Hoping someone can help answer some questions for me. First and foremost, I'm not new to this. I use CC professionally via contracts in the aviation world (branding/livery design) and I've done some work for various FS related addons over the years. So I'm not looking for help in the content creation arena. My questions concern the max tex res the sim will use, if it has one, and what possible system impacts for various users could be seen as its just a 32bit app. The more system intensive renders become the more likely you are to see a CTD with 32bit RTE's, like FSX and P3D.
I ask because I've taken the default 2K textures for the 109 and have completely rebuilt them from the ground up to support 4K lossless pixel imagery. I had to go in and basically hand-jam everything anew. Everything. What does 4K imagery brings to the table? Vastly improved textures for one. They're sharper, clearer, more defined and far more visually impressive. To put it into perspective, here is an example of the default CloD tex res with that of what I've done. And yes, these are the actual tex res' when in the sim.
While I haven't seen any sort of system impact when using my 4K px liveries it doesn't mean others won't. On top of that, I have no idea how a shit-load of people on a MP server would fare if every aircraft is using a 4K lossless texture. Hoping you guys that have been with this series since its inception can answer some of these questions and concerns before I proceed. I mean I don't wanna continue to waste my time if this simply isn't possible or hampers performance.
As for the 4K livery itself. A few WIPs.
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