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Thread: Team Fusion Update - September 26th 2014 - A life on the ocean wave

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    Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Hello again and glad to see you're still interested in the updates Team Fusion are providing, you're interest is what makes such a difference to all of us here in Team Fusion towers .

    Firstly can I say on behalf of the team that we realise it may look from the outside that we are 'dragging our feet', but nothing could be further from the truth. Everyone at Team Fusion is a keen aviation enthusiast and Simulation enthusiast and everything we are doing is done just as much for you as it is for us. The main reason that Team Fusion exists is because there was a realisation that the software that was released (and now sadly abandoned in such an untimely manner) was a truly incredible piece of software, that with (a lot) nurturing and care could actually become one of if not the best Sims out there. For some reason I think of Obi Wan Kenobi when I think of what happened to Cliffs of Dover:



    http://youtu.be/t8RCQDDsMpU


    So, Team Fusion exist only as volunteers, no pay, no financial benefit, no reward........except the feedback we get from the community when we do something right So please keep spreading the word, please keep enthusiastic (as we are) and please don't be concerned about the apparent lack of news/updates. We are working from all continents of the world, communicating across all timezones and between us, we are building a much brighter future for this simulation.
    (Of-course if we had the Source Code.....Cliffs would have no competitors....maybe one-day 1C will send us a parcel )


    So, let's get on with today's news.

    Firstly, a small piece of news on the Wellington. This is still under development and as always, we are on the lookout for 3D modellers to join the team, if you think you have the skillset and want to be part of our community based team, please check out this thread for more details:

    http://theairtacticalassaultgroup.co...ad.php?t=11129

    Okay, so back to the Wellington. So you are are sat in the cockpit and looking around you need to find out details about how the aircraft is performing, therefore essential to your piloting are the dials. We have been very lucky to have images supplied to us of the dials from which our texture artists have been working.

    Rather than show you the current work we have, I'd rather just show you the quality of the images we have been sent to work from.

    AS320 copy.jpg BOOST-8LB negretti copy.jpg T@S-EARLY copy.jpg auto copy.jpg

    Now these are important for us as these give us the basis of being completely accurate and getting details to scale. Team Fusion really are paying attention to detail in bringing a new bomber to the Simulation for Pilots to use. I hope this makes the bomber boys happy seeing this level of accuracy?


    Okay, here's another bit of news for the FMB users. What can Mission Builders expect to see when they delve into the interface?

    This is still work in progress but check out this image:

    FMB.jpg

    Just some of the features being worked on include:

    * Moved buildings out of the statics category & into buildings category.
    * Moved statics out of the buildings category & into statics category.
    * Recategorised & reordered statics & buildings categories. Now much easier to navigate.
    * Introduced 'new' objects. ie soldiers (humans), tree objects etc.

    So hopefully the WiP makes thing easier to use as we carry on fixing it


    Now, today's main update. A life on the ocean wave.

    The 3D modellers in Team Fusion have been busy (and still are) not only working on aircraft but also new shipping for Mission Builders to utilise in making their environments much richer and diverse for Pilots to attack and defend. Current thinking inside Team Fusion is the possibility of making these controllable (in a basic fashion) along the lines of how players can use Tanks and AA guns at the moment....but that is still in discussion and maybe another patch down the line.

    There is more shipping already created than is shown in this short clip but it should give you a taste of just what is going on behind the scenes and the level of detail involved. Please note, this footage contains 'work in progress' models, from which we have already identified and started work on small fixes as and when we see them (so don't panic if you see a glitch...it is WIP!!!! ))

    Okay then here's today's video clip (make sure you stay to the end ) :



    https://vimeo.com/107256620

    As always we like to add news on the Bugtracker so thanks to TF member Artist for putting this together for me

    From the Team Fusion Bugtracker

    The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on August, 28th, 10 new users brought the total up to 770 registered users of which 45 have been active since then. We currently have 115 open issues (86 bugs and 29 feature requests). 2 have already been resolved with patch 4.312 and 11 are currently in progress to be fixed or implemented.

    4 new issues have been raised since the last update, among them are (no judgement implied):
    • Feature Request #634: "The death of the player on a place of the gunner shouldn't be the final." (New)
    • Reported Bug #633: "Ju 88: Fuel Cocks 1 & 2 not working correctly (in SP)" (Confirmed)
    • Reported Bug #630: "Ju 88: brakes have to be stronger" (New)


    The issues with the highest (summary) vote currently are:
    • 28: #581: "RAF fighter engines incorrectly start cold in Multiplayer" (New)
    • 23: #602: "Defensive AI Gunner Skill Levels Set Too High" (New)
    • 19: #610: "Navigational Illumination Functionality: Smudge pots, NAV markers, and landing headlamps." (Feedback)
    • 19: #614: "Large cloud formations do not appear in replay of track (.TRK) files" (New)
    • 15: #598: "Damage to Gear and/or Flaps when safe speeds exceeded" (New)
    • 15: #589: "Hawker Hurricane start up" (New)


    We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
    ===


    Once again thankyou for your interest and support, we're here for the long run....keeping the dream alive.

    Cheers, MP/TF


    PS.....those dials pictured above aren't photographs.....those are the in-game textures
    Last edited by Mysticpuma; Sep-26-2014 at 11:10.
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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave




    You guys are the best! Thank you for the update !!

  3. #3
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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Yessss!!!!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Niiiice - thanks for the information and the video! This is what I call big guns!

    Looking at the last seconds of your video: if you ever think about making a separate video about those small tubes I would propose this soundtrack.
    Last edited by DUI; Sep-26-2014 at 11:21.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    SUBS!!!!!
    Cheers N8 and Master Lewis

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Thanks MP for the update and TF for the work.

    I really WANT to man those "Vierlingsflak" Yeeeeehaaaaah

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    S!


    Great

    These ships are so much well done!



    Thank you Team Fusion!
    Conheça a Luftwaffe Brasil!

    http://www.thorin.com.br/forumlbr/index.php

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Thanks for the update. It will be great to see those new ships in game.

    Cheers!
    In the past, aggressive Australian patrols have caused the enemy great embarrassment by unremittingly harassing his line of communications, destroying his dumps, and generally indulging in a "spot of bastardry." – Notes for Platoon & Section Leaders distributed to Allied Land Forces in SouthWest Pacific Area-Operations 1943.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by Mysticpuma View Post

    Okay, here's another bit of news for the FMB users. What can Mission Builders expect to see when they delve into the interface?

    This is still work in progress but check out this image:

    FMB.jpg

    Just some of the features being worked on include:

    * Moved buildings out of the statics category & into buildings category.
    * Moved statics out of the buildings category & into statics category.
    * Recategorised & reordered statics & buildings categories. Now much easier to navigate.
    * Introduced 'new' objects. ie soldiers (humans), tree objects etc.

    So hopefully the WiP makes thing easier to use as we carry on fixing it

    Great news that the FMB is getting some lurve! Hats off to all involved.

    Can't... stop... myself... from... asking.... ..... (sorry):

    Rationalising the the statics/buildings ridiculousness is great. Absolutely great. But can I ask about the buildings? Will they act like "buildings" or like "statics"? In other words, will they have to load at the start of a mission (buildings) or will they be able to spawn in with submissions? And will the models be damageable? (By that I mean, is there any chance that the statics/buildings will be replaced by their "damaged" models if they're hit?)

    And any progress on Splines/waypoints and the .misroads file?

    And and and.......

    [foams at mouth and passes out in fit of excessivie enthusiasm]...

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Is that the Pacific?? The land/mountains look like something found in the far east?!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Cheers to all at TF,

    great update which I always look forward to.

    Thanks for all you have and continue to achieve.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Ships' accuracy is just fantastic!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by 78thFG_WindWpn View Post
    Is that the Pacific?? The land/mountains look like something found in the far east?!
    I might be mistaken but I think this is one of the standard dogfight-maps.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Nice! Really nice!
    Thanks a lot!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Niiiiice. Tribal class. Good choice...served in the Atlantic and the Med.

    Hmmmm pennant LO3... that's the Cossack...lost off Gibraltar. She sails again!

    Beudy...I can already start work on an Operation Substance campaign!

    http://en.m.wikipedia.org/wiki/Operation_Substance

    H
    Last edited by heinkill; Sep-26-2014 at 13:29.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    "The main reason that Team Fusion exists is because there was a realisation that the software that was released (and now sadly abandoned in such an untimely manner) was a truly incredible piece of software, that with (a lot) nurturing and care could actually become one of if not the best Sims out there."

    Awesome work Team Fusion. COD still has few if any real competitors. No disrespect, but even the new IL-2 pretenders have alot of work to do before they can hope to best the COD game engine, not to mention the game engines future possibilities. Its unfortunate that combat flight sims scale and complexity are so large and the genre so small that it makes it very difficult for developers to fund. I'm hoping VR will once again make flight sims a major genre, worth funding.

    edit...not to mention the fact there is so much detail now that developers will have to incorporate and help community teams like TF
    Last edited by Chivas; Sep-26-2014 at 14:06.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Great SOUNDS & and it sounds GREAT !


    Can't wait to straff those Flack soldiers...


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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by heinkill View Post
    Niiiiice. Tribal class. Good choice...served in the Atlantic and the Med.

    Hmmmm pennant LO3... that's the Cossack...lost off Gibraltar. She sails again!

    Beudy...I can already start work on an Operation Substance campaign!

    http://en.m.wikipedia.org/wiki/Operation_Substance

    H
    Good eye.

    To everyone:

    As MP has mentioned, we are working hard on a complex project... there are many many elements to creating a new Campaign environment.

    We have modelers working on 7 new or new versions of aircraft types, 5 new shipping types, 6 new vehicle/gun types, many building types, new map tool, plus all the sound, FM, texture, skins, etc. required to provide players with a complete immersive experience.

    But just in aircraft, there are another 5 types which we would like to add and which could still use modelers... >>>> ...who know 3D modeling programs like 3DMax, so if you think you have the skills, or you know someone who does and who might be interested, please contact MP.
    Last edited by RAF74_Buzzsaw; Sep-26-2014 at 13:57.

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    "Make sure you sty to the end" Was that a joke?

    I love the updates!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Holy Sh*t Buzzsaw,

    your little tit bits are almost as good as the update.


    Thanks again!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by keeno View Post
    Holy Sh*t Buzzsaw,

    your little tit bits are almost as good as the update.


    Thanks again!
    Well, if TF says everything in one go, there wouldn't be anything new to say for updates

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by 78thFG_WindWpn View Post
    Is that the Pacific?? The land/mountains look like something found in the far east?!
    It is the stock Volcanic Islands dogfight map, not many people use it.

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    Veteran Combat pilot Topgum's Avatar
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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Quote Originally Posted by RAF74_Buzzsaw View Post
    Good eye.

    To everyone:

    As MP has mentioned, we are working hard on a complex project... there are many many elements to creating a new Campaign environment.

    We have modelers working on 7 new or new versions of aircraft types, 5 new shipping types, 6 new vehicle/gun types, many building types, new map tool, plus all the sound, FM, texture, skins, etc. required to provide players with a complete immersive experience.

    But just in aircraft, there are another 5 types which we would like to add and which could still use modelers... >>>> ...who know 3D modeling programs like 3DMax, so if you think you have the skills, or you know someone who does and who might be interested, please contact MP.


    sigh, i would like to have that demande 3D modelling skills,
    Thanks a lot for your fantastic work
    keep us rocking,
    TG

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Nice news
    Thanks a lot !

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Thank you Mystic and TF Team for the great News AAANND for the HARD work.......

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Wonderful video...Thanks TF......Loved the ending
    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Great video and fantastic work by Team Fusion!

    Developing the Maritime aspect builds on the overall playing experience of Cliffs of Dover, given how vital shipping was to Britain and the part it played in the initial target strategy and tactics of the Luftwaffe.

    Thanks as well to Artist for his informative update on the TF Bug Tracker and his competent handling of the reported bugs and many requested features.


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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Looking great guys, thanks for the update!!
    Don B

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Mystic, we couldn't have a better group than those represented by TF... amazed at how these things can happen so right. One of the few things that actually has the commitment deserved. Keep fighting the Good Fight, and Thank YOU !!!

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    Re: Team Fusion Update - September 26th 2014 - A life on the ocean wave

    Nice! Liking those ships, also Buzzsaw you said 7 new planes? Maybe I'll finally get my Spitfire Ib and IIb . . .

    flare

    PS - Team fusion, since you have that wonderful intro animation, why not replace that Ubisoft logo video at the beginning with that? If that's against the copyright stuff, just add your vid after the Ubisoft logo in the same logo.mp4 file or something.

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