No601_Swallow
Mar-25-2014, 08:38
Another tiresome question, so apologies in advance.
I'm wondering about how the game treats these two categories of object, "static" objects and "buildings".
In particular, I did a mission a few months ago where various "scenery" bibs and bobs respawned as they were destroyed (it was for Stuka practice). I did this by putting the targets in "submissions" that relaunched every time there was some damage to an object. All was OK, except the "landmarks" section (what's life for if you can't drop the odd 50 kg baby on the Palace of Westminster?). They never appeared, and I couldn't work out why. Could it be that the game doesn't load "buildings" the same way (i.e. they have to somehow be "preloaded" at the start of a mission...)?
Is this true? I gather that "buildings" don't have a damage model or "Static Actor" tab. Are there any other differences, I wonder? And why did the designers do this?
I'm wondering about how the game treats these two categories of object, "static" objects and "buildings".
In particular, I did a mission a few months ago where various "scenery" bibs and bobs respawned as they were destroyed (it was for Stuka practice). I did this by putting the targets in "submissions" that relaunched every time there was some damage to an object. All was OK, except the "landmarks" section (what's life for if you can't drop the odd 50 kg baby on the Palace of Westminster?). They never appeared, and I couldn't work out why. Could it be that the game doesn't load "buildings" the same way (i.e. they have to somehow be "preloaded" at the start of a mission...)?
Is this true? I gather that "buildings" don't have a damage model or "Static Actor" tab. Are there any other differences, I wonder? And why did the designers do this?