Here you can find the .trk file ( already processed with the track editor to enable external views ) to provide you some solid proofs, as you requested, of what I mean. ( My aircraft Bf 110 C-4/N, combats happened around Dover area so move forward to it if you do not want to watch the full video )
I have upload it both on
MEGA and
MediaFire ( see links\instructions below ) and the file is ready to be run in the in-game track viewer. ( Menu "
Extras " )
MEGA:
https://mega.nz/#!O1IinALB
Decryption key:
!TNuuFGoZKHSCjdvq9NMVrBzIpOSzrNcereip0xrHaJQ
MediaFire:
https://www.mediafire.com/?1pr3faaoxufa3lo
Based on what you can notice in the video track plus my combat experience ( about 4584 hours of virtual flight in IL2 Cliffs of Dover at the moment I'm writing this post ) it seems to me to have noticed the following:
A - If you provoke an oil leak to an engine ( both LW and RAF fighters ) the plane's engine will last for about 2-3 minutes in average ( depending on the situation ).
Speaking, in particular, about the Bf 110 against RAF fighters ( about this argument ) the situation is not so bad because if you are able to provoke them an oil leak at least, if you can force them to fly for 2-3 minutes without taking damages to your plane, their engine completely quits and stop working.
Difference noted: In the Bf 110 in 99% of the cases soon as you get an oil leak the engine almost immediately stops working ( as you can see clearly in the video track ).
Speaking of " game times " this difference of 2-3 minutes in the RAF engine stop working in respect to the Bf 110 one ( immediately stop working ) corresponds pretty much to aeons intended as time units.
Possible causes: or the Bf 110 engine\s stop working too fast once it suffer an oil leak or the RAF fighter engines last for too long once they suffer an oil leak ( My opinion: The Bf 110 stops working too fast and so of consequence the situation is not balanced in respect to when happens the same to a RAF fighter engine )
B - As you can see in the video track my right engine was not damaged at all nor hit anytime. Soon as the left one stopped working the right one stops working too immediately.
This do not happens all the times ( undamaged engine stop working if the other one is not working anymore ) but it seems to happen with a certain " sustained " frequency.
Possible causes: I do not know if this happens due to the Bf 110 oil\cooling system or if it is a bug of the aircraft. Probably some investigations about it by TFS should be not bad to solve or to eventually clarify why this seems to happen.
C - This point, in my opinion, is the one where the differences in the damage system are more clear and so of consequence the worst ones for a Bf 110 pilot...or rather the
HUGE difference that there seems to be in how the Bf 110\RAF fighters engines react after have suffered a water radiator leak.
Again, when you get a similar damage in the Bf 110, its engine seems to stop almost immediately once instead, as you can very clearly notice in the video track, if a RAF fighter suffers the same kind of damage is capable of flying for ages as if nothing as happened.
In the video track you can, in fact, noticing for how long they were able to fly " as per normal " until they were able, at the end, to provoke damages to my plane too.
I can assure you that the Bf 110 engines will not last for so long when you get a similar damage,
NEVER.
In addition, as you can well notice in the video track, soon as you get any kind of damage to your Bf 110 ( oil leak, water leak, bullet holes, etc ) the aircraft immediately points the nose down and in the fortunate case that you are able to get a levelled flight after have sustained the damage ( and that the engine stops working ) you get an approximated maximum speed of about 200 Km\h ( IAS ) while instead RAF fighters are able to fly, climb and continuing making maneuvers as per normal ( please note in the video track what kind of climbs\dives he was able to perform with the engine already damaged by some minutes! ).
I can assure you that in the Bf 110 if you get a similar damage you can forget about making climbs and dives in that way and for such a long time!
The RAF planes in addition to the more extended time for which they can fly in respect to the Bf 110 ( and tendency of the nose to go down ) seems to keep a sort of strong " positive buoyancy " ( I know it's not the correct term, I used it just to give the idea of what I mean ) after have sustained damages to the water radiator permitting them to perform that maneuvers.
My opinion: or the Bf 110 engine\s stop working too fast once it suffer a water radiator leak or the RAF fighter engines last for too long once they suffer a water radiator leak ( My personal opinion: The Bf 110 engine stops working in a realistic way, it's the RAF fighter engines that last for too long times once suffering this kind of damage )
The only occasions in which, so far, I've noticed that the Bf 110 engine last for quite a long time is when you self-inflict engine damages due to overrevving ( RPMs too high or too high for a too long time ) and you have not suffered any kind of damage by the enemy
D - The rear machine gun bullets of the Bf 110 seems to provoke a too low damage to the RAF fighters fuselage\parts when an hit occurs, also if you hit them a lot of times ( In the video track my rear machine gun belt composition was: 1 x S.m.K. L’spur (gelb) - Spitzgeschoss mit Kern, Leuchtspur, 1 x S.m.K.H. - Spitzgeschoss mit Kern, Hart, 1 x P.m.K. - Phosphor mit Stahlkern ).
You can notice it very well both in the video track or if you do some tests using the rear machine gun belt composition set with only 1 x S.m.K. L’spur (gelb) - Spitzgeschoss mit Kern...they seems to have pretty much, against the RAF fighters, an effect similar to paper balls made with the spit fired with a blowgun...
E - Said in general the RAF fighters seems to have a very strong " armour value " ( again, I know it's not the correct term, I used it just to give the idea of what I mean ) in respect to the Bf 110 late variants were instead the armour plates of the aircraft, in particular around the canopy area, seems to be highly insufficient or completely missing ( for example like the frontal armoured bulletproof glass missing from all the Bf 110 later variants or like the additional armour plates around the crew area clearly not sufficient in the actual available late Bf 110 variants or like no chance at all to fire with the rear canopy closed using so the protection of the rear armoured bulletproof glass to protect the rear machine gunner ).
The armour plates on the later Bf 110 variants were added exactly to render the crew " virtually " impossible to be killed by an RAF early variant due to the very well know low penetration capabilities of the 303 caliber.
You can do a cross-check to have " solid proofs " of this , in the case that you are not a bullet penetration expert about the 303 caliber against the armour plates of the Bf 110 late variants, checking one of the lots of videos available on YouTube about this argument or cross-checking the number of rear gunner deaths sustained by Bf 110 crews during the Battle of Britain period ( Most of the crew members of the Bf 110s in the period of interest were killed after crash landing, parachute failed to open, etc ) and a rear gunner ( or a pilot ) killed by a direct 303 hit were very rare occasions while in the game the pilot seems to suffer most of his kills due to the fact that the bullets enter and bounce all around inside canopy ( entering from the rear canopy open and very rarely by a direct hit ) and instead the rear gunner continuously dies as if he is firing staying sit in his underwear directly on the tail of the Bf 110.
In addition, once wounded, the Bf 110 pilot and rear gunner seems to manage the blood bleeding in two different ways: lots of times, in fact, they have a similar blood bleeding ( both dark red screen ) but the pilots survives the rear gunner after some minutes instead dies all of a sudden ( but he is so dedicated to the Luftwaffe cause that he always reload the rear machine gun, also when already running in the Valhalla or the Elysian fields )
As you can easily understand this is only a single video ( I can not realise thousand of them
) but I can assure you that this what is happening almost
every single time that you decide to fight against a RAF fighter so I hope that the points raised above should be not marked ( again! ) as an " anecdote " or as a " personal opinion ".
You asked the solid proofs, now you have them!
As always I'm fully available to collaborate, exchange opinions and material about this argument if you think it's the case!
Hoping that the material provided above could be of help for TFS Team to better balance the damage model\system between LW heavy fighters and the RAF fighters ( that actually seems to be a little bit " offset " ) and having full trust and a great confidence that the TFS Team will succeed in all its tasks and projects, I pose you my best personal regards!
Keep up the excellent work!
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