There have been some questions re. the current status of the TF 5.0 'Tobruk' build.
It has been stated many, many, times TF does not post Release dates... that is not our responsibility. TF/1C will not be changing our policy.
Regarding the overall progress, here is a brief summary:
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Aircraft
German
Bf108 Taifun Advanced Trainer - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.
Bf109E-7 (DB601Aa) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.
Bf109E-7N (DB601N) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.
Bf109E-7NZ (DB601N - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. GM-1 Nitrous Oxide injection Alpha has been created and is in testing.
Tropical versions - external and cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-1 with MG/FFM - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/15mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/20mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/20mm Tropical (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-4 (DB601E 1.30ata) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-4 (DB601E 1.30ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway.
Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 Tropical (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model 3D finished, textures underway. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Ju-88A-4/A-5/C-2 - Awaiting 3D modelers (who will start immediately they complete their existing work.. i.e. very soon)
Heinkel He-111H-6 Torpedo bomber - Awaiting 3D modelers (who will start immediately they complete their existing work.. i.e. very soon)
Note: Both the above are relatively minor projects... the exception being the Ju-88C-2... but even that case is not on the same level as the other major aircraft projects already completed.
Italian
Fiat CR-42 - already in game with full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. External work for FB underway. Keep watching for next Update.
Macchi C-202 Series III (hopefully) - 3D external model complete, texturing, damage underway. Cockpit model 3D underway... keep watching for next Update...
Macchi C-202 Series VIII (hopefully) - see above
French
Dewoitine D.520 (Hispano 12Y45 engine) - already in game with complete external, full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Watch for upcoming Update.
Dewoitine D.520 (Hispano 12Y49 high altitude) - See above
British
Gladiator II (with Tropical filter) - already in game with complete external, full rez cockpit, everything complete. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Spitfire IIB (IIA with two 20mm cannon, four .303) - already in game with complete external, full rez cockpit, everything complete except for addition of two button firing control for cannon and MG's.
Spitfire VA (eight .303 +12 boost) - already in game with complete external, full rez cockpit, everything complete. Watch for upcoming update.
Spitfire VB (+12 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Spitfire VB (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Spitfire VB (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Spitfire VB Tropical (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Spitfire VB Tropical (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Hurricane IIA (eight .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Hurricane IIB (twelve .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Hurricane IIB Fighter-Bomber - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Hurricane IIC (four 20mm) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. In Import queue.
Hurricane IIC Light Fighter - 3D work and textures underway.
Hurricane IID Tankbuster - 3D work and textures underway.
Tropical versions of all except IIC Light Fighter and IID - Complete and finalized... In Import queue. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Beaufighter Mk IF - Late (with Hercules XI) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Beaufighter Mk IC (with Hercules XI, bombs) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. Currently being imported.
Versions with Tropical filters) - See above. Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Wellington IA - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game. In Import queue.
Wellington IC (with waist gun positions) - All 3D, damage and textures finished for cockpits, except for typical minor texture fixes which are done once the artist can see the aircraft in game. External model waist gunner position 3D work to be assigned.
(and versions with Tropical filters)- See above.
Blenheim IV/IF with Tropical filters External model Tropical filters to be assigned. (very minor work... uses the same filters as Gladiator... already done)
American
P-40C (Tomahawk IIB) - 3D and damage modeling complete for external, texuring underway. Cockpit 3D modeling nearly complete.
P-40E (Kittyhawk IA) - 3D and damage modeling complete for both cockpit and external, texuring nearly complete. Expected to enter the Import queue shortly.
Early and late versions of both these aircraft... different boost levels... no difference to modeling... FM's already in place.
Martlet III - 3D and damage modeling complete for both cockpit and external, texuring nearly complete. Expected to enter the Import queue shortly.
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Tobruk Map - Original map v1 was created manually by writing code into the game... since TF received the Source Code we have gotten access to the original 1C/Maddox Map Tool. This allows members who are not coders to create and modify maps. After a re-coding of the tool to solve some issues with water placement, coastal depth, etc. it is now functional and in use by our expanded map team. Terrain bump map from original Tobruk map v1 version has been imported into Map Tool and the team are in the process of texturing, road creation, airfield creation, object placement, etc. for v2. We will release an update on the map v2 in the near future.... when it is ready for viewing.
BoB Map - Changes will be limited to bug fixes, airfield flattening, etc.
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Effects - Audio: Alpha v2 beginning testing Oct 15.
Effects - Visual: Alpha v2 beginning testing Oct 15.
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FM/DM - FM/DM Alphas already done, tweaking and detailing ongoing as aircraft complete import and become flyable. As mentioned previously, many coding changes already incorporated, including such things as split radiators for 109's, new propellor/governor types for the new aircraft, dust filter effects, as for example, open/closed pilot option for those aircraft types which had this option, loss of power due to filter, and potential damage effects when a pilot leaves a filter bypassed when taking off in a desert map. Also new overheat system, new damage modeling for oxygen bottles exploding when hit, new damage modeling for ammunition trays exploding when hit, new drop tank implementation, new GM-1 Nitrous Oxide injection, etc. etc.
AI - Alpha v2 ready for internal testing Oct 8.
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