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Thread: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

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    No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    No.401 Squadron Presents:
    FINEST HOUR

    First, I would like to thank everyone who has been involved in the creation of the campaign.


    |450|Squiz, |450|Kookaburra, and ATAG_Freya for helping with the creation of necessary mission target files and especially Squiz for creating all of the fantastic AI bombing raids available to the Luftwaffe team
    No.401_StiC for creating a very handy program that allows the admin of the campaign to quickly review and edit the various data files assoc

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    This is great! thanks to all who worked on creating this.

    Can we launch AI raids with this?

    Thanks again!
    Intel i875K oc'd @ 3.80ghz | 8GB 1600mhz Corsair Ram | EVGA P55 FTW 200 mobo
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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Yep, but you have to recon the target first prior to sending the AI to bomb it. Not difficult by any means...just fly over it and a message will appear that it has been successfully reconned and 24 hours later it will show up on the list of available targets.

    Well, I mean it`s....

    Not difficult if you stay above, say 3000 meter`s, and get it on the first pass.
    Not difficult if you hit that invisible beam projecting straight up from the target.
    Not difficult if you don`t have a determined RAF Squadron chasing you all over England.

    sounds easy...lol.
    All your contrail are belong to us...unless your in a IIa, then not so much

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    I believe there is also code in the mission to allow Red to initiate a random unknown Blue bomber raid in the event of no Blue players, but it is disabled (commented out). Let's leave that as a challenge to prospective mission builders to re-enable it.

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    ATAG Member ATAG_Freya's Avatar
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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Quote Originally Posted by No.401_Wolverine View Post
    I believe there is also code in the mission to allow Red to initiate a random unknown Blue bomber raid in the event of no Blue players, but it is disabled (commented out). Let's leave that as a challenge to prospective mission builders to re-enable it.
    // GamePlay.gpHUDLogCenter("Nuts!");

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    HA! Code jokes.... wow, we're heading down the rabbit hole now...

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Will have a go at downloading this file looks good

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Hi,
    I have downloaded your mission pack but can you tell me where the files go?
    Many thanks in advance.
    Ben
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Bump?
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: No.401_Wolverine has just uploaded Finest Hour Battle of Britain MP Campaign!

    Looks like the intended file paths are in the .cs:

    Code:
        private static string userdocpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
        private static string CLODO_FILE_PATH = userdocpath + @"\1C SoftClub\il-2 sturmovik cliffs of dover - mod\";
        private static string TARGETS_FILE_PATH = @"missions\Multi\Co-op\The_Battle_of_Britain\targets\"; // adjust to your needs
        private static string FILE_PATH = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle.mis"; // adjust to your needs
        private static string SPAWNPOINTS_FILE_PATH = "missions\\Multi\\Co-op\\The_Battle_of_Britain\\spawnpoints\\"; // adjust to your needs
        private static string BOMBERMISSIONS_FILE_PATH = "missions\\Multi\\Co-op\\The_Battle_of_Britain\\Bomber_Missions\\"; // adjust to your needs
        private static string LOAD_TARGETS_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_targets.txt"; // adjust to your needs
        private static string LOAD_LOSSES_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_losses.txt"; // adjust to your needs
        private static string LOAD_AIRFIELDS_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_airfields.txt"; // adjust to your needs
        private static string LOAD_AIRCRAFT_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_aircraft.txt"; // adjust to your needs
        private static string LOAD_PORTS_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_ports.txt"; // adjust to your needs
        private static string LOAD_FACTORIES_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_factories.txt"; // adjust to your needs
        private static string LOAD_FUEL_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_fuel.txt"; // adjust to your needs
        private static string LOAD_CIVILIANS_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_civilians.txt"; // adjust to your needs
        private static string LOAD_RESOURCES_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_resources.txt"; // adjust to your needs
        private static string LOAD_SCORE_FILE = @"missions\Multi\Co-op\The_Battle_of_Britain\thebattle_score.txt"; // adjust to your needs
    put them all in the The_Battle_of_Britain folder or "adjust to your needs"...

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