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Thread: "Битва за Британию" новая непрерывная кампания

  1. #181
    Ace Cassius's Avatar
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    Re: "Битва за Британию" новая непрерывная кампания

    Предлагаю завтра вылет на Штуках на 401-м. Не думаю, что нас будет много, подтянем рейд...Маршрут известен, взлетим наберем высоту, подойдет группа, построимся, пристроимся, и пойдем на объект. Идут они уверенно, не быстро...получится, более менее большая формация...По времени миссия стартует ~ 20:00 мск.
    Разок сходим и достаточно...Задача дойти и свалить живыми, ну и покорежить что сможем...

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    Re: "Битва за Британию" новая непрерывная кампания

    Отлично!
    Предлагаю определить цели. Я быстренько лечу на основную цель, на мессере, две по краям засвечу - посылаем на эти засветки ботов, а вы центральную в труху разносите
    Вот какой я коварный план придумал
    Но нужна основная цель... я 20:00 стартану...
    -=1./St.G.129_tango=-

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    Re: "Битва за Британию" новая непрерывная кампания

    сегодня и я подтянусь... ! )))

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    Re: "Битва за Британию" новая непрерывная кампания

    Quote Originally Posted by Gotz View Post
    сегодня и я подтянусь... ! )))
    давай на ТС тикай, я тут

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    Re: "Битва за Британию" новая непрерывная кампания

    сори, сейчас выбежать нужно на пл-часа... на 20:00 буду

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    Re: "Битва за Британию" новая непрерывная кампания

    Quote Originally Posted by Starik View Post
    Что бы посмотреть финал после 7-го дня "...нужно войти в аккаунт", дай разрешение на просмотр )
    Что то в настройках хрень какая то была...

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    Re: "Битва за Британию" новая непрерывная кампания

    Спасибо, посмотрел.
    Пока допуска к полетам у меня нет, фритрек 2.2 слетел к херам (в системе глюк какой-то, на борьбу с ним сил нет), надо удалять вебку (все драйвера на неё), фритрек, после этого всё ставить и заново настраивать, позже займусь. Как буду готов, обязательно подключусь к полетам.

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    Re: "Битва за Британию" новая непрерывная кампания

    У меня вопрос!
    Кто по тихому ведёт разведку и бомбит объекты на 401???
    Чё там Карлсон с подвеской бомбера завёлся?
    Чё за тайные вылеты?
    -=1./St.G.129_tango=-
    я прям весь неогодую...
    Last edited by gipxxx; Jul-31-2015 at 11:38.

  9. #189
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    Re: "Битва за Британию" новая непрерывная кампания

    Hi Guys,

    Very efficient job in bombing your way to 3 victories in a short period of time.

    If you like, I can increase the difficulty by upping the percentage requirements for the targets. Right now, they're currently set to a level that expects resistance from RAF players.

    Please let me know if you'd like to try it again at a higher difficulty.

    Thanks for playing! I'm sorry we didn't have any RAF players to play against during your time zone.

    Wolverine

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    Re: "Битва за Британию" новая непрерывная кампания

    Wolverine - can run script bot fighter planes to intercept the groups that come to the island?
    At least make semblance of resistance... Give them the skill - AS!!! ))) Our fighters boring ... (((

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    Re: "Битва за Британию" новая непрерывная кампания

    Quote Originally Posted by Gotz View Post
    Wolverine - can run script bot fighter planes to intercept the groups that come to the island?
    At least make semblance of resistance... Give them the skill - AS!!! ))) Our fighters boring ... (((
    A good idea! Gotz
    I think will be more fun! Maybe it will work, and our guys are mobilized

    -=1./St.G.129_tango=-

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    Re: "Битва за Британию" новая непрерывная кампания

    Quote Originally Posted by Gotz View Post
    Wolverine - can run script bot fighter planes to intercept the groups that come to the island?
    At least make semblance of resistance... Give them the skill - AS!!! ))) Our fighters boring ... (((
    I can probably do something like this, yes. It will take more time, though, and require some consideration in order to do it well. Leave it with me and I'll see what I can do. The AI is not particularly good at doing what it's told.

    Wolverine

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    Re: "Битва за Британию" новая непрерывная кампания

    offline, a high degree of AI pilots are not quite bad fight.
    Especially good if the band - 2/3 pcs., But a lot of these groups. I think not only to our will like it!
    Logic; The radar sees, a group run ... What is the purpose of the group? - here it is necessary think about! ....
    Then the you do jobs full war !!! And I did not know better server! )))

    Идея не моя... болтали с ребятами во время скучного полета....

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    Re: "Битва за Британию" новая непрерывная кампания

    The main problem with the AI is that the group will almost always only attack the first enemy aircraft they see. A flight of 4 109s / Spitfires will attack the first guy in a big long line of aircraft until he is either destroyed or they run out of ammo. If he is destroyed, they are just as likely to stop attacking and fly nice and level towards home and become easy targets themselves.

    In order to avoid this, it is necessary to make small groups of aircraft (1 or 2 in each flight) and have them approach the player location from different angles to ensure that the first enemy aircraft they spot is a different for each flight. It's incredibly time consuming to work out how to do this effectively when you know exactly where everyone is going to be, let alone a multiplayer server where the player has full choice of where they come from and where they're going to.

    I wish the AI was getting as much love as new maps/aircraft/units....

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    Re: "Битва за Британию" новая непрерывная кампания

    Этот вопрос должны решить бомберы, эскорту сейчас делать не чего ,по этому я бы не против хотя бы ботов отгонять.
    http://jg51gruppe2.com/

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    Re: "Битва за Британию" новая непрерывная кампания

    Hello everyone,

    I would like to thank anyone who had a chance to play on our server during our 70 day campaign. I know that you guys achieved full victory for the Luftwaffe side 3 times over the course of the campaign. Well done! It is unfortunate that you didn't have much RAF opposition, but I hope you had fun with the targets and objectives all the same.

    As promised, I will be uploading the file for download later today once the final campaign time zone has completed. Feel free to download and use the mission, edit it in any way you like, etc. All I ask is that you keep the dedication section of the briefing files intact and credit all those whose code is included in the mission.

    The Storm of War campaign has just begun and hopefully you guys will enjoy that as well. I wish you good luck!

    S!

    Wolverine
    Virtual No.401 Squadron RCAF

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  21. #197
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    Re: "Битва за Британию" новая непрерывная кампания

    Hello Wolverine!
    Thank you very much and all the guys of your 401_Squadron community who have helped you in the creation of your project!
    In fact, we tried to fill the server by players, but unfortunately it turned out that we actually fought in one of the gates.
    I'm sorry that it happened. Let us look to the future. I hope, or rather, I would like that your project was able to get a new life.
    Thanks and S!

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    Re: "Битва за Британию" новая непрерывная кампания

    Сервер 401-го Сквада с 15 октября 2015 отключается от онлайна на неопределенный срок. Печалька.
    http://theairtacticalassaultgroup.co...ad.php?t=19151

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    Re: "Битва за Британию" новая непрерывная кампания

    Запустил Test Server 4.53.
    Там Кампания от Wolverine.
    Все цели разведаны. Можно стартовать бомберские миссии на цели, участвовать в них...
    Это просто тест. Кто захочет подключиться что нибудь чекнуть для себя велкам.
    Пароль 129
    Не знаю как комп это потянет, будут лаги и или нет хз...
    Настройки сложности
    difficulty AntropomorphicControl 0
    difficulty ComplexEManagement 1
    difficulty TorqueGyroEffects 1
    difficulty EngineTemperatureEffects 1
    difficulty FlutterEffects 1
    difficulty WindTurbulence 1
    difficulty StallSpins 1
    difficulty Vulnerabilty 1
    difficulty BlackoutsRedouts 1
    difficulty Realisticgunnery 1
    difficulty RealisticBombing 1
    difficulty LimitedAmmo 1
    difficulty LimitedFuel 1
    difficulty CockpitAlwaysOn 1
    difficulty NoOutsideViews 1
    difficulty HeadShake 1
    difficulty NoIcons 1
    difficulty NoPadlock 1
    difficulty Clouds 1
    difficulty TakeoffLanding 1
    difficulty RealisticLandings 1
    difficulty NoMapIcons 1
    difficulty NoMinimapPath 1
    difficulty NoAutopilot 1
    difficulty NoReplacementPlace 0
    difficulty NoReplacement 0
    difficulty NoSelect 0
    difficulty NoReplacementArmy 0
    difficulty NoSelectArmy 0
    difficulty NoCreate 0
    difficulty SkinDownload 1
    mp_dotrange DOT 25 ID 0 COLOR 0 NAME 0 TYPE 0 RANGE 0

    #
    До 17:00 поработает...
    Last edited by Cassius; Mar-03-2018 at 10:11.

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  25. #200
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    Re: "Битва за Британию" новая непрерывная кампания

    Quote Originally Posted by Cassius View Post
    Запустил Test Server 4.53.
    Там Кампания от Wolverine... До 17:00 поработает...
    Блин, поздно зашёл на форум

    Алексей, ещё будешь запускать?
    Очень заранее предупреждай пож., интересно попробовать

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    Re: "Битва за Британию" новая непрерывная кампания

    Работает.

    Объекты.
    https://docs.google.com/spreadsheets...it?usp=sharing

    #
    Отправил рейд Штук на Рамс. Отошел.

    Штуки стартанули в 11:10, походу в 11:53 они начали атаку...посыпались ошибки...

    Spoiler: 
    [11:10:08] Server to [Cassius Calhoun]: 15 Ju87's from BI19 at 3,500m tracking 290T to BC21 (Oye-Plage) then 310T to AX26 (Ramsgate Docks). Recover at 500m on 165T and land at airfields near French Point.
    [11:10:08] Loading mission ...
    [11:10:08] Mission loaded. time = 0.148
    [11:11:52] Server to [Cassius Calhoun]: Cassius Calhoun landed safely in friendly territory.
    [11:11:52] Server: Cassius Calhoun returned to base.
    [11:12:29] Server: Cassius Calhoun leaves the server.
    [11:12:53] Server: Pilot of a Ju 87 B-2 () (AI) is dead.
    [11:12:53] Server: Gunner of a Ju 87 B-2 () (AI) is dead.
    [11:12:53] Server: Ju 87 B-2 () (AI) collided with terrain.
    [11:53:40]
    [11:53:40] =================================================
    [11:53:40] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:53:40] Имя параметра: key
    [11:53:40]
    [11:53:40] Server stack trace:
    [11:53:40] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:53:40] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:53:40] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:53:40] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:53:40] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:53:40] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:53:40] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:53:40] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:53:40] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:53:40] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:53:40]
    [11:53:40] Exception rethrown at [0]:
    [11:53:40] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:53:40] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:53:40] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:53:40] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:53:40] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:53:40] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:53:40] =================================================
    [11:54:08]
    [11:54:08] =================================================
    [11:54:08] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:54:08] Имя параметра: key
    [11:54:08]
    [11:54:08] Server stack trace:
    [11:54:08] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:54:08] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:54:08] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:54:08] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:54:08] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:54:08]
    [11:54:08] Exception rethrown at [0]:
    [11:54:08] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:54:08] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:54:08] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:54:08] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:54:08] =================================================
    [11:54:08]
    [11:54:08] =================================================
    [11:54:08] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:54:08] Имя параметра: key
    [11:54:08]
    [11:54:08] Server stack trace:
    [11:54:08] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:54:08] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:54:08] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:54:08] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:54:08] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:54:08] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:54:08]
    [11:54:08] Exception rethrown at [0]:
    [11:54:08] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:54:08] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:54:08] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:54:08] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:54:08] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:54:08] =================================================
    [11:55:32]
    [11:55:32] =================================================
    [11:55:32] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:55:32] Имя параметра: key
    [11:55:32]
    [11:55:32] Server stack trace:
    [11:55:32] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:55:32] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:55:32] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:55:32] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:55:32] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:55:32] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:55:32] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:55:32] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:55:32] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:55:32] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:55:32]
    [11:55:32] Exception rethrown at [0]:
    [11:55:32] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:55:32] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:55:32] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:55:32] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:55:32] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:55:32] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:55:32] =================================================
    [11:56:19]
    [11:56:19] =================================================
    [11:56:19] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:56:19] Имя параметра: key
    [11:56:19]
    [11:56:19] Server stack trace:
    [11:56:19] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:56:19] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:56:19] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:56:19] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:19] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:19] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:19] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:19] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:19] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:56:19] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:56:19]
    [11:56:19] Exception rethrown at [0]:
    [11:56:19] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:56:19] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:56:19] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:19] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:19] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:56:19] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:56:19] =================================================
    [11:56:28]
    [11:56:28] =================================================
    [11:56:28] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:56:28] Имя параметра: key
    [11:56:28]
    [11:56:28] Server stack trace:
    [11:56:28] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:56:28] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:56:28] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:56:28] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:28] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:28] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:56:28] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:28] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:28] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:56:28] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:56:28]
    [11:56:28] Exception rethrown at [0]:
    [11:56:28] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:56:28] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:56:28] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:28] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:56:28] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:56:28] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:56:28] =================================================
    [11:57:38]
    [11:57:38] =================================================
    [11:57:38] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:57:38] Имя параметра: key
    [11:57:38]
    [11:57:38] Server stack trace:
    [11:57:38] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:57:38] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:57:38] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:57:38] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:57:38] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:57:38] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:57:38] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:57:38] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:57:38] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:57:38] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:57:38]
    [11:57:38] Exception rethrown at [0]:
    [11:57:38] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:57:38] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:57:38] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:57:38] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:57:38] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:57:38] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:57:38] =================================================
    [11:58:20]
    [11:58:20] =================================================
    [11:58:20] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:58:20] Имя параметра: key
    [11:58:20]
    [11:58:20] Server stack trace:
    [11:58:20] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:58:20] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:58:20] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:58:20] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:20] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:20] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:20] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:20] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:20] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:58:20] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:58:20]
    [11:58:20] Exception rethrown at [0]:
    [11:58:20] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:58:20] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:58:20] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:20] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:20] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:58:20] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:58:20] =================================================
    [11:58:36]
    [11:58:36] =================================================
    [11:58:36] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:58:36] Имя параметра: key
    [11:58:36]
    [11:58:36] Server stack trace:
    [11:58:36] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:58:36] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:58:36] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:58:36] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:36] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:36] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:58:36] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:36] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:36] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:58:36] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:58:36]
    [11:58:36] Exception rethrown at [0]:
    [11:58:36] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:58:36] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:58:36] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:36] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:58:36] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:58:36] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:58:36] =================================================
    [11:59:44]
    [11:59:44] =================================================
    [11:59:44] System.ArgumentNullException: Значение не может быть неопределенным.
    [11:59:44] Имя параметра: key
    [11:59:44]
    [11:59:44] Server stack trace:
    [11:59:44] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [11:59:44] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [11:59:44] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [11:59:44] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:59:44] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:59:44] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [11:59:44] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:59:44] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:59:44] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [11:59:44] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [11:59:44]
    [11:59:44] Exception rethrown at [0]:
    [11:59:44] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [11:59:44] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [11:59:44] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:59:44] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [11:59:44] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [11:59:44] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [11:59:44] =================================================
    [12:00:25]
    [12:00:25] =================================================
    [12:00:25] System.ArgumentNullException: Значение не может быть неопределенным.
    [12:00:25] Имя параметра: key
    [12:00:25]
    [12:00:25] Server stack trace:
    [12:00:25] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [12:00:25] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [12:00:25] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [12:00:25] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:25] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:25] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:25] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:25] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:25] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [12:00:25] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [12:00:25]
    [12:00:25] Exception rethrown at [0]:
    [12:00:25] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [12:00:25] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [12:00:25] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:25] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:25] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [12:00:25] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [12:00:25] =================================================
    [12:00:34]
    [12:00:34] =================================================
    [12:00:34] System.ArgumentNullException: Значение не может быть неопределенным.
    [12:00:34] Имя параметра: key
    [12:00:34]
    [12:00:34] Server stack trace:
    [12:00:34] в System.ThrowHelper.ThrowArgumentNullException(Exce ptionArgument argument)
    [12:00:34] в System.Collections.Generic.Dictionary`2.FindEntry( TKey key)
    [12:00:34] в System.Collections.Generic.Dictionary`2.get_Item(T Key key)
    [12:00:34] в Mission.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:34] в maddox.game.ABattle.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:34] в maddox.game.world.Strategy.OnAircraftLanded(Int32 missionNumber, String shortName, AiAircraft aircraft)
    [12:00:34] в maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:34] в maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:34] в System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
    [12:00:34] в System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg)
    [12:00:34]
    [12:00:34] Exception rethrown at [0]:
    [12:00:34] в System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    [12:00:34] в System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    [12:00:34] в maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:34] в maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
    [12:00:34] в dUMrl8pYRYuNyffzeHdlB6oGOnN.apsUl0xBFVmCfw3lSmk0df TajTQ(GameEventId , Object , Object , Int32 )
    [12:00:34] в CrqutIK8lrEAfanh8WaJKVc8xNB.EYDeRrdFe2ItI2RLV8bWSz TWwm3A(GameEventId , Object , Object , Int32 )
    [12:00:34] =================================================


    Сервер остановлен.
    Last edited by Cassius; Mar-04-2018 at 07:56.

    Phenom 2 X4 970 3.50 GHz 16Gb GTX 680 4Gb Acer GN246HL 1920x1080 Win 7 64 / Win 10

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