Following PStyle's valuable template threads
HERE, and note RedDog's suggestion about some sort of useful mechanism to manipulate mission object templates. Here's a "
Mission Wizard" (couldn't think of a name - open to suggestions).
INSTALLING
1. This is a stand-alone exe. Create a folder where you want the exe to be located.
2. Extract the archive file into that folder. If you extracted correctly, you should have two files;
MissionWizard.exe and
library.ini
3. Run the program (exe). The first time you run it, the wizard will ask you set set the folder for where your mission object templates are located; and the folder where your script templates are located. These folders may have sub-folders for types of templates (unlimited object & script templates allowed).
4. Once you've set the folders for where your template files are located, you will see a tree on the left of the screen showing all your template files.
5. Simply use the arrow buttons to select (or deselect) which objects & scripts you want for your battle.
HOW TO ADD YOUR OWN AIRFIELD OR OBJECT TEMPLATE
1. Simply download a template file (mission file) from wherever you like & put it into a folder of your choice somewhere under your desigated 'objects' root folder.
2. Your template should appear in the wizard screen.
HOW TO ADD YOUR OWN SCRIPT TEMPLATE
1. Simply download a c# script file (*.cs file) from wherever you like & put it into a folder of your choice somewhere under your desigated 'script' root folder.
2. Your script template should appear in the wizard screen.
FEATURES
- Works with all maps. The wizard uses the map associated with the first template file you select for your mission.
- Imports stationary objects from template into your mission file.
- Imports buildings objects from template into your mission file.
- Imports frontmarker objects from template into your mission file.
- Imports AiChiefs (animals/birds etc) objects from template into your mission file.
- Imports spline roads objects from template into your mission file.
- Imports spawn bases objects from template into your mission file.
- Imports local weather front objects from template into your mission file.
- Imports unlimited number of C# scripts into your mission file.
- This is presented 'as-is', I make no guarantees it will suit your mission building & I'm not responsible for any consequences should it present problems.
LIMITATIONS
1. Does not work for 'custom airfield' template files (yet).
Download wizard
HERE (107kb) [Ver0.4 beta]
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