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Thread: Project mayhem

  1. #31
    ATAG Member ATAG_Ribbs's Avatar
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    Re: Project mayhem

    I'm going to try and get on for a few and check it out...I have a commitment around 23:00. I will check and see if its still going when I get back. Isnt there an adjustment to how far ICONS can be seen? That might help if they were only visible at a closer range.

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  2. #32
    Ace InvaderZim's Avatar
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    Re: Project mayhem

    Rather than sign in I will just add people to teams if they show up in Teamspeak.

  3. #33
    Ace InvaderZim's Avatar
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    Re: Project mayhem

    As there is overwhelming interest, Lets open the server up to simple show up. I will try and balance the teams from TS. The server password is lowercase "mayday".

  4. #34
    Ace InvaderZim's Avatar
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    Re: Project mayhem

    Game resulted in a BLUE victory! Thanks to all who took their time to play! All 8!
    Last edited by InvaderZim; Nov-29-2015 at 01:46.

  5. #35
    Ace InvaderZim's Avatar
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    Re: Project mayhem

    Pantast there were play issues, I will post them in the private campaign thread later.

  6. #36
    ATAG Member ATAG_Flare's Avatar
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    Re: Project mayhem

    Oh my god, I missed it

    Totally forgot. Was out walking the dog when I realised . . . Don't court-martial me!

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  8. #37
    Ace InvaderZim's Avatar
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    Re: Project mayhem

    We had fun despite the thin player line up. So just written reprimand this time.

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