Evening chaps,
I just got a MSFFB2 Yay!
After I spent 30mins playing with CLOD and the FFB editor Fedit.... It became apparent that the game is not using the "autocannon" FFB effect file when firing the cannons and has a bug that makes it use the "shake" file instead.
So I tried simply renaming the "autocannon" file to "shake" and sure enough the proper autocannon FFB effect was now working in game when I fired the cannons. The autocannon effect is much less than the shake effect and is in time with the rate of fire of the canon...
BUT this means the "Shake" effect has been replaced with a much lower amplitude effect and now when I am turning on the edge of a stall there is no stall warning effect. Dam this stall warning buffeting is probably the best thing about having FFB in the first place.
I still think that when flying the Bf109 at high speed typical bf109 tactics the stall buffeting is not really missed as I am rarely going slowly or turning on the edge of stall.
So I could live with the lack of stall warning buffeting in the bf 109 but the RAF fighters are the complete opposite. They have no bugged canon effect to worry about and they spend a lot of time turning hard on the edge of stall where the buffeting is very useful.
So What do you guys with FFB do? change the file every time I play and stick to red or blue? Is there a better solution to this? Maybe this problem can be fixed easily by Team Fusion next patch if they are aware of the problem? Are they aware of the problem?
The game is simply directed to the wrong FFB effect file .
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\FF
autocannon.ffe
shake.ffe
If you fly the bf 109 and want to use the correct autocannon FFB effect at eh cost of stall buffet warning FFB then simply rename autocannon.ffe to shake.ffe
Of course make copies first
Willy Z ( Dirty Rotten Flieger )
Bookmarks