Aircraft Production and Delivery
I can hear all the yawns and 'huh?'s out there. However, this is an important lesson, so listen up! The campaign is going to be won and lost by a team's ability to manage resource distribution. This includes fuel, but we'll get to that in another post.
As we fly, we crash. Crashing your aircraft can have one of several effects. Let's go through them!
Crash and Burn: If you crash in a way that blows up the aircraft, it's toast. The aircraft is lost.
Crash and Safe in Friendly Territory (not at an operational airfield): If you manage to crash land and keep the aircraft from blowing up, then the aircraft will be returned to your airfield of origin as 'unserviceable'. What this means is that the aircraft is saved and being worked on in the shops. At the end of the 4 hour mission, the aircraft is repaired and returned to active combat ready status! Well done! (NOTE: There is a bug with the Hurricane that requires you to 'unlock' the gear before attempting a wheels up crash landing otherwise CloD does not correctly record the crash landing)
Crash and Safe in Friendly Territory (at an operational airfield): If you manage to crash land and keep your aircraft from blowing up, the aircraft will be worked on right away and returned to combat ready status, ready to be flown from the airfield again. This is the benefit of returning to your airfield of origin or to any operational airfield.
What does an 'operational airfield' mean? An operational airfield is one of the 10 airfields that you have (11 if you are on Blue team) to use during the campaign. They are:
RED TEAM
Hornchurch
Eastchurch
Manston
Hawkinge
Biggin Hill
West Malling (Maidstone)
Lympne
Kenley
Redhill
Wilmington
BLUE TEAM
Berk
Tramecourt
Ligescourt
Barly
Boulogne Alprech
Marquise West
Coquelles
Oye-Plage
St-Omer Wizernes
Merville Calonnes
Arras
Safe landings at one of the your team's above airfields will, of course, return the aircraft to combat ready status at that airfield.
NOTE! If you land safely at a friendly airfield that is NOT in the list above, the aircraft will be treated as having had an emergency landing and will be declared unserviceable until the erks can look it over and return it to combat status at the end of the mission. In this way, the aircraft won't be lost, but it will be out of action for a time.
So what does this have to do with production, you may ask. Well, as you can see above, there are plenty of ways to lose your aircraft! Aircraft are not infinite! If you have 6 Spitfires at Hawkinge and 6 players take off and are all lost over the channel, there are no more Spitfires at Hawkinge! This is a huge advantage for the enemy if they are attacking targets in that area. It increases the time you need from detection to interception and makes all targets in that area more vulnerable.
So we replace those aircraft with production.
Under the TAB-4 menu, there is an option (5th in the list) for "Aircraft Production and Delivery". Accessing this option presents you with two more options "Production" and "Delivery".
Production is WHAT is being produced by your industrial sectors.
Delivery is WHERE production aircraft will be delivered when they are produced.
Each of your production sectors can focus on a different type of aircraft. London can make Blenheims while Kenley sector can make Hurricanes, for example. It is very important to be aware of the production capacity of each of your sectors in order to most efficiently use their production (viewable via the Sector Report from the TAB-4 menu). Because bombers and top tier fighters require more production capacity than their lower value alternatives, producing bombers in sectors that have low production capacity is going to yield fewer (if any!) aircraft than if they were being made in a sector with higher capacity.
Delivery is important and can also have an impact on your production for a few reasons. Each sector can deliver to airfields that are within it. Biggin Hill sector can deliver to Biggin Hill, West Malling, or Lympne. Kenley sector can deliver to Kenley, Redhill, or Wilmington. But the capital sector (London or Arras) can only deliver to Sector Headquarters. IE, London can only deliver to Hornchurch, Biggin Hill, or Kenley (or Tramecourt, Marquise West, or Merville if Blue). In this way, if you are producing Spitfires at London, but need them delivered to Manston, you would produce them in London with delivery to Hornchurch. Once delivered, you would need to fly them from Hornchurch to Manston. However, if you produced those Spitfires from Hornchurch Sector, you could deliver them straight to Manston without delay.
Production from each sector takes place half an hour after mission start and then every hour after that, so there are a total of 4 production phases every weekend mission.
Avoid running out of aircraft where you need them! Keep the bean counters on your side! Every aircraft is valuable and the fewer you lose, the fewer you have to account for when producing and delivering new ones.
S!
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