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Thread: Level Bombing Utility

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    Level Bombing Utility

    Hi all,

    Keller started a project to help with adjusting the LOTFE 7 bombsite (He-111) on the fly. And then Colander turned around and made it an interactive bomb sight calculator with the channel map built into it lol. Some of these folks never cease to amaze me

    Basically with the click of a mouse button you move to a position on the map to set both your take off altitude and your target altitude. These altitude settings are both measured and input for you by clicking on take off and target locations. Add in your speed and viola you have a direct setting for your bombsite that will assure you of a good target hit.

    Basically get your arses up there and start level bombing!!

    I think this utility would be perfect for a second monitor or some sort of tablet as well.

    Here's a link: http://theairtacticalassaultgroup.com/utils/lotfe7.html

    And here's some screen shots of the utility and of the interactive map portion.





    As always, feedback is welcomed!


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


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    Re: Level Bombing Utility

    Amazing.

  3. #3
    Dutch
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    Re: Level Bombing Utility

    That's fantastic. And it automatically inputs both base airfield and target elevations from clicking on the points on the map? Or have I got that wrong?

    Do you have to pinpoint the target itself, or just the overall grid ref square?

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    Re: Level Bombing Utility

    Yep you are right. So it could be used for setting correct altitude in any plane. Don't know how they do it. But this stuff is soo cool


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Dutch View Post
    That's fantastic. And it automatically inputs both base airfield and target elevations from clicking on the points on the map? Or have I got that wrong?

    Do you have to pinpoint the target itself, or just the overall grid ref square?
    It will give you the in game elevation at that exact point on the map; Colander's genius at work yet again!

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  6. #6
    Dutch
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    Re: Level Bombing Utility

    That's bloody marvelous. I haven't been following the thread that closely (all Jerry stuff you understand).

    So what are the chances of one in imperial units for us Blenny Pukes? There's a chocolate hobnob in it for you chaps.

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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Dutch View Post
    That's bloody marvelous. I haven't been following the thread that closely (all Jerry stuff you understand).

    So what are the chances of one in imperial units for us Blenny Pukes? There's a chocolate hobnob in it for you chaps.
    Thats a great idea. That way all the RAF could also use this to set their take off height correctly as well. Don't want to speak for Colander, but I think you could add another block that automatically adjusts to feet as well. Should be a simple conversion.

    And chocolate hob nobs LOL.


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


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    Re: Level Bombing Utility

    I don't know the slightest thing about how the bombsight in the Blenny works, if you share some info with me I'm sure I could come up with something.

    III./ZG76 2N+ZR
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  9. #9
    Dutch
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    Re: Level Bombing Utility

    I haven't tried any high level stuff with the new patch as yet, but it was never very effective over 6000ft before.

    It's a simple matter of inputting height above target and true airspeed, as there's no wind at the moment as far as I know, but the info we were lacking was target height, and we were finding that inputting IAS was more accurate than TAS at these lower altitudes as a result.

    There's also a parameter on the sight for sideslip, but again that's I presume for use in a crosswind. I'd have no idea what to do with that yet if wind was present, but just the existing parameters you currently have, but in imperial units would be great.

    As I understand the theorists, there's an unusually low barometric pressure modelled in the game, plus no indication of temperature as far as I know, which screws up IAS/TAS calcs to a degree I'm told, so I've always gone off the table in the game manual, which I'm assuming you chaps have too, and adjusted altimeter downwards before take-off by five clicks of the adjuster (very technical). This shows 995mb for pressure and the correct 72ft altitude at Littlestone.

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    Re: Level Bombing Utility

    Again I think we will run into that issue where you cant see over the instrument panel to get properly lined up. You loose sight of the target several miles away, by the time is shows up again , youre right over it


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  11. #11
    Dutch
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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Knuckles View Post
    Again I think we will run into that issue where you cant see over the instrument panel to get properly lined up. You loose sight of the target several miles away, by the time is shows up again , youre right over it
    Yep, But I'm thinking more along the lines of carpet bombing bigger targets in the future, such as the industrial complex at Calais in Wolf's map. With small targets like the tanks at Desvres, we'd still use the old low and fast approach, but for big factory complexes, or railway yards, the view problem wouldn't be so great I think.

    Obviously Calais is on the coast so target elevation isn't a prob, but there'll be bigger targets inland too, which again may not be such a problem view wise.

    There's a railway yard in Ramsgate, so I'll take a Blen up to 10,000 and check out the view issue. It'll be tomorrow tho, it's 2.00am here
    Last edited by Dutch; Aug-10-2012 at 22:04.

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    Re: Level Bombing Utility

    I have no idea of how the red or blue sights work but, as with the Lotfe sight, if some one provides the formulas, I can put up a page for it.

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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Colander View Post
    I have no idea of how the red or blue sights work but, as with the Lotfe sight, if some one provides the formulas, I can put up a page for it.
    I'd have thought there's a job for you anywhere with those skills Colander, wish I had them but I don't even know where to start with giving you the necessary parameters (good word? Sounds math-ish).

    Thanks,

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    Re: Level Bombing Utility

    Based on that automatic map elevation technology, I have a sneaky suspision that Mr. Colander has the skills to possible make a custom map, lol. But that is pure conjecture on my part.

    Thanks!

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    Re: Level Bombing Utility

    Even if I could make a custom map, it would need to be installed on every client, just like the beta's. The problem with that is that every time we get an update, it would be gone.

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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Dutch View Post
    Yep, But I'm thinking more along the lines of carpet bombing bigger targets in the future, such as the industrial complex at Calais in Wolf's map. With small targets like the tanks at Desvres, we'd still use the old low and fast approach, but for big factory complexes, or railway yards, the view problem wouldn't be so great I think.

    Obviously Calais is on the coast so target elevation isn't a prob, but there'll be bigger targets inland too, which again may not be such a problem view wise.

    There's a railway yard in Ramsgate, so I'll take a Blen up to 10,000 and check out the view issue. It'll be tomorrow tho, it's 2.00am here
    I agree, with 4 or more carpet bombing would be the ticket


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    Re: Level Bombing Utility

    Nice job on the utility guys!
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    Re: Level Bombing Utility

    When the heck are you gonna get in here and use it???

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    Re: Level Bombing Utility

    New "functionality" added (mainly because I was bored )

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    Re: Level Bombing Utility

    Here was today's mission using the utility.

    He-111 Pilots

    ATAG_Chasing_Fear
    Hunger
    ATAG_Keller

    109 Fighter Escort

    ATAG_Colander
    ATAG_JHAT
    (There was a third, somebody remind me)

    Preparing for takeoff (ATAG_Doc was with us but had to leave)


    Formation flying


    Direct hit!

    III./ZG76 2N+ZR
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    ATAG Member ATAG_NakedSquirrel's Avatar
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    Re: Level Bombing Utility

    Incredible

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    Supporting Member III./ZG76_Chasing Fear's Avatar
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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Colander View Post
    New "functionality" added (mainly because I was bored )


    Bored ??!!??

    The 3D bombsight is a cool addition. I'd hate to see what would happen if you really set your mind to something!

    -Fear

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    Re: Level Bombing Utility

    Quote Originally Posted by ATAG_Chasing_Fear View Post
    Bored ??!!??

    The 3D bombsight is a cool addition. I'd hate to see what would happen if you really set your mind to something!

    -Fear

  25. #24
    Dutch
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    Re: Level Bombing Utility

    Love those screenshots Keller. It's good to know you chaps can fly formations now. It's got to be the most satisfying part of flying bombers IMO.

    Just wish we had Wellingtons..........

    Any chance one of you blokes could make a formation vid clip?

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    Re: Level Bombing Utility

    Next time we take a flight of 111's I'll try to get the guy in the rear to Fraps it.

    III./ZG76 2N+ZR
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    Re: Level Bombing Utility

    If we can get 4 or more I will fraps or from all the different planes. I got my video sorted out and it looks good now.

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    Re: Level Bombing Utility

    Just in case someone dont know, this utility can be accessed in game - in overlay like a map - using STEAM Browser (Shift+Tab).



    Set this url as default: http://clodtools.weebly.com (have another "goodies").

    http://i39.tinypic.com/dn29s9.jpg

    Sokol1
    Last edited by 1lokos; Dec-02-2013 at 20:03.

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