Originally Posted by
No.401_Wolverine
Couple of small fixes since the test run on May 30th:
1. Headshake realism setting has been found to have been off for all this time. It is now enabled. Thanks Kalinka for the heads up on this one.
2. A small code error with the Sittingbourne and Thameshaven targets was not carrying their damage over the restarts. Fixed!
3. The time required for an AI raid before another AI raid can be launched has been adjusted to 2 hours down from 2.5 hours.
4. Notification that the timer has reset the AI missions to available will now be broadcast to both Blue and Red teams (in case the Red team wants to launch another random raid in Blue's absence).
Things being worked on:
a) An easier way to get damage reports on JUST the damaged targets for Red. Currently, they have to comb through the entire sector list which is 35 different reports.
b) Tweaking the resource levels to try and find the right balance of difficulty for both teams
c) More targets!
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