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Thread: RAF Fighter Command Dynamic Campaign V5

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    RAF Fighter Command Dynamic Campaign V5

    http://www.mediafire.com/file/rl8cyz.../ReleaseV7.rar

    NEW VERSION AVAILABLE..

    I love flying over the British country side and because I do I have been fixing bugs and adding functions to the dynamic campaign script originally written by oden.
    So now here is release 7. The readme contains information on what has been improved and it is a work in progress.

    I will hold off on further development until TF V5.0 is released so I don't end up rewriting stuff if they make changes.

    see the readme for some new features including being able to switch sides

    Enjoy
    Last edited by migman; Jan-29-2017 at 17:03.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Hi Migman. Any Single Player content is very welcome so thanks for this.
    You mention the Dynamic Campaign by Oden, I'm not sure if this was before or after the DCG TF released by Enlightened Florist in v4.312?

    Certainly we would love to see the DCG In v4.312 utilised so hopefully this is the same as the Oden version and may be of interest to you to consider looking into?

    Anyway, thanks for this, I am mainly a Single Player guy so this is much appreciated.

    Cheers, MP
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    Student Pilot blacksheep's Avatar
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    Re: RAF Fighter Command Dynamic Campaign V5

    Hi Guys! I need a install guide for this! Any help? Thx!

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by Mysticpuma View Post
    Hi Migman. Any Single Player content is very welcome so thanks for this.
    You mention the Dynamic Campaign by Oden, I'm not sure if this was before or after the DCG TF released by Enlightened Florist in v4.312?

    Certainly we would love to see the DCG In v4.312 utilised so hopefully this is the same as the Oden version and may be of interest to you to consider looking into?

    Anyway, thanks for this, I am mainly a Single Player guy so this is much appreciated.

    Cheers, MP
    I think it must be. It has some code for an operation sealion invasion that I have not had a chance to look into yet.
    There a great possibilities here. I envisaged it becoming something like the rowans BOB II campaign with forms as input to the database that way players can determine what to attack on the german side and where to place squadrons to best defend Britain for the RAF side.

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    Re: RAF Fighter Command Dynamic Campaign V5

    For the record I did not dislike the above post. Fat fingers had a play in it.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by blacksheep View Post
    Hi Guys! I need a install guide for this! Any help? Thx!
    It's in the ReadMe with the download.

    I missed it to!



    Ben.
    Last edited by SD_MBen; Nov-02-2016 at 17:55.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
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    Re: RAF Fighter Command Dynamic Campaign V5

    New Version Available in first post

    Changed the way Raids are done. Made them bigger with dedicated escort
    Fixed a bug with Dates that causes a crash of the script but not the Game engine itself
    Done a bit of set dressing

    Enjoy

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    Re: RAF Fighter Command Dynamic Campaign V5

    Hi Migman,

    thanks for producing this. I haven't fired up CloD in a while but I gave this a go last night. A question: in the read me it says, "Do not forget to check for the line ScripAppDomain in your conf.ini file Some installs require it to be set to 1". I can't find this line in my MOD conf. Do I have to add it?

    Thanks again.

    Keeno

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    Re: RAF Fighter Command Dynamic Campaign V5

    yeah I think you do...

    it goes in the [rts] section of conf.ini ...mines the first entry in that section
    scriptAppDomain = 0
    Last edited by migman; Nov-08-2016 at 15:46.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Hey, I placed the files in the il-2 sturmovik cliffs of dover - MOD folder as the readme says, but I can't find where to start the campaign.

    bandicam 2016-11-21 08-13-03-171.jpg

    Do they need to be in a certain folder? If so, you might want to update the readme.
    "On wings of history, they turned from home! To live eternally, skybound they roam! In all of history, never before, was more owed to so few! Fighter pilots in exile!"
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    Re: RAF Fighter Command Dynamic Campaign V5

    Thanks Migman!

    Quote Originally Posted by migman View Post
    http://www.mediafire.com/file/azqtkg.../ReleaseV5.rar

    NEW VERSION AVAILABLE..

    I love flying over the British country side and because I do I have been fixing bugs and adding functions to the dynamic campaign script originally written by oden.
    So now here is release 5. The readme contains information on what has been improved and it is a work in progress.

    Next step is the German side.

    Enjoy

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by Cybermat47 View Post
    Hey, I placed the files in the il-2 sturmovik cliffs of dover - MOD folder as the readme says, but I can't find where to start the campaign.

    bandicam 2016-11-21 08-13-03-171.jpg

    Do they need to be in a certain folder? If so, you might want to update the readme.
    Indeed they do... maybe I was not clear enough need to go in the /missions/single folder with all other single missions
    oops my bad...

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    Re: RAF Fighter Command Dynamic Campaign V5

    New Version 6 available in first post
    Enjoy

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    Re: RAF Fighter Command Dynamic Campaign V5

    Hi

    Thanks for the work. I think SP is great so every new campaign is greatly wellcome..
    But...flying this campaign, in the first mission no enemy apears... and the worst thing is that i can´t advance to another day..
    Am i missing something?

    Thx

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by migman View Post
    yeah I think you do...

    it goes in the [rts] section of conf.ini ...mines the first entry in that section
    scriptAppDomain = 0
    Must. Do. This. I flew in circles for three hours because I didn't realize the issue. Just add this little tidbit into your conf.ini and it'll work like a charm. If you are new to editing the .ini's and such I can run you through it if needs be.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by officermuffin View Post
    Must. Do. This. I flew in circles for three hours because I didn't realize the issue. Just add this little tidbit into your conf.ini and it'll work like a charm. If you are new to editing the .ini's and such I can run you through it if needs be.

    Thanks for the answer....but this is what is displayed on my conf.ini

    [rts]
    scriptAppDomain = 1
    ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
    mouseUse=2
    ; 0 - not use, 1 - use if hardware exist
    joyUse=1
    ; 0 - not use, 1 - use if hardware exist
    trackIRUse=1
    ProcessAffinityMask=63


    Might be any error?

    Thanks

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by MAD MAC View Post
    Thanks for the answer....but this is what is displayed on my conf.ini

    [rts]
    scriptAppDomain = 1
    ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
    mouseUse=2
    ; 0 - not use, 1 - use if hardware exist
    joyUse=1
    ; 0 - not use, 1 - use if hardware exist
    trackIRUse=1
    ProcessAffinityMask=63


    Might be any error?

    Thanks
    Try making script app domain a zero. I never had the entry at all and made mine "scriptAppDomain=0". It worked immediately after that. Of course, remember to save the edit to the .ini and then re-run the game. Also, as always, make sure to run the game as administrator. Tell me how it goes.
    Last edited by officermuffin; Dec-06-2016 at 11:04.

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    Re: RAF Fighter Command Dynamic Campaign V5

    V7 is up

    Check the readme for whats new

    Enjoy

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    Re: RAF Fighter Command Dynamic Campaign V5

    Awesome, can't wait to try this out again. Glad you're keeping with it.

    Sent from my Nexus 5X using Tapatalk

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by migman View Post
    V7 is up

    Check the readme for whats new

    Enjoy
    Thanks for all the work you've put into refining this. Is it possible for someone to edit the ammo belt loadout in the FMB with this mission? If so, which entity should I be looking for and editing? It is much easier to knock planes out of the sky with a loadout other than default

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    Re: RAF Fighter Command Dynamic Campaign V5

    oh do tell ...which loadout is better ?

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    Re: RAF Fighter Command Dynamic Campaign V5

    I believe most pilots flying Spit or Hurri prefer a mix of armour piercing and incendiaries, with nothing else mixed into it. Exept maybe tracers as every 10th or 12th round in the outer guns only.

    By the way: thanks to the RagTags for the info about this o7

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    Re: RAF Fighter Command Dynamic Campaign V5

    Quote Originally Posted by migman View Post
    oh do tell ...which loadout is better ?
    Everyone has their own preference but I find for me a mixture of a few ap/few dewilde + a tracer so often in the outer guns to help me visualize convergence works the best for me. Certainly better than using only ball and tracer ammo.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Thanks for this work migman, oden.

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    Re: RAF Fighter Command Dynamic Campaign V5

    Fun, thanks!

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    Re: RAF Fighter Command Dynamic Campaign V5

    Also, if you're to change the loadouts, (most RAF pilots use AP+DeWilde and then tracers every 5th-10th round in the outer guns) also change the convergence to something much closer, 400 yards (default) is awfully far away, most RAF pilots use somewhere around 200 yards. (183 metres in the ingame settings.)


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