Fuel Selector switches DONE! The number of detents is easy to change by simply changing the number and location of the notches in the knob.
Attachment 48509 Attachment 48510
And here is my "Occupy Positions" panel. CLOD has potentially 9 positions that can be occupied, from pilot (position 1) to bombardier, to gunners. As you can see, there are 9 easily accessible buttons for the 9 positions. What's under the cover? A tenth button with a special purpose. Anyone who has flown multi-position aircraft in CLOD knows that when you switch to a gunner position and lean to gun-sight, you take over control of the gun from the AI. If you switch to another position, the AI gunner does NOT automatically re-take command of the gun. You may wonder why the AI gunner isn't doing anything...it's your fault for not releasing the gun back to him! The only way to release control is to occupy the position and hit ALT-F2. I don't think there is any way to tell CLOD to assign a joystick key or other command to this function; it has to be ALT-F2 apparently. So I have a macro running that captures this joystick button press and sends and ALT-F2 to the console. Why the cover? Well, you will find out the hard way that if you accidentally press ALT-F2 while occupying the pilot's position that it causes you to leave the plane entirely, and since you are the pilot, the aircraft will immediately nose down out of control until it crashes. There is no way to get back into the plane once you have left. Well, maybe you could escape to the game menu, then reoccupy the plane from there...I haven't tried it because every time I have accidentally done this the plane has crashed too quickly. Anyway, the cover is there to make it more difficult to accidentally send the ALT-F2.
Attachment 48515 Attachment 48516