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Thread: Release Notes for Blitz 4.56

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    Team Fusion 69th_Spiritus's Avatar
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    Release Notes for Blitz 4.56

    Release Notes
    IL-2 Sturmovik: Cliffs Of Dover Blitz 4.56

    While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very happy to release this new patch 4.56 with the following improvements:

    • Revised AI behaviour
      • We've generally improved the AI's behaviour in many situations.
      • The default skill settings are now more granular and the the particular skills (Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision, Bravery) now better match the proficiency levels (Rookie, Average, Vetaren, Ace). All missions delivered with CloD were updated with the new default skill levels.
      • A bug in the airfield tower communications (tower's "clear to land" order) has been fixed and AI aircraft now correctly land at airfields when landing waypoint is specified by mission builder.
        These are the first steps in a series of AI improvements we hope to make for CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
    • Rearm and Refuel: Mission builders can now allow rearm and refuel functionality in their missions.
      • Refuel is in percent. The mission builder can implement whatever he needs.
      • Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm only guns".
      • All this is only available if the mission builder implements it. The game checks no requirements and the rearm and refuel is immediate. The mission builder can impose requirements ("landed at airfield, parked, magnetos off, fuel cocks closed, no damages") and show the messages reminding the pilot about it. He also can implement waiting times (e.g. longer time for bigger planes) and messages about it. Also, a truck driving up to the plane could be coded by the mission builder.
      • Example mission scripts are available here:
    • The Lorenz blind landing system has been implemented. The Transmitter and cockpit instruments have been fixed.
    • Longer range non-directional radio beacons and long range beacons are now functional.
    • Transition between different land textures has been improved.
    • OnBuildingDestroyed() is now correctly called in multiplayer when a building is destroyed.
    • A static Dictionary<string, object> has been added to the AMission object so mission builders can modularize code.
    • The propellor pitch control animation for He-111 has been fixed.
    • The propellor pitch control animation for He-111 and Ju-88 is now correct (it was reversed).
    • New Sounds and Sound Fixes:
      • Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..) being inaudible.
      • Fixed distance dropoff for above land vehicles.
      • Fixed dynamic blasts (added to explosions and cannons).
      • Revised Overstress SFX
      • Revised aircraft buffeting SFX
      • Added new supercharger whistle.
      • Added dynamic panning to aircraft exterior view.
      • Implemented basic 3D positional audio (It should now be easier to locate a sound source.)
      • Revised Fiat A-74
      • Revised Fiat A-80
      • Revised DB601 series
      • Revised Jumo211 series
      • Revised Merlin Series.
      • Added Merlin XII Coffman Starter.
      • Fixed Merlin sounding idle if throttle was moved under 20%-30%
      • Revised MG 17
      • Revised Hispano
      • Revised Browning .303s
      • Native bird calls
      • New engine sounds for the Tiger Moth
      • Relevant Bugtracker entries:
        • #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
        • #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
        • #952 (Resolved): Merlin engine sounds louder at low revs than at high power
        • #736 (Resolved): Bf 109: /B variants sound bug
        • #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
        • #547 (Resolved): Fighter 303 sounds cut out

    Last edited by Artist; Nov-08-2019 at 11:33.
    ♠ S_M ♠


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    Novice Pilot Gingerbread's Avatar
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    Re: Release Notes for Blitz 4.56


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    Supporting Member Kendy for the State's Avatar
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    Re: Release Notes for Blitz 4.56

    Sweet! I just checked Steam and it still says 4.55... is there anything we can do to force it to update?

    ***EDIT***
    Never mind, ran the game and it says 4.56

    Thanks Team Fusion! Awesome!
    Last edited by Kendy for the State; Sep-13-2019 at 14:05.
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    Re: Release Notes for Blitz 4.56

    Thank You All in Team Fusion!

    ..and on Friday the 13th.
    -didn't think this one came out until about fourteen days

    Great news indeed!

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    Re: Release Notes for Blitz 4.56

    Quote Originally Posted by Kendy for the State View Post
    Sweet! I just checked Steam and it still says 4.55... is there anything we can do to force it to update?
    If you start Steam and select under games, IL-2 STURMOVIK CLIFFS OF DOVER BLITZ, it should automatically update.

    Thanks

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    Re: Release Notes for Blitz 4.56

    Rearm and refuel (especially in this much more complex version) will be a real game changer, especially for longer campaigns!
    Wonderful addition!

    And there will be a fuel truck driving up!

    Can't wait until the mission builders will implement it.

    S!


    DerDa

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    Re: Release Notes for Blitz 4.56

    May have spoken too soon. Running tests.
    Last edited by No.401_Wolverine; Sep-16-2019 at 21:27.

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    Re: Release Notes for Blitz 4.56



    ... tried, excellent ...

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    Re: Release Notes for Blitz 4.56

    This is excellent news, thank you TFS!


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    Re: Release Notes for Blitz 4.56

    I really hope the mission builders script the trucks driving up.. so awesome! I would fight just to get back and see it ..haha
    Great work guys!!! S! TFS
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    Supporting Member farley's Avatar
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    Re: Release Notes for Blitz 4.56



    AI seem much more aggressive which is great.
    Really have to be on my toes now!

    Engine sounds much better overall.

    Thanks!
    Last edited by farley; Sep-14-2019 at 00:42.
    "If you want to fly, give up everything that weighs you down"......

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    Combat pilot \Hawk/'s Avatar
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    Re: Release Notes for Blitz 4.56

    Wooweee!
    Thanks TFS!


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    Re: Release Notes for Blitz 4.56

    Thanks for this TFS!

    First observations after flying the quick mission Bomber intercept London, I like the new sound of the Browning .303s.
    Bombers are staying in formation, no more strange maneuvers, more realistic.

    The clear to land order does now work, but unfortunately AI aircraft are still crashing at the home airfield, I hope this will be fxed.
    Last edited by Bussard; Sep-15-2019 at 17:39.

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    Supporting Member Kendy for the State's Avatar
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    Re: Release Notes for Blitz 4.56

    Flew an E-4N for about an hour... could barely hear machine guns and cannon over the sound of the engine, but they did sound different. Any way to make them louder?
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    Re: Release Notes for Blitz 4.56

    An immense THANK YOU for your hard work and dedication to this game and to this community of simm pilots. Oh, did I say thank you yet.... Thank You, Thank You, Thank You !!!!!

    Salute
    CrusaderOne

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    Veteran Combat pilot Pienoir's Avatar
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    Re: Release Notes for Blitz 4.56

    Added dynamic panning to aircraft exterior view.






    can you explain?

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    Re: Release Notes for Blitz 4.56


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    Re: Release Notes for Blitz 4.56

    Nice work chaps!
    Loving the new sounds for the engines, especially being able to hear the starter inside the cockpit on startup!
    The RAF fighters sound a lot more rounded now, and the RPM sound effect are fantastic!

    Nice work!

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    Re: Release Notes for Blitz 4.56

    I thought there was someone breathing down my neck when the overstress SFX first kicked in. Great job.

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    ATAG Member ATAG_DRock's Avatar
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    Re: Release Notes for Blitz 4.56

    Great job, TFS.

    Thank you for all the hard work and time you give us all.

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    Veteran Combat pilot Bonditaria's Avatar
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    Re: Release Notes for Blitz 4.56

    Please note the tree colors have been updated 25 october : in version 4.57.3 the trees are orange again. These videos are out of date. Apparently TFS hadn't intended to change the tree color and now the error is fixed. Thanks TFS!
    Please note the tree colors have been updated 25 october : in version 4.57.3 the trees are orange again. These videos are out of date. Apparently TFS hadn't intended to change the tree color and now the error is fixed. Thanks TFS!



    Enjoying the new colour scheme of English_Channel_1940_Autumn with no orange trees... it's a huge improvement!



    Last edited by Bonditaria; Oct-25-2019 at 12:34. Reason: update 4.57.3 released

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    Re: Release Notes for Blitz 4.56

    Nice transition video Bondi! i like the new look as well.
    Cheers
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    Re: Release Notes for Blitz 4.56

    That is some stiff wind in your video Bondi

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    Veteran Combat pilot Bonditaria's Avatar
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    Re: Release Notes for Blitz 4.56

    Quote Originally Posted by JG4_Karaya View Post
    That is some stiff wind in your video Bondi
    Yes it is about Beaufort 7, nearly a gale: I had to have a reason for no flying aircraft in the video!

    landscape textures.jpg

    The close-up shows the new landscape texture edge rendering.
    On the right, for instance the plowed field looks much better and the road blends smoothly into the landscape.
    Distant, lower aircraft dots are thus less likely to disappear into graphics artifacts.
    Effectively this change helps with spotting and tracking contacts at greater distance.


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    Re: Release Notes for Blitz 4.56

    Have been listening to the new engine sound of the Tiger Moth. Love it!


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    Re: Release Notes for Blitz 4.56

    Hey guys,

    Thanks for the update, the new additions are great! I have a question with regards to the Hawker Hurricane's Tachometer. Did the engine RPM reading vary so much in real life? If so, sorry for bringing it up; but it does make setting engine RPMs quite difficult presently. Furthermore, if this has already been discussed forgive my ignorance to it!

    Digby

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    Re: Release Notes for Blitz 4.56

    Quote Originally Posted by Pienoir View Post
    Added dynamic panning to aircraft exterior view.






    can you explain?


    Nobody?

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    Re: Release Notes for Blitz 4.56

    Thanks Team, keep the work on the best!!!!

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  41. #29
    Veteran Combat pilot Bonditaria's Avatar
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    Re: Release Notes for Blitz 4.56

    Quote Originally Posted by Pienoir View Post
    Nobody?
    In 4.55 the aircraft sound is the same from all directions.

    In 4.56 the aircraft is louder at the front end!




  42. #30
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    Re: Release Notes for Blitz 4.56

    ammmhhh
    I thought it was a new camera

    not a sound arrangement

    Okay

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