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Thread: Channel Command

  1. #1
    Ace Wolf's Avatar
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    Exclamation Channel Command Mission Starts Tonight 14.08.2012

    Hi All,
    New and Improved Channel Command

    Moved from Test to New Mission building Phase now.
    This means all framework is in place and live on Server 2. I am just building a new mission or two a day and adding them to the Random Mission Menus that you can select in game.


    Note: Updated 22.10.2012. Channel Command!
    There are many new features in this mission. I have designed it so even if you are on your own or just a couple of people online. You can call dedicated missions or wait for the usual bomber attacks. Ai will scale to Human Players. Example. If there are 10 players online then AI CAP = 35 if there are 90 people online then AI CAP will be 15.


    Menu’s are listed below. Use TAB-4 to access Menu in game.

    The Calling of missions is limited to 1 of each kind until objective is completed or time is up.

    AI are capped and at any one time Red or Blue human teams can call up the following;
    1 Random High/Low level Bomber mission (60 min missions).
    1 Random Bomber Targets. Carpet Bombing (NO AI). Large Targets positioned for carpet bombing.
    1 Load Bomber Escort Missions (You Escort AI Bombers). Bombers must survive to target.
    1 Load Soft Targets (Small Moving, Light) For Fighters/Bombers.
    Load RAF Supply & Special Missions. Call in Supply if plane type is low or Start a frigate Blockade of Channel or Beach assault to take France and start flying from France (Normandy Landing, Wissant Landing, Bolougne Landing)


    Main Mission Objectives

    Brand new Airfields and placement of flyable Aircraft. Designed for greater variety and defence of each country. Longer Bombing Missions.

    The overall mission Objective is for: (See below).
    English to protect Sittingbourne Factory Complex: Germans to Destroy 7 Sittingbourne Factory complexes (range from several to many buildings)
    English Protect London Rail Yards
    English Protect London Docks

    Germans to protect Calais Port Factory's: English to Destroy Calais Port Factory complexes (range from several to many buildings)
    Germans Protect Bolougne, and other cities.
    Germans Protect France Beaches

    Each kill earns you points and can earn you Major or minor objectives.

    60+ Major Objectives
    200+ minor objectives (Flack groups, soft targets).
    Moving Bomber Group Objectives (Destroy 80% of bombers in each flight to win an objective)
    Destroy Ships on each side
    Each Factory an objective in target areas.


    To access menu press TAB-4-8
    Ground Objective 1 HEAVY TANK FACTORY
    Ground Objective 2 FUEL DEPOT 1
    Ground Objective 3 SUPPLY FACTORY
    Ground Objective 4 FUEL DEPOT 2
    Ground Objective 5 LIGHT TANK FACTORY
    Ground Objective 6 AMMUNITION FACTORY
    Ground Objective 7 POWER STATION
    Ground Objective 8 RAMSGATE RAIL YARD
    Attachment 842


    Below are the English Bombing Objectives of the German Port of Calais. Designed for people that like to bomb and requires multiple attacks.
    Each objective can be tracked in the Mission menu to see how many & which objectives are destroyed
    To access menu press TAB-4-8
    Ground Objective 1 Calais Port Headquarters
    Ground Objective 2 Calais Ship Building Facility
    Ground Objective 3 Calais PORT SUPPLY DEPOTs
    Ground Objective 4 Calais Port FUEL DEPOT 1
    Ground Objective 5 Calais Port HEAVY TANK FACTORY
    Ground Objective 6 Calais Port SMALL TANK FACTORY
    Ground Objective 7 Calais Port AMMUNITIONS FACTORY'S
    Ground Objective 8 Calais Port RAIL YARD
    Ground Objective 9 Calais Port LIGHT TANK FACTORY
    Ground Objective 10 Calais Port FUEL DEPOT 2
    Attachment 843


    Menu System in Game

    Today I will discuss Menu System. Access menu in game by pressing TAB-4

    New Main Menu Selection
    "General Information"
    "Objectives Status"
    "Load High Altitude Missions Large Bomber Groups"
    "Load Random Bomber Targets. Carpet Bombing (NO AI)"
    "Load Bomber Escort Missions (You Escort AI Bombers)"
    "Load Soft Targets (Small Moving, Light) For Fighters/Bombers"
    "RAF Supply & Special Missions"
    "LW Supply & Special Missions"
    "Special Admin Menu (Testing)"


    TAB-4-1 General Information
    1- Show Score / Supply / Ground Units,
    2- Show available planes,
    3- Current Air Defence Stage,
    4- Show Air & Ground Kills,
    5- Total Mission time,
    6- Show number of AI planes,
    7- Show number of Human players,
    8- Show number of air groups

    TAB-4-2 Objectives Status
    1- Red Objectives Status,
    2- Blue Objectives Status,
    3- Objectives Count,
    4- Bombers Destroyed,
    5- Ships Destroyed,
    6- German Ground Objectives (Sittingbourne),
    7- British Ground Objectives (Port Calais)

    TAB-4-3 Load Random High/Low Altitude Missions Large Bomber Groups
    1- Check if mission available,
    2- Load Random High Altitude mission,
    3- Show current tasks,
    4- Time into mission,
    5- Number of missions,
    6- Current mission ID

    TAB-4-4 Load Random Bomber Targets. Carpet Bombing (NO AI)
    1- Check if mission available,
    2- Load Random Bomber Targets. Carpet Bombing (NO AI),
    3- Show current tasks,
    4- Time into mission,
    5- Number of missions,
    6- Current mission ID

    TAB-4-5 Load Bomber Escort Missions (You Escort AI Bombers)
    1- Check if mission available
    2- Load Bomber Escort Missions (You Escort AI Bombers)
    3- Show current tasks
    4- Time into mission
    5- Number of missions
    6- Current mission ID


    TAB-4-6 Load Soft Targets (Small Moving, Light) For Fighters/Bombers
    1- Check if mission available
    2- Load Soft Targets (Small Moving Light) For Fighters/Bombers
    3- Show current tasks
    4- Time into mission
    5- Number of missions
    6- Current mission ID

    TAB-4-7 RAF Supply & Special Missions
    1- Show current supply status
    2- Request Supply Blenheim's to Littlestone (AU21) [Costs: 60 Supply]
    3- Request Supply SpitfireI, Ia & Hurricane to Manston (AW25) [Costs: 80 Supply]
    4- Request Supply SpitfireII, & 100Oct's to Manston (AW25) [Costs: 120 Supply]
    5- Request RAF Multi Bomber Wave attack on Calais & Boulogne [Requires: Score > 300 ; Costs: 200 Supply]
    6- Request ...Start Beach Landing At Wissant [Costs: 1000 Supply]
    7- Request ..NOT AVAILABLE...Start Beach Landing at Boulogne... [Costs: 1000 Supply]
    8- Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]

    TAB-4-8 LW Supply & Special Missions
    1- Show current supply status
    2- Request Supply Bf109E3 & 3B in Calais-Marck (BA21) [Costs: 120 Supply]
    3- Request Supply Bf109E4 & 4B in Calais-Marck (BA21) [Costs: 150 Supply]
    4- Request Supply Bf110's & JU87's in Calais-Marck (BA21) [Costs: 160 Supply]
    5- Request Supply JU88's & HE111's to Tremecourt (BC15) [Costs: 160 Supply]
    6- Request Blitzkrieg on London. Multi wave attack[Requires: Score > 300 ; Costs: 200 Supply]
    7- Request ...German Frigate Attack on Dover... [Costs: 200 Supply]
    8- Request ...German Frigate Attack on Manston... [Costs: 200 Supply]
    9- Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]

    TAB-4-9 Admin Menu
    "Switch on/off admin",
    1- Load Test Mission, Load missions on the fly during game.
    2- Add Supply
    3- Decrease Supply
    4- Add Score
    5- Decrease Score
    6- TBA
    7- TBA



    Features:
    - Call personal missions thru Menu TAB-4 .......(High Altitude Large Bomber groups, Low Level Bomber groups, Bomber/fighter Ground attack missions, Request Supplies)
    - Radar Calls to Pilot.....Advises approaching enemy locations on Map.
    - Radio chatter.....When hit target, complete objectives, crash/damage planes, take off, enter cockpit etc...
    - Random Intercept planes spawn .... Think you are safe on the server doing a bomber mission? Think again.
    - Upgradable Airports.......Earn enough Prestige and new planes are available.
    - Limited aircraft, New locations to take off from. Supplies ongoing
    - Score system......Crash plane OR land in enemy territory OR Bail out or escape from plane, then your available planes reduce.
    - Score system...... Complete Objectives and gain more aircraft + Gain Prestige points + Opposition may lose points and planes if objectives not defended. (Double sided scoring)
    - Score system...... Earn 5000 Prestige points to win. OR Complete all objectives.
    - Objectives.....Fixed Overall Mission Objectives (See photos below)
    - Objectives.....Moving objectives (Bomber Groups, Supply- Trains, Tanks, Vehicles)
    - Objectives.....Random Objectives generated when you call missions from menu. Fail to stop bombers or don't escort them to target then different outcomes and scores.
    -New Airfields, Particular Planes at airfields,
    - call in supplies if you have enough Prestige.
    - Cut supply lines on both sides and strangle their plane availability.
    Limits on AI Aircraft, Ability to ban players from particular planes.
    Heavy Flack....May be reduced during testing.
    Clouds.... This may be turned off due to patch still not optimised....will see in testing.


    ATAG_Wolf
    Last edited by Wolf; Oct-21-2012 at 19:10. Reason: Update 22.10.2012

  2. #2
    Admin ATAG_Bliss's Avatar
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    Re: Channel Command

    Swaaaeet! Can't wait to fly this one


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


  3. #3
    ATAG_Colander's Avatar
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    Re: Channel Command

    cool

  4. #4
    Supporting Member Warhound's Avatar
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    Re: Channel Command

    Woot, sounds bloody awesome!
    Love the new targetarea's, they are just perfect for levelbombing.

    I wonder if the planelimits are per airfield?
    So you have say 15 E4's or 100oct spitties spread over 2 frontline airbases and 5 more at a rear airbase somewhere.
    This way the random, non-teamspeak players will probably use the front airfields, but a squad can take off from the rear airfield and have a small allocation of planes almost to themselves.
    If they complete objectives their airfield gets extra planes, but if they fail their field would lose em.
    Ofcourse other players can still (and will once they find out) choose that airfield too and use the planes, but most random pilots seem to prefer frontline airfields and won't even consider using fe. Rochester or St-Omer.

    A step further would be to actually lock an airfield to a squad. So ATAG, =AN=, 71st etc members can pick an airfield via the command menu and once the slots are filled up it is locked.
    This would add some realism where squads had their own airfield and own fuel and plane supplies. (Maybe they could even ask for a transfer to another field?)

    Don't know if this is at all possible, nor if it's desired by ATAG.
    But I feel it would be a cool feature that rewards proper teamwork without taking away much from random players as the planebalance would be something like 1/3rd to 1/5th squad/randoms.

  5. #5
    ATAG Member ATAG_Septic's Avatar
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    Re: Channel Command

    This is looking brilliant Wolf, I can't wait to try it out.

    Many thanks,

    Septic



  6. #6
    Dutch
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    Re: Channel Command

    Wow. Just........wow.

    Fantastic work mate, thanks. Already sounds enough to get me back in the Blenheim. On the other hand we now have 100 oct............

    Decisions, decisions.


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    Re: Channel Command

    Amazing work!

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    Re: Channel Command

    Very nice!!

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    Re: Channel Command

    Cool ....
    SERVING THE ROF AND BOS COMMUNITY

  10. #10
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    Re: Channel Command

    Looks great, i can't wait to bomb it

  11. #11
    Combat pilot 71st_AH_Eagle's Avatar
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    Re: Channel Command

    Quote Originally Posted by Blackdog_kt View Post
    Looks great, i can't wait to bomb it
    How many runs do you think Blackdog? I'm thinking probably 5 for British and 3 for German if I was left unmolested. Thanks for the beta run earlier today again Wolf, was a very satisfying flight and I really enjoy the neat little extras you put in. I really wish we had a flyable Wellington because then the blues would have a bad day.

    Орел

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    Re: Channel Command

    Well, i can't really say. It all depends on what happens with the bombsights (bug fixing). But the targets seem expansive enough to me, i think they'll need multiple runs by multiple bombers and not solo attacks. It might be possible to get 2 target areas in one run if you space your bombs out a bit, but the more you do this the lower your density of explosives placed on each target will be.

    In theory, you could get a 111 with the 50kg bombs and space them out over multiple targets, but i doubt that 1-2 50kg bombs per target will destroy them. I think this is a good thing, because it gives an incentive to group up with other players. Then, the more bombers in the formation the more possible it is to space your impacts further, because at each impact point you'll have your own bomb and those of your wingmen. This way it might be possible to get more than one target in a single run. To do this with level bombing however, we first need the bombsights to be debugged.

    I think the easiest thing to do would be to go in with a 3-ship flight for each target.
    For blue it's dive bombing Ju88s. The interval settings work when dive bombing as well, you just set your pull-up altitude and speed at the end of the dive. The 88s are very accurate with this method, i have been trying it the past couple of days on the server with very good results. It combines the accuracy of dive bombing with the ability to spread the impact points along the target.

    For red it's Blenheims at 3500ft or so. The Blenheims are restricted to lower altitudes due to visibility issues from the bombardier's station. If you go higher than 5000-6000 feet the target is obscured by the canopy framing, then suddenly appears under the bombsight, leaving you little time for adjustments. Going in at no higher an altitude than 4000ft however, it's very easy to score good hits. If you also try to maximize your saturation (take a couple of wingmen with you and load four 250lbs instead of two 500lbs), then you're guaranteed to do some damage.

    I sure can't wait to test this mission though. Targets look like proper industrial areas and i expect the flak to be appropriately "interesting" too

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    Re: Channel Command

    Quote Originally Posted by Blackdog_kt View Post
    Well, i can't really say. It all depends on what happens with the bombsights (bug fixing). But the targets seem expansive enough to me, i think they'll need multiple runs by multiple bombers and not solo attacks. It might be possible to get 2 target areas in one run if you space your bombs out a bit, but the more you do this the lower your density of explosives placed on each target will be.

    I sure can't wait to test this mission though. Targets look like proper industrial areas and i expect the flak to be appropriately "interesting" too
    Blackdog_kt,
    You point out some of the reasons why this new mission is waiting for the official patch as it works best with anticipated bug fixes. The Target slides should show up in the Briefing screen when you log onto game, but they do not due to MP coding issues bug I expect. So best to print them off here. Or, once you are in the plane in mission, you can press escape and view the Briefing screen and see your written objective of the mission there. It changes depending on mission and plane type.

    Bombing
    The bombing targets in each area are numerous and spread out to give the feel of taking out a Manufacturing district on several bombing runs or in one Mass Organized run by a group of at least 6 players+ . You can do all this SOLO, but good luck, you will need many bombing runs, evade Flack, Evade Interceptors and roaming patrols. Oh and if you were doing this all on your own and then others join, then evade human pilots also

    Can Fighters take on Mission Factory objectives?
    Yes!, If your fighter can destroy some buildings (Strafe enough in right areas), you can destroy a small building or factory. But you will run out of bullets before you destroy all buildings in the Factory area of 1 objective (ie. A factory objective is more then one building, it is made up of a few too many). If I was a fighter, I would take out the Fuel Depots for quick wins.

    Shortly I will also introduce Rebuilding or New Factory District coming on line. So once you destroy those 8-10 objectives, you will be presented with a New set of 8-10 objectives in a new town with many more Factory, power station Targets etc.

  14. #14
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    Re: Channel Command

    Thanks for the feedback. Really great work.

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    Re: Channel Command

    Update: 04.07.2012 Read First Post
    Last edited by Wolf; Jul-03-2012 at 20:53.

  16. #16
    Admin ATAG_Bliss's Avatar
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    Re: Channel Command

    This is next up in the rotation.

    Get on TS if you can!


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


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    Re: Channel Command

    Recon Photo. Train near AT-22
    Untitled2.jpg

  18. #18
    Supporting Member Jugdriver's Avatar
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    Re: Channel Command

    Interesting. I did like the feel of the mission.

    JD
    AKA_MattE

  19. #19
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    Re: Channel Command

    Played the mission for a bit tonight and it seems really good. It's going to take a while to get used to the menu system but I'm looking forward to this mission coming up during primetime!

    Great work Wolf!

    III./ZG76 2N+ZR
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    ATAG Member ATAG_Septic's Avatar
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    Re: Channel Command

    I had a quick go on the mission yesterday and it seems brilliantly thought-out.

    It must have taken many hours work, thanks very much Wolf, it's much appreciated.

    Septic.



  21. #21
    Ace Wolf's Avatar
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    Re: Channel Command

    I have updated the mission and passed it on to be uploaded to Server 1.

    Fixes:
    - Checked all airfields that their names and plane types matched what u could select and fly.

    - moved and adjusted cameo nets and hangars that we're causing planes to explode on spawn. There maybe more I missed.

    -Added the Ju-88 to the "Available flyable planes". Mission starts with 5. If you don't make it back safe then you have 4 left. Supplies replenish from supply lines or if major bombing objectives are completed.

    - removed the spawning of static objects in mission loading. And realigned triggers for new objectives.

    -Added objects to hawkinge for historical look ( trenches, balloons, buildings ).

    If you play the mission and see any issues let me know.

    HC_Wolf

  22. #22
    ATAG Member ATAG_Septic's Avatar
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    Re: Channel Command

    The mission is looking great Wolf. Here's some subjective feed-back;

    The request mission system seems to be working well.

    The scoring and re-supply was active and engaging.

    There were two people talking of frame-rate slow-down over Hawking but I didn't experience it there or anywhere.

    I found a spawn point with cammo net over a 110 at St Colombert.

    Thanks for giving me some on-line fun Wolf, it's been a while

    Septic.



  23. #23
    Supporting Member Little_D's Avatar
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    Re: Channel Command

    Hi HC_wolf,

    first of all thx for your great work and time you put into this mission and i cant wait, till 50 people play it at the same time, but than i think i am not able to fly it any more.

    I dont whant to be the bad man, but for me and others there is to many flak, clouds and specialy over Hawking it goes to a slide show
    (I lost 15-25 fps, because of the new patch and have to set all from high to medium to be abel to fly and fight on atag, not only this mission).

    one other think i have to ask, you wrote:

    Checked all airfields that their names and plane types matched what u could select and fly.

    So in the moment when my squad I./JG26 take the named base for the I./JG26 i only can fly E1?
    If we whant to fly E4 we have to play as fighterbomber and do not have the right insignia on the plane, so wy we cant use the E4 if it is available from the base that has the name I./JG26?

    Did i missed something?

    I whant to make some little movies on atag with the new tool, but with the wrong insignia i dont make movies with outside view

    regards
    1./JG2_Little_D
    Staffelkapitän
    1./Jagdgeschwader 2 "Richthofen"

    "Go for the leader, if you can. The path is the goal, the kill the result."
    "The one who has 12, leads. The one who has six, follows."

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  24. #24
    Ace Wolf's Avatar
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    Re: Channel Command

    Quote Originally Posted by I./JG26_Little_D View Post
    Hi HC_wolf,

    first of all thx for your great work and time you put into this mission and i cant wait, till 50 people play it at the same time, but than i think i am not able to fly it any more.

    I dont whant to be the bad man, but for me and others there is to many flak, clouds and specialy over Hawking it goes to a slide show
    (I lost 15-25 fps, because of the new patch and have to set all from high to medium to be abel to fly and fight on atag, not only this mission).

    one other think i have to ask, you wrote:

    Checked all airfields that their names and plane types matched what u could select and fly.

    So in the moment when my squad I./JG26 take the named base for the I./JG26 i only can fly E1?
    If we whant to fly E4 we have to play as fighterbomber and do not have the right insignia on the plane, so wy we cant use the E4 if it is available from the base that has the name I./JG26?

    Did i missed something?

    I whant to make some little movies on atag with the new tool, but with the wrong insignia i dont make movies with outside view

    regards
    Hello I./JG26_Little_D,

    I would like to say thanks for your kind words. It keeps me going. I am going to be away for a week from the 7th. So I wanted to get this mission released so all can play and weed out any major bugs before I leave. We have done that and there were very few issues. I continue to work on this mission, expanding variety and mixing up internal missions, new objects and objectives.

    But keep in mind this is an early release of the mission that is designed to play best when graphics are improved.

    Apologies for the mix up with fighters and wrong insignia at some airfields. I will take a look at it. The reason some changes was because I did not want that particular plane taking off from Airfield, to encourage more people to use variety of planes and take off from more areas.

    109-E4's are there in two varieties. You can fly the one with a bomb or without. You just have to find the Airfields that suit you.

    As for FPS Drop. This is mostly the Patch and this Mission really is designed to be released with a more optimized Graphics. That is why the Clouds are turned on.

    If you like you can ask Bliss nicely and he may turn clouds off for now and you will see a big jump in FPS again.
    Until 1c fix the graphics it is hard to provide a map with lots to see & shoot while keeping up FPS> let’s hope graphics improvement comes quick.
    Last edited by Wolf; Jul-05-2012 at 20:50.

  25. #25
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    Re: Channel Command

    So i assume the mission is now running in the server rotation and not just at 7pm Melbourne time, is that right?

    Have been a little busy the last couple of days but the weekend is upon us, can't wait to fly this. Excellent work Wolf

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    Re: Channel Command

    Quote Originally Posted by Blackdog_kt View Post
    So i assume the mission is now running in the server rotation and not just at 7pm Melbourne time, is that right?

    Have been a little busy the last couple of days but the weekend is upon us, can't wait to fly this. Excellent work Wolf
    I believe Bliss has put the mission on rotation on main Server. The one you can connect to at 7pm Melbourne Australia time each night is my PC running the game while I am working on the mision building and testing.

    You can join and people who have joind with pings of 3-350 have said they have no problems.


    I know people get FPS hits from Flack and Clouds. I like the Flack and will not remove it. There is less then the other missions but just more visible with the black explosions.

    But the clouds can be turned off if Bliss believes too many people are suffering as we have to wait for a Cloud and dust particle improvement in Patches.

    FYI I will be travelling with work next week and will not post updates from this Sunday - Thursday.

    If you see Bugs in mission : Other than GFX & FPS reductions, let me know.
    ATAG_Wolf
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  27. #27
    Admin ATAG_Bliss's Avatar
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    Re: Channel Command

    I'll have a gander at this tomorrow. We might be have to wait until the game gets there to put something like this online ATM

    On another note I made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

    This should feel more like the BoB. Good luck


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


  28. #28
    Ace Wolf's Avatar
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    Re: Channel Command

    Quote Originally Posted by ATAG_Bliss View Post
    I'll have a gander at this tomorrow. We might be have to wait until the game gets there to put something like this online ATM

    On another note I made a new mission with a BoB'esque type feel to it. Reds must go after the bombers or lose the map/objectives. Blues must escort the bombers to target in order to take out objectives. Altitude is roughly 4000-6000m for the bomber groups. Should make for some hair raising high altitude combat. Definitely gonna need good team work for this one.

    This should feel more like the BoB. Good luck
    Cool Cool! Someone was asking for a mission like this. Will be good fun if we can workin teams.
    ATAG_Wolf
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  29. #29
    Supporting Member Little_D's Avatar
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    Re: Channel Command

    Hi wolf,

    thx for the replay and have good days on your vacation.

    when you come back it is maby possibel to make the bases free, so the player can select with witch unit he whants to fly? in the moment its looked, so that you have to fly with the squad and insignia from the base you take.

    So we can use the bases with the E-3 / E-4 on, but still we can use the unit I./JG26 or for others different squads.

    @Bliss
    this sounds too like a great mission, no low turn and burn eny more


    regards
    Last edited by Little_D; Jul-06-2012 at 12:25.
    1./JG2_Little_D
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  30. #30
    Ace Wolf's Avatar
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    Re: Channel Command: saturday update

    Due to some good feedback about game play I have made some changes until MP Online code is better.

    Changes I made today:

    1) Removed 50% of objects from map. (should improve loading time when more then 8 players join)

    2) removed many notes that flash up on screen. Restricted them to just server notes.

    3) replaced many flash up HUD notes on screen with actual voice radio messages. Messages have a level of randomness also but relate to your current situation

    4) re-made all low missions and ground missions to cover more areas on map. Added grid ref. for each objective.

    I will release this update tomorrow for possible testing on main server rotation.
    ATAG_Wolf
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