kill, perhaps too large and spread out making it difficult to kill enough individual enemy units in each run.

Yesterday I managed to get two solid hits with 500 pounders on both ground vehicle groups at Saint-Inglevert (one start for each target) but the target was not destroyed, presumably because too many individuals were left alive. On ATAG 2 you can take each target out on a single run if you are good/lucky but I have not been able to do this on #1. Maybe that's the way it should be, though, for historical accuracy.

Anyway, I'm certainly looking forward to the mission changes whenever they arrive! I see lots of people getting interested in the Blenheim now on ATAG 1 which is good.

ATAG_Knuckles
Jan-05-2012, 16:39
Gang: and let me put my toe in the water here:

The issue with bombers is that (historically, like you said JimBop) it takes several.

Which is why I have been so active in learning and sharing with the Blenheim. For those why injoy the "Ground pounding" with others. Yes the server 1 targets are not likely to be destroyed with one aircraft, but with 2 yes !!! or 3 better ? Personally what I think would be a hoot is to get many interested in joining the ATAG Bomber channel, discuss a strategy , and cleaning up the map. Trust me, if i announce to the fighter channel the we have 4 or 5 live Blenheim that need an escort, their gonna jump on it !!!

ATAG_Knuckles

ATAG_Bliss
Jan-05-2012, 19:27
Hi Bliss - a few comments regarding Blenheim starting location from this post onward (http://theairtacticalassaultgroup.com/forum/showthread.php?961-Level-Bombing-in-the-Blenheim&p=6699&viewfull=1#post6699) in another thread.

Do you other guys also feel that ATAG 2 is currently a much better setup for Blenheim's than 1? The targets on 1 are really hard to kill, perhaps too large and spread out making it difficult to kill enough individual enemy units in each run.

Yesterday I managed to get two solid hits with 500 pounders on both ground vehicle groups at Saint-Inglevert (one start for each target) but the target was not destroyed, presumably because too many individuals were left alive. On ATAG 2 you can take each target out on a single run if you are good/lucky but I have not been able to do this on #1. Maybe that's the way it should be, though, for historical accuracy.

Anyway, I'm certainly looking forward to the mission changes whenever they arrive! I see lots of people getting interested in the Blenheim now on ATAG 1 which is good.

Hi Jim,

Trust me, you'll like the new objectives :) They're proper like on the second server. I've actually just finished all the blue objectives - now to the red! Then it's a matter of sorting all the scripts/C# out. I might be close to scripting by tonight, but I don't want to make any promises. I'll still have to test it all out for a day.. Hopefully, I can get it done for the weekend!

ATAG_Bliss
Jan-06-2012, 21:26
Mission has been put on the second server.. If you get a chance, please help test!

I need all the feed back on any bad spawn areas, AAA, etc.,etc.,..., Basically, any sort of feedback you can give me. With me being unable to fly as I'm traveling atm, kinda makes it hard for me to give it a proper test.

Thanks all!

Jimbop
Jan-06-2012, 21:46
Will do, thanks Bliss. Is this mission destined for server 1 when ready or a replacement for #2?

Jimbop
Jan-06-2012, 23:31
Well I only had time for a quick look so far but I really like the first ground target we went after. Dutch, burningbush80 and I went after the Panzer tanks SW of Desvres. Approach at bearing 95 and you will see the target between the two airfields.

The flak killed me when I went in low for a look. It was bearable up higher so well balanced I think. Yes, that is my crater but note the target behind on fire thanks to ATAG_Dutch and burningbush80. I think I even got a hit on too...

http://farm8.staticflickr.com/7163/6650866473_19ac6654d5_b.jpg (http://www.flickr.com/photos/61319592@N06/6650866473/)

ATAG_Bliss
Jan-07-2012, 00:06
Good stuff :)

I've fixed the objective error and the briefing. All should be good to go once it rotates. Please let me know of any more problems!

Thanks!

Dutch
Jan-07-2012, 01:38
Well I only had time for a quick look so far but I really like the first ground target we went after. Dutch, burningbush80 and I went after the Panzer tanks SW of Desvres. Approach at bearing 95 and you will see the target between the two airfields.

The flak killed me when I went in low for a look. It was bearable up higher so well balanced I think. Yes, that is my crater but note the target behind on fire thanks to ATAG_Dutch and burningbush80. I think I even got a hit on too...

http://farm8.staticflickr.com/7163/6650866473_19ac6654d5_b.jpg (http://www.flickr.com/photos/61319592@N06/6650866473/)

I think that was 'burningbeard80' mate, but we all know it was Blackdogkt. :Grin:

You must be confusing beards with bushes, for some strange reason. :Grin:

Tonight was the most enjoyable night I've had online so far.

Good teamwork, missions that're achievable for the red bombers. Yep. I like it a lot.

Cheers, Bliss, Watchman, et al. :dthumb:

Jimbop
Jan-07-2012, 02:09
Lol... I've been working on biofuels lately and you'll never guess what I call the new ones! Good to know it was Blackdog_kt, though. Was good fun, hope to repeat.

Dutch
Jan-07-2012, 02:20
Was good fun, hope to repeat.

Oh yes mate. I had a really good time tonight (although it would've been better if I hadn't fried my motors).

Maybe next time we'll get a real formation together. Just keep reminding me about the cowl flaps. Please!?!

ATAG_Knuckles
Jan-07-2012, 09:42
Cripes I missed that Mates:!!

I'll certainly start checking out the new targets



Knuckles

ATAG_Bliss
Jan-07-2012, 10:06
I believe this is on the 1st server now. :)

ATAG_Bliss
Jan-08-2012, 14:30
Sooooooo.., any feedback on the mission? :Grin:

Bad spawns, performance, or anything?

Good / bad?

Jimbop
Jan-08-2012, 16:34
Good.

I've been testing but have nothing negative to report. All good for me and I really like the new mission. The blue ground targets are great and nicely balanced. The absence of the Spit2A is a good change IMHO (even though I tended to fly it on the old mission). The 1A bleeds energy like a pig, good to have to control this.

The Blenheim spawn location at Wilmington is awkward since it is in the middle of the airfield rather than at one end. You have to taxi, cool down, then take off since you good speed to lift off. Not a major problem since a) this is probably realistic, and b) people will tend to use this field only when Littlestone is being vulched. No problem flying these in formation either. :)

Krupi has reported a performance hit (http://forum.1cpublishing.eu/showpost.php?p=377398&postcount=1413) although others, including me, have not noticed any problem. Is it my imagination or are there more clouds as well as more objects? Hopefully the patch will sort this out anyway.

335th_GRAthos
Jan-08-2012, 18:02
Hmmm....

Are we talking about the "Mission on the second server"
or about the "Mission on the first server" here????


~S~

Jimbop
Jan-08-2012, 18:45
This is the mission on server 1 that used to be the mission on server 2. Hope that's clear! ;)

Bliss, you should check your 1C ATAG dedi server topic. Some confirmations of FPS drop near certain airfields.

ATAG_Bliss
Jan-08-2012, 19:12
Rgr, thanks Jim!

ATAG_Septic
Jan-08-2012, 21:51
Rgr, thanks Jim!

I'm usually quite tolerant, especially on-line, people are people.

However. One game-player reported in chat what he believed was a faulty spawn point (inside a hanger). Unfortunately, he complained in such an inappropriate manner (a personal insult towards an ATAG member) that I was too angry to enter into any chat with him to gain more info! Sorry.

I've been on both servers plenty myself and have yet to discover any problems with the script.

I remain very grateful for the time and effort that goes into running the servers, it's a pity not all do!

Thanks Chaps!

Jimbop
Jan-08-2012, 22:35
I remain very grateful for the time and effort that goes into running the servers, it's a pity not all do!

Thanks Chaps!

Couldn't agree more.

The only problem I've found with the hangars is that the vulching 109s tend to fly into them when they can't pull up in time! Quite spectacular last night.

Dutch
Jan-09-2012, 12:23
The 'target destroyed' messages still appear to be switched around somewhat.

Last night in company with Torian, who was acting as escort (Thanks Torian!) I destroyed the tanks in M4 with just 2x250lb-ers. :TYTY!:

The message came up 'Fuel Depot Destroyed in M2', on both the main screen and in the chatbox 'red objectives completed:' section.

Previously if we destroyed the '88s at Oye-Plage, we were told that the 'Fuel Depot in M2' had been destroyed. If we destroyed the fuel depot, we were told the '88s had been destroyed.

I don't recall having seen a message stating that the 'Tanks in M4' had been destroyed at all.

Of course I'm not thinking of myself here, more the poor Blue fighter pilots that race off to protect the remaining targets, only to find that they're protecting the wrong one.

Oops, maybe I should keep quiet. The flak's bad enough on its own! :eek:

ATAG_Bliss
Jan-09-2012, 13:35
I'm usually quite tolerant, especially on-line, people are people.

However. One game-player reported in chat what he believed was a faulty spawn point (inside a hanger). Unfortunately, he complained in such an inappropriate manner (a personal insult towards an ATAG member) that I was too angry to enter into any chat with him to gain more info! Sorry.

I've been on both servers plenty myself and have yet to discover any problems with the script.

I remain very grateful for the time and effort that goes into running the servers, it's a pity not all do!

Thanks Chaps!

Septic,

It's ok m8. I see many posts in various sections of the 1C forums talking about missions stuff - How to's / "my experience with this is ..." type stuff. I can only sit back and laugh a bit as most people posting on there don't have a clue what they are talking about. So when someone claims something in game, take it with a grain of salt. There isn't any provider out there that's done as much research, testing, or mission building as we've done with Cliffs of Dover. We know what works and what doesn't. That's one of the main reasons we remain popular IMO. There's many out there that like to talk a big talk, but those are the same people that have yet to deliver anything to the community. It's all part of it. :)


The 'target destroyed' messages still appear to be switched around somewhat.

Last night in company with Torian, who was acting as escort (Thanks Torian!) I destroyed the tanks in M4 with just 2x250lb-ers. :TYTY!:

The message came up 'Fuel Depot Destroyed in M2', on both the main screen and in the chatbox 'red objectives completed:' section.

Previously if we destroyed the '88s at Oye-Plage, we were told that the 'Fuel Depot in M2' had been destroyed. If we destroyed the fuel depot, we were told the '88s had been destroyed.

I don't recall having seen a message stating that the 'Tanks in M4' had been destroyed at all.

Of course I'm not thinking of myself here, more the poor Blue fighter pilots that race off to protect the remaining targets, only to find that they're protecting the wrong one.

Oops, maybe I should keep quiet. The flak's bad enough on its own! :eek:

Hmm - I guess I need to check it again. I'll just test the entire mission objs, one by one, and see where the coding problem lies. Problem a 1 where there should be a 2! As far as the hawkinge area, I'll see what I can do. There's soo many bad spawn points in the game I've lost count. Even though the FMB allows you to create your own spawn points, getting those to work in the dedicated environment is almost impossible. So there's many objects used to help try to spawn in without blowing up. So it's a constant struggle, you fix spawn points and you get yelled at for low FPS. You take the spawn point fix away and get yelled at for having planes explode at certain times. YAY!!

ATAG_Bliss
Jan-09-2012, 15:18
Ok - moved a few things around near the FPS hit area, fixed the objective messages, and some other things I found.

If you get a bad spawn - ALT-F2 to get an external view of your plane, zoom way out on the map to show location on the airfield and take a screen shot. It's the only way I can fix them is with feedback. The other method obviously caused a huge FPS hit, so I guess I'll have to fix them as they come up.

Please let me know.

Thanks.