No.401_Wolverine
Apr-03-2014, 11:51
1941 Campaign involving Circus missions to France from bases in England to be played Saturdays at 9:00pm EASTERN (Toronto, Canada time)
4 to 8 Blenheim pilots are wanted to form a bomber squadron for the purposes of a long form campaign. These pilots are expected to attack targets in France and in the channel as a single squadron, given escort by a flight of Spitfires (8 to 12 fighters). These are circus missions designed to inflict light damage on the enemy but to also bring them up into the air for us to shoot at. Mission length is roughly 2 hours.
Targets may include:
Road convoys
Fuel dumps
Aircraft repair yards
Ships @ dock
Ships @ sea
Dockyard facilities
Industrial works (factories, etc.)
Enemy command positions
Gestapo HQs
Assistance rendered to French resistance members (bombs filled with supplies dropped to locations marked by the French resistance)
Luftwaffe prison camps
Airfields
Rail yards
Trains
...and more
All targets will be detailed and specific with suitable defenses around and leading to target.
The missions will work as follows:
At the launch of the campaign night mission, one of many many sub-missions is randomly selected which will populate the map with various targets both identified by reconnaissance and targets of opportunity. These targets will be passed to the various tower controls which you can request upon connection to a ground controller (along with current randomly determined weather conditions). For example, you can contact 'Luton' located at Ash and get information related to any targets identified that day in Luton's sector, ie. "This is Luton. German mechanized unit located travelling from St. Omer in the direction of Guines. Estimated 20+ vehicles. Flak coverage light. Also, fuel transport train was identified leaving railyard at Calais heading Eastbound."
Select your target for the day, plan your route, and signal a rendezvous point for your fighter escort over comms. There's no time table - we're on the offensive. Unless the light is fading, then get a move on! Time is randomized as well between 6am to 4pm. Gathering your own photo reconnaissance of targets is useful! The next time activity is discovered for that target (the next time it randomly appears as a target) you will have valuable information! So take screenshots and make notes. This can even be a secondary objective. But be careful, your escort may not have the fuel.
There will not be any 'target destroyed!' messages indicating the target has been blown up. Pilots and crew will need to make post-attack identification in order to determine the extent of the damage caused. In the real war, pilots did not have a HUD to let them know that they'd destroyed a factory. Again, reconnaissance photos work well.
Enemy AI will take off and intercept incoming flights as they approach France. Also, randomly there may be a fighter sweep already in progress along the coast. RDF can help you plan your route to avoid enemy fighters, but you will lose contact with the towers over France, so keep your eyes peeled.
We may be involving a Squadron to fly Blue operations in opposition. We are in discussion. We've tested the map design, though, and the AI fighters do give us something to worry about if you don't spot them first. Bear in mind that it's not enough to hit your target, you've got to get home too. Flak is dangerous! We expect to lose pilots over France. Don't be one of them!
If you've been wanting to play a Cliffs of Dover campaign that really gives you that 'I'm there' feeling, this will be it. This isn't a dogfight server or even what I've come to call dogfight campaign. It's not limited to scrambling to dogfights and then logging off and forgetting about it. This is mission planning, coordinating with your team, and surviving a long war. Results of each mission will be added up and tracked, with checkpoints during the campaign run resulting in map and situation changes based on performance. For example, superior performance in one sector of the map may result in being supplied with better reconnaissance information regarding targets. Poor performance may result in an increase of AA emplacements near the coastline and more experienced enemy pilots. You will be expected to complete a historically timed sortie involving quite a lot of flying time and relatively little combat action. Like I said, this is a campaign about recreating what it was like to be conduct real sorties. It is not about making sure you encounter enemy every time and have big dog fights all within 30minutes. It is entirely possible that the enemy will not manage to intercept on a mission and the most trouble you will have is flak. That is simply how it was and how it will be in our campaign. Other times, we may encounter 30+ enemy fighters en route and more on the way back.
Send me a message if interested or stop by our teamspeak on Saturday night to talk it over with our pilots. We're usually all in channel by 9:00pm:
No.401 Squadron Comms Server
•Server Type: Teamspeak 3
•IP: 70.32.46.164
•Port:10336
Please note we are not looking for pilots for the escort squadron(s) at this time.
4 to 8 Blenheim pilots are wanted to form a bomber squadron for the purposes of a long form campaign. These pilots are expected to attack targets in France and in the channel as a single squadron, given escort by a flight of Spitfires (8 to 12 fighters). These are circus missions designed to inflict light damage on the enemy but to also bring them up into the air for us to shoot at. Mission length is roughly 2 hours.
Targets may include:
Road convoys
Fuel dumps
Aircraft repair yards
Ships @ dock
Ships @ sea
Dockyard facilities
Industrial works (factories, etc.)
Enemy command positions
Gestapo HQs
Assistance rendered to French resistance members (bombs filled with supplies dropped to locations marked by the French resistance)
Luftwaffe prison camps
Airfields
Rail yards
Trains
...and more
All targets will be detailed and specific with suitable defenses around and leading to target.
The missions will work as follows:
At the launch of the campaign night mission, one of many many sub-missions is randomly selected which will populate the map with various targets both identified by reconnaissance and targets of opportunity. These targets will be passed to the various tower controls which you can request upon connection to a ground controller (along with current randomly determined weather conditions). For example, you can contact 'Luton' located at Ash and get information related to any targets identified that day in Luton's sector, ie. "This is Luton. German mechanized unit located travelling from St. Omer in the direction of Guines. Estimated 20+ vehicles. Flak coverage light. Also, fuel transport train was identified leaving railyard at Calais heading Eastbound."
Select your target for the day, plan your route, and signal a rendezvous point for your fighter escort over comms. There's no time table - we're on the offensive. Unless the light is fading, then get a move on! Time is randomized as well between 6am to 4pm. Gathering your own photo reconnaissance of targets is useful! The next time activity is discovered for that target (the next time it randomly appears as a target) you will have valuable information! So take screenshots and make notes. This can even be a secondary objective. But be careful, your escort may not have the fuel.
There will not be any 'target destroyed!' messages indicating the target has been blown up. Pilots and crew will need to make post-attack identification in order to determine the extent of the damage caused. In the real war, pilots did not have a HUD to let them know that they'd destroyed a factory. Again, reconnaissance photos work well.
Enemy AI will take off and intercept incoming flights as they approach France. Also, randomly there may be a fighter sweep already in progress along the coast. RDF can help you plan your route to avoid enemy fighters, but you will lose contact with the towers over France, so keep your eyes peeled.
We may be involving a Squadron to fly Blue operations in opposition. We are in discussion. We've tested the map design, though, and the AI fighters do give us something to worry about if you don't spot them first. Bear in mind that it's not enough to hit your target, you've got to get home too. Flak is dangerous! We expect to lose pilots over France. Don't be one of them!
If you've been wanting to play a Cliffs of Dover campaign that really gives you that 'I'm there' feeling, this will be it. This isn't a dogfight server or even what I've come to call dogfight campaign. It's not limited to scrambling to dogfights and then logging off and forgetting about it. This is mission planning, coordinating with your team, and surviving a long war. Results of each mission will be added up and tracked, with checkpoints during the campaign run resulting in map and situation changes based on performance. For example, superior performance in one sector of the map may result in being supplied with better reconnaissance information regarding targets. Poor performance may result in an increase of AA emplacements near the coastline and more experienced enemy pilots. You will be expected to complete a historically timed sortie involving quite a lot of flying time and relatively little combat action. Like I said, this is a campaign about recreating what it was like to be conduct real sorties. It is not about making sure you encounter enemy every time and have big dog fights all within 30minutes. It is entirely possible that the enemy will not manage to intercept on a mission and the most trouble you will have is flak. That is simply how it was and how it will be in our campaign. Other times, we may encounter 30+ enemy fighters en route and more on the way back.
Send me a message if interested or stop by our teamspeak on Saturday night to talk it over with our pilots. We're usually all in channel by 9:00pm:
No.401 Squadron Comms Server
•Server Type: Teamspeak 3
•IP: 70.32.46.164
•Port:10336
Please note we are not looking for pilots for the escort squadron(s) at this time.