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Chuck_Owl
Mar-19-2014, 04:36
Hello everyone,

I'm not sure if it's a bug or if the issue has already been resolved somewhere else, but I'll take my chances.

The Blennie turret has a machine-gun on it. The first time I used it, the pitch axis was reversed (which made it pretty much impossible to aim). I went into Controls and checked the "Reversed" box. However, when I click apply, it seems like my axis is still upside-down. When I go back to controls, I see that the axis is not reversed.

Is there a workaround for this or I'm just forgetting something?

1lokos
Mar-19-2014, 10:33
Reverse axis box work only for joystick axis, not for mouse axis.

If you dont use joystick to control turret (result awkward in Blenheim/Bf 110/He 111/Ju87/Ju88/Fiat Br.20 front/belly turrets because o joystick spring - but work like a charm for Br. 20 top (powered) turret) and instead are using mouse is need get used to move mouse back for MG up and mouse front for MG down (dont think like a "desktop" :thumbsup: ) - is not difficult.

What are fix in TF 4.30 is inverted axis for Br.20 top turret that are all inverted (X and Y).

Sokol1