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Thread: Huninthesun campaigns updated for 4.3

  1. #31
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    Re: Huninthesun campaigns updated for 4.3

    I've found some more problems with some missions in the 111 Squadron campaign where the game may crash completely. It seems to be caused by bombs exploding amongst statics (vehicles and aircraft) that are too close together. I'm not sure everyone will experience it because it may depend on the settings in use. The first occurrence is on the August 12th mission when 111 intercept 3 flights of JU88 attacking Hawkinge: as the squadron attacks the first flight, the bombs of the second flight impact and the game crashes. If you have played through that mission OK then you may not need this patch. Later in the campaign I came across the same issue with raids on Croydon and Eastchurch. I have resolved the problem by removing a couple of static objects from the affected missions and the updated mission files are in the attached zip. To install, just copy the il-2 sturmovik cliffs of dover folder from the zip over the same folder under Steam\steamapps\common on your PC. Windows will prompt you to replace the existing mission files. I've provided updates for the full and lite TFM4 versions and for the TFM3 or earlier version of the campaign. My testing was on the full missions for TFM4.
    I'm going to report this as a bug but I think its been in the game since the beginning. I remember, now, encountering it when creating the very first mission in the 32 Sq campaign a few years back. On the 111 campaign I added in the extra static objects just so that they would get blown up and burn nicely.
    So my apologies to anyone who has experienced this same problem, I hope the patch will resolve it for you too.
    Attached Files Attached Files

  2. #32
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    Re: Huninthesun campaigns updated for 4.3

    Thanks for the catch and the update Hun!

    I am still on the 32 squadron campaign and will be doing the 111 next, so I just went ahead and patched it up to be safe.
    Don B

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  3. #33
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    Re: Huninthesun campaigns updated for 4.3

    Hun,

    Don't know if this is worth checking into or not, just fyi, you might want to have a look at Mission #11 in the 32 Squadron Campaign.

    When I got to mission #11 and to the briefing screen, I only had a " Plane" button, did not have a " Fly" button. I clicked on the plane button and then exited, I was then able to select Fly from the menu screen, but did not have a cockpit view, only external view of the plane sitting in the pen...

    I retried it a couple of times with the same effect, I ended up ending the mission and clicking next to go on to mission 12.

    I really enjoyed the campaign regardless, thanks so much for all you do for us single players! I am now on the 111 squadron Hurri campaign, and really enjoying it as well!

    Btw, these are the campaigns modified for TF4.
    Don B

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  4. #34
    Veteran Combat pilot Screamadelica's Avatar
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    Re: Huninthesun campaigns updated for 4.3

    Great work. Thanks for these campaigns, I'm enjoying the 32 Squadron missions at the moment. This really helps keep things fresh for off line players. Well done.
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    Re: Huninthesun campaigns updated for 4.3

    Thanks for the heads up re mission #11 Don and apologies to everyone for the mistake. I've attached a zip with the fix for the mission file - there was just one line missing but it was crucial. This only affected the TFM versions, not the original 32 Squadron campaign.

    Good to hear that folk are enjoying these campaigns. I've now started on campaigns for the 109 and 110 - I'm taking shortcuts by using these RAF missions and just switching the SP pilot over to the Luftwaffe. When done, the 109 campaign should be around 55 missions and the 110 campaign around 30. I am coming across some issues on bomber and escort behaviour that I think are post-patch features and doing some rejigging. These issues are present in the RAF campaigns too but are not very obvious when flying on the RAF side. When I've done the 109/110 campaigns I will retrofit the tweaks into the RAF campaigns.
    Attached Files Attached Files

  6. #36
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    Re: Huninthesun campaigns updated for 4.3

    Quote Originally Posted by huninthesun View Post
    Thanks for the heads up re mission #11 Don and apologies to everyone for the mistake. I've attached a zip with the fix for the mission file - there was just one line missing but it was crucial. This only affected the TFM versions, not the original 32 Squadron campaign.
    Many thanks for the quick fix Hun!
    I have copied the new files over, gives me a good reason to fly the 32 Sq campaign again! Right now though, I am working my way through the most awesome 111 Sq campaign and loving it!
    Don B

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  7. #37
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    Re: Huninthesun campaigns updated for 4.3

    I am so loving the 111 Squadron Hurri Campaign.

    Flying the Wellington Escort Mission at sunrise, took me a couple of tries to figure out, the first couple of inbound 109's are a diversion, I and my wingmen were getting tangled up with them while the Wellingtons continued on course only to be surprised by 4 -110's - by the time we could get to them, it was too late.

    This time, I let the wingies deal with the 109's and I stuck with the Wellingtons, and this time - they made it to base safely!

    On flight out to meet them:



    In the pattern for landing back at Manston:
    Love the light and the fog...





    And of course, as is typical I always get landing denied - reckon I pissed of the controller for some reason, he seems to have it in for me lol. And as always, landed safely back at Manston.

    Fantastic mission and campaign!
    Don B

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  8. #38
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    Re: Huninthesun campaigns updated for 4.3

    Thanks Don but I can claim little credit - all I did was set the mission time; lighting and weather effects are courtesy of Team Fusion! Most of the 111 campaign missions are based on actual events but I added a few fictitious missions like this to fill in the timeline and a few of those I set at dawn just because the visuals are so good.

    The next mission after this is the one on August 8th, Convoy Peewit. This has the best use of clouds I've come across so far in the game, with a dense bank of clouds over the convoy. If you can get past the 109s you will be chasing the Stukas in and out of the clouds. Again, no credit to me, I just set the general cloud cover for the mission and somehow magically the densest clouds appear in exactly the best spot.

  9. #39
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    Re: Huninthesun campaigns updated for 4.3

    Sweet, good to know as that will be my next mission probably tomorrow morning!
    Don B

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  10. #40
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    Re: Huninthesun campaigns updated for 4.3

    Flew the next mission, indeed the clouds are great!
    However seems I somehow missed the Stukas, saw a report of them in sector so and so, by the time I got there was still a bunch of 109's - pretty sure they high tailed it home lol.
    We landed back safely at Croyden, however I clicked on restart rather than next - going to give this one another go as I really liked it, and I want another shot at the Stukas!
    Don B

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    Re: Huninthesun campaigns updated for 4.3

    I am so glad I re-flew this mission!
    Got to the Stukas this time, what a fantastic mission this was.

    Flight B on the way out to the Channel:



    Diving above the Stukas, dive sirens going off, my plane starting to shake as it approaches over-speed - what a pucker factor!



    Target rich environment - that one in flames, yes that was one of mine...



    Many Stukas to pick from:



    On the long journey back to Croyden:



    Safely back at Croyden, another successful sortie and end of the day!



    So loving this Hurri 111 SQ Campaign!
    Don B

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  12. #42
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    Re: Huninthesun campaigns updated for 4.3

    Continuing on with the 111 Squadron,

    Dornier hunting , yum!



    Love the sight of a burning Dornier!



    So loving this campaign!
    Don B

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    Re: Huninthesun campaigns updated for 4.3

    Hi Hun
    Loving your SP campaigns for TF4.3.

    However, keep getting the same dreaded ctd in the 32 Squadron campaign evening mission #8 right after the 'tally ho' call on spotting the enemy aircraft.

    Take off, assemble and climb no problem but as soon as the leader reports contacts etc I get a blasted ctd with no option but to escape out.
    Repeats every time, no matter what i try, so was wondering if it is a similar prob with the earlier static objects in the 111 campaign. Anyone else had this?

    I have applied the other two 111 squadron updates in anticipation of flying that next but wanted to complete the 32 'tour' first.

    Any ideas?

    Thanks for your great work!
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    Re: Huninthesun campaigns updated for 4.3

    Hi Slot,

    That is the mission with the attack on Croydon, which is also in the 111 campaign and had the ctd problem. It's almost certainly the same issue, I'll investigate and post an update here if I can reproduce the problem and resolve it.

  15. #45
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    Re: Huninthesun campaigns updated for 4.3

    I couldn't reproduce the CTD that Slot reported in mission #8 of the 32 Squadron campaign but I suspect it is the same issue that affected the 111 campaign mission and I've therefore removed some of the statics at Croydon. Hope this resolves the issue. Attached are updated mission files for the full and Lite versions of the 32 Squadron campaigns.

    cheers
    Hun
    Attached Files Attached Files

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    Re: Huninthesun campaigns updated for 4.3

    Wow thanks Hun for the quick response.
    Will check it out and report back.
    Really appreciate your efforts on all these to help us SP enjoy more.

    Best regards
    Slot

    "Post update"
    Fantastic Hun. Mission working OK now and managed to bag a 109 and 110 before unfortunately having a prang on landing. The sun really blinded me with the west facing runway and i have no idea how the real guys coped. I didn't!

    Many thanks again
    Last edited by ATAG_Slot; Aug-17-2014 at 15:35. Reason: Tested patch and mission now works.
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    Re: Huninthesun campaigns updated for 4.3

    Just to let you know, I played the first two BF109 missions. No problems downloading or running. Great missions so far. FYI-my settings are on high. 4.3 TFF. I have an I7 3.4 to 4.1, 16g kingston hyper, and twin evga 760 GTX SC ACX SLI. No problems with temps. Missions and machines run as strong as a 109. As above, sun is strong. Staying in formation is a beast.

  18. #48
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    Re: Huninthesun campaigns updated for 4.3

    Can't seem to find a download that works for this. Any kind souls able to help out there?

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    Re: Huninthesun campaigns updated for 4.3

    I didn't realise AirWarfare was defunct, what a shame. I've now posted my campaigns to the Download section here on ATAG. It is a single download but contains both the original 3 RAF campaigns (each in full and Lite versions) and the Harder versions of the (lite) RAF campaigns along with the 109 and 110 LW campaigns. All the patches have been applied. All of these campaigns require the TFM 4 mod. The original RAF campaigns for the unmodded game are actually also included in the download but you would need to manually edit the campaigns.ini file to enable them.

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    Re: Huninthesun campaigns updated for 4.3

    Great campaign - thanks!

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    Re: Huninthesun campaigns updated for 4.3

    A bit late to the party I know but thought I'd add my congrats on a great campaign. Absolutely loving the mega formations in the 74sqn (Spits) part which I'm lucky enough to have a machine that can handle without too much slideshowing.
    The only problem I have is I can't track any of it. I can still see the replays from TF no problem but in HITS I just see the sea.
    I can zoom in and out no problem but no eye candy. Any ideas?
    20160815203246_1.jpg20160815203246_1.jpg20160815225535_1.jpg

  23. #52
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    Re: Huninthesun campaigns updated for 4.3

    In replay menu, untick restrictive views (forgot the name it shows) and once you start replaying the track press keys from F1 to F8... to switch views

  24. #53
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    Re: Huninthesun campaigns updated for 4.3

    Quote Originally Posted by ATAG_Lolsav View Post
    In replay menu, untick restrictive views (forgot the name it shows) and once you start replaying the track press keys from F1 to F8... to switch views
    Thanks ATAG_Lolsav, but all I see is this (TF4.132):
    Replay2.JPG
    No matter what boxes I tick or un-tick I still get the 'sea' and no other commands work except mouse zoom...

  25. #54
    Supporting Member Seabeckfish's Avatar
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    Re: Huninthesun campaigns updated for 4.3

    Hello all,

    I still cannot find the 4.3 updated version that is supposed to be in the ATAG downloads section.

    All I see is the version for 4.

    Seabeck

  26. #55
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    Re: Huninthesun campaigns updated for 4.3

    The files in the downloads section will work with 4.3

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  28. #56
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    Re: Huninthesun campaigns updated for 4.3

    Thank you very much Huninthesun!

    That is what I was thinking but I was just not sure.

    Greatly appreciate your efforts and these exciting campaigns.

    Seabeck

  29. #57
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    Re: Huninthesun campaigns updated for 4.3

    Are the HITS campaigns working for 4.5? I tried reinstalling them, but cannot get them to appear ingame for some reason.

  30. #58
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    Re: Huninthesun campaigns updated for 4.3

    No reason for don't work, but you need "register" their custom DLL, see early posts.

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    Re: Huninthesun campaigns updated for 4.3

    Hi Zionid
    I have reloaded them successfully and all working under 4.5 Blitz.

    Follow the HITS instructions pdf in the main d/l and the key thing is the subfolders for Parts and Addins are now within the new Blitz folder in steamapps\common etc.
    The HITS mission sub folder goes in the mission section in the Documents\1c Softclub folder created by Blitz as this is where the progress "state" is saved.


    Now if i could only figure out how to get my Desastersoft Wick v Dundas to work....
    I think there is a change in some of the code with Blitz that is causing it to not start as i have reloaded and copied all the files to the right folders and can see it in my campaigns menu but it will not start.
    Win10 x64, i5-10600K CPU @ 4.1GHz, ASUS RTX 3060Ti 8GB, 16GB(DDR4 3600MHz XMP) RAM, Dell 2560x1440 27" 165hz, Microsoft FFB2, Edtracker(wireless).
    Nvidia driver version: 537.58

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    Re: Huninthesun campaigns updated for 4.3

    Quote Originally Posted by Slot View Post
    Now if i could only figure out how to get my Desastersoft Wick v Dundas to work....
    I think there is a change in some of the code with Blitz that is causing it to not start as i have reloaded and copied all the files to the right folders and can see it in my campaigns menu but it will not start.
    Seems that Desastersof campaign use some 32 bits software, the team who made their campaigns was disbanded, the company change owner and the new don't have a clue about support. Look there:

    https://forum.il2sturmovik.com/topic...5/#entry547687

    For a while keep a install of 4.312 to be able to use this campaigns.

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