Mail :
jean.barbs@free.fr
Generator
of Missions for
Cliffs of
Dover -TeamFusion V4.312
3) How to create a reference file (or mission)
5) How to create a mission with GM
The objective of GM is to generate quickly not
repetitive missions for Cliffs of Dover (CloDo), with the upgrade of TEAM
FUSION V4.312, from a reference map. Thank you TeamFusion!
To realize a reference map (or reference mission) is
easy and is it made with the editor of mission CloDo from an existing mission
or from a single map.
The number of reference maps is not limited and the
static objects (buildings, ships, anti-aircraft etc.) are preserved.
Certain dynamic objects are preserved, trains, boats
except oil tankers, are preserved.
All the points of road of planes, if they exist,
must be deleted.
The GM realizes 5 types of missions: Training, Dog
fight, Alert, Attack of German bombers, Attack of English maritime convoy.
Except the attack of bombers and convoy missions, they
can be played on one side as on the other.
With each type of mission many settings are easily
editable (starting point, number of planes, weather, altitude, etc.).
Warning:
GM uses the point as decimal separator and not the
comma (13.8 and not 13,8). This parameter is modifiable in the environment of
Windows.
- Open the 'Configuration panel' then ' Region and
language '.
- Click the button ' additional Parameters… '
- Modify ' decimal Symbol ' by putting ".".
This for Win7, for Xp this parameter is also modifiable, the method is not very
different.
In the folder
containing GM (GM_CloDo_TF4.exe) includes 3 types of files used by the
software: * .cs, *.ini and *.txt.
These files must remain in the same folder as GM and
their name should not be changed.
These files can be edited by the user but it is not recommended.
2.1 The script
files (* .cs)
Generic files,
a copy is made by GM for each type of mission. This copy is then updated,
adapted to the requested mission. Also it is not recommended to change them!
These files are written and must be in C#, they are complements of the files '
* .mis ', they allow to handle events during the mission.
If for the missions ' Dog fights' scripts are empty shells,
this is not the case of the other and they are all essential to the missions.
2.2 The file
GM_CloDoV4.0.ini
Before going farther, some information and rules must
be respected on this editable file.
- Null lines
are ignored.
- Line that
contains ' // ' is ignored, it is to put information, so ' // ' must not be put
in the end of a line containing data because it will be ignored.
- Semicolon
is the character of separation for example langIndex; 0 mean that the
variable langIndex of GM will have the value 0, langIndex=0 is not recognized.
GM_CloDoV4.0.ini is composed of 2 parts:
[Donnees_de_base] part are reserved and updated by GM.
[Appareils_Info] and the following define planes available, their
characteristics and the competence of pilots. These data are editable with
caution.
Restart GM to valid the modifications.
2.3 file
FileLang_CloDoV4.txt
It uses for the
entries according to the selected language. Do not change the numbers at the
beginning of each line! However the text can be rewritten in Celtic or other
language...
Restart GM to valid the modifications.
3) How to create a
reference file (or mission)
What a reference file?
It is simply a mission file (* .mis).
To run GM must have a map on which figure 2 Red bases,
2 Blue bases, and some points of road to an English tanker.
With what to create this reference file?
We create it with the generator of missions of CloDo,
from a file existing mission or from a single map Therefore any map or file
mission that acknowledges your configuration can be used, that the mission file
used is populated or not. GM adapts to your configuration, do not request
special maps. We must recognize that, apart the map of the Channel, the choice
is limited!
How can it be done?
Creation of 2 bases
and targets for the Red.
(1) Open the editor of mission of CloDo, we load a
mission (or map).
If the file contains points of road for planes it is
necessary to delete them. It does not have to remain any point ' Takeoff
', ' Normfly ', ' Landing ' or other for planes.
You can keep the road points of ships (except English
tanker), and trains.
You can keep also all added static objects (buildings,
vehicles etc) on this map.
(2) Choose a red plane.
(3) Placed with this plane a road pt 'Takeoff', then a
'Normfly' pt and a 'Landing' pt.
(4) Check the player box in the object window, other
parameters are indifferent.
(5) Deselect the 3 pts. The base Red 1 is created.
Do not forget to check the Player’s checkbox of the Red plane From a Red plane we define a base, which will be Red, 3pts of road: 1 pt Takeoff 1 pt Normfly (top right corner) 1 pt Landing
Picture1 : Red
bases.
(6) Did the same, with this plane to create the Red
base 2, Deselect the 3 new points, picture1.
(7) Place different road points of an English tanker
(1 single tanker), the number of points is indifferent but greater than two. GM
will randomly take a point of road as pt's departure of the convoy that it will
create. Do not place the road point near the coast, otherwise you risk having
tankers on earth when the convoy is created.
We have defined all the necessary information to the
GM for the Red camp, picture2
Remarks:
-You must do it in this order, Red base1 then Red
base2 then the Red English tanker.
-You must have the landing take-off point different
from the take-off point when defining the bases.
-In the case of a base contains several runways
check than you use is the default runway.
Every pt of road corresponds to a target for Blue army.
Picture2,
Red Bases and Red Tanker
Creation of the two
bases for the Blue.
(8) Repeat this procedure to define the 2 Red bases
with a Blue plane, on the same map.
It has not Blue tanker because only the Red convoy
attack is planned.
It does not select the checkbox 'Player' it is already
done for the Red plane.
The reference file is now complete. It remains to save
it, picture3.
Two tips:
They are not obligation but advice.
(1) Add
"_Ref" when you backup the file e.g. " *_Ref.mis ", this
allows to differentiate it of the 'standard' missions and later when you load
it, GM will use a default filter of type "_Ref.mis".
(2) Create two
folders in the directory "...1 c SoftClub\il-2 sturmovik cliffs of dover -
MOD\missions\Single", one for future missions of GM and the other for
reference missions.
1) With a Blue plane we proceed in the same way to define 2 Blue
bases. 2) We do not select Player it is already made with the Red plane
Picture3 : 2 Red bases 1 Red Tanker and 2 Bleu Bases.
After the launch of GM, the following window appears
as shown in picture5.
The GM interface consists of 5 main frames and 3
buttons:
-The framework parameters of mission with two
sub-frames.
-Source data
-Weather conditions
-The framework Type of mission.
-The framework squadrons and flights of the player.
-The framework squadrons and flights of the AI.
-The framework Player position in the squadron1
-The three buttons
on the GM
The menu 'Répertoire des
Fichiers'
Indicates the current Reference file, the update is made at each
change.
The GM interface is in French
or English depending on the selection chosen
Indicates the
current Reference file, the update is made at each change.
The Parameter of mission framework
This part is divided into two frames: Source data and Weather
Conditions.
There are 4 panels which:
Year of release of planes witch filters the available planes. With the
battle of Britain the choice is limited.
Permutation of the bases, GM uses 4 bases 2 Red and 2 Blue, base 1 is
still the default base, by checking a box GM switches base1 and base2 for
selected army bases.
There are 2 panels, Panel weather does not pose problem.
Some remarks on the Activity of the wind: the wind angle varies from 180
to 180 degrees; imposed by CloDo, to make this simpler an indication appears
indicating where it came from. For example is means that the wind SE is
coming from the SE.
The wind speed is never zero (1 m/s at mini.), which allows to guide the
runway in the right direction depending on the direction of the wind. Team
Fusion allows making gradients of the wind speed depending of the altitude, but
I did not, later perhaps…
A drop-down list allows selecting a type of mission that GM will build.
The mission is not created at this time, but depending on the type of chosen
mission GM displays some frameworks to define the parameters of the future
mission.
Tempo of the appearances of squadrons activated by a trigger
For 2 types of mission "Pursuit of bombers..." we can delay the
apparition of the squadron2 of the player and of the AI 2 separately. Delaying
the apparition of squadron2 of the IA gives player a few seconds of respite
(the mission's scripts are updated).
The Player position in the squadron1
It sets the position of the player in a flight of the squadron1.
The Squadrons and flights of the
player framework
There are 2 squadrons composed of several flights.
Squadron1 is always the player's squadron, who will fly on the selected
plane.
The number of flights depends on the army:
For the Red 2 max flights composed of 6 planes max.
For the Blue 3 max flights max composed of 4 planes max.
The "Formation list" defines, according to the army, the
position of planes in air.
If the box "Control by the player" is checked, this means that
the planes in the list are flyable, the opposite for "Control by the
AI".
If the box "In air departure" appears, this allows, for some
type of mission, to begin the air.
If the 2 boxes "In air departure" and "Parking Departure
"are not checked the player starts on the runway.
The squadron2 is still handled by the game. Depending on the type of
mission the Squadron is available or not. The starting position of these planes
is always imposed by GM.
The Squadrons and flights of the IA framework
They are always the enemy squadrons, so the squadron1 is always present
and according to the type of mission the squadron2 also.
Only 'Training 1 & 2 missions' do not use AI squadrons.
The starting position of these aircrafts is imposed by GM. For this
reason the 2 box "In air departure" and "Parking Departure
"are not present.
Otherwise the choices are identical to the framework "Squadrons and
flights of the player".
Three
buttons of the GM
The
button: Reading a reference file
After launch of GM only this button "Reading of a reference
file" is available.
This button is going to allow through a box of selection, to load a
reference file created before.
The directory shown in the box of selection is the one defined by path in
the file 'GM_CloDoV4.0.ini'.
When GM is active we can change at any time reference file by clicking
this button.
To change the folder containing default path use the menu
"Répertoire des fichiers".
Once the file loads, the button "Creation of a mission" becomes
available.
The full path of the file is displayed in the upper part of the window of
GM.
The button:
Creation of a mission
After every click this button a mission is created in memory, instead of
the previous, if it exists.
The creation is fast, once created any modification has no effect. If you
do modifications, to validate its click on this button again.
After the creation of the mission the button "Writing file
mission" is available.
The
button: Writing the file mission
After a click on this button a box of selection appears. It saves the
mission file.
Now we can play the mission in CloDo.
After every recording this button becomes inaccessible, it is necessary
to create a new mission to activate it, this allows to know if we have recorded
well the last realized mission.
For every mission GM realizes 3 files. For example if the name of the
mission is 'My_mission', the following files are created: 'My_mission.mis'
'My_mission.cs' and 'My_mission.briefing'.
Return to GM' frame Menu return
5) How to create a mission
with the GM
All operations with GM are done with the mouse.
(1) Before the first use of GM, it
is advisable to create 2 folders one for future missions the other for
reference files.
(2) Create or retrieve a reference file that you put in the folder of the
reference files.
(3) Launch GM.
During the first use of GM use the drop-down menu "Répertoire des
Fichiers" to set the default paths of the 2 previous folders.
(4) Click on the "Reading a reference file" button and load a
reference file.
(5) Choose the type of desired mission.
(6) Set the parameters desired for this mission.
(7) Click on the "Creation of a mission" button. If you return
to step (6) you will need to go step (7) to confirm your changes.
(8) Click on the "Writing of the file mission" button and save
it. A generic name is proposed, free you to modify it.
Now you can play the mission.
GM imposes some constraints. If the realization of a reference file does
not present problem, the use of the point as decimal separator is more
penalizing. An automatic solution during the launch of GM is certainly possible
but in case crash it would be necessary to put back manually the configuration
of origin, what is more penalizing.
GM is designed to perform solo missions easily and not repetitive (the
position of the planes is not fixed).
GM has been tested but bugs are always possible and even inevitable (GM
includes a little more than 7000 lines). Thank you to report them.
If somebody wants to translate the window of GM in a language of their
choice no problem, do not hesitate to contact me, the procedure is easy.
Thank you for your remarks and suggestions.