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View Full Version : GameEventID - For Reference



ATAG_Bliss
Dec-24-2011, 20:18
namespace maddox.game
{
using System;

public enum GameEventId
{
GameStarted,
GameStoped,
BattleInit,
BattleStarted,
BattleStoped,
MissionLoaded,
PlayerConnected,
ClientAddInActivated,
PlayerDisconnected,
PlayerArmy,
AdminIn,
AdminOut,
ActorCreated,
ActorDestroyed,
ActorDamaged,
ActorDead,
ActorTaskCompleted,
Trigger,
AircraftDamaged,
AircraftLimbDamaged,
AircraftCutLimb,
AircraftTookOff,
AircraftLanded,
AircraftCrashLanded,
AircraftKilled,
PersonMoved,
PersonHealth,
PersonParachuteLanded,
PersonParachuteFailed,
PlaceEnter,
PlaceLeave,
Carter,
AutopilotOn,
AutopilotOff,
AiAirNewEnemy,
OrderMissionMenuSelected
}
}